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− | {{Quote|Spaceflight and air superiority form the foundation of terran dominance in the [[Koprulu sector]]. And the very cornerstone of our areospace capabilities is the modern starport|[[Dominion Marine Corps Combat Handbook: Infantry Edition]]|StarCraft Field Manual}} |
+ | {{Quote|Spaceflight and air superiority form the foundation of terran dominance in the [[Koprulu sector]]. And the very cornerstone of our areospace capabilities is the modern starport.|[[Dominion Marine Corps Combat Handbook: Infantry Edition]]|StarCraft Field Manual}} |
− | [[File: |
+ | [[File:Starport SC-FM Art1.jpg|thumb|A starport]] |
− | The '''starport''' is an advanced [[terran]] structure, responsible for the construction and maintenance of all space-faring vehicles and starships.<ref name |
+ | The '''starport''' is an advanced [[terran]] structure, responsible for the construction and maintenance of all space-faring vehicles and starships.<ref name="Manual"/> |
+ | ==Overview== |
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+ | {{Quote|The rocket jockeys have a lounge. With cold beer. I hate you, [[Dominion]].|A disgruntled [[marine]]|StarCraft Field Manual}} |
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+ | [[File:TerranStarport SC2 Rend1.jpg|thumb|A starport]] |
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Starports can function both terrestrially<ref name="SC:SpDark">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]].'' Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.</ref> and as space stations.<ref name="SC:FrntLn_V2_News">Randolph, Grace (w), Nan Kim (art), Matt Dalton (i). "[[StarCraft: Frontline: Newsworthy|Newsworthy]]." In ''[[StarCraft: Frontline: Volume 2]]'' (paperback binding), pp. 68-121. Tokyopop, January 1, 2009. ISBN 1427-80831-7.</ref> At least some feature a flight school.<ref>[http://us.starcraft2.com/dominion/entrance-personality-viking.xml?rhtml=yes Personality Test: Viking], [[Blizzard Entertainment]]. Accessed on 2010-06-19</ref> Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
Starports can function both terrestrially<ref name="SC:SpDark">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]].'' Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.</ref> and as space stations.<ref name="SC:FrntLn_V2_News">Randolph, Grace (w), Nan Kim (art), Matt Dalton (i). "[[StarCraft: Frontline: Newsworthy|Newsworthy]]." In ''[[StarCraft: Frontline: Volume 2]]'' (paperback binding), pp. 68-121. Tokyopop, January 1, 2009. ISBN 1427-80831-7.</ref> At least some feature a flight school.<ref>[http://us.starcraft2.com/dominion/entrance-personality-viking.xml?rhtml=yes Personality Test: Viking], [[Blizzard Entertainment]]. Accessed on 2010-06-19</ref> Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
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+ | |||
+ | Along with featuring a number of landing pads,<ref name="SC:HDevils">Dietz, William C. (April 6, 2010). ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.</ref> a [[control tower]] may be attached to coordinate the upgrading and construction of advanced vessels,<ref name="Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> though in more recent times, these functions have been taken over by the [[tech lab]] and [[fusion core]]. Starports contain an advanced fueling system, as well as a versatile, retractable landing pad.<ref name = "SC:FManual"/> |
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+ | |||
+ | [[Dominion Special Forces]] starports carry their crew and cargo into orbit after a mission is complete. In deep space, these starports can function as fully operational space stations.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
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==Game Structure== |
==Game Structure== |
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|fgcolor={{Black}} |
|fgcolor={{Black}} |
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|game=SC1 |
|game=SC1 |
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− | |image= |
+ | |image=<gallery> |
+ | Starport SC1 Game1.png|SC1 |
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⚫ | |||
+ | 7f668eb80827a962b52ddc61dee2562d08dcd13f7b542696fc757d02fff19ff6bb8a2ef0a5a6ba9cad00cdec1bd0281559ce28dd33162639e27713ee150c361d1076200b85cdce1fe590384213b35ffe.png|SCR |
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+ | Starport Cartooned Game1.JPG|Cartooned |
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+ | </gallery> |
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⚫ | |||
|role=Aircraft production |
|role=Aircraft production |
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+ | |baseunit= |
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⚫ | |||
|race=Terran |
|race=Terran |
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|faction= |
|faction= |
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|costgas=100 |
|costgas=100 |
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|time=70 |
|time=70 |
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− | |produced= |
+ | |produced={{Link|SCV|SC1}} |
|req=[[Factory]] |
|req=[[Factory]] |
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|hotkey=S |
|hotkey=S |
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|note= |
|note= |
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}} |
}} |
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− | {{ |
+ | {{Clear|left}} |
====Development==== |
