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− | ===Co-op Missions=== |
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− | [[Jim Raynor]] and [[Rory Swann]] have a number of unique upgrades available to them at the tech lab. |
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− | ====Raynor Upgrades==== |
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− | =====Barracks===== |
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− | {{CoopCombatShield}} |
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− | {{CoopStimpacks}} |
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− | {{CoopConcussiveShells}} |
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− | {{CoopIncineratorGauntlets}} |
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− | {{CoopJuggernautPlating}} |
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− | {{CoopStabilizerMedpacks}} |
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− | =====Factory===== |
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− | {{CoopReplenishableMagazine}} |
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− | {{CoopCerberusMine}} |
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− | {{CoopAdvancedSiegeTech}} |
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− | =====Starport===== |
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− | {{CoopRipwaveMissiles}} |
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− | {{CoopPhobosSystem}} |
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− | {{CoopCloakingField}} |
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− | {{CoopShockwaveMissiles}} |
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− | ====Swann Upgrades==== |
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− | =====Factory===== |
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− | {{CoopInfernalPreigniter}} |
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− | {{CoopInfernalPlating}} |
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− | {{CoopMultiLockWeapons}} |
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− | {{Coop330mmCannon}} |
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− | {{CoopMagFieldAccelerator}} |
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− | {{CoopMaelstromRounds}} |
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− | {{CoopTargetingOptics}} |
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− | {{CoopAresSystem}} |
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− | =====Starport===== |
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− | {{CoopDisplacementField}} |
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− | {{CoopDefensiveMatrix}} |
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− | {{CoopImprovedNanoRepair}} |
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− | {{CoopPulseAmplifier}} |
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===Development=== |
===Development=== |
Revision as of 02:23, 22 November 2015
The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.
A structure may not be attached to both a reactor and tech lab simultaneously.
Overview
The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]
Game Structure
Production
Researched Abilities and Upgrades
Barracks
Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.
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Enables affected infantry to attack and move 50% more quickly.
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Increases movement speed of reapers.
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Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
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Factory
Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color. The flame color on the icon was changed to blue in patch 1.3.5.
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The siege tank transforms, becoming stationary and using a different weapon. The ability is not smartcast. In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.
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The thor attacks an enemy ground unit or structure using the cannons on its back. The target unit is stunned for the duration and takes 500 damage. The thor cannot move or attack when using the ability.
This ability was removed in Heart of The Swarm.
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Acquisition | ||||||
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Starport
Increases the starting energy of the medivac dropship by 25. This upgrade is removed in Legacy of the Void.[2]
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Increases the starting energy of the Raven by 25.
Not available in Legacy of the Void
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Building Upgrades
Acquisition | ||||||
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Wings of Liberty
Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]
Combines the tech lab and reactor into one add-on.[3]
Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
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Upgrades
All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]
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Heart of the Swarm
Factory
Reduces the time Activate Mine takes to burrow and unburrow the widow mine from 3 seconds to 1.07 seconds. Unlocks the Concealment upgrade, preventing the widow mine from being revealed by default when reloading.
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Development
References
- ↑ 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid
<ref>
tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content - ↑ 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.