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===Building Upgrades===
 
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===Wings of Liberty Campaign===
==Game Structure==
 
===Wings of Liberty===
 
 
Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the ''[[Hyperion]]'' and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).<ref name ="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Armory upgrades (in English). 2010.</ref>
 
Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the ''[[Hyperion]]'' and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).<ref name ="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Armory upgrades (in English). 2010.</ref>
 
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===Heart of the Swarm===
 
====Factory====
 
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===Legacy of the Void===
 
====Factory====
 
{{SC2MagFieldAccelerator}}
 
====Starport====
 
{{SC2AdvancedBallistics}}
 
{{SC2HyperflightRotors}}
 
{{SC2MedivacCapacity}}
 
{{SC2ExplosiveShrapnelShells}}
 
   
 
===Co-op Missions===
 
===Co-op Missions===

Revision as of 07:54, 5 February 2016

TechLab SC2 Rend2

A tech lab

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

Overview

The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]

Production

SC2 Tech Lab icon
Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals 25 Vespene gas 18 seconds
ve

Researched Abilities and Upgrades

Barracks

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders) HP
Duration 11 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals 100 Vespene gas 100seconds
ve
SC2NitroPacks
Nitro Boost

Increases movement speed of reapers.

Acquisition
Purchased from Tech lab attached to barracks
Cost 50 Minerals 50 Vespene gas 100seconds
Required Factory
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve

Factory

InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve
SC2ParticleCannon
250mm Cannons

The thor attacks an enemy ground unit or structure using the cannons on its back. The target unit is stunned for the duration and takes 500 damage. The thor cannot move or attack when using the ability.

This ability was removed in Heart of The Swarm.

Usage
Hotkey C
Cost 100 Energy 6 seconds
Duration 6 seconds
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 150 Minerals 150 Vespene gas 110seconds
ve
DrillingClaws SC2-HotS Icon
Drilling Claws

Reduces the time Activate Mine takes to burrow and unburrow the widow mine from 3 seconds to 1.07 seconds.

Unlocks the Concealment upgrade, preventing the widow mine from being revealed by default when reloading.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 75 Minerals 75 Vespene gas 79seconds
Required Armory
ve
TransformationServos SC2-HotS Icon
Transformation Servos

Allows the hellion and hellbat to transform between modes freely.
Heart of the Swarm only.

Acquisition
Purchased from Tech lab attached to factory
Hotkey T
Cost 150 Minerals 150 Vespene gas 110seconds
Required Armory
ve
MagFieldAccelerator SC2 Icon1
Mag-field Accelerator

Increases Cyclone Lock On damage. Deals 600 damage over 14 seconds to ground and flying targets.

Acquisition
Purchased from Tech lab attached to Factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 110seconds
ve

Starport

CaduceusReactor SC2 Game1
Caduceus Reactor

Increases the starting energy of the medivac dropship by 25.

This upgrade is removed in Legacy of the Void.[2]

Acquisition
Purchased from Tech lab attached to starport
Hotkey A
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve
CorvidReactor SC2 Game1
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals 150 Vespene gas 79seconds
ve
DurableMaterials SC2 Game1
Durable Materials

Not available in Legacy of the Void

Acquisition
Purchased from Tech lab attached to starport
Hotkey D
Cost 150 Minerals 150 Vespene gas 110seconds
ve
AdvancedBalistics LotV Game1
Advanced Ballistics

Upgrades the range of the Liberator's anti-ground attack to 12

Acquisition
Purchased from Fusion core
Hotkey N
Cost 150 Minerals 150 Vespene gas 79seconds
ve
LotV Hyperflight Rotors Icon
Hyperflight Rotors

Increases Banshee speed from 3.85 to 5.25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 125 Minerals 125 Vespene gas 100seconds
ve
JotunBoosters SC2 Game1
High Capacity Fuel Tanks

Increases the speed boost duration of the Medivac dropship's Ignite Afterburners by 50%.[3]
Legacy of the Void only.

Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 100 Minerals 100 Vespene gas 160seconds
ve
ExplosiveShrapnel LotV Game1
Explosive Shrapnel Shells

Increases the damage of auto-turrets and seeker missiles by 30%.
Removed in Patch 3.8.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals 150 Vespene gas 110seconds
ve

Building Upgrades

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve

Wings of Liberty Campaign

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]

Combines the tech lab and reactor into one add-on.[4]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Upgrades

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve


Co-op Missions

Jim Raynor and Rory Swann have a number of unique upgrades available to them at the tech lab.

Raynor Upgrades

Barracks
SC2MarineShield
Combat Shield

Marines gain +10 maximum HP.

Backwater Marshall: Marines gain +20 maximum HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit points: 55 (110 with Backwater Marshall)
ve
SC2StimPack
Stimpacks

Increases movement speed by 50% and attack speed by 75% for 15 seconds. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Campaign Acquisition
Unlock Initially available.
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 1.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 TerranVespene SC2 Game1
Mastery: -1 Minerals -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
ve
IncineratorGauntlets SC2-LotV Icon1
Incinerator Gauntlets

Increases firebats attack radius by 40%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 TerranVespene SC2 Game1
Mastery: -1 Minerals -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
Effect Attack Length: 4.4
Attack Width: 1
ve
JuggernautPlating SC2-LotV Icon1
Juggernaut Plating

Increases firebats base armor by 2 and base HP by 100.

Backwater Marshall: Increases firebats base HP by 200.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit Points: 200 (400 with Backwatter Marshall)
Armor: 3
ve
StabilizerMedpacks SC2-LotV Icon1
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Heal Effect: Restore 4 hit points per 0.83 Energy
Heal Cost: 2.5 per second Energy
Mastery: +0.04 hit points per Medics Heal Additional Target mastery point. Up to a maximum 3.6 hit points.
ve
Factory
ReplenishableMagazine SC2-LotV Icon1
Replenishable Magazine

Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.

Usage
Hotkey R
Cost 15 Minerals 6 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50 TerranVespene SC2 Game1
Mastery: -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
CerberusMine SC2-LotV Icon1
Cerberus Mine

Increases the detonation and trigger radius of spider mines by 33%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost: mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
AdvancedSiegeTech SC2-LotV Icon1
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Starport
RipwaveMissiles SC2-LotV Icon1
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage (splash range 1.2).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
PhobosSystem SC2-LotV Icon1
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
SC2BansheeCloak
Cloaking Field

Enables banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy
Campaign Acquisition
Unlock Initially available.
ve
ShockwaveMissiles SC2-LotV Icon1
Shockwave Missile Battery

Banshees deal linear splash damage (within a range 2 behind a target).

Usage
Passive
ve

Swann Upgrades

Factory
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
MultiLockWeapons SC2 Icon1
Multi-Lock Weapons System

Goliaths can attack ground and air units simultaneously.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey L
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2ParticleCannon
330mm Cannons

Allows thors to use the 330mm Cannons ability, stunning all units in a small area and dealing 500 damage in a larger area over time.

Usage
Hotkey C
Range 10
Duration 3 seconds
Cooldown 60 seconds
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
MagFieldAccelerator SC2 Icon1
Mag-Field Accelerator

Increases the damage of the cyclones Lock-On by 100%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals 100 Vespene gas 100seconds
Required Armory
ve
MaelstromRounds SC2-LotV Icon1
Maelstrom Rounds

Increases siege tanks damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals 100 Vespene gas 60seconds
ve
TargetingOptics SC2-LotV Icon1
Targeting Optics

Increases cyclones Lock-on range by 3.

Usage
Passive
Notes

Does not increase Lock-on range as intended (bug).

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
AresSystem SC2 Icon1
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to factory
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Starport
DisplacementField SC2 Icon
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy
Duration 20 seconds
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 100 Minerals 100 Vespene gas 90seconds
ve
ImprovedNanoRepair SC2 Icon
Improved Nano-Repair

The science vessels Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
PulseAmplifier SC2 Icon
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Development

Main article: Tech lab/Development

References

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  2. 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  3. 2015-08-20, Legacy of the Void Beta: Balance Update Preview - August 20. Blizzard Entertainment, accessed on 2015-09-06
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.