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This article or section contains information about a StarCraft II unit or structure.
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. This template acts as a reference for StarCraft II beta and the Galaxy Map Editor.

Template:SC2StructBox

The terran tech lab is an add-on in StarCraft II. Its modular design enables it to be attached to a barracks, factory or starport.[1]

A structure attached to a tech lab can produce a higher tier of units. For instance, a factory attached to a tech lab can produce siege tanks,[2] a barracks attached to a tech lab can produce marauders,[3] and a starport attached to a tech lab can produce banshees and ravens.[2][4]

Note that a terran structure cannot be attached to both a tech lab and a nuclear reactor, so it cannot enjoy the benefits of both.[1]

Functions

Barracks

Research

Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Development

  • U-238 Shells[1]
    • Used to increase the marine attack range like in StarCraft I.[1] On the actual build, the marine no longer need this upgrade, the attack range is already 5 when built.[5]
  • Caduceus Reactor[1]
    • When the medic was available (now is no longer on multiplayer), this upgrade was available. Like in StarCraft I, it increased the medic's energy.[1]

Factory

Research

SC2SiegeMode
Siege Tech

The siege tank transforms, becoming stationary and using a different weapon.

The ability is not smartcast.

In Heart of the Swarm and Legacy of the Void, Siege Tech does not need to be researched.

Usage
Hotkey Siege mode: E
Tank mode: D
Cost 3.5 seconds
Acquisition
Purchased from

Tech lab attached to factory (WoL)

Already researched (HotS/LotV)
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Development

Previous researches/upgrades:

  • Fighter Tech[6]

In earlier builds the Viking was built at the factory in ground mode, but needed the Fighter Tech upgrade to enable it to transform to air mode.[6]

Starport

Development

Previous researchs/upgrades:

  • Defensive Matrix Field[7]
    • Cost: 150 Minerals 150 Gas Terran SC1 110 seconds
    • Hotkey: D
    • "Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%."

The Nomad (later Vulkan and Nighthawk, now Raven) had this ability along with other unknown ability[7] at BlizzCon 2007. No longer on the game.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  2. 2.0 2.1 Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  3. Karune. 2008-02-04. StarCraft II Q&A - Batch 28. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-04.
  4. 2008-10-12. Terran Tech Tree. StarCraft Source. Accessed 2008-12-03.
  5. StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  6. 6.0 6.1 BlizzCon Statistics 1 Shacknews
  7. 7.0 7.1 BlizzCon Statistics 1 Shacknews

Building Information, in Korean. Media.Daum.net Accessed 2007-07-20.

Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.

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