====Development==== |
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During early builds of ''StarCraft'', the starport had a [[dry docks]] [[add-on]].<ref>[http://home.planet.nl/%7Eaggel005/alphabeta/beta/beta48.jpg Alpha-Beta], accessed on 2011-07-20</ref> |
During early builds of ''StarCraft'', the starport had a [[dry docks]] [[add-on]].<ref>[http://home.planet.nl/%7Eaggel005/alphabeta/beta/beta48.jpg Alpha-Beta], accessed on 2011-07-20</ref> |
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− | {{ |
+ | {{Clear}} |
===StarCraft II=== |
===StarCraft II=== |
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|image=Starport SC2 DevRend2.jpg |
|image=Starport SC2 DevRend2.jpg |
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|imgsize=200px |
|imgsize=200px |
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+ | |imgdesc= |
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⚫ | |||
− | |base_unit= |
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|race=Terran |
|race=Terran |
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|faction= |
|faction= |
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⚫ | |||
⚫ | |||
+ | |campname= |
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|hp=1300<br> |
|hp=1300<br> |
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− | + | '''Mastery:''' +26 hp per '''Structure Health''' mastery point. Up to a maximum 2080 (Co-op [[Rory Swann (Co-op Missions)|Swann]])<br> |
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+ | 2600 (Co-op [[Nova Terra (Co-op Missions)|Nova]]) |
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|shield= |
|shield= |
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|energy= |
|energy= |
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|time=36 {{Time}} |
|time=36 {{Time}} |
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50 (''[[Co-op Missions]]'') |
50 (''[[Co-op Missions]]'') |
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− | |produced=[[ |
+ | |produced=[[SCV (StarCraft II)|SCV]] |
+ | [[Dominion laborer]] ([[Co-op Missions]] [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
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|req=[[Factory]] |
|req=[[Factory]] |
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|hotkey=S |
|hotkey=S |
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'''Campaign and Co-op Exclusive''' |
'''Campaign and Co-op Exclusive''' |
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− | *[[Wraith]](''[[WoL]]'' campaign |
+ | *[[Wraith]] (with tech lab) (''[[WoL]]'' campaign)<br> (without tech lab) ([[Co-op Missions]]) |
− | *[[Science vessel]] (''WoL'' campaign and Co-op Missions) |
+ | *[[Science vessel]] (with tech lab) (''WoL'' campaign and Co-op Missions) |
− | *[[Hercules dropship]] (''WoL'' campaign |
+ | *[[Hercules dropship]] (with tech lab and [[fusion core]]) (''WoL'' campaign)<br> (with tech lab) (Co-op Missions) |
− | *[[Raid liberator]] (Co-op Missions) |
+ | *[[Raid liberator]] (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
− | *[[Raven Type-II]] (Co-op Missions) |
+ | *[[Raven Type-II]] (with tech lab) (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
− | *[[Covert banshee]] (Co-op Missions) |
+ | *[[Covert banshee]] (with tech lab) (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
+ | *[[Imperial intercessor]] (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
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+ | *[[Imperial witness]] (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
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+ | *[[Sky Fury Squadron|Sky Fury]] (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
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+ | *[[Pride of Augustgrad]] (with fusion core) (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
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|research= |
|research= |
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|structure=x |
|structure=x |
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{{SC2Reactor}} |
{{SC2Reactor}} |
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{{SC2TechLab}} |
{{SC2TechLab}} |
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− | {{ |
+ | {{Clear|left}} |
+ | {{SC2NeosteelArmor}} |
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− | {{SC2TerranBuildingArmor}} |
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{{clear|left}} |
{{clear|left}} |
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====Co-op Missions==== |
====Co-op Missions==== |
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+ | [[Jim Raynor (Co-op Missions)|Jim Raynor]], [[Rory Swann (Co-op Missions)|Rory Swann]], [[Nova Terra (Co-op Missions)|Nova Terra]] and [[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]] can build starport which can produced spacecraft. Raynor can build units very faster. Nova can instantly calldown units in rally point, but she can't build more than one starport. Mengsk do not need add-ons to build hi-tech units. |
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⚫ | |||
+ | [[Mira Han and Matt Horner (Co-op Missions)|Mira Han and Matt Horner]] start with unique [[Dominion starport]] which can instantly calldown spacecraft in rally point and rebuilt after destroyed. |
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⚫ | |||
+ | |||
− | In [[Co-op Missions]], [[Jim Raynor (Co-op Missions)|Jim Raynor]] gains the following upgrades to the starport. |
