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==Overview== |
==Overview== |
||
− | Once combat buildings are established, small tech labs are built alongside them to undertake research and development work. Some of this work can be dangerous, but it is seen essential to the war effort.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]] |
+ | Once combat buildings are established, small tech labs are built alongside them to undertake research and development work. Some of this work can be dangerous, but it is seen essential to the war effort.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. October 17, 2016</ref> |
The tech lab took over from a number of [[Great War]] predecessors, including the [[machine shop]] and [[control tower]] in producing units, as well as the [[physics lab]] and [[Covert ops (add-on)|covert ops]] research addons for the [[science facility]]. |
The tech lab took over from a number of [[Great War]] predecessors, including the [[machine shop]] and [[control tower]] in producing units, as well as the [[physics lab]] and [[Covert ops (add-on)|covert ops]] research addons for the [[science facility]]. |
||
− | When [[medic]]s are available, the tech lab provides the advanced facilities needed to store their medpacks. During the [[Second Great War]], [[Remedius Medical Systems]] developed a medpack storage facility that could be placed within a [[barracks]] without the need for a tech lab. (With the use of a [[reactor]], this enables medics to emerge twice as quickly from the barracks)<ref name |
+ | When [[medic]]s are available, the tech lab provides the advanced facilities needed to store their medpacks. During the [[Second Great War]], [[Remedius Medical Systems]] developed a medpack storage facility that could be placed within a [[barracks]] without the need for a tech lab. (With the use of a [[reactor]], this enables medics to emerge twice as quickly from the barracks)<ref name="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. [[Bay 12 (Hyperion)|Armory]] upgrades (in English). 2010.</ref> |
At the midpoint of the [[Second Great War]], the research of [[Redell Quinton]] at [[Project Blackstone]] did away with the latrine inside [[factories]], allowing technology from the tech lab to be stored in the core factory structure, which gave [[siege tank]]s the ability to be manufactured with the ability to go into siege mode without further battlefield research.<ref name = "Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/login Project Blackstone], accessed on 2013-02-06</ref> |
At the midpoint of the [[Second Great War]], the research of [[Redell Quinton]] at [[Project Blackstone]] did away with the latrine inside [[factories]], allowing technology from the tech lab to be stored in the core factory structure, which gave [[siege tank]]s the ability to be manufactured with the ability to go into siege mode without further battlefield research.<ref name = "Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/login Project Blackstone], accessed on 2013-02-06</ref> |
||
− | The [[Dominion Special Forces]] utilize tech labs improved by [[protoss]] [[nanotechnology]] to maximize energy efficiency and research speed.<ref name="Collections"/> |
+ | The [[Dominion Special Forces]] utilize tech labs improved by [[protoss]] [[nanotechnology]] to maximize energy efficiency and research speed. [[Knights of Tyrador]] tech labs feature state-of-the-art climate control systems to maintain peak efficiency through [[Tyrador IX|Tyrador IX's]] intense shifts in temperature.<ref name="Collections" /> |
==Game unit== |
==Game unit== |
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|imgdesc= |
|imgdesc= |
||
|race=Terran |
|race=Terran |
||
⚫ | |||
|campname= |
|campname= |
||
|role=Advanced units and research add-on |
|role=Advanced units and research add-on |
||
|baseunit= |
|baseunit= |
||
⚫ | |||
|hp=400<br> |
|hp=400<br> |
||
− | 800 (''[[Co-op Missions]]'' |
