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(Jim Raynor can be used Swann's tech reactors.)
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===Co-op Missions===
 
===Co-op Missions===
In [[Co-op Missions]], [[Rory Swann]] is able to build tech reactors once he reaches Level 10. Swann can also convert allied or enemy tech labs and reactors into tech reactors by landing his factories and starports next to them.
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In [[Co-op Missions]], [[Rory Swann]] is able to build tech reactors once he reaches Level 10. Swann can also convert allied or enemy tech labs and reactors into tech reactors by landing his factories and starports next to them. [[Jim Raynor (Co-op Missions)|Jim Raynor]] can be attach their production buildings on Swann's tech reactors and use it.
   
====Upgrades====
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====Raynor Upgrades====
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=====Barracks=====
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{{CoopCombatShield}}
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{{CoopConcussiveShells}}
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{{CoopIncineratorGauntlets}}
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{{CoopJuggernautPlating}}
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{{CoopStabilizerMedpacks}}
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=====Factory=====
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{{CoopReplenishableMagazine}}
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{{CoopCerberusMine}}
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{{CoopAdvancedSiegeTech}}
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=====Starport=====
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{{CoopRipwaveMissiles}}
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{{CoopPhobosSystem}}
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{{CoopCloakingField|raynor}}
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{{CoopShockwaveMissiles|raynor}}
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====Swann Upgrades====
   
 
=====Factory=====
 
=====Factory=====

Revision as of 08:48, 6 March 2020

The tech reactor is an add-on structure in StarCraft II. It is only available in the single-player campaigns and Co-op Missions.

Overview

Tech reactors were developed by Raynor's Raiders scientist Egon Stetmann after doing extensive research on protoss plasma shields. The results of his research allowed the reactor and tech lab to be combined into one facility, allowing for the functionality of both add-ons.[1]

The Terran Dominion eventually acquired the research to use tech reactors, as did the terran race as a whole. By 2506, the tech reactor was used almost exclusively over the previous two add-ons.

Game Structure

Wings of Liberty

Tech reactors are acquired in Hyperion's lab in Wings of Liberty for twenty-five protoss research points and are the alternative to the drop research.[1] This allows two of any unit to be built at once, even when that unit would normally require a tech lab. After acquisition, all starting tech labs and reactors in subsequent missions are replaced by tech reactors. Tech labs and reactors may no longer be built.

The tech reactor can be preferable to the Orbital Strike upgrade, where as the Orbital Strike only affects the barracks, the tech reactor upgrade affects the barracks, factory, and starport, allowing them to produce two tech lab-required units at a time. This is invaluable when mass-producing larger units such as battlecruisers and thors, especially later in the campaign.

In some missions where terrans are the primary majority, the tech reactors can be steal by simply destroying the building attached to it, be it enemy or ally and then attached yours on them. This also applies in Nova covert ops.

Upgrades and Abilities

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[2]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Combines the tech lab and reactor into one add-on.[1]

Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.

Campaign Acquisition
Acquired from Hyperion laboratory for 25 protoss research points
ve

Left 2 Die

In "Left 2 Die," Raynor's Raiders can buy tech reactors for 100 biomass points.[3]

Co-op Missions

In Co-op Missions, Rory Swann is able to build tech reactors once he reaches Level 10. Swann can also convert allied or enemy tech labs and reactors into tech reactors by landing his factories and starports next to them. Jim Raynor can be attach their production buildings on Swann's tech reactors and use it.

Raynor Upgrades

Barracks
SC2MarineShield
Combat Shield

Marines gain +10 maximum HP.

Backwater Marshall: Marines gain +20 maximum HP.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit points: 55 (110 with Backwater Marshall)
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 1.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 TerranVespene SC2 Game1
Mastery: -1 Minerals -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
ve
IncineratorGauntlets SC2-LotV Icon1
Incinerator Gauntlets

Increases firebats attack radius by 40%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 TerranVespene SC2 Game1
Mastery: -1 Minerals -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
Effect Attack Length: 4.4
Attack Width: 1
ve
JuggernautPlating SC2-LotV Icon1
Juggernaut Plating

Increases firebats base armor by 2 and base HP by 100.

