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{{TransTopBar}}
 
{{TransTopBar}}
 
{{UnitBox
 
{{UnitBox
|structure=x
 
 
|name=Sunken Colony
 
|name=Sunken Colony
 
|bgcolor=
 
|bgcolor=
 
|fgcolor={{Black}}
 
|fgcolor={{Black}}
  +
|image=<gallery>
|race=Zerg
 
  +
SunkenColony SC1 Game1.png|SC1
|image=SC1 Sunken Colony.gif
 
  +
SunkenColony SCR Game1.png|SCR
|imgsize=
 
  +
SunkenColony Cartooned Game1.JPG|Cartooned
  +
</gallery>
 
|imgsize=100px
  +
|imgdesc=
 
|role=Anti-ground defense structure
 
|role=Anti-ground defense structure
 
|evolvesfrom=[[Creep colony]]
 
|evolvesfrom=[[Creep colony]]
 
|race=Zerg
|faction=
 
  +
|faction={{FlagOvermind}} [[Zerg Swarm]]
 
|hp=300
 
|hp=300
 
|shield=
 
|shield=
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|hotkey=
 
|hotkey=
 
|groundattack=40{{e}}
 
|groundattack=40{{e}}
 
|useguns=Subterranean tentacle
 
|airattack=
 
|airattack=
 
|armor=2
 
|armor=2
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|research=
 
|research=
 
|ability=
 
|ability=
 
|structure=x
|useguns=Subterranean tentacle
 
 
}}
 
}}
 
The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony.<ref name="SC2:HotS_HydraliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Hydralisk Evolution]] (in English). 2013-03-12.</ref>
 
The '''sunken colony''' is a [[zerg]] structure that protects their [[hive]] clusters against ground-based attacks. Rooting itself deep into [[creep]]<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> via rows of sharp teeth,<ref>[http://galeria.starcraft2.hu/displayimage.php?album=15&pos=26 StarCraft Hungary]. Accessed on 2008-28-11</ref> the colony grows multiple tendrils that it can use to attack any enemies that come within range.<ref name="SC1Man"/> The [[impaler colony]], a creation of the [[Overmind]], was the ancestor of the sunken colony.<ref name="SC2:HotS_HydraliskEvolution">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: [[Heart of the Swarm]], [[Hydralisk Evolution]] (in English). 2013-03-12.</ref>
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==Game Unit==
 
==Game Unit==
 
 
===StarCraft===
 
===StarCraft===
 
[[File:SunkenColony SC1 GameAnim1.gif|thumb|left|Attack animation]]
 
[[File:SunkenColony SC1 GameAnim1.gif|thumb|left|Attack animation]]
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Sunken colonies have 300 HP as opposed to the 400 HP of the [[creep colony]]. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is set to 1 and immediately regenerates to 2.
 
Sunken colonies have 300 HP as opposed to the 400 HP of the [[creep colony]]. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is set to 1 and immediately regenerates to 2.
   
  +
====Development====
{{clear}}
 
  +
{{Dev|StarCraft}}The sunken colony's sprite appears to be a modified version of the [[nydus pit]]'s sprite.
  +
  +
Earlier in development, the sunken colony's sprite was named "[[lurker]]."<ref>[http://www.angelfire.com/sc/starcraft1998/hidden.html Hidden Pics], ''Angelfire''. Accessed on 2019-08-28</ref>
  +
 
{{Clear}}
   
 
===StarCraft: Ghost===
 
===StarCraft: Ghost===
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|imgdesc2=
 
|imgdesc2=
 
|race=Zerg
 
|race=Zerg
|faction=[[Amon Brood]]
+
|faction={{FlagHybrid}} [[Amon Brood]]
|campname=''[[Legacy of the Void]]''<br>''[[Co-op Missions]]''
+
|campname=''[[Legacy of the Void]]''<br>
  +
[[Co-op Missions]]
 
|baseunit=
 
|baseunit=
 
|role=Anti-ground static defense
 
|role=Anti-ground static defense
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*[[Armored]]
+
|type=*[[Biological]]
*[[Biological]]
 
 
*Structure
 
*Structure
|armortype=
+
|armortype=*[[Armored]]
 
|transcapacity=
 
|transcapacity=
 
|transsize=
 
|transsize=
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|gun2range=
 
|gun2range=
 
|gun2upgrd=
 
|gun2upgrd=
|gun3name=
 
|gun3strength=
 
|gun3attacks=
 
|gun3ground=
 
|gun3air=
 
|gun3cool=
 
|gun3range=
 
|gun3upgrd=
 
 
|addons=
 
|addons=
 
|evolvesto=
 
|evolvesto=
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====Legacy of the Void====
 
