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==Overview==
 
==Overview==
 
The tech lab provides the advanced facilities needed to store the medpacks used by [[medic]]s. During the [[Second Great War]], [[Remedius Medical Systems]] developed a medpack storage facility that could be placed within a [[barracks]] without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a [[reactor]].)<ref name ="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Armory upgrades (in English). 2010.</ref>
 
The tech lab provides the advanced facilities needed to store the medpacks used by [[medic]]s. During the [[Second Great War]], [[Remedius Medical Systems]] developed a medpack storage facility that could be placed within [[barracks]] without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a [[reactor]].)<ref name ="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Armory upgrades (in English). 2010.</ref>
 
   
 
==Game Structure==
 
==Game Structure==

Revision as of 03:21, 13 March 2012

TechLab SC2 Rend2

A tech lab

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

Overview

The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]

Game Structure

Production

SC2 Tech Lab icon
Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals 25 Vespene gas 18 seconds
ve

Researched Abilities and Upgrades

Barracks

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders) HP
Duration 11 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals 100 Vespene gas 100seconds
ve
SC2NitroPacks
Nitro Boost

Increases movement speed of reapers.

Acquisition
Purchased from Tech lab attached to barracks
Cost 50 Minerals 50 Vespene gas 100seconds
Required Factory
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve

Factory

InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve
SC2ParticleCannon
250mm Cannons

The thor attacks an enemy ground unit or structure using the cannons on its back. The target unit is stunned for the duration and takes 500 damage. The thor cannot move or attack when using the ability.

This ability was removed in Heart of The Swarm.

Usage
Hotkey C
Cost 100 Energy 6 seconds
Duration 6 seconds
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 150 Minerals 150 Vespene gas 110seconds
ve

Starport

CaduceusReactor SC2 Game1
Caduceus Reactor

Increases the starting energy of the medivac dropship by 25.

This upgrade is removed in Legacy of the Void.[2]

Acquisition
Purchased from Tech lab attached to starport
Hotkey A
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve
CorvidReactor SC2 Game1
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals 150 Vespene gas 79seconds
ve
DurableMaterials SC2 Game1
Durable Materials

Not available in Legacy of the Void

Acquisition
Purchased from Tech lab attached to starport
Hotkey D
Cost 150 Minerals 150 Vespene gas 110seconds
ve
HuntSeekMiss SC2 UseAble1
Seeker Missile

Missile comes out and stays immobile in front of the Raven for 4 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target, causing 100 damage to target plus splash damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the missile fizzles.

The missile cannot target buildings.

Usage
Hotkey R
Cost 125 Energy
Range 10
Duration 14 (increased to 20 with Durable Materials upgrade) (WoL) 4 (HotS/LotV) seconds
ve

Building Upgrades

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve

Wings of Liberty

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]

Combines the tech lab and reactor into one add-on.[3]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Upgrades

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Development

Main article: Tech lab/Development

References

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  2. 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.