Backwater Marshall: Increases firebats base HP by 200.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Hit Points: 200 (400 with Backwatter Marshall)
Armor: 3
ve
StabilizerMedpacks SC2-LotV Icon1
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Heal Effect: Restore 4 hit points per 0.83 Energy
Heal Cost: 2.5 per second Energy
Mastery: +0.04 hit points per Medics Heal Additional Target mastery point. Up to a maximum 3.6 hit points.
ve
Factory
ReplenishableMagazine SC2-LotV Icon1
Replenishable Magazine

Allows vultures to construct new spider mines. Vultures cannot hold more than three mines at a time. Can be set to autocast.

Usage
Hotkey R
Cost 15 Minerals 6 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 50 Minerals
Mastery: -1 Minerals per Research Resource Cost mastery point. Down to a minimum 20 Minerals
50 TerranVespene SC2 Game1
Mastery: -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 20 Vespene gas
60seconds
ve
CerberusMine SC2-LotV Icon1
Cerberus Mine

Increases the detonation and trigger radius of spider mines by 33%.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost: mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
AdvancedSiegeTech SC2-LotV Icon1
Advanced Siege Tech

Reduces the transformation time of siege mode. Siege tanks gain +3 armor in siege mode.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 9.
Acquisition
Purchased from Tech lab attached to factory
Hotkey S
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
Starport
RipwaveMissiles SC2-LotV Icon1
Ripwave Missiles

Upgrades the viking's air attack to deal splash damage (splash range 1.2).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13
Acquisition
Purchased from Tech lab attached to starport
Hotkey R
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
PhobosSystem SC2-LotV Icon1
Phobos Weapons System

Increases viking's air attack range by 2 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
SC2BansheeCloak
Cloaking Field

Enables banshees to cloak. Banshees gain +2 range when cloaked.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
ShockwaveMissiles SC2-LotV Icon1
Shockwave Missile Battery

Upgrade the banshee's attack to fire missiles in a line, dealing splash damage (within a range 2 behind a target).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13.
Acquisition
Purchased from Tech lab attached to starport
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1
Mastery: -3 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve

Swann Upgrades

Factory
InfernalPreigniter SC2 Game1
Infernal Pre-Igniter

Increases the damage of the hellion and hellbat by 10 against light units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey I
Cost 100 Minerals 100 Vespene gas 60seconds
ve
InfernalPlating SC2-LotV Icon1
Infernal Plating

Hellions and hellbats gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey H
Cost 100 Minerals 100 Vespene gas 60seconds
ve
MultiLockWeapons SC2 Icon1
Multi-Lock Weapons System

Goliaths can attack ground and air units simultaneously.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey L
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2ParticleCannon
330mm Cannons

Allows thors to use the 330mm Cannons ability, stunning all units in a small area and dealing 500 damage in a larger area over time.

Usage
Hotkey C
Range 10
Duration 3 seconds
Cooldown 60 seconds
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
MagFieldAccelerator SC2 Icon1
Mag-Field Accelerator

Increases the damage of the cyclones Lock-On by 100%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals 100 Vespene gas 100seconds
Required Armory
ve
MaelstromRounds SC2-LotV Icon1
Maelstrom Rounds

Increases siege tanks damage to primary targets in siege mode by 40.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey M
Cost 100 Minerals 100 Vespene gas 60seconds
ve
TargetingOptics SC2-LotV Icon1
Targeting Optics

Increases cyclones Lock-on range by 3.

Usage
Passive
Notes

Does not increase Lock-on range as intended (bug).

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
AresSystem SC2 Icon1
Ares-Class Targeting System

Increases Goliaths air attack range by 3 and ground attack range by 1.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Starport
DisplacementField SC2 Icon
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Science vessels can use the Defensive Matrix ability. Targeted friendly unit gains a shield that absorbs 200 damage before falling.

Usage
Hotkey D
Cost 50 Energy
Duration 20 seconds
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey I
Cost 100 Minerals 100 Vespene gas 90seconds
ve
ImprovedNanoRepair SC2 Icon
Improved Nano-Repair

The science vessels Nano-Repair no longer costs energy.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
PulseAmplifier SC2 Icon
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve

References

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryLabProtoss" defined multiple times with different content
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  3. Blizzard Entertainment. StarCraft II. (Activision Blizzard) Map: Left 2 Die (in English). 2011.