+ | 800 (''[[Co-op Missions]]'' {{Link|Nova|coop}})<br> |
− | Invulnerable (''[[Co-op Missions]]'' |
+ | Invulnerable (''[[Co-op Missions]]'' {{Link|Han and Horner|coop}}) |
|shield= |
|shield= |
||
|energy= |
|energy= |
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*[[Factory]] |
*[[Factory]] |
||
*[[Starport]] |
*[[Starport]] |
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− | *[[Dominion starport]] (Co-op |
+ | *[[Dominion starport]] (Co-op {{Link|Han and Horner|coop}}) |
|addons= |
|addons= |
||
|evolvesto= |
|evolvesto= |
||
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**[[Marauder]] |
**[[Marauder]] |
||
**[[Reaper]] (not required after WoL) |
**[[Reaper]] (not required after WoL) |
||
− | ** |
+ | **{{link|Medic|SC2}} ([[WoL]] campaign and [[Co-op Missions]] only) |
− | ** |
+ | **{{link|Firebat|SC2}} (WoL campaign and Co-op Missions only) |
**[[Spectre]] (with [[shadow ops]]) (WoL campaign only) OR |
**[[Spectre]] (with [[shadow ops]]) (WoL campaign only) OR |
||
**{{link|Ghost|SC2}} (with [[ghost academy]]) |
**{{link|Ghost|SC2}} (with [[ghost academy]]) |
||
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**[[Thor]] (with [[armory]]) |
**[[Thor]] (with [[armory]]) |
||
**[[Predator]] (WoL campaign only) |
**[[Predator]] (WoL campaign only) |
||
− | ** |
+ | **{{link|Goliath|SC2}} (WoL campaign only) |
**[[Diamondback]] (WoL campaign only) |
**[[Diamondback]] (WoL campaign only) |
||
**[[Heavy siege tank]] (Co-op Missions only) |
**[[Heavy siege tank]] (Co-op Missions only) |
||
Line 83: | Line 83: | ||
***(with [[fusion core]]) (WoL campaign only) |
***(with [[fusion core]]) (WoL campaign only) |
||
***(without fusion core) (Co-op Missions only) |
***(without fusion core) (Co-op Missions only) |
||
− | ** |
+ | **{{Link|Science vessel|SC2}} (WoL campaign and Co-op Missions only) OR |
**[[Raven]] |
**[[Raven]] |
||
− | ** |
+ | **{{Link|Wraith|SC2}} (WoL campaign only) |
**[[Raven Type-II]] (Co-op Missions only) |
**[[Raven Type-II]] (Co-op Missions only) |
||
**[[Covert banshee]] (Co-op Missions only) |
**[[Covert banshee]] (Co-op Missions only) |
||
Line 96: | Line 96: | ||
===Versus=== |
===Versus=== |
||
− | {{SC2TechLab |
+ | {{SC2TechLab}} |
− | |note= |
||
− | }} |
||
{{Clear|left}} |
{{Clear|left}} |
||
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{{SC2NeosteelArmor}} |
{{SC2NeosteelArmor}} |
||
=====Barracks===== |
=====Barracks===== |
||
− | {{SC2MarineShield |
+ | {{SC2MarineShield}} |
⚫ | |||
− | |note= |
||
⚫ | |||
− | }} |
||
⚫ | |||
⚫ | |||
− | |note= |
||
− | }} |
||
⚫ | |||
⚫ | |||
− | |note= |
||
− | }} |
||
{{Clear|left}} |
{{Clear|left}} |
||
=====Factory===== |
=====Factory===== |
||
− | {{SC2HighCapacityBarrels |
+ | {{SC2HighCapacityBarrels}} |
⚫ | |||
− | |note= |
||
+ | {{SC2DrillingClaws}} |
||
⚫ | |||
⚫ | |||
− | |note= |
||
⚫ | |||
=====Starport===== |
=====Starport===== |
||
− | {{SC2TitanReactor |
+ | {{SC2TitanReactor}} |
− | |note= |
||
− | }} |
||
{| |
{| |
||
|-valign="top" |
|-valign="top" |
||
− | |{{SC2BansheeCloak |
+ | |{{SC2BansheeCloak}} |
− | |note= |
||
− | }} |
||
{{SC2HyperflightRotors}} |
{{SC2HyperflightRotors}} |
||
|} |
|} |
||
===Wings of Liberty=== |
===Wings of Liberty=== |
||
− | Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the ''[[Hyperion]]'' and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).<ref name="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]] |
+ | Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the ''[[Hyperion]]'' and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).<ref name="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. [[Bay 12 (Hyperion)|Armory]] upgrades (in English). 2010.</ref> |
− | {{WoLTechReactor |
+ | {{WoLTechReactor}} |
⚫ | |||
− | |note= |
||
+ | |||
− | }} |
||
⚫ | |||
====Upgrades and Abilities==== |
====Upgrades and Abilities==== |
||
− | {{WoLFireSuppression |
+ | {{WoLFireSuppression}} |
− | |note= |
||
− | }} |
||
{{Clear|left}} |
{{Clear|left}} |
||
===Co-op Missions=== |
