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The following section contains information from a previous version of StarCraft II which is no longer valid.

The TF-620 Nomad is a terran support craft. They have been said to "look like a floating construction crane that's been bent into a square."[1]

Overview[]

Nomad SC2 Cncpt1

Nomad schematics

The nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the Fringe Worlds, the nomad is built to operate in all but the harshest climates. Although the nomad shares a number of common traits with the SCV (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.[2]

Nomads are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast a wide array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.[2]

Several standard template constructions are available to the nomad, a popular example being the auto-turret.[2] While in flight, working arms located at the rear of the craft retract into pods. The pods themselves can move along the side of the craft for repair or production.[3]

The Terran Dominion initially provided Nomads to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the nomad have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier science vessel.[2]

Game Unit[]

Nomad SC2 Rend1

The Nomad's portrait texture

The Nomad was originally a terran unit in StarCraft II, but it was felt that it looked too low-tech for its role.[4] It was redesigned by March 2008[5][6] before later being replaced with the Vulkan[7][8] by September, which was renamed the Nighthawk[9] shortly after and finally the Raven by May 2009. However, Nomad wreckages can be found on maps such as Blistering Sands and Desert Oasis, and doodads of Nomad wrecks can be used in the map editor.[10] The Nomad model can also be found in the StarCraft II map editor.[11]

Abilities[]

The Nomad was introduced in August 2007 with EMP, functioning similarly to the science vessel's ability; Defensive Matrix, which had an area-of-effect as described below; and an auto-repair ability that targeted flying units,[12] eventually revealed as Nano-Repair. By November, it was confirmed to be a detector and could deploy auto-turrets while EMP was moved to the ghost.[13][14] Auto-turrets could only hit ground and the Nomad could have potentially constructed other things.[15]

Nomads had the ability able to produce mine drones in February 2008.[16] In March, auto-turrets costed gas instead of energy.[5] By May, mine drones were replaced with spider mines,[17] which cost 15 energy each, and Targeting Drones replaced Nano-Repair and Defensive Matrix by July.[18] The drones cost 50 energy and, in addition to its effects, provided vision around the unit.[19] This ability also replaced Seismic Thumper.[20] The official redesign for the Nomad was announced in August.[21]

Nano-Repair, Spider Mines, Mine Drones, and Auto-Turrets may have been abilities used by the guardian, a possible predecessor to the Nomad.

Below are details concerning the Nomad's abilities:[18]

NanoRepair SC2 DevGame1

Nano-repair

  • Nano-Repair[22][23]
    • Starting ability
    • Cost: 75 Energy
    • Hotkey: R
    • "Instantly repairs a friendly mechanical unit for 200 hitpoints."
  • Defensive Matrix Field[24]
    • Researched at: Tech Lab
    • Research Cost: 150 Minerals 150 Gas Terran SC1 110 seconds
    • Hotkey: D
    • Research description: "Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%."
    • Usage cost: Unknown

The defensive matrix reduced incoming damage by 50%[1] to all units within an area of effect,[25] including enemy ones,[26] rather than the version used by the science vessel.[27]

At BlizzCon 2007, the Nomad had a third unknown ability[24] that needed to be researched.[22] This could have been a different ability from EMP, Defensive Matrix Field, and Nano-Repair.

  • Seismic Thumper

The Seismic Thumper was a Nomad ability which was not available in the BlizzCon 2008 build. It slowed down ground units by 50%[20] and prevented zerg from burrowing.[28][20] The seismic thumper may have been a precursor to the psi disrupter structure in the Wings of Liberty campaign.[20]

Targeting drones are flying units[29][18] which shine a laser on an enemy unit, giving a +50% damage boost to targeted units.[30] Only one drone can target one unit at a time.[29] The drone is cloaked.[31][29] The targeting laser can be seen even without the use of detectors.[32]

The drone has 120 hit points, and is immobile.[29]

They do not have a timed life.[29]

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TargetDrone SC2 Game1

Targeting drone

The Raven's spider mines function much like their equivalent in StarCraft I, but they are unlimited in quantity. Each mine does 50 damage plus an additional 50 damage against armored units. They are effective against massed tier 1 units, such as zerglings or zealots.[17]

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Notes[]

Nomad Concept Game

Nomad concept art

  • Blizzard began work on a game called Nomad shortly after they completed StarCraft[33] (according to some sources, development began during that of StarCraft).[34]
  • When viewed in the map editor, texture files for the Nomad's portrait have user interface icons on one of its screens. The icons are for the Lift-Off, Load, Lockdown, Cloak, and Maelstrom abilities from the original StarCraft, and the Hercules dropship's Rapid Deployment ability from Wings of Liberty.

