A tech lab

The tech lab is a terran add-on in StarCraft II. It allows attached production structures to build advanced units, and provides some upgrades for those units.

A structure may not be attached to both a reactor and tech lab simultaneously.

Overview

The tech lab provides the advanced facilities needed to store the medpacks used by medics. During the Second Great War, Remedius Medical Systems developed a medpack storage facility that could be placed within a barracks without the need for a tech lab. (This enables medics to emerge twice as quickly from a barracks attached to a reactor.)[1]

Game unit

Versus

SC2 Tech Lab icon.jpg
Tech Lab

This structure can create a tech lab.

Usage
Hotkey X
Cost 50 Minerals 25 Vespene gas 18 seconds
ve

Upgrades and Abilities

Covert Ops Crew tech lab

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve
Barracks

Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard.[2] The M98 combat shield is composed of 30 mm of bonded carbide.[1]

Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders) HP
Duration 11 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals 100 Vespene gas 100seconds
ve
SC2ConcussiveShells.jpg
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve
Factory
InfernalPreigniter SC2 Game1.png
Infernal Pre-Igniter

Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.

The flame color on the icon was changed to blue in patch 1.3.5.

Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 79seconds
ve
DrillingClaws SC2-HotS Icon.jpg
Drilling Claws

Reduces the time Activate Mine takes to burrow the widow mine from 3 seconds to 1 second.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 75 Minerals 75 Vespene gas 79seconds
Required Armory
ve
RipwaveMissiles SC2-LotV Icon1.jpg
Rapid Fire Launchers

Increases the attack speed of the first 12 shots of the Cyclone's Lock On ability.

Acquisition
Purchased from Tech lab attached to factory
Hotkey A
Cost 75 Minerals 75 Vespene gas 79seconds
ve
Starport

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve
LotV Hyperflight Rotors Icon.jpg
Hyperflight Rotors

Increases Banshee speed from 3.85 to 5.25. Legacy of the Void only.

Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 150 Minerals 150 Vespene gas 121seconds
ve
CorvidReactor SC2 Game1.png
Corvid Reactor

Increases the starting energy of the Raven by 25.

Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Cost 150 Minerals 150 Vespene gas 79seconds
ve
EnhancedMunitions LotV Game1.JPG
Enhanced Munitions

Increaes the Raven's Anti-Armor Missile explosion radius by 20% and its tracking range by 50%.

Acquisition
Purchased from Tech lab attached to starport
Hotkey E
Cost 150 Minerals 150 Vespene gas 79seconds
ve
AdvancedBalistics LotV Game1.jpg
Advanced Ballistics

Upgrades the range of the Liberator's anti-ground attack to 8.

Acquisition
Purchased from Fusion core
Hotkey N
Cost 150 Minerals 150 Vespene gas 79seconds
ve
HighCapacityFuelTanks LotV Game1.jpg
Rapid Reignition System

Decreases the cooldown of Ignite Afterburners from 14 to 9, and increase the Medivac's base movement speed from 3.5 to 4.13.

Acquisition
Purchased from Fusion core
Hotkey A
Cost 100 Minerals 100 Vespene gas 57seconds
ve

Wings of Liberty

Tech labs only serve to allow the player to build the more advanced units. Upgrades that are normally researched through the tech lab in melee games are instead researched in the armory on the Hyperion and some are already pre-researched (such as the banshee's cloak and the siege tank's siege mode).[1]

Combines the tech lab and reactor into one add-on.[3]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Upgrades and Abilities

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Unlock Complete eleven missions.
Acquired from Hyperion armory for $90,000
ve

Co-op Missions

The various Terran commanders have a number of unique upgrades available to them at the tech lab. Mira Han and Matt Horner have access to a special tech lab that is constructed at the start of the match, attached to the Dominion starport and giving upgrades to Horner's units. It will rebuild upon being destroyed.

Raynor Upgrades

Barracks
SC2MarineShield.jpg
Combat Shield

Marines gain +10 maximum HP.

Backwater Marshall: Marines gain +20 maximum HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
SC2ConcussiveShells.jpg
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 2.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50 TerranVespene SC2 Game1.png
Mastery: -1 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
IncineratorGauntlets SC2-LotV Icon1.jpg
Incinerator Gauntlets

Increases firebats attack radius by 40%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50 TerranVespene SC2 Game1.png
Mastery: -1 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
JuggernautPlating SC2-LotV Icon1.jpg
Juggernaut Plating

Increases firebats base armor by 2 and base HP by 100.

Backwater Marshall: Increases firebats base HP by 200.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
StabilizerMedpacks SC2-LotV Icon1.jpg
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Factory
ReplenishableMagazine SC2-LotV Icon1.jpg
Replenishable Magazine

Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.