===Co-op Missions=== |
||
− | The various Terran commanders have a number of unique upgrades available to them at the tech lab. [[ |
+ | The various Terran commanders have a number of unique upgrades available to them at the tech lab. {{Link|Swann|coop}} get tech labs upgraded to [[tech reactor]]s after reaching level 10. {{Link|Stukov|coop}} is able to build [[infested tech lab]]s for his production structures. {{Link|Han and Horner|coop}} have access to a special tech lab that is constructed at the start of the match, attached to the [[Dominion starport]] and giving upgrades to Horner's units. It will rebuild upon being destroyed. |
====Raynor Upgrades==== |
====Raynor Upgrades==== |
||
− | ===== |
+ | =====Researches===== |
+ | ======Barracks====== |
||
{{CoopCombatShield}} |
{{CoopCombatShield}} |
||
{{CoopConcussiveShells}} |
{{CoopConcussiveShells}} |
||
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{{CoopStabilizerMedpacks}} |
{{CoopStabilizerMedpacks}} |
||
− | =====Factory===== |
+ | ======Factory====== |
{{CoopReplenishableMagazine}} |
{{CoopReplenishableMagazine}} |
||
{{CoopCerberusMine}} |
{{CoopCerberusMine}} |
||
{{CoopAdvancedSiegeTech}} |
{{CoopAdvancedSiegeTech}} |
||
− | =====Starport===== |
+ | ======Starport====== |
{{CoopRipwaveMissiles}} |
{{CoopRipwaveMissiles}} |
||
{{CoopPhobosSystem}} |
{{CoopPhobosSystem}} |
||
{{CoopCloakingField|raynor}} |
{{CoopCloakingField|raynor}} |
||
{{CoopShockwaveMissiles|raynor}} |
{{CoopShockwaveMissiles|raynor}} |
||
+ | |||
+ | =====Purchases===== |
||
+ | {{CoopStructureArmor|raynor}} |
||
====Swann Upgrades==== |
====Swann Upgrades==== |
||
− | ===== |
+ | =====Researches===== |
+ | ======Factory====== |
||
{{CoopInfernalPreigniter}} |
{{CoopInfernalPreigniter}} |
||
{{CoopInfernalPlating}} |
{{CoopInfernalPlating}} |
||
Line 180: | Line 169: | ||
{{CoopMaelstromRounds}} |
{{CoopMaelstromRounds}} |
||
{{CoopTargetingOptics}} |
{{CoopTargetingOptics}} |
||
− | {{CoopAresSystem| |
+ | {{CoopAresSystem|Swann}} |
− | =====Starport===== |
+ | ======Starport====== |
{{CoopDisplacementField}} |
{{CoopDisplacementField}} |
||
{{CoopDefensiveMatrix}} |
{{CoopDefensiveMatrix}} |
||
{{CoopImprovedNanoRepair}} |
{{CoopImprovedNanoRepair}} |
||
{{CoopPulseAmplifier}} |
{{CoopPulseAmplifier}} |
||
+ | |||
+ | =====Purchases===== |
||
+ | {{CoopStructureArmor|swann}} |
||
+ | {{CoopFireSupression}} |
||
+ | {{ACSwannTechReactor}} |
||
====Nova Upgrades==== |
====Nova Upgrades==== |
||
− | ===== |
+ | =====Researches===== |
+ | ======Barracks====== |
||
{{CoopSuperStim}} |
{{CoopSuperStim}} |
||
{{CoopLaserTargeting}} |
{{CoopLaserTargeting}} |
||
Line 198: | Line 193: | ||
{{CoopTripleTap}} |
{{CoopTripleTap}} |
||
− | =====Factory===== |
+ | ======Factory====== |
{{CoopJumpJet}} |
{{CoopJumpJet}} |
||
{{CoopHellionDamage}} |
{{CoopHellionDamage}} |
||
Line 206: | Line 201: | ||
{{CoopGraduatingRange}} |
{{CoopGraduatingRange}} |
||
− | =====Starport===== |
+ | ======Starport====== |
{{CoopBansheeAdvancedCloak}} |
{{CoopBansheeAdvancedCloak}} |
||
{{CoopRocketBarrage}} |
{{CoopRocketBarrage}} |
||
Line 213: | Line 208: | ||
{{CoopEnhancedManufacturing}} |
{{CoopEnhancedManufacturing}} |
||
{{CoopCovertTriage}} |
{{CoopCovertTriage}} |
||
+ | |||
+ | =====Purchases===== |
||
+ | {{CoopStructureArmor|nova}} |
||
+ | {{CoopNovaResearchUpgrade}} |
||
====Han and Horner Upgrades==== |
====Han and Horner Upgrades==== |
||
Line 229: | Line 228: | ||
;StarCraft II Skins |
;StarCraft II Skins |
||
<gallery> |
<gallery> |
||
− | + | TechLab SC2-NCO Game1.jpg|[[Covert Ops Crew|Covert Ops]] tech lab (''Nova Covert Ops'' and [[Co-op Missions]]) |
|
− | + | 2. Tech Lab Special Forces.jpg|[[Dominion Special Forces]] tech lab (Versus) |
|
− | + | TechLab SC2-LotV Game3.jpg|[[Mira's Marauders]] tech lab |
|
+ | 3. Tech Lab Tyrador.jpg|[[Knights of Tyrador]] tech lab |
||
</gallery> |
</gallery> |
||
Revision as of 11:25, 4 November 2020
The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.