References[]

  1. 1.0 1.1 StarCraft II Preview ign.com Accessed August 13, 2007
  2. 2.0 2.1 2.2 2.3 2007-12-17. Nomad. Blizzard Entertainment. Accessed on 2007-12-17
  3. Toyama, Kevin. The Art of StarCraft II: Wings of Liberty (hardcover). Insight Editions, July 27, 2010.
  4. 2010, Starcraft 2: Terran Raven. Deviantart, accessed on 2011-07-20
  5. 5.0 5.1 Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog.
  6. New Terran Nomad Redesign
  7. Speaking of the Nomad, it has actually gotten it's new art update, and a name update as well. It is now known as the Vulkan, and will be resigning down chaos at your expansions with its Auto Turrets. Karune. 2008-09-08. Ideas for NOMAD. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-08.
  8. Nomads, also now known as the Vulkan, is still a detector. Actually, it is probably the most powerful mobile detector in the game, considering it can also rapidly deploy a medley of Terran defenses used to both support an attack or raid the enemy. Karune 2008-09-17. Karune: do comsats still require much energy? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-17.
  9. As another update that you guys will get at BlizzCon, the Vulkans are now updated as the 'Nighthawks' in the BlizzCon build. They have updated art to reflect this as well. Those going to BlizzCon, make note of the cool new movement animations added to several Terran air units. Karune. 2008-10-08. New Lurker and Vulcan Art. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-08.
  10. Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). March 25, 2010
  11. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  12. Zetaras Xal'Kurat. 2007-08-04. BlizzCon: Changes to StarCraft 2. SC2 Blog.
  13. Chat with Karune about the Screenshots StarCraft II General Discussion Forum. Accessed November 12, 2007
  14. Zetaras Xal'Kurat. 2007-12-18. New StarCraft 2 Terran Unit Page: The Nomad. SC2 Blog.
  15. Zetaras Xal'Kurat. 2007-12-23. Karune Updates and Interview. SC2 Blog.
  16. Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  17. 17.0 17.1 Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  18. 18.0 18.1 18.2 Nomad. StarCraft Source. Accessed 2008-07-09.
  19. Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog.
  20. 20.0 20.1 20.2 20.3 Zetaras Xal'Kurat. 2008-10-27. Karunology: Terran Infantry, Colossus In-Depth, New Abilities. SC2 Blog. Cite error: Invalid <ref> tag; name "Thumper" defined multiple times with different content
  21. Zetaras Xal'Kurat. 2008-08-19. Q&A 43: Zerg Match Ups, Art Changes for Nomad and Stalker. SC2 Blog.
  22. 22.0 22.1 BlizzCon Statistics 2 Shacknews.
  23. Nomad starcraft-source.com Accessed August 13, 2007
  24. 24.0 24.1 BlizzCon Statistics 1 Shacknews.
  25. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  26. Karune. 2007-10-15. StarCraft II Q&A - Batch 17. StarCraft II General Discussion Forum. Accessed 2007-10-15.
  27. Browder, Dustin. (Cavez) 2007-12-19. Nomad question. Battle.net StarCraft II General Discussion Forum. Accessed 2007-12-19.
  28. "Folks also got to experiment with a few of the latest units and special powers, including the protoss mothership’s new enemy-incapacitating vortex ability and the terran nighthawk’s seismic thumper, which slows down foes and prevents zerg units from burrowing underground. StarCraft enthusiasts also received a special surprise in their goody bags -- a beta key that will grant access to the upcoming StarCraft II beta when it begins." BlizzCon 2008: Day One Wrap-Up. Blizzard Entertainment. Accessed 2008-10-17.
  29. 29.0 29.1 29.2 29.3 29.4 The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage. Karune. 2008-10-16. Karune : Targeting Drone. Battle.net StarCraft General Discussion Forum. Accessed 2008-10-17.
  30. Targeting Drone. StarCraft Source. Accessed 2008-07-09.
  31. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  32. Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimmed at the target, so you will know when there is one around. Karune. 2008-10-16. Karune : Targeting Drone. Battle.net StarCraft General Discussion Forum. Accessed 2008-10-17.
  33. Mike Morhaime, Phoenix995. 2008-10-11. Blizzcon 2008 Interview Mike Morhaime. Youtube. Accessed 2008-11-30.
  34. 2018, Blizzard’s Project Nomad was partially eaten by StarCraft. PC Gamer, accessed on 2018-10-08
  35. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Cutthroat (in English). 2010-07-27.
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