The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1]
Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[2] This design was that of a low, one-story, metal-clad structure, a spacious waiting area and a counter separating said area from the storage racks on the other side.[3] Such storage includes weapons, ammunition and even SCVs.[4]
On hotter planets, the supply depot's supercharged ventilation systems makes it a popular spot for off-duty marines to drink and relax.[5]
During the Second Great War, through research of protossartifacts, Doctor Egon Stetmann gained insight into protoss architecture and was able to develop orbital depots—supply depots capable of being dropped from the Hyperion and surviving entry through a world's atmosphere to a point designated by a SCV-planted beacon.[6]
Game Unit[]
StarCraft[]
The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.
StarCraft: Ghost[]
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Supply depots were set to appear in StarCraft: Ghost. A wireframe appears in a demonstration build of the game.[7]
StarCraft II[]
In addition to providing supply in StarCraft II, the depot gains the ability to lower and rise from the ground. When lowered ground units may pass over it. Unlike the Perdition turret, it is not considered burrowed or hidden when lowered.
Lowers the structure into the ground so ground units may pass over it. The structure may be raised back to block pathing. Friendly units standing on the structure are pushed toward the nearest edge when the structure is raised. Enemy units standing on top prevent the structure from being raised.
The structure's attributes, other than blocking movement, are not changed when it is lowered.
The orbital command can target a supply depot to permanently grant it an extra 8 supply. The modified supply depots look different, but are still capable of raising and lowering themselves. Increases current and max health of the supply depot to 500.
An SCV drops a fully constructed supply depot instantly.
We can now call down supply depots straight from orbit due to our new understanding of protoss architecture. Key point joints have been added to the supply depot's structure, allowing the supply depot to survive the violent turbulence of breaking through an atmosphere. Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest.
[6]
All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[8]
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 60