Strike fighters are automatically generated by strike fighter platforms, and enable the use of the Precision Strike global ability. While untargetable, they do have health and can be destroyed, and will take time to regenerate if they are shot down. Each strike fighter has 50 HP. 10 strike fighters may be fielded at a time.
Launches the Strike Fighter to the target location, where it deals 175 (+225 to non-Heroic structures) damage to enemy ground units within a radius of 1.5. The number of charges depends on the number of Strike Fighter Platforms built.
60 120 (when the Strike Fighter is destroyed)
Mastery: +0.015 Area-of-Effect radius per Strike Fighter Area of Effect Radius mastery point. Up to a maximum 1.95
Precision Strikes ignite the target location with napalm. Enemy units that touch the napalm take an additional 100 damage over 10 seconds.
Deals 5 damage every 0.5 seconds. The ignite effect restarts every 0.5 seconds while an enemy unit or structure is in an ignited area (deals up to 195 damage).
Replace default skin to Mira's Marauders variant