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+ | [[Alexei Stukov (Co-op Missions)|Alexei Stukov]] has ascess to a [[infested starport]] which can create infested spacecraft and zerg units. |
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+ | |||
⚫ | |||
+ | {{CoopLiftOff|raynor}} |
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{{ACRaynorRapidRecruitment}} |
{{ACRaynorRapidRecruitment}} |
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+ | {{ACRaynorUnlockBattlecruiser}} |
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{{ACRaynorDropPods}} |
{{ACRaynorDropPods}} |
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+ | {{CoopStructureArmor|raynor}} |
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− | {{clear|left}} |
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=====Swann Upgrades===== |
=====Swann Upgrades===== |
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+ | {{CoopLiftOff|swann}} |
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− | In [[Co-op Missions]], [[Rory Swann (Co-op Missions)|Rory Swann]] gains the following upgrades to the starport. |
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{{ACSwannVehicleSpecialist}} |
{{ACSwannVehicleSpecialist}} |
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+ | {{CoopStructureArmor|swann}} |
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− | {{ACSwannTechReactor}} |
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+ | {{CoopFireSupression}} |
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− | {{clear|left}} |
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+ | |||
+ | =====Nova Upgrades and Abilities===== |
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+ | {{CoopLiftOff|nova}} |
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+ | {{CoopNovaCovertOps}} |
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+ | {{CoopStructureArmor|nova}} |
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+ | |||
+ | =====Mengsk Upgrades and Abilities===== |
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+ | {{CoopLiftOff|mengsk}} |
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+ | {{CoopMengskPrideofAugustgrad}} |
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====Development==== |
====Development==== |
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The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before ''Wings of Liberty'' shipped, and didn't get the benefit of a texture unification pass.<ref>2011, [http://phillgonzo.deviantart.com/gallery/11039907?offset=24#/d39fjj4 SC2: Terran Starport]. ''Deviantart'', accessed on 2011-07-01</ref> |
The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before ''Wings of Liberty'' shipped, and didn't get the benefit of a texture unification pass.<ref>2011, [http://phillgonzo.deviantart.com/gallery/11039907?offset=24#/d39fjj4 SC2: Terran Starport]. ''Deviantart'', accessed on 2011-07-01</ref> |
||
− | {{ |
+ | {{Clear}} |
==Known Starports== |
==Known Starports== |
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*[[Dominion starport]] |
*[[Dominion starport]] |
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*[[Giddings Station]] |
*[[Giddings Station]] |
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+ | *[[Kurtz Starport]] |
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*[[Mar Sara Starport]] |
*[[Mar Sara Starport]] |
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*[[Skyway Starport]] |
*[[Skyway Starport]] |
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*[[Tarsonis Starport]] |
*[[Tarsonis Starport]] |
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*[[Zarahemla Starport]] |
*[[Zarahemla Starport]] |
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+ | |||
+ | ==Images== |
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+ | ;StarCraft II Skins |
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+ | <gallery> |
||
⚫ | |||
+ | Starport SC2-LotV Game2.jpg|[[Dominion Special Forces]] starport (Versus) |
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+ | MengskStarport LotV Game1.JPG|[[Royal Guard]] starport |
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+ | </gallery> |
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==References== |
==References== |
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− | {{ |
+ | {{Ref|scroll=x}} |
{{Terran}} |
{{Terran}} |
||
{{Terran (StarCraft II)}} |
{{Terran (StarCraft II)}} |
Revision as of 19:45, 4 May 2020
The starport is an advanced terran structure, responsible for the construction and maintenance of all space-faring vehicles and starships.[1]
Overview
Starports can function both terrestrially[2] and as space stations.[3] At least some feature a flight school.[4] Starports are known to have many amenities for their pilots, including a lounge stocked with beer, much to the ire of frontline infantry.[5]
Along with featuring a number of landing pads,[6] a control tower may be attached to coordinate the upgrading and construction of advanced vessels,[1] though in more recent times, these functions have been taken over by the tech lab and fusion core. Starports contain an advanced fueling system, as well as a versatile, retractable landing pad.[5]
Dominion Special Forces starports carry their crew and cargo into orbit after a mission is complete. In deep space, these starports can function as fully operational space stations.[7]
Game Structure
StarCraft
In StarCraft, the starport constructs the wraith, dropship, valkyrie, science vessel and battlecruiser.
