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|fgcolor=black
 
|fgcolor=black
 
|name=Templar's Return
 
|name=Templar's Return
|prev=Tal'darim Mission: [[Rak'Shir (mission)|Rak'Shir]] or<br/>
+
|prev=Tal'darim Mission: [[Rak'Shir (mission)|Rak'Shir]] or<br>
Moebius Corps Mission: [[Templar's Charge]] or<br/>
+
Moebius Corps Mission: [[Templar's Charge]] or<br>
 
Purifier Mission: [[Purification (mission)|Purification]]
 
Purifier Mission: [[Purification (mission)|Purification]]
 
|conc=
 
|conc=
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|date=[[2506]]
 
|date=[[2506]]
 
|place=[[Aiur]]
 
|place=[[Aiur]]
|result=*[[Aiur]] [[psionic matrix]] destroyed<br/>
+
|result=*[[Psionic matrix]] destroyed<br>
 
*[[Golden Armada]] delayed
 
*[[Golden Armada]] delayed
 
|battles=
 
|battles=
|side1={{FlagDaelaam}} [[Daelaam]]<br/>
+
|side1={{FlagDaelaam}} [[Daelaam]]<br>
 
*{{FlagKhalai}} [[Khalai]]
 
*{{FlagKhalai}} [[Khalai]]
 
*{{FlagNerazim}} [[Nerazim]]
 
*{{FlagNerazim}} [[Nerazim]]
 
*{{FlagTal'darim2}} [[Tal'darim]]
 
*{{FlagTal'darim2}} [[Tal'darim]]
 
*{{FlagPurifier}} [[Purifier (race)|Purifiers]]
 
*{{FlagPurifier}} [[Purifier (race)|Purifiers]]
|side2={{FlagClawBrood}} [[Amon Brood]]<br/>
+
|side2={{FlagClawBrood}} [[Amon Brood]]<br>
{{FlagKhalai}} [[Khalai]] (corrupted)<br/>
+
{{FlagKhalai}} [[Khalai]] (corrupted)<br>
 
{{FlagHybrid}} [[Hybrid]]
 
{{FlagHybrid}} [[Hybrid]]
|commanders1={{FlagKhalai}} [[Hierarch]] [[Artanis]]<br/>
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|commanders1={{FlagKhalai}} [[Hierarch]] [[Artanis]]<br>
{{FlagKhalai}} [[Phasesmith]] [[Karax]]<br/>
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{{FlagKhalai}} [[Phase-smith]] [[Karax]]<br>
{{FlagKhalai}} [[Preserver|Grand Preserver]] [[Rohana]]<br/>
+
{{FlagKhalai}} [[Preserver|Grand Preserver]] [[Rohana]]<br>
{{FlagNerazim}} [[Matriarch]] [[Vorazun]]<br/>
+
{{FlagNerazim}} [[Matriarch]] [[Vorazun]]<br>
{{FlagTal'darim2}} Highlord [[Alarak]]<br/>
+
{{FlagTal'darim2}} [[Highlord]] [[Alarak]]<br>
 
{{FlagPurifier}} [[Talandar|Fenix]]
 
{{FlagPurifier}} [[Talandar|Fenix]]
 
|commanders2=
 
|commanders2=
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|reqmissnum=
 
|reqmissnum=
 
|altmission=
 
|altmission=
|goal=Reach power structure (3) <br/>
+
|goal=Reach power structure (3) <br>
 
All heroes must survive
 
All heroes must survive
 
|optgoal=
 
|optgoal=
|heroes=[[Vorazun]]<br/>
+
|heroes=[[Vorazun]]<br>
[[Alarak]]<br/>
+
[[Alarak]]<br>
[[Karax]]<br/>
+
[[Karax]]<br>
[[Talandar|Fenix]]<br/>
+
[[Talandar|Fenix]]<br>
[[Artanis]]<br/>
+
[[Artanis]]<br>
 
|mercs=
 
|mercs=
 
|reward= [[Mothership (Legacy of the Void)|Mothership]] unlocked at [[War Council]]
 
|reward= [[Mothership (Legacy of the Void)|Mothership]] unlocked at [[War Council]]
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===Unshackled===
 