Usage
Hotkey R
Cost 15 Minerals 6 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50 TerranVespene SC2 Game1.png
Mastery: -1 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
CerberusMine SC2-LotV Icon1.jpg
Cerberus Mine

Increases the detonation and trigger radius of spider mines by 33%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost: mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
AdvancedSiegeTech SC2-LotV Icon1.jpg
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1.png
Mastery: -3 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Starport
RipwaveMissiles SC2-LotV Icon1.jpg
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage (splash range 1.2).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1.png
Mastery: -3 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
PhobosSystem SC2-LotV Icon1.jpg
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
SC2BansheeCloak.jpg
Cloaking Field

Enables banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy
Campaign Acquisition
Unlock Initially available.
ve
ShockwaveMissiles SC2-LotV Icon1.jpg
Shockwave Missile Battery

Banshees deal linear splash damage (within a range 2 behind a target).

Usage
Passive
ve

Swann Upgrades

Factory
InfernalPreigniter SC2 Game1.png
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1.jpg
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
MultiLockWeapons SC2 Icon1.jpg
Multi-Lock Weapons System

Goliaths can attack ground and air units simultaneously.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey L
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2ParticleCannon.jpg
330mm Cannons

Allows thors to use the 330mm Cannons ability, stunning all units in a small area and dealing 500 damage in a larger area over time.

Usage
Hotkey C
Range 10
Duration 3 seconds
Cooldown 60 seconds
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
MagFieldAccelerator SC2 Icon1.jpg
Mag-Field Accelerator

Increases the damage of the cyclones Lock-On by 100%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals 100 Vespene gas 100seconds
Required Armory
ve
MaelstromRounds SC2-LotV Icon1.jpg
Maelstrom Rounds

Increases siege tanks damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals 100 Vespene gas 60seconds
ve
TargetingOptics SC2-LotV Icon1.jpg
Targeting Optics

Increases cyclones Lock-on range by 3.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
AresSystem SC2 Icon1.jpg
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Starport
DisplacementField SC2 Icon.jpg
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy
Duration 20 seconds
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 100 Minerals 100 Vespene gas 90seconds
ve
ImprovedNanoRepair SC2 Icon.jpg
Improved Nano-Repair

The science vessels Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
PulseAmplifier SC2 Icon.jpg
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Nova Upgrades

Barracks
SC2 Nova AC - SuperStim.jpg
Super Stimpack

Increases elite marines movement and attack speed by 50% and heals them 2 life a second for 15 seconds. Can be set to autocast.

Usage
Hotkey T
Duration 15 seconds
Cooldown 15 seconds
Campaign Acquisition
Unlock Reach Nova Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
LaserTargetSystem SC2-NCO Icon1.jpg
Laser Targeting

Increases elite marines vision by 2 and attack range by 1.

Usage
Hotkey T
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
MagrailMunitions Cov Ops Icon.jpg
Magrail Munitions

Marauders gain a secondary attack that does 90 damage every 30 seconds. Can be set to autocast.

Usage
Cooldown 30 seconds
Campaign Acquisition
Unlock Reach Nova Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
SC2 Nova AC - SupressionShells.jpg
Supression Shells

Marauder commandos attacks reduce enemy attack and movement speed by 50% within a radius of 2 of the impact. Reductions on heroic units are 20%.

Massive units are immune.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey S
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
GhostEmp SC2 Icon1.jpg
EMP Round

Deals 100 shield damage and drains energy of all enemy units in area of effect. Also reveals cloaked and burrowed units for 10 seconds.

Usage
Hotkey E
Duration 10 seconds
Cooldown 45 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to barracks
Hotkey I
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
SC2 Nova AC - TripleTap.jpg
Triple Tap

Ghosts Snipe ability does an additional 85 damage to two additional targets.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 8
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Engineering bay
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Engineering bay
ve
Factory
SC2 Nova AC - JumpJet.jpg
Jump Jet Assault

A Hellbat ranger leaps towards enemy ground units and stuns an enemy for 2 seconds. Grants the hellbat ranger +4 armor for 5 seconds. Can be set to autocast.

Usage
Passive
Range 3
Cooldown 5 seconds
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey H
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
ve
InfernalPreigniter SC2 Game1.png
Infernal Pre-igniter

Hellbat rangers deal +15 damage in both modes.

Usage
Hotkey T
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey I
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
AresSystem SC2 Icon1.jpg
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to factory
Hotkey E
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
SC2 Nova AC - GoliathLockdown.jpg
Lockdown Missiles

The strike goliaths air attacks stun mechanical units.

Usage
Passive
Duration 3 seconds
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey L
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve

Deploys three spider mines near the siege tank.

Usage
Hotkey R
Cost 50 Minerals
Range 3
Cooldown 30 seconds
Notes

Range is approximate (not measured in editor)

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey M
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
SC2 Nova AC - GraduatingRange.jpg
Graduating Range

Increases the siege tanks range by 1 every three seconds while in siege mode, to a maximum of +5 range.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 6
Acquisition
Purchased from Tech lab attached to factory
Hotkey R
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
Starport
SC2BansheeCloak.jpg
Advanced Cloaking Field

Covert banshees are permanently cloaked.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
SC2 Nova AC - RocketBarrage.jpg
Rocket Barrage

Deals 75 damage to ground units in an area of effect. Can be set to autocast.

