This article or section contains information about a StarCraft II unit or structure.
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. This template acts as a reference for StarCraft II betaand the Galaxy Map Editor.
A structure attached to a tech lab can produce a higher tier of units. For instance, a factory attached to a tech lab can produce siege tanks,[5] a barracks attached to a tech lab can produce marauders,[4] and a starport attached to a tech lab can produce banshees and ravens.[5][7]
Note that a terran structure cannot be attached to both a tech lab and a nuclear reactor, so it cannot enjoy the benefits of both.[8]
In early builds the tech lab researched upgrades and special abilities for some units, but these upgrades were transferred to merc compound, armory and fusion core. Currently the tech lab is responsible to research armor and weapon upgrades for the units.
Increases the hit points of marines by 10. The marine model changes to have a shield attached to the left shoulderguard. The M98 combat shield is composed of 30 mm of bonded carbide.
Increases the hellion's attack damage by +5 (to +11) vs light units and the hellbat's attack damage by +12 vs light units. The flame changes to a blue color.
The flame color on the icon was changed to blue in patch 1.3.5.
Missile comes out and stays immobile in front of the Raven for 4 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target, causing 100 damage to target plus splash damage. Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the missile fizzles.
The missile cannot target buildings.
Usage
Hotkey
R
Cost
125
Range
10
Duration
14 (increased to 20 with Durable Materials upgrade) (WoL)
4 (HotS/LotV)
Removes the structure and returns 75% of the structure's mineral and vespene gas cost. The process may not be aborted once started. A bunker cannot be salvaged while units are still in it.
Used to increase the marine attack range like in StarCraft I.[8] On the actual build, the marine no longer need this upgrade, the attack range is already 5 when built.[12]
"Allows the Nomad to use the Defensive Matrix Field ability. Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%."
The Nomad (later Vulkan and Nighthawk, now Raven) had this ability along with other unknown ability[14] at BlizzCon 2007. The ability is no longer in the game.
↑ 5.05.15.25.35.45.55.6Zero. 2008-03-15. My Day at Blizzard. StarCraft Legacy. Accessed 2008-03-18. Cite error: Invalid <ref> tag; name "BlizzardDay" defined multiple times with different content