"Special Scenarios"[edit source]

Will these special scenarios be mini-campaigns filled with delicious lore info?

Basically, is this a revival of the old Enslaver styled mini-campaigns only being co-op and using SC2 campaign mechanics? --Shadow Archon (talk) 01:41, May 29, 2015 (UTC)

Hasn't been specified. Doubt it though.--Hawki (talk) 06:13, May 29, 2015 (UTC)

New Source[edit source]


I sadly don't have time to all all the infos

GoldenApple NB (talk) 16:20, August 6, 2015 (UTC)

Canon of Co-Op Missions[edit source]

I was in the process of making a banner so I'd figure I'd ask; the recent patch added a lot more lore flavor to the co-op missions. I wanted to add a lot of the newer lore bits, but I was going to make an info banner stating that co-op missions were ambiguously canon since you get situations like Raynor and Kerrigan defending the Shakuras temple from Moebius, which is fairly irreconcilable. So how canon do we consider co-op missions to be? Subsourian (talk) 19:37, December 15, 2015 (UTC)

I don't think the missions need a co-op banner, but we can use {{AmbigCanon|Co-Op Missions}}; how we treat the missions' lore is covered in the site's canon policy (basically, treat them as canon as long as they don't contradict anything, and one should always use the term "allied forces" rather than drawing reference to any specific commander). That said, the ambigcanon template would be good to use.--Hawki (talk) 21:26, December 15, 2015 (UTC)

Source on new Co-op Commanders?[edit source]

Prison, you just added a bunch of datamined commanders but didn't source them. Googling has revealed nothing on them being datamined. Where are you getting this info? Subsourian (talk) 19:25, December 22, 2015 (UTC)

In the editor, there is a lot of quotes of interation with commanders, here a image: http://imgur.com/RKyFGK0--PRISON KEEPER (talk) 19:29, December 22, 2015 (UTC)
The Imgur one has shown me pictures of giraffes and kitty kats (hah hah), but no commanders I'm afraid. Anyway, I'm fine with them being listed, as long as they're sourced. At this point in time, the page doesn't meet the cut.--Hawki (talk) 21:24, December 22, 2015 (UTC)
The problem is, I don't know how to source the editor... I can say to you how to find the quotes if you want. Search in the editor (with co-op mod dependency) for: XCommander_Lock2 (instead of "X" write the name of a released commander (Raynor, Swann, Kerrigan, Zagara, Artanis, Vorazun or Karax) and you will find quotes about them with others commanders, for exemple, there is a file called: SwannCommander_Lock2Abathur, that is Swann talking with Abathur in Co-Op missions.--PRISON KEEPER (talk) 07:42, December 23, 2015 (UTC)
I've re-organized/sourced it. At some point the tidbits can be added to the respective character pages.--Hawki (talk) 08:10, December 23, 2015 (UTC)

Mutators and Mastery Levels[edit source]

Running this by other editors. I don't think mastery levels need their own article, but rather, the traits can be listed on each individual commander article as the points allow (similar to abilities and upgrades). That said, I think mutators should have their own article, as a means of listing each mutation. However, it would also require listing mutators on mission articles. Potentially we could skip out article creation and simply list them on missions. However, if mutators are non-recycling (e.g. if they only come around once), the list would be beneficial for posterity.--Hawki (talk) 08:59, May 10, 2016 (UTC)

I got the impression that mutators would recycle and the same one could be used for multiple weekly events (albeit not the same combination). Either way having a central list of all mutators so far would be beneficial, and I don't think it'd be a problem listing it both on a central page and in the respective map articles.Subsourian (talk) 12:10, May 10, 2016 (UTC)

Co-op vs. Multiplayer[edit source]

Do Multiplayer unit updates affect Co-op Mission units in StarCraft 2, or are they considered separated from each other as with Campaign units? --Falconeye (talk) 23:59, August 27, 2016 (UTC)

Don't think so, usually co-op has their own balance patches, and work like campaign in that they're in isolation (WoL still has 60 damage siege tanks). Having said that I don't know how the revamp (IE changing the Cyclone in its entirely) is going to impact co-op. Subsourian (talk) 16:17, August 28, 2016 (UTC)