===Unshackled===
 
{{Quote|So many lost. So much destruction. But there is a glimmer of hope. We will destroy [[Amon]]'s host body, and cast him from the [[Khala]]. The [[Templar Caste|Templar]] shall make our final stand. For [[Aiur]].|[[Hierarch]] [[Artanis]]|Templar's Return}}
 
 
With [[Moebius Corps]] destroyed, and the [[Tal'darim]] and [[Purifier (race)|Purifiers]] under the command of the [[Daelaam]], [[Hierarch]] [[Artanis]] assembled his advisors in the [[War Council]] for the final assault on Aiur. He revealed to them that [[Amon]] was forming a host body from the [[protoss]] he had corrupted, and intended to exist both within it and the [[Khala]]. He would use the [[Golden Armada]] to defend himself while he developed his body, which could warp in as long as the [[psionic matrix]] was active. In order to delay them, they would have to destroy the [[khaydarin crystal]]s powering it. This would give them the time they needed to destroy Amon's host body, and then use the [[Keystone]] to purge him from the Khala long enough for the corrupted to sever their nerve cords. With nothing to inhabit, Amon would be forced back into the [[Void]].
{{Quote|So many lost. So much destruction. Yet a glimmer of hope remains. We will destroy Amon's host body and cast him from the Khala. The Templar shall make their final stand. For Aiur.|[[Artanis]]|Templar's Return}}
 
 
With [[Moebius Corps]] destroyed, and the [[Tal'darim]] and [[Purifier (race)|Purifiers]] under the command of the [[Daelaam]], Artanis assembled his war council for the final assault on Aiur. He revealed to them that Amon was forming a host body from the protoss he had corrupted, and intended to exist both within it and the Khala. He would use the [[Golden Armada]] to defend himself while he developed his body, which could warp in as long as the [[psionic matrix]] was active. In order to delay them, they would have to destroy the [[khaydarin crystal]]s powering it. This would give them the time they needed to destroy Amon's host body, and then use the [[Keystone]] to purge him from the Khala long enough for the corrupted to sever their nerve cords. With nothing to inhabit, Amon would be forced back into the [[Void]].<ref name="SC2:LotV:TemplarsReturn">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. Mission: [[Templar's Return]]. (in English). November 10, 2015</ref>
 
   
 
===Mission===
 
===Mission===
 
{{Quote|Tell me, how did you lose Aiur to these animals? Did they leap up and chew apart your starships?"<br>"The [[zerg]] were once the greatest threat [[Protoss|my people]] faced. Only a fool would underestimate them."<br>"Well then, I will bow to your experience... as the fool.|[[Highlord]] [[Alarak]] and [[Matriarch]] [[Vorazun]]|Templar's Return}}
 
Three khaydarian crystals powered the psionic matrix, and each had to be destroyed before Amon could recall the Golden Armada. The first was located in the [[Citadel of the Executor]] in [[Antioch]], to which [[Matriarch]] [[Vorazun]] and [[Highlord]] [[Alarak]] were dispatched. The area was infested with [[Amon Brood|Amon's zerg]], and the two of them fought through heavy zerg defenses. The last door before the khaydarian crystal was sealed, so Alarak charged a large psionic blast, destroying both the door and the crystal.
   
