Does it still randomly change between the two types of Dark Templar when you produce the units? I made about 8 of them in the final version and I ended up with nothing but the dudes with the double ended scythes. I know it's just a cosmetic change, but I'm just curious as to if they still vary.--For the Swarm! 03:55, July 28, 2010 (UTC)

They do. Just tested. Dazuro 04:05, July 28, 2010 (UTC)

Armour Type EditEdit

The source given for the edit states they have Light armour, but is somewhat out of date, so may be suspect. It still lists the old build times for Zealots and says Nydus Worms can only deploy on creep, for instance. Can someone verify the armour type in-game? (I'm away from home and may not remember later.) Thank you. -- Techpriest88 00:49, September 24, 2010 (UTC)

I just did. That was very much out-of-date. PSH aka Kimera 757 (talk) contribs) 03:02, September 24, 2010 (UTC)

Curiously, what effect does being unarmoured (Dark Templar and Ghost, iirc) have on gameplay? I suppose they would not take the bonus damage versus light or armoured units from attacks. -- Techpriest88 01:42, September 25, 2010 (UTC)

Exactly. It makes them more powerful. PSH aka Kimera 757 (talk) contribs) 01:43, September 25, 2010 (UTC)

Haha, it's kinda counter-intuitive, but I'll accept it. -- Techpriest88 01:45, September 25, 2010 (UTC)

The link I gave in the summary for the last revision was deleted. I re-uploaded the in game screenshot that show's DT's as light units here. PaulFourFifteen 19:13, October 11, 2010 (UTC)

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