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The guide needs to be fixed so that it's not in second person. Also, massed infantry on higher difficulty levels is a terrible idea; the Tal'darim possess collossi which tear marine groups apart in around half a second. Marauders can survive-barely. If only we had siege tanks and banshees for this level... [[User:Brainwasher5|Brainwasher5]] 17:42, August 19, 2010 (UTC)
 
The guide needs to be fixed so that it's not in second person. Also, massed infantry on higher difficulty levels is a terrible idea; the Tal'darim possess collossi which tear marine groups apart in around half a second. Marauders can survive-barely. If only we had siege tanks and banshees for this level... [[User:Brainwasher5|Brainwasher5]] 17:42, August 19, 2010 (UTC)
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There's nothing stopping you from having siege tanks and banshees. Their both in the Tychus line of missions. This is the Tosh line. Also, the scouts would shred the banshees. Wraiths and vikings would probably go farther. [[User:Tanooki1432|Tanooki1432]] 17:52, August 19, 2010 (UTC)

Latest revision as of 17:52, 19 August 2010

Requirements[]

I think it requires Devil's Playground to be played . Andra2404 11:50, July 28, 2010 (UTC)

The guide needs to be fixed so that it's not in second person. Also, massed infantry on higher difficulty levels is a terrible idea; the Tal'darim possess collossi which tear marine groups apart in around half a second. Marauders can survive-barely. If only we had siege tanks and banshees for this level... Brainwasher5 17:42, August 19, 2010 (UTC)

There's nothing stopping you from having siege tanks and banshees. Their both in the Tychus line of missions. This is the Tosh line. Also, the scouts would shred the banshees. Wraiths and vikings would probably go farther. Tanooki1432 17:52, August 19, 2010 (UTC)