A structure may not be attached to both a reactor and tech lab simultaneously.
Overview
Once combat buildings are established, small tech labs are built alongside them to undertake research and development work. Some of this work can be dangerous, but it is seen essential to the war effort.[1]
The tech lab took over from a number of Great War predecessors, including the machine shop and control tower in producing units, as well as the physics lab and covert ops research addons for the science facility.
When medics are available, the tech lab provides the advanced facilities needed to store their medpacks. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (With the use of a reactor, this enables medics to emerge twice as quickly from the barracks)[2]
At the midpoint of the Second Great War, the research of Redell Quinton at Project Blackstone did away with the latrine inside factories, allowing technology from the tech lab to be stored in the core factory structure, which gave siege tanks the ability to be manufactured with the ability to go into siege mode without further battlefield research.[3]
The Dominion Special Forces utilize tech labs improved by protoss nanotechnology to maximize energy efficiency and research speed. Knights of Tyrador tech labs feature state-of-the-art climate control systems to maintain peak efficiency through Tyrador IX's intense shifts in temperature.[1]
Game unit
Versus
Upgrades and Abilities
Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Barracks
Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Enables affected infantry to attack and move 50% more quickly.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
Usage | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Factory
Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.
The flame color on the icon was changed to blue in patch 1.3.5.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases Cyclone Lock On damage. Deals 600 damage over 14 seconds to ground and flying targets.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Reduces the time Activate Mine takes to burrow and unburrow the widow mine from 3 seconds to 1.07 seconds.
Unlocks the Concealment upgrade, preventing the widow mine from being revealed by default when reloading.
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Starport
Increases the starting energy of the Raven by 25.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Wings of Liberty
Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[2]
Combines the tech lab and reactor into one add-on.[4]
Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
Campaign Acquisition | ||
---|---|---|
|
Upgrades and Abilities
All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[2]
Campaign Acquisition | ||||
---|---|---|---|---|
|
Co-op Missions
The various Terran commanders have a number of unique upgrades available to them at the tech lab. Swann get tech labs upgraded to tech reactors after reaching level 10. Stukov is able to build infested tech labs for his production structures. Han and Horner have access to a special tech lab that is constructed at the start of the match, attached to the Dominion starport and giving upgrades to Horner's units. It will rebuild upon being destroyed.
Raynor Upgrades
Researches
Barracks
Marines gain +10 maximum HP.
Backwater Marshall: Marines gain +20 maximum HP.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases firebats attack radius by 40%.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases firebats base armor by 2 and base HP by 100.
Backwater Marshall: Increases firebats base HP by 200.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Factory
Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.
Usage | ||||
---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases the detonation and trigger radius of spider mines by 33%.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Starport
Upgrades the viking's air attack to deal splash damage (splash range 1.2).
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases viking's air attack range by 2 and ground attack range by 1.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Enables banshees to cloak. Banshees gain +2 range when cloaked.
Usage | ||||
---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Upgrade the banshee's attack to fire missiles in a line, dealing splash damage (within a range 2 behind a target).
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Purchases
All structures gain +2 armor.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Swann Upgrades
Researches
Factory
Increases the damage of the hellion and hellbat by 10 against light units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Hellions and hellbats gain +2 armor.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Goliaths can attack ground and air units simultaneously.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Allows thors to use the 330mm Cannons ability, stunning all units in a small area and dealing 500 damage in a larger area over time.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases the damage of the cyclones Lock-On by 100%.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases siege tanks damage to primary targets in siege mode by 40.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases cyclones Lock-on range by 3.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases Goliaths air attack range by 3 and ground attack range by 1.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Starport
Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.