Building Abilities
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||
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The starport can add a control tower to itself, giving it the ability to produce advanced starships (dropships, science vessels, battlecruiser and in Brood War, Valkyries). The control tower also researches abilities and upgrades for the Wraith.
Usage | ||||
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Development
During early builds of StarCraft, the starport had a dry docks add-on.[8]
StarCraft II
In StarCraft II, the starport is compatible with the tech lab and reactor, albeit not both simultaneously.
Versus
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||||
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Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.
Acquisition | ||||||
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Wings of Liberty
Combines the tech lab and reactor into one add-on.[9]
Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
Campaign Acquisition | ||
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All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[10]
Campaign Acquisition | ||||
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Co-op Missions
Jim Raynor, Rory Swann, Nova Terra and Arcturus Mengsk can build starport which can produced spacecraft. Raynor can build units very faster. Nova can instantly calldown units in rally point, but she can't build more than one starport. Mengsk do not need add-ons to build hi-tech units.
Mira Han and Matt Horner start with unique Dominion starport which can instantly calldown spacecraft in rally point and rebuilt after destroyed.
Alexei Stukov has ascess to a infested starport which can create infested spacecraft and zerg units.
Raynor Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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- Raynor trains combat units and builds Barracks 50% faster.
- Factory and Starport Mechanical units cost 20% less vespene gas.
- Stimpack grants increase bonuses, costs less life, and does not require research.
- Cost reduction does not affect SCVs.
Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)
Campaign Acquisition | ||
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Allows Raynor to build battlecruisers at the starport. Requires an attached tech lab and a fusion core.
Powerful warship. Can use Yamato Cannon and Tactical Jump.
Can attack ground and air units.
Campaign Acquisition | ||
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Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.
Passive: Reduces the production time of units, produces from Barracks, Factory, and Starport, by 2.3 seconds.
Speed Increase for Drop-Pod units Mastery: All combat units, after being dropped by Orbital Drop-Pods, gain +2% to movement speed, attack speed, cooldown reduction and energy regeneration per each mastery point for 30 seconds.
Usage | ||||
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Campaign Acquisition | ||
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All structures gain +2 armor.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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Swann Upgrades
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.
Campaign Acquisition | ||
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All structures gain +2 armor.
Grease Monkey: All turrets gain +4 armor.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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Nova Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||||
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Nova has a 100 supply maximum, but her units and structures have increased life, deal additional damage, and are resistant to stun effects. Trained units are instantly deployed onto the battlefield.
Campaign Acquisition | ||
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All structures gain +2 armor.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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Mengsk Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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Powerful Royal Guard warship. Can use Yamato Cannon and Tactical Jump. Built from the Starport.
Can attack ground and air units.
Campaign Acquisition | ||
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
In early builds of the game, the starport was capable of being upgraded into the star base, but the building was scrapped.[11]
The development team wanted to revise the starport and some other terran structures from the first game, but there wasn't enough time for this. The starport underwent only by a couple art revisions, the second revision done to realize the structures properly in 3D with all the flight animations and moving parts the placeholder art lacked. These versions were done two or more years or more before Wings of Liberty shipped, and didn't get the benefit of a texture unification pass.[12]
Known Starports
- Augustgrad's starport
- Agria starport
- Atkinson Airfield
- Dominion starport
- Giddings Station
- Kurtz Starport
- Mar Sara Starport
- Skyway Starport
- Tarsonis Starport
- Zarahemla Starport
Images
- StarCraft II Skins
References
|