Usage
Hotkey R
Range 7
Cooldown 15 seconds
Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey S
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
TransformationServos SC2-HotS Icon.jpg
Smart Servos

Liberators transform four times faster.

Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
SC2 Nova AC - RaidArtillery.jpg
Raid Artillery

Liberators can attack structures while in defender mode.

Campaign Acquisition
Unlock Reach Nova Level 10
Acquisition
Purchased from Tech lab attached to starport
Hotkey T
Basic
Cost 100 Minerals 100 Vespene gas 60seconds
With Research and Development
Cost 50 Minerals 50 Vespene gas 30seconds
ve
SC2 Nova AC - EnhancedManufacturing.jpg
Enhanced Manufacturing

Raven Type-II can store two additional charges for its abilities.

Usage
Hotkey T
Campaign Acquisition
Unlock Reach Nova Level 12
Acquisition
Purchased from Tech lab attached to starport
Hotkey U
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
Required Armory
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
Required Armory
ve
SC2 Nova AC - CovertTriage.jpg
Covert Triage

Increases healing rate of Bio-Mechanical Healing Drone by 25% and cloaks units being healed by it.

Campaign Acquisition
Unlock Reach Nova Level 12
Acquisition
Purchased from Tech lab attached to starport
Hotkey H
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Research and Development
Cost 75 Minerals 75 Vespene gas 45seconds
ve

Han and Horner Upgrades

UnregisteredCloaking Game1.JPG
Unregistered Cloaking System

Allows Asteria Wraiths to remain permanently cloaked.

Usage
Notes

Replace default skin Wraith SC2 Icon1.jpg to Mira's Marauders variant Icon Asteria Wraith.jpg

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey C
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
TriggerOverride Game1.JPG
Trigger Override

Asteria Wraiths attack speed increases by 10% with each attack, up to a maximum of 100%.

Usage
Passive
Notes

Replace default skin Wraith SC2 Icon1.jpg to Mira's Marauders variant Icon Asteria Wraith.jpg

Campaign Acquisition
Acquired from Reach Han and Horner Level 7
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey S
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
Required Armory
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
Required Armory
ve

Deimos Vikings in Fighter Mode can launch 5 rockets at an enemy. Each rocket deals 25 (+15 vs armored) damage to the target unit. Can be set to autocast.

Usage
Hotkey W
Cooldown 20 seconds
Notes

Replace default skin
Special forces viking fighter icon.pngSpecial forces viking assault icon.png to Mira's Marauders variant
JunkerViking Coop btn1.pngJunkerVikingAssault Coop btn1.png

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey B
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
ShredderRounds Game1.JPG
Shredder Rounds

Attacks from Deimos Vikings in Assault Mode pierce, dealing damage to enemy units behind the target (deals area damage within a length of 7 and a width of 3). Deimos Vikings transform time is reduced by 75%.

Usage
Notes

Replace default skin
Special forces viking fighter icon.pngSpecial forces viking assault icon.png to Mira's Marauders variant
JunkerViking Coop btn1.pngJunkerVikingAssault Coop btn1.png

Campaign Acquisition
Acquired from Reach Han and Horner Level 7
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey R
Basic
Cost 200 Minerals 100 Vespene gas 90seconds
Required Armory
With Impatience
Cost 200 Minerals 100 Vespene gas 63seconds
Required Armory
ve
MultiThreadedTargeting Game1.JPG
Multi-Threaded Sensors

Theia ravens can target up to 4 units with Analyze Weakness.

Usage
Passive
Notes

Replace default skin Icon Theia Raven.jpg to Mira's Marauders variant Icon Junker Raven.jpeg

Campaign Acquisition
Acquired from Reach Han and Horner Level 3
Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey H
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
Required Armory
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
Required Armory
ve
TacticalJump Game1.JPG
Tactical Jump

Asteria Wraiths, Deimos Vikings, and Theia Ravens can use Tactical Jump, warping them to any location, even if not visible. The aircraft is invulnerable while warping.

Usage
Hotkey T
Cooldown 60 seconds
Notes

Theia Ravens Silent Mode don't prevent the use of this ability.

Acquisition
Purchased from Tech lab attached to dominion starport
Hotkey Q
Basic
Cost 150 Minerals 150 Vespene gas 90seconds
With Impatience
Cost 150 Minerals 150 Vespene gas 63seconds
ve

Development

Main article: Tech lab/Development

The smart servos upgrade will be available in StarCraft II multiplayer in a later patch, applicable to the hellion, hellbat, thor, and viking. The upgrade will require the armory. It reduces the transformation times of the above units. The change was chosen to "get more micro" out of terran transformation mechanics.[4]

References

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. 2017-08-17, StarCraft II Multiplayer - Major Design Changes. Blizzard Entertainment, accessed on 2017-08-20
Community content is available under CC-BY-SA unless otherwise noted.