Edmundduke12 (talk | contribs) (Adding appearance in Nova Covert Ops (Enemy Intelligence)) Tags: Visual edit apiedit |
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The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony. |
The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony. |
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− | By the [[Second Great War]], the sunken colony was a defunct structure.<ref name ="SC2-HotS_StoryEvolutionUnits">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. [[Evolution pit]] units (in English). 2013.</ref> However, a number of |
+ | By the [[Second Great War]], the sunken colony was a defunct structure.<ref name ="SC2-HotS_StoryEvolutionUnits">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. [[Evolution pit]] units (in English). 2013.</ref> However, a number of sunken colonies were present among the [[feral zerg]] hives on [[Tarsonis]] during the [[Defenders of Man Insurgency]].<ref name="NCO_EnemyIntel">Blizzard Entertainment. ''[[StarCraft II]].'' (Activision Blizzard). PC. Mission: [[Nova Covert Ops]], [[Enemy Intelligence]] (in English). 2016-03-29.</ref> |
==Game Unit== |
==Game Unit== |
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The sunken colony moved on crab-like legs<ref name = "BlizzCast3">Browder, Dustin and [[Karune|Kevin Yu]]. 2008-06-05. [http://eu.blizzard.com/blizzcast/archive/episode3.xml Episode 3]. ''Blizzard Entertainment.'' Accessed 2008-06-5.</ref> outside of the boundaries of [[creep]], but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> It could not plant itself outside the creep, however.<ref name = "QA39">[[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1207685&p=1&#post1207685 StarCraft II Q&A - Batch 39: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref> |
The sunken colony moved on crab-like legs<ref name = "BlizzCast3">Browder, Dustin and [[Karune|Kevin Yu]]. 2008-06-05. [http://eu.blizzard.com/blizzcast/archive/episode3.xml Episode 3]. ''Blizzard Entertainment.'' Accessed 2008-06-5.</ref> outside of the boundaries of [[creep]], but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.<ref name = "QA38">[[Karune#Batch 38|Karune]]. 2008-05-15. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1115114&tmp=1#post1115114 StarCraft II Q&A - Batch 38]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed on 2008-05-15.</ref> It could not plant itself outside the creep, however.<ref name = "QA39">[[Karune#Batch 39|Karune]]. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1207685&p=1&#post1207685 StarCraft II Q&A - Batch 39: Map Maker Series]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-05-28.</ref> |
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− | + | Sunken colony are present in the mission "[[Enemy Intelligence]]" of ''[[Nova Covert Ops]]''.<ref name="NCO_EnemyIntel"/> |
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Revision as of 13:29, 6 October 2016
The sunken colony is a zerg structure that protects their hive clusters against ground-based attacks. Rooting itself deep into creep[1] via rows of sharp teeth,[2] the colony grows multiple tendrils that it can use to attack any enemies that come within range.[1] The impaler colony, a creation of the Overmind, was the ancestor of the sunken colony.
By the Second Great War, the sunken colony was a defunct structure.[3] However, a number of sunken colonies were present among the feral zerg hives on Tarsonis during the Defenders of Man Insurgency.[4]
Game Unit
StarCraft
Sunken colonies deal explosive damage. This makes them more potent in the later game when higher tier medium- and large-sized units appear. The colony has a slower rate of fire than the photon cannon which further reduces its effectiveness against small units, which tend to appear in larger numbers. On the other hand, the colony is much more durable than the photon cannon.
The total cost of a sunken colony is 175 minerals, including the cost of the drone.
Sunken colonies have 300 HP as opposed to the 400 HP of the creep colony. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is kept instead.
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Sunken colonies appeared in at least one mission in StarCraft: Ghost, alongside spore colonies. Nova was tasked with painting them for siege tanks.[5]
StarCraft II
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The sunken colony has been replaced by the spine crawler.[6]
The sunken colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[7]
The sunken colony moved on crab-like legs[8] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[9] It could not plant itself outside the creep, however.[10]
Sunken colony are present in the mission "Enemy Intelligence" of Nova Covert Ops.[4]
Images
References
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