 
In the ancient temple grounds, [[Phase-smith]] [[Karax]] and [[Talandar|Fenix]] moved in to secure the next crystal. However a large force of [[hybrid]] and corrupted [[Khalai]] converged to defend the site after the destruction of the first crystal. Karax used his abilities to take control of the robotic [[sentry|sentries]], [[immortal]]s, [[colossi]], and [[reaver]]s in the area as well as the production structures, amassing a force large enough to engage the hybrid. The force was enough to break through and destroy the crystal.
{{Quote|Tell me, how did you lose Aiur to these animals? Did they leap up and chew apart your starships?"<br/>The zerg were once the greatest threat my people faced. Only a fool would underestimate them." <br/> "Well then, I will bow to your experience as the fool.|[[Alarak]] and [[Vorazun]]|Templar's Return}}
 
   
 
The last crystal was located in the [[xel'naga caverns]], which Artanis and his forces were tasked to destroy. However the destruction of the other two crystals caused the caverns to flood with psionic energy. Each faction leader sent forces to support Artanis, Alarak with his [[vanguard]]s, Fenix with his colossi, and Vorazun with her [[Dark templar (StarCraft II)|dark templar]]. The combined force destroyed the zerg in the cavern and pushed to the crystal in time, and the protoss in the caverns warped back to safety.
Three khaydarian crystals powered the psionic matrix, and each had to be destroyed before Amon could recall the Golden Armada. The first was located in the [[Citadel of the Executor]] in [[Antioch]], to which [[Vorazun]] and [[Alarak]] were dispatched. The area was infested with [[Amon Brood|Amon's zerg]], and the two of them fought through heavy zerg defenses. The last door before the khaydarian crystal was sealed, so Alarak charged a large psionic blast, destroying both the door and the crystal.
 
   
 
With the destruction of the psionic network, the Daelaam now had the necessary time to destroy Amon's host body.
In the ancient temple grounds, [[Fenix|Talandar]] and [[Karax]] moved in to secure the next crystal. However a large force of [[hybrid]] and corrupted [[Khalai]] converged to defend the site after the destruction of the first crystal. Karax used his abilities to take control of the robotic [[sentry|sentries]], [[immortals]], [[colossi]], and [[reavers]] in the area as well as the production structures, amassing a force large enough to engage the hybrid. The force was enough to break through and destroy the crystal.
 
 
The last crystal was located in the [[Xel'naga caverns]], which [[Artanis]] and his forces were tasked to destroy. However the destruction of the other two crystals caused the caverns to flood with psionic energy. Each faction leader sent forces to support Artanis, Alarak with his [[vanguard]]s, Fenix with his colossi, and Vorazun with her [[dark templar]] The combined force destroyed the zerg in the cavern and pushed to the crystal in time, and the protoss in the caverns warped back to safety.
 
 
With the destruction of the psionic network, the Daelaam now had the necessary time to destroy Amon's host body.<ref name="SC2:LotV:TemplarsReturn"/>
 
   
 
==Walkthrough==
 
==Walkthrough==
 
This mission is largely micro based, and involves learning the different heroes and how to use their abilities. The first portion involves Vorazun and Alarak. Let Alarak take damage and clear waves, as he has a large area of effect attack with a great amount of lifesteal. Use Vorazun's blink to refresh the cooldown of her shadow strike, which can clear a great number of zerg. During the section where you must defend Alarak avoid [[overseer]]s and trigger your shadow strike whenever a large number of zerg appear.
   
 
The mastery achievement must be done in hard difficulty, as the section where Alarak must be defended will have two Overseers if attempted on Brutal, and will be very difficult to defend Alarak without taking damage. Also, in order to achieve this mastery, Vorazun must not be attacked a single time, meaning Alarak must clear the main path, abusing his abilities as often as possible, while Vorazun stealths through both mandatory sideways. Note than in the first one there's a subtle shortcut which she can blink but must immediately hold position, while the second (which involves overseers and [[Mutalisk (StarCraft II)|mutalisk]]s) is a matter of timing and careful movement. Deactivate the auto-cast in Vorazun's Shadow Strike for this mastery, and absolutely keep her away from [[baneling]]s.
This mission is largely micro based, and involves learning the different heroes and how to use their abilities. The first portion involves Vorazun and Alarak. Let Alarak take damage and clear waves, as he has a large area of effect attack with a great amount of lifesteal. Use Vorazun's blink to refresh the cooldown of her shadow strike, which can clear a great number of zerg. During the section where you must defend Alarak avoid overseers and trigger your shadow strike whenever a large number of zerg appear.
 