====Legacy of the Void====
 
 
Sunken colonies appear as a zerg defensive structure during "[[The Host]]" during the ''[[Legacy of the Void]]'' campaign. It uses the model and animations of the [[impaler colony]].<ref name="SC2:LotV:TheHost">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[The Host]]. (in English). November 10, 2015</ref>
 
Sunken colonies appear as a zerg defensive structure during "[[The Host]]" during the ''[[Legacy of the Void]]'' campaign. It uses the model and animations of the [[impaler colony]].<ref name="SC2:LotV:TheHost">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[The Host]]. (in English). November 10, 2015</ref>
   
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====Development====
 
====Development====
 
 
{{Dev|StarCraft II}}
 
{{Dev|StarCraft II}}
 
[[File:SunkenColony SC2 DevGame1.jpg|thumb|left|The sunken colony in ''[[StarCraft II]]'']]
 
[[File:SunkenColony SC2 DevGame1.jpg|thumb|left|The sunken colony in ''[[StarCraft II]]'']]
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==References==
 
==References==
 
{{ref|scroll=x}}
 
{{ref|scroll=x}}
 
 
{{Zerg}}
 
{{Zerg}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg Breeds}}
 
{{Zerg Breeds}}
[[Category:Zerg breeds]]
+
[[Category:Swarm zerg breeds]]

Revision as of 17:27, 29 August 2019

The sunken colony is a zerg structure that protects their hive clusters against ground-based attacks. Rooting itself deep into creep[1] via rows of sharp teeth,[2] the colony grows multiple tendrils that it can use to attack any enemies that come within range.[1] The impaler colony, a creation of the Overmind, was the ancestor of the sunken colony.[3]

By the Second Great War, the sunken colony was a defunct structure.[4] However, a number of sunken colonies were present on Aiur during the End War.[5]

Game Unit

StarCraft

SunkenColony SC1 GameAnim1

Attack animation

Sunken colonies deal explosive damage. This makes them more potent in the later game when higher tier medium- and large-sized units appear. The colony has a slower rate of fire than the photon cannon which further reduces its effectiveness against small units, which tend to appear in larger numbers. On the other hand, the colony is much more durable than the photon cannon.

The total cost of a sunken colony is 175 minerals, including the cost of the drone.

Sunken colonies have 300 HP as opposed to the 400 HP of the creep colony. When one morphs, if the creep colony's remaining health was 101 or above, then 100 points are subtracted from it. If the remaining health before morphing was 100 or below, it is set to 1 and immediately regenerates to 2.

Development

The following section contains information from a previous version of StarCraft which is no longer valid.

The sunken colony's sprite appears to be a modified version of the nydus pit's sprite.

Earlier in development, the sunken colony's sprite was named "lurker."[6]

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Sunken colonies appeared in at least one mission in StarCraft: Ghost, alongside spore colonies. Nova was tasked with painting them for siege tanks.[7]

StarCraft II

Legacy of the Void

Sunken colonies appear as a zerg defensive structure during "The Host" during the Legacy of the Void campaign. It uses the model and animations of the impaler colony.[5]

Co-op Missions

Sunken colonies appear as a defensive structure on the Co-op Missions map "Scythe of Amon," defending the non-Void shade zerg bases.

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.
SunkenColony SC2 DevGame1

The sunken colony in StarCraft II

The sunken colony has been replaced by the spine crawler.[8]

The sunken colony had reappeared in StarCraft II as a mobile queen-produced defensive structure. In its mobile form, it had fewer hit points.[9]

The sunken colony moved on crab-like legs[10] outside of the boundaries of creep, but like other zerg structures would slowly degenerate and eventually die if it remained outside of the boundaries for too long.[11] It could not plant itself outside the creep, however.[12]

Images

References

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. StarCraft Hungary. Accessed on 2008-28-11
  3. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hydralisk Evolution (in English). 2013-03-12.
  4. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Evolution pit units (in English). 2013.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: The Host. (in English). November 10, 2015
  6. Hidden Pics, Angelfire. Accessed on 2019-08-28
  7. 2011-06-23, Calling Down Support. YouTube/IGN, accessed on 2011-07-20
  8. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  9. Karune. 2008-04-16. StarCraft II Q&A - Batch 35. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-16.
  10. Browder, Dustin and Kevin Yu. 2008-06-05. Episode 3. Blizzard Entertainment. Accessed 2008-06-5.
  11. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  12. Karune. StarCraft II Q&A - Batch 39: Map Maker Series. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-28.