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(→‎Terrazine in StarCraft II: added link to specific mission)
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==Terrazine in StarCraft II==
 
==Terrazine in StarCraft II==
Terrazine is present in the campaign as an objective on the Bel'shir mission, [[Welcome to the Jungle]]. Raynor's Raiders attempted to collect it for their benefactor, [[Gabriel Tosh]], who was secretly collecting it to build an army of spectres. The [[Tal'darim]], a group of protoss fanatics, attempted to hinder the Raider's efforts by attacking their SCVs and sealing off terrazine shrines, but to no avail. Raynor's men secured their quota and left the planet.
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Terrazine is present in the campaign as an objective in the mission, [[Welcome to the Jungle]]. Raynor's Raiders attempted to collect it for their client, [[Gabriel Tosh]], who was secretly collecting it to build an army of spectres. The [[Tal'darim]], a group of protoss fanatics, attempted to hinder the Raider's efforts by attacking their SCVs and sealing off terrazine shrines, but to no avail. Raynor's men secured their quota and left the planet.
   
 
==Development==
 
==Development==

Revision as of 00:15, 21 August 2010

Terrazine SC2 Game1

A canister of terrazine

Terrazine gas is a mysterious potent psionic reagent. It is sought by protoss, zerg and terrans alike.[1] The protoss consider it "the Breath of Creation".[2]

Terrazine is similar to vespene gas, and contains additional substances. It possesses mind-altering qualities.[citation needed]

Sources are found on Mar Sara[3] as well as at shrines on Bel'shir, where the protoss gain psionic power.[4]

History

InfestedTerrazineRefinery SC-G Cine1

The refinery on Mar Sara

By 2503 the Terran Dominion had acquired and studied terrazine; scientists considered the side effects of terrazine enhancement to be "unpredictable".[5]

Terran Dominion Emperor Arcturus Mengsk and his new adviser, General Horace Warfield, have begun a secret project codenamed Shadow Blade. The program uses terrazine gas to alter the genetic makeup of ghosts. These ghosts are transformed into spectres – shadowy superhuman beings bent on executing the will of their "true master".[6]

Mar Sara featured a Dominion-operated "Vespene" Refinery 1138, a terrazine refinery on Mar Sara, disguised as a vespene refinery,[7] which was infested by zerg and had to be rescued by Nova (a ghost) and other Dominion forces.[8]

Gabriel Tosh hired Raynor's Raiders to retrieve seven canisters of terrazine from Bel'shir, a planet occupied by the Tal'darim, a protoss religious movement.[9]

Terrazine in StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The substance will be explored in StarCraft: Ghost: Spectres.[10]

Terrazine in StarCraft II

Terrazine is present in the campaign as an objective in the mission, Welcome to the Jungle. Raynor's Raiders attempted to collect it for their client, Gabriel Tosh, who was secretly collecting it to build an army of spectres. The Tal'darim, a group of protoss fanatics, attempted to hinder the Raider's efforts by attacking their SCVs and sealing off terrazine shrines, but to no avail. Raynor's men secured their quota and left the planet.

Development

Terrazine SC2 Game1

Terrazine shrine on Bel'shir

Blizzard Entertainment stated that they are keen on exploring the idea of "this weird new substance" that could affect certain psychic abilities and the spectres, and they might