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Subsourian (talk | contribs) (I vision cheated that NCO level and honesly couldn't fnd any, someone correct me if I'm wrong.) Tag: sourceedit |
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The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony.<ref name="SC2:HotS_HydraliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Hydralisk Evolution]] (in English). 2013-03-12.</ref> |
The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony.<ref name="SC2:HotS_HydraliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Hydralisk Evolution]] (in English). 2013-03-12.</ref> |
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− | By the [[Second Great War]], the sunken colony was a defunct structure.<ref name ="SC2-HotS_StoryEvolutionUnits">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. [[Evolution pit]] units (in English). 2013.</ref> However, a number of sunken colonies were present |
+ | By the [[Second Great War]], the sunken colony was a defunct structure.<ref name ="SC2-HotS_StoryEvolutionUnits">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. [[Evolution pit]] units (in English). 2013.</ref> However, a number of sunken colonies were present on [[Aiur]] during the [[End War]].<ref name="SC2:LotV:TheHost">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[The Host]]. (in English). November 10, 2015</ref> |
==Game Unit== |
==Game Unit== |
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===StarCraft II=== |
===StarCraft II=== |
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+ | ====Legacy of the Void Campaign==== |
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+ | Sunken colonies appear as a zerg defensive structure during "[[The Host]]" during the ''[[Legacy of the Void]]'' campaign. It uses the model and animations of the [[impaler colony]].<ref name="SC2:LotV:TheHost">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[The Host]]. (in English). November 10, 2015</ref> |
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+ | ====Co-op Missions==== |
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+ | Sunken colonies appear as a defensive structure on the [[Co-op Missions]] map "[[Scythe of Amon]]," defending the non-[[Void shade]] zerg bases. |
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+ | ====Development==== |
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{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
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[[File:SunkenColony SC2 DevGame1.jpg|thumb|The sunken colony in ''[[StarCraft II]]'']] |
[[File:SunkenColony SC2 DevGame1.jpg|thumb|The sunken colony in ''[[StarCraft II]]'']] |
Revision as of 16:20, 5 May 2017
Sunken colony is in need of cleanup for the following reason(s):
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StarCraft II unit box and stats needed Please refer to the talk page for further discussion. |
The sunken colony is a zerg structure that protects their hive clusters against ground-based attacks. Rooting itself deep into creep[1] via rows of sharp teeth,[2] the colony grows multiple tendrils that it can use to attack any enemies that come within range.[1] The impaler colony, a creation of the Overmind, was the ancestor of the sunken colony.[3]
By the Second Great War, the sunken colony was a defunct structure.[4] However, a number of sunken colonies were present on Aiur during the End War.[5]
Game Unit
StarCraft
Sunken colonies deal explosive damage. This makes them more potent in the later game when higher tier medium- and large-sized units appear. The colony has a slower rate of fire than the photon cannon which further reduces its effectiveness against small units, which tend to appear in larger numbers. On the other hand, the colony is much more durable than the photon cannon.
The total cost of a sunken colony is 175 minerals, including the cost of the drone.
Sunken colonies have 300 HP as opposed to the 400 HP of the creep colony. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is set to 1 and immediately regenerates to 2.
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Sunken colonies appeared in at least one mission in StarCraft: Ghost, alongside spore colonies. Nova was tasked with painting them for siege tanks.[6]
StarCraft II
Legacy of the Void Campaign
Sunken colonies appear as a zerg defensive structure during "The Host" during the Legacy of the Void campaign. It uses the model and animations of the impaler colony.[5]
Co-op Missions
Sunken colonies appear as a defensive structure on the Co-op Missions map "Scythe of Amon," defending the non-Void shade zerg bases.
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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The sunken colony has been replaced by the spine crawler.[7]
The sunken colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[8]
The sunken colony moved on crab-like legs[9] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[10] It could not plant itself outside the creep, however.[11]
Images
References
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