Saris Khan (talk | contribs) mNo edit summary |
|||
Line 16: | Line 16: | ||
|shield= |
|shield= |
||
|energy= |
|energy= |
||
− | |type=* |
+ | |type=*[[Mechanical]] |
− | *Mechanical |
||
*Structure |
*Structure |
||
+ | |armortype=[[Armored]] |
||
|supply= |
|supply= |
||
|costmin=50 |
|costmin=50 |
||
Line 54: | Line 54: | ||
|nocat=yes |
|nocat=yes |
||
}} |
}} |
||
− | The '''tech lab''' is a [[terran]] [[add-on]] in [[StarCraft II]]. It allows attached production structures to build advanced units, and |
+ | The '''tech lab''' is a [[terran]] [[add-on]] in [[StarCraft II]]. It allows attached production structures to build advanced units, and provides some upgrades for those units. |
A structure may not be attached to both a [[reactor]] and tech lab simultaneously. |
A structure may not be attached to both a [[reactor]] and tech lab simultaneously. |
Revision as of 14:31, 2 March 2010
This article or section contains information about a StarCraft II beta unit or structure.
| |
The content has been taken from the most recent beta release. This message acts as a reference for beta-derived information and the map editor. Please do not add speculation to this article.
|
The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.
A structure may not be attached to both a reactor and tech lab simultaneously.
Abilities and Upgrades Researched
Barracks
Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Enables affected infantry to attack and move 50% more quickly.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Increases movement speed of reapers.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Factory
Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color. The flame color on the icon was changed to blue in patch 1.3.5.
|
The siege tank transforms, becoming stationary and using a different weapon. The ability is not smartcast. In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.
|
Starport
Increases the starting energy of the medivac dropship by 25. This upgrade is removed in Legacy of the Void.[1]
|
Not available in Legacy of the Void
|
Building Upgrades
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Development
In early builds the tech lab researched upgrades and special abilities for some units, but these upgrades were transferred to merc compound, armory and fusion core. Currently the tech lab is responsible to research armor and weapon upgrades for the units.
Barracks
Factory
- Fighter Tech[4]
In earlier builds the Viking was built at the factory in ground mode, but needed the Fighter Tech upgrade to enable it to transform to air mode.[4]
Acquisition | ||||
---|---|---|---|---|
|
Starport
- Defensive Matrix Field[7]
The Nomad (later Vulkan and Nighthawk, now Raven) had this ability along with another unknown ability[7] at BlizzCon 2007. The ability is no longer in the game.
Building Abilities
Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.
Usage | ||||
---|---|---|---|---|
|
References
|