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Templar's Return is a mission in the campaign of Legacy of the Void. It is the fourth Aiur mission, and the first of the Return to Aiur storyline.

History

Background

"So many lost. So much destruction. Yet a glimmer of hope remains. We will destroy Amon's host body and cast him from the Khala. The Templar shall make their final stand. For Aiur."

- Artanis(src)

With Moebius Corps destroyed, and the Tal'darim and Purifiers under the command of the Daelaam, Artanis assembled his war council for the final assault on Aiur. He revealed to them that Amon was forming a host body from the protoss he had corrupted, and intended to exist both within it and the Khala. He would use the Golden Armada to defend himself while he developed his body, which could warp in as long as the psionic matrix was active. In order to delay them, they would have to destroy the khaydarin crystals powering it. This would give them the time they needed to destroy Amon's host body, and then use the Keystone to purge him from the Khala long enough for the corrupted to sever their nerve cords. With nothing to inhabit, Amon would be forced back into the Void.[1]

Mission

"Tell me, how did you lose Aiur to these animals? Did they leap up and chew apart your starships?"
The zerg were once the greatest threat my people faced. Only a fool would underestimate them."
"Well then, I will bow to your experience as the fool."

- Alarak and Vorazun(src)

Three khaydarian crystals powered the psionic matrix, and each had to be destroyed before Amon could recall the Golden Armada. The first was located in the Citadel of the Executor in Antioch, to which Vorazun and Alarak were dispatched. The area was infested with Amon's zerg, and the two of them fought through heavy zerg defenses. The last door before the khaydarian crystal was sealed, so Alarak charged a large psionic blast, destroying both the door and the crystal.

In the ancient temple grounds, Talandar and Karax moved in to secure the next crystal. However a large force of hybrid and corrupted Khalai converged to defend the site after the destruction of the first crystal. Karax used his abilities to take control of the robotic sentries, immortals, colossi, and reavers in the area as well as the production structures, amassing a force large enough to engage the hybrid. The force was enough to break through and destroy the crystal.

The last crystal was located in the Xel'naga caverns, which Artanis and his forces were tasked to destroy. However the destruction of the other two crystals caused the caverns to flood with psionic energy. Each faction leader sent forces to support Artanis, Alarak with his vanguards, Fenix with his colossi, and Vorazun with her dark templar The combined force destroyed the zerg in the cavern and pushed to the crystal in time, and the protoss in the caverns warped back to safety.

With the destruction of the psionic network, the Daelaam now had the necessary time to destroy Amon's host body.[1]

Walkthrough

This mission is largely micro based, and involves learning the different heroes and how to use their abilities. The first portion involves Vorazun and Alarak. Let Alarak take damage and clear waves, as he has a large area of effect attack with a great amount of lifesteal. Use Vorazun's blink to refresh the cooldown of her shadow strike, which can clear a great number of zerg. Durring the section where you must defend Alarak avoid overseers and trigger your shadow strike whenever a large number of zerg appear.

The second section involves raising an army with Fenix and Karax. Try to avoid damaging robotic units as they are they you can steal. Immortals and colossi should be the priority, though what limited reavers there are are also helpful. With heavy anti-armor the hybrid can be easily beaten.

The last section has Artanis, and is mostly a race against the clock. Use lightning dash to clear large groups of enemies, and use astral winds to keep supporting forces alive. In the last section, focus nydus worms and the caves spawning zerg forces.[1]

Achievements

TemplarsReturn SC2-LotV AchieveIcon1 Templar's Return
Points

10 Achievement SC2 Game1

Criteria

Complete "Templar's Return" mission in the Legacy of the Void campaign.

Edit
TemplarsReturn SC2-LotV AchieveIcon2 Outrunner
Points

10 Achievement SC2 Game1

Criteria

Don’t lose any units to Psionic Energy in the last section of the "Templar’s Return” mission.

Edit
TemplarsReturn SC2-LotV AchieveIcon3 Master Control
Points

10 Achievement SC2 Game1

Criteria

Control at least 15 enemy units with Karax’s Reclamation ability in the "Templar’s Return” mission on Normal difficulty.

Edit
TemplarsReturn SC2-LotV MasteryAchieveIcon Silent but Deadly
Points

10 Achievement SC2 Game1

Criteria

Complete the first section of the "Templar’s Return” mission on Hard difficulty without allowing Vorazun to take any damage.

Edit

References

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: Templar's Return. (in English). November 10, 2015
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