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The supply depot houses all the goods, tools and accessories that are necessary for the running of a terran base. It is used by both military units and colonists.[1]
Overview
Under the Terran Confederacy, supply depots were standard for military bases and possessed a universal design.[2] This design was that of a low, one-story, metal-clad structure, a spacious waiting area and a counter separating said area from the storage racks on the other side.[3] Such storage includes weapons, ammunition and even SCVs.[4]
On hotter planets, the supply depot's supercharged ventilation systems makes it a popular spot for off-duty marines to drink and relax.[5]
During the Second Great War, through research of protoss artifacts, Doctor Egon Stetmann gained insight into protoss architecture and was able to develop orbital depots—supply depots capable of being dropped from the Hyperion and surviving entry through a world's atmosphere to a point designated by a SCV-planted beacon.[6]
Game Unit
StarCraft
The supply depot is by far one of the most important buildings in the terran tech tree. Similarly to the pylon (protoss) or the overlord (zerg), it provides "supply points" which allow for the construction of new units. Unlike overlords and pylons, however, it does not have any additional abilities.
StarCraft II
In addition to providing supply in StarCraft II, the depot gains the ability to lower and rise from the ground. When lowered ground units may pass over it. Unlike the Perdition turret, it is not considered burrowed or hidden when lowered.
Versus
- Upgrades and Abilities
Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.
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Lowers the structure into the ground so ground units may pass over it. The structure may be raised back to block pathing. Friendly units standing on the structure are pushed toward the nearest edge when the structure is raised. Enemy units standing on top prevent the structure from being raised.
The structure's attributes, other than blocking movement, are not changed when it is lowered.
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The orbital command can target a supply depot to permanently grant it an extra 8 supply. The modified supply depots look different, but are still capable of raising and lowering themselves.
This ability is disabled during campaign play.
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Wings of Liberty
An SCV drops a fully constructed supply depot instantly. We can now call down supply depots straight from orbit due to our new understanding of protoss architecture. Key point joints have been added to the supply depot's structure, allowing the supply depot to survive the violent turbulence of breaking through an atmosphere. Now an SCV simply has to place a beacon, and the crew on the Hyperion will handle the rest. [6]
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All structures repair themselves to 50% life. All structure fires are automatically put out.
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Heart of the Swarm
A special supply depot skin is unlocked via leveling in Heart of the Swarm.[8]
Nova Covert Ops
In Nova Covert Ops, orbital depots are unlocked automatically, allowing for quick deployment of supply depots.[9]
Co-op Missions
Jim Raynor and the Horners gains the following upgrade to supply depots in Co-op Missions.
- Raynor Upgrades
Allows SCVs to instantly deploy supply depots from orbit, eliminating their construction time.
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- Han and Horner Upgrades
Supply Depots are fitted with Dominion technology, increasing their supply and hit points by 100%.
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Small units could originally pass between supply depots. This was removed by September 2007.[10]
Known Depots
Images
References
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