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After being researched, all starting tech labs and reactors in subsequent missions are replaced by tech reactors. Tech labs and reactors may no longer be built.
 
After being researched, all starting tech labs and reactors in subsequent missions are replaced by tech reactors. Tech labs and reactors may no longer be built.
   
The tech reactor can be preferable to the Orbital Strike upgrade, where as the Orbital Strike only effects the barracks, the tech reactor upgrade effects the barracks, factory, and starport, allowing them all access to tech lab required units, with the doubling their unit productions.
+
The tech reactor can be preferable to the Orbital Strike upgrade, where as the Orbital Strike only effects the barracks, the tech reactor upgrade effects the barracks, factory, and starport, allowing them all access to tech lab required units, with the doubling their unit productions. This is invaluable when mass-producing Battlecruisers and Thors.
   
 
The Terran Dominion has free access to tech reactors in its military bases. However, sometimes it uses conventional add-ons.
 
The Terran Dominion has free access to tech reactors in its military bases. However, sometimes it uses conventional add-ons.

Revision as of 20:16, 26 June 2011

The tech reactor is an add-on structure in StarCraft II: Wings of Liberty. It is available in campaign-mode only.

Game Structure

The add-on is acquired in Hyperion's lab in story mode for 25 protoss research points and at the cost of the barracks being being able to drop trained infantry anywhere on the map. The tech reactor merges the functionality of the tech lab and reactor into one add-on.[1] This allows two of any unit to be built at once.

After being researched, all starting tech labs and reactors in subsequent missions are replaced by tech reactors. Tech labs and reactors may no longer be built.

The tech reactor can be preferable to the Orbital Strike upgrade, where as the Orbital Strike only effects the barracks, the tech reactor upgrade effects the barracks, factory, and starport, allowing them all access to tech lab required units, with the doubling their unit productions. This is invaluable when mass-producing Battlecruisers and Thors.

The Terran Dominion has free access to tech reactors in its military bases. However, sometimes it uses conventional add-ons.

Acquisition

Combines the tech lab and reactor into one add-on.[1]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Building Upgrades

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[2]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

References

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabProtoss" defined multiple times with different content
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.