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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

The Strike fighter is a terran air interdiction unit fielded by Matt Horner and the Dominion Fleet during the End War against Amon, serving as tactical bombers. They were stored and resupplied at strike fighter platforms.

Game UnitEdit

Strike fighters are automatically generated by strike fighter platforms, and enable the use of the Precision Strike global ability. While untargetable, they do have health and can be destroyed, and will take time to regenerate if they are shot down. Each strike fighter has 50 HP. 10 strike fighters may be fielded at a time.[1]

Upgrades and AbilitiesEdit

PrecisionStrike Game1
Precision Strike

Launches the Strike Fighter to the target location, where it deals 175 (+225 to non-Heroic structures) damage to enemy ground units in the target area. Requires a strike fighter platform.

Usage
Cooldown 60Time SC2 Game1
Campaign Acquisition
Unlock Reach Han and Horner Level 2
ve
NapalmPayload Game1
Napalm Payload

Precision Strikes ignite the target location with napalm. Enemies units that touch the napalm take an additional 100 damage over 10 seconds.

Campaign Acquisition
Acquired from Reach Han and Horner Level 13
Acquisition
Hotkey E
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 90Time SC2 Game1
Required Fusion core
ve

ReferencesEdit

  1. ↑ Blizzard EntertainmentStarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015