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TechLab SC2 Rend2

A tech lab

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

Overview

The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]

Production

SC2 Tech Lab icon
Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals Terran SC1 25 Gas Terran SC1 18Time SC2 Game1
ve

Researched Abilities and Upgrades

Barracks

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard.[2] The M98 combat shield is composed of 30 mm of bonded carbide.[1]

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 79Time SC2 Game1
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders)HP
Duration 11Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1
ve
SC2NitroPacks
Nitro Boost

Increases movement speed of reapers.

Acquisition
Purchased from Tech lab attached to barracks
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 100Time SC2 Game1
Required Factory
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 43Time SC2 Game1
ve

Factory

InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5Time SC2 Game1
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
ve
SC2ParticleCannon
250mm Cannons

The thor attacks an enemy ground unit or structure using the cannons on its back. The target unit is stunned for the duration and takes 500 damage. The thor cannot move or attack when using the ability.

This ability was removed in Heart of The Swarm.

Usage
Hotkey C
Cost 150 Energy Terran SC1 6Time SC2 Game1
Duration 6Time SC2 Game1
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
DrillingClaws SC2-HotS Icon
Drilling Claws

Reduces the time Activate Mine takes to burrow the widow mine from 3 seconds to 1 second. Cloaks the widow mine when burrowed, even when Sentinel Missile is on cooldown.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 75 Minerals Terran SC1 75 Gas Terran SC1 79Time SC2 Game1
Required Armory
ve
TransformationServos SC2-HotS Icon
Transformation Servos

Allows the hellion and hellbat to transform between modes freely.
Heart of the Swarm only.

Acquisition
Purchased from Tech lab attached to factory
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
Required Armory
ve
MagFieldAccelerator SC2 Icon1
Mag-field Accelerator

Increases Cyclone Lock On damage. Deals 400 damage (+400 vs. Armored) over 14 seconds to ground and flying targets.

Acquisition
Purchased from Tech lab attached to Factory
Hotkey R
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 110Time SC2 Game1
ve

Starport

CaduceusReactor SC2 Game1
Caduceus Reactor

Increases the starting energy of the medivac dropship by 25.

This upgrade is removed in Legacy of the Void.[3]

Acquisition
Purchased from Tech lab attached to starport
Hotkey A
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1
ve

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy Terran SC1
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 79Time SC2 Game1
ve
CorvidReactor SC2 Game1
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
ve
DurableMaterials SC2 Game1
Durable Materials

Not available in Legacy of the Void

Acquisition
Purchased from Tech lab attached to starport
Hotkey D
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve
AdvancedBalistics LotV Game1
Advanced Ballistics

Upgrades the range of the Liberator's anti-ground attack to 9.

Acquisition
Purchased from Tech lab attached to starport
Hotkey N
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 79Time SC2 Game1
Required Fusion core
ve
LotV Hyperflight Rotors Icon
Hyperflight Rotors

Increases Banshee speed from 3.85 to 5.25. Legacy of the Void only.

Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 121Time SC2 Game1
ve
JotunBoosters SC2 Game1
High Capacity Fuel Tanks

Increases the speed boost duration of the Medivac dropship's Ignite Afterburners by 50%.[4]
Legacy of the Void only.

Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
ve
ExplosiveShrapnel LotV Game1
Explosive Shrapnel Shells

Increases the damage of auto-turrets and seeker missiles by 30%.
Removed Patch 3.8.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 110Time SC2 Game1
ve

Building Upgrades

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 100Time SC2 Game1
ve

Wings of Liberty Campaign

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]

Combines the tech lab and reactor into one add-on.[5]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Upgrades

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000
ve


Co-op Missions

Jim Raynor and Rory Swann have a number of unique upgrades available to them at the tech lab.

Raynor Upgrades

Barracks
SC2MarineShield
Combat Shield

Marines gain +10 maximum HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
SC2StimPack
Stimpacks

Marines, marauders and firebats can use stimpacks, increasing their attack speed by 75% and movement speed by 50% for a period of time.

Usage
Hotkey T
Duration 15Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% with a radius 2.

Usage
Passive
Duration 2Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 (basic) Minerals Terran SC1
20 (with full Mastery) Minerals Terran SC1
50 (basic) TerranVespene SC2 Game1
20 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
IncineratorGauntlets SC2-LotV Icon1
Incinerator Gauntlets

Increases firebat's attack radius by 40%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 (basic) Minerals Terran SC1
20 (with full Mastery) Minerals Terran SC1
50 (basic) TerranVespene SC2 Game1
20 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
JuggernautPlating SC2-LotV Icon1
Juggernaut Plating

Increases firebat's base armor by 2 and base HP by 100.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
StabilizerMedpacks SC2-LotV Icon1
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
Factory
ReplenishableMagazine SC2-LotV Icon1
Replenishable Magazine

Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.

Usage
Hotkey R
Cost 15 Minerals Terran SC1 6Time SC2 Game1
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 50 (basic) Minerals Terran SC1
20 (with full Mastery) Minerals Terran SC1
50 (basic) TerranVespene SC2 Game1
20 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
CerberusMine SC2-LotV Icon1
Cerberus Mine

Increases the detonation and trigger radius of spider mines by 33%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
AdvancedSiegeTech SC2-LotV Icon1
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 (basic) Minerals Terran SC1
60 (with full Mastery) Minerals Terran SC1
150 (basic) TerranVespene SC2 Game1
60 (with full Mastery) TerranVespene SC2 Game1
90Time SC2 Game1
ve
Starport
RipwaveMissiles SC2-LotV Icon1
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 (basic) Minerals Terran SC1
60 (with full Mastery) Minerals Terran SC1
150 (basic) TerranVespene SC2 Game1
60 (with full Mastery) TerranVespene SC2 Game1
90Time SC2 Game1
ve
PhobosSystem SC2-LotV Icon1
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
SC2BansheeCloak
Cloaking Field

Enables banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy Terran SC1
Campaign Acquisition
Unlock Initially available.
ve
ShockwaveMissiles SC2-LotV Icon1
Shockwave Missile Battery
Usage
Passive
ve

Swann Upgrades

Factory
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
MultiLockWeapons SC2 Icon1
Multi-Lock Weapons System

Goliaths can attack ground and air units simultaneously.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey L
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve
SC2ParticleCannon
330mm Cannons

Allows thors to use the 330mm Cannons ability, stunning all units in target area and dealing heavy damage over time.

Usage
Hotkey C
Range 10
Cooldown 90Time SC2 Game1
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
Required Armory
ve
MagFieldAccelerator SC2 Icon1
Mag-Field Accelerator

Doubles the damage of the cyclones Lock-on.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 100Time SC2 Game1
Required Armory
ve
MaelstromRounds SC2-LotV Icon1
Maelstrom Rounds

Increases siege tank's damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
TargetingOptics SC2-LotV Icon1
Targeting Optics

Increases cyclone's Lock-on range by 3.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
Required Armory
ve
AresSystem SC2 Icon1
Ares-Class Targeting System

Increases Goliath's air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Hotkey E
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
Starport
DisplacementField SC2 Icon
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve

Science vessels can use the Defensive Matrix ability. Target friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy Terran SC1
Duration 20Time SC2 Game1
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve
ImprovedNanoRepair SC2 Icon
Improved Nano-Repair

The science vessel's Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
PulseAmplifier SC2 Icon
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve

Development

Main article: Tech lab/Development

References

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  3. 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  4. 2015-08-20, Legacy of the Void Beta: Balance Update Preview - August 20. Blizzard Entertainment, accessed on 2015-09-06
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
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