 
The mastery achievement must be done in hard difficulty, as the section where Alarak must be defended will have two Overseers if attempted on Brutal, and will be very difficult to defend Alarak without taking damage. Also, in order to achieve this mastery, Vorazun must not be attacked a single time, meaning Alarak must clear the main path, abusing his abilities as often as possible, while Vorazun stealths through both mandatory sideways. Note than in the first one there's a subtle shortcut which she can blink but must immediately hold position, while the second (which involves Overseers and Mutalisks) is a matter of timing and careful movement. Deactivate the auto-cast in Vorazun's Shadow Strike for this mastery, and absolutely keep her away from Banelings.
 
   
The second section involves raising an army with Fenix and Karax. Try to avoid damaging robotic units as they are they you can steal. [[Immortals]] and [[colossi]] should be the priority, though what limited [[reaver]]s there are are also helpful. With heavy anti-armor the hybrid can be easily beaten.
+
The second section involves raising an army with Karax and Fenix. Try to avoid damaging robotic units as they are they you can steal. [[Immortal]]s and [[colossi]] should be the priority, though what limited [[Reaver (StarCraft II)|reaver]]s there are are also helpful. With heavy anti-armor the hybrid can be easily beaten.
   
The last section has Artanis, and is mostly a race against the clock. Use lightning dash to clear large groups of enemies, and use astral winds to keep supporting forces alive. In the last section, focus on the nydus worms and the caves spawning zerg forces. Dark Templar are best suited for taking out the worms and caves.<ref name="SC2:LotV:TemplarsReturn"/>
+
The last section has Artanis, and is mostly a race against the clock. Use lightning dash to clear large groups of enemies, and use astral winds to keep supporting forces alive. In the last section, focus on the [[nydus worm]]s and the caves spawning zerg forces. Dark templar are best suited for taking out the worms and caves.
   
 
[[File:Starcraft 2 - TEMPLAR'S RETURN - Brutal (All Achievements) LOTV 17.|center|thumb|330px]]
 
[[File:Starcraft 2 - TEMPLAR'S RETURN - Brutal (All Achievements) LOTV 17.|center|thumb|330px]]
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==References==
 
==References==
  +
[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. ([[Activision Blizzard]]). PC. Mission: [[Legacy of the Void]], Templar's Return (in [[English]]). 2015-11-10.
{{ref}}
 
 
{{Legacy of the Void}}
 
{{Legacy of the Void}}
 
[[Category:Legacy of the Void missions]]
 
[[Category:Legacy of the Void missions]]

Revision as of 01:04, 7 June 2016

Templar's Return is a mission in the campaign of Legacy of the Void. It is the fourth Aiur mission, and the first of the Return to Aiur storyline.

History

Unshackled

"So many lost. So much destruction. But there is a glimmer of hope. We will destroy Amon's host body, and cast him from the Khala. The Templar shall make our final stand. For Aiur."

- Hierarch Artanis(src)

With Moebius Corps destroyed, and the Tal'darim and Purifiers under the command of the Daelaam, Hierarch Artanis assembled his advisors in the War Council for the final assault on Aiur. He revealed to them that Amon was forming a host body from the protoss he had corrupted, and intended to exist both within it and the Khala. He would use the Golden Armada to defend himself while he developed his body, which could warp in as long as the psionic matrix was active. In order to delay them, they would have to destroy the khaydarin crystals powering it. This would give them the time they needed to destroy Amon's host body, and then use the Keystone to purge him from the Khala long enough for the corrupted to sever their nerve cords. With nothing to inhabit, Amon would be forced back into the Void.

Mission

"Tell me, how did you lose Aiur to these animals? Did they leap up and chew apart your starships?"
"The zerg were once the greatest threat my people faced. Only a fool would underestimate them."
"Well then, I will bow to your experience... as the fool."

