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ShieldOvercharge SC2-LotV Icon1.jpg
Shield Overcharge

Allows friendly units and structures to absorb up to 100 damage. Lasts for 20 seconds.

Shield Overcharge: Increases the Shield Overcharge' absorbs damage from 100 to 200.

Arkship Commandant: Reduces the Shield Overcharge cost and cooldown by 50%. Shield Overcharge is now required to target a location and applies to all units and structures within 8 range of selected area.

Usage
Cost 50 Energy
25 (with Arkship Commandant) Energy
Duration 20 seconds
Mastery: +0.6 seconds per Shield Overcharge Duration and Damage Absorption mastery point. Up to a maximum 38 seconds
Cooldown 180 seconds
90 (with Arkship Commandant) seconds
Notes

Mastery: +6 absorbs damage per Shield Overcharge Duration and Damage Absorption mastery point. Up to a maximum 380 absorbs damage

Campaign Acquisition
Unlock Initially available
ve

Usage

Copy and paste the following into the article and fill in the fields.

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