Fourth Commander Classification?[edit source]

With the introduction of Stukov, Blizzard seems to be preparing to release "hybrid" commanders. I won't argue with his current classification but I think we should consider a 4th category if there are any other hybrid commanders released. Thoughts? Juice7739 (talk) 01:27, December 14, 2016 (UTC)

Largely depends, if we got someone like Duran/Narud I'd be ok with putting him in a fourth category. But aside from them either going into Gestalts or making new lore up I don't know what other hybrid commanders they could really do. In the meantime I've just been going off of what interface and announcers the commanders use as the final indicator of race, but I'd like to hear everyone else's thoughts. Subsourian (talk) 04:28, December 14, 2016 (UTC)
Agree with Sub. Haven't played with Stukov yet, but I'd still classify him as zerg more than anything else. If similar commanders are released in the future, we can re-organize the list.--Hawki (talk) 07:08, December 14, 2016 (UTC)

Oblivion Express Category[edit source]

For curiosity's sake, why is Oblivion Express categorized as a siege mission? You're not defending the trains from onslaught or anything like that, and the trains aren't fixed points. Shouldn't it fall under the control category due to the need for map control or something?--Psi-ragnarok (talk) 18:20, January 31, 2018 (UTC)

Personally I'm not a fan of categorizing them this way in general. Some are obvious like defense missions, but as they mix up mechanics it becomes more and more personal opinion as these aren't put out by Blizzard. --Subsourian (talk) 18:42, January 31, 2018 (UTC)

Vermillion[edit source]

Can we consider Vermillion as a "serious" discussion? Because when they talked about him look like Monk was just joking, and not considering him to be a true commander.--PRISON KEEPER (talk) 15:50, August 26, 2018 (UTC)

In the last interview I cited it seemed more serious. I took out stuff like Carbot Zerglings, but Donny has both been brought up a number of times and was rattled off between serious suggestions.
Also find the interview where they said Niadra, not that I don't believe you but that way I can cite it and it doesn't look like they discussed Niadra in the interview I cited for the section. --Subsourian (talk) 15:54, August 26, 2018 (UTC)
I'm search the interview right now, if I find it, I will post here. Btw, will be not more right add a note about the possibility that Vermillion is a joke? Because, seriously, he is really odd to me (I can be wrong, I know, but Vermillion and Terry are became more a meme then other)--PRISON KEEPER (talk) 16:46, August 26, 2018 (UTC)
It's subjective I admit, but the fact it seems both moderately reasonable considering the silliness of Co-op mixed with the amount of times they mention it means that I think it's worth including. I don't think we should note it's likely a joke since that means we'd need to include every joke they make, including stuff like Carbot Zergling and Lowko. The same fun they've poked at it can also be seen in Stetmann, who they have been serious about including as a commander.
Having said that I'll keep an eye on interviews. If it's obvious that they're messing around on that this BlizzCon, I'll remove it. If I can I may corner Monk and see if I can get anything approaching an answer but I doubt it. --Subsourian (talk) 13:06, August 27, 2018 (UTC)
Well, for Stetmann there is data ingame, so, he is more likely--PRISON KEEPER (talk) 14:29, August 27, 2018 (UTC)

Effects of difficulty level[edit source]

Hi, I would be interested to know more about the effects the difficulty level in those missions.
I recently played in Hard a whole game for the first time, and was surprised to see the game speed was set as faster than "Faster" setting.
If the effect on damage/rate of fire/hp and others is modified by a consistent known multiplicator, would be interesting if it was mentioned somewhere too.
--UndeadStarSC (talk) 05:42, June 23, 2020 (UTC)

Party mode[edit source]

I'm curious about what the "party" mode change.
Beyond it being necessary to play "Custom mutation" and maybe for Brutal +X (I think I caught a glimpse of that, though Brutal and above scare me away), I'm not sure what exact effect it has. Does it effectively prevent you to run into random players? Or just increase the probability of playing with members of the party? Are party only of 2?
I'm curious about all that, so if anybody got answers, I would be glad to see them here, or in the article if you're confident in your ability to structure it and all there.
-- UndeadStarSC (talk) 09:33, 3 November 2020 (UTC)

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