Usage | ||||||
---|---|---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
The science vessels Nano-Repair no longer costs energy.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Purchases
All structures gain +2 armor.
Grease Monkey: All turrets gain +4 armor.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Combines tech lab and reactor add-ons, allowing two units of any type to be trained simultaneously.
Campaign Acquisition | ||
---|---|---|
|
Nova Upgrades
Researches
Barracks
Increases elite marines movement and attack speed by 50% and heals them 2 life a second for 15 seconds. Can be set to autocast.
Usage | ||||||
---|---|---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Increases elite marines vision by 2 and attack range by 1.
Usage | ||
---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
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Basic
With Research and Development
|
Marauders gain a secondary attack that does 90 damage every 30 seconds. Can be set to autocast.
Usage | ||
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Campaign Acquisition | ||
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Acquisition | ||||||||||||
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Basic
With Research and Development
|
Marauder commandos attacks reduce enemy attack and movement speed by 50% within a radius of 1 of the impact. Reductions on heroic units are 20%.
Massive units are immune.
Usage | ||
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||
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Basic
With Research and Development
|
Deals 100 shield damage and drains energy of all enemy units in area of effect. Also reveals cloaked and burrowed units for 10 seconds.
Usage | ||||||
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Basic
With Research and Development
|
Ghosts Snipe ability does an additional 85 damage to two additional targets.
Usage | ||
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Campaign Acquisition | ||
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Acquisition | ||||||||||||
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Basic
With Research and Development
|
Factory
A Hellbat ranger leaps towards enemy ground units and stuns an enemy for 2 seconds. Grants the hellbat ranger +4 armor for 5 seconds. Can be set to autocast.
Usage | ||||||
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Basic
With Research and Development
|
Hellbat rangers deal +15 damage in both modes.
Usage | ||
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|
Campaign Acquisition | ||
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|
Acquisition | ||||||||
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Basic
With Research and Development
|
Increases Goliaths air attack range by 3 and ground attack range by 1.
Usage |
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Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
The strike goliaths air attacks stun mechanical units.
Usage | ||
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Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
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Basic
With Research and Development
|
Deploys three spider mines near the siege tank.
Usage | ||||||||||
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Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Increases the siege tanks range by 1 every three seconds while in siege mode, to a maximum of +5 range.
Usage | ||
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|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
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Basic
With Research and Development
|
Starport
Covert banshees are permanently cloaked.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Deals 75 damage to ground units in an area of effect. Can be set to autocast.
Usage | ||||||
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|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
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Basic
With Research and Development
|
Liberators transform four times faster.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Liberators can attack structures while in defender mode.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Raven Type-II can store two additional charges for its abilities.
Usage | ||
---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Increases healing rate of Bio-Mechanical Healing Drone by 25% and cloaks units being healed by it.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Research and Development
|
Purchases
All structures gain +2 armor.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Upgrades research time and resource costs are halved. Does not affect weapon and armor upgrades.
Campaign Acquisition | ||
---|---|---|
|
Han and Horner Upgrades
Allows Asteria Wraiths to remain permanently cloaked.
Usage | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Asteria Wraiths attack speed increases by 10% with each attack, up to a maximum of 100%.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Deimos Vikings in Fighter Mode can launch 5 rockets at an enemy. Each rocket deals 25 (+15 vs armored) damage to the target unit. Can be set to autocast.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Attacks from Deimos Vikings in Assault Mode pierce, dealing damage to enemy units behind the target (deals area damage within a length of 7 and a width of 3). Deimos Vikings transform time is reduced by 75%.
Usage | ||
---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Theia ravens can target up to 4 units with Analyze Weakness.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Asteria Wraiths, Deimos Vikings, and Theia Ravens can use Tactical Jump, warping them to any location, even if not visible. The aircraft is invulnerable while warping.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
Basic
With Impatience
|
Development
Images
- StarCraft II Skins
References
- ↑ 1.0 1.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
- ↑ 2.0 2.1 2.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
- ↑ Blizzard Entertainment. Project Blackstone, accessed on 2013-02-06
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.