Three khaydarian crystals powered the psionic matrix, and each had to be destroyed before Amon could recall the Golden Armada. The first was located in the Citadel of the Executor in Antioch, to which Matriarch Vorazun and Highlord Alarak were dispatched. The area was infested with Amon's zerg, and the two of them fought through heavy zerg defenses. The last door before the khaydarian crystal was sealed, so Alarak charged a large psionic blast, destroying both the door and the crystal.

In the ancient temple grounds, Phase-smith Karax and Fenix moved in to secure the next crystal. However a large force of hybrid and corrupted Khalai converged to defend the site after the destruction of the first crystal. Karax used his abilities to take control of the robotic sentries, immortals, colossi, and reavers in the area as well as the production structures, amassing a force large enough to engage the hybrid. The force was enough to break through and destroy the crystal.

The last crystal was located in the xel'naga caverns, which Artanis and his forces were tasked to destroy. However the destruction of the other two crystals caused the caverns to flood with psionic energy. Each faction leader sent forces to support Artanis, Alarak with his vanguards, Fenix with his colossi, and Vorazun with her dark templar. The combined force destroyed the zerg in the cavern and pushed to the crystal in time, and the protoss in the caverns warped back to safety.

With the destruction of the psionic network, the Daelaam now had the necessary time to destroy Amon's host body.

Walkthrough

This mission is largely micro based, and involves learning the different heroes and how to use their abilities. The first portion involves Vorazun and Alarak. Let Alarak take damage and clear waves, as he has a large area of effect attack with a great amount of lifesteal. Use Vorazun's blink to refresh the cooldown of her shadow strike, which can clear a great number of zerg. During the section where you must defend Alarak avoid overseers and trigger your shadow strike whenever a large number of zerg appear.

The mastery achievement must be done in hard difficulty, as the section where Alarak must be defended will have two Overseers if attempted on Brutal, and will be very difficult to defend Alarak without taking damage. Also, in order to achieve this mastery, Vorazun must not be attacked a single time, meaning Alarak must clear the main path, abusing his abilities as often as possible, while Vorazun stealths through both mandatory sideways. Note than in the first one there's a subtle shortcut which she can blink but must immediately hold position, while the second (which involves overseers and mutalisks) is a matter of timing and careful movement. Deactivate the auto-cast in Vorazun's Shadow Strike for this mastery, and absolutely keep her away from banelings.

The second section involves raising an army with Karax and Fenix. Try to avoid damaging robotic units as they are they you can steal. Immortals and colossi should be the priority, though what limited reavers there are are also helpful. With heavy anti-armor the hybrid can be easily beaten.

The last section has Artanis, and is mostly a race against the clock. Use lightning dash to clear large groups of enemies, and use astral winds to keep supporting forces alive. In the last section, focus on the nydus worms and the caves spawning zerg forces. Dark templar are best suited for taking out the worms and caves.

Starcraft_2_-_TEMPLAR'S_RETURN_-_Brutal_(All_Achievements)_LOTV_17.

Starcraft 2 - TEMPLAR'S RETURN - Brutal (All Achievements) LOTV 17.

Achievements

TemplarsReturn SC2-LotV AchieveIcon1 Templar's Return
Points

10 Achievement SC2 Game1

Criteria

Complete "Templar's Return" mission in the Legacy of the Void campaign.

Edit
TemplarsReturn SC2-LotV AchieveIcon2 Outrunner
Points

10 Achievement SC2 Game1

Criteria

Don’t lose any units to Psionic Energy in the last section of the "Templar’s Return” mission.

Edit
TemplarsReturn SC2-LotV AchieveIcon3 Master Control
Points

10 Achievement SC2 Game1

Criteria

Control at least 15 enemy units with Karax’s Reclamation ability in the "Templar’s Return” mission on Normal difficulty.

Edit
TemplarsReturn SC2-LotV MasteryAchieveIcon Silent but Deadly
Points

10 Achievement SC2 Game1

Criteria

Complete the first section of the "Templar’s Return” mission on Hard difficulty without allowing Vorazun to take any damage.

Edit

References

Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Templar's Return (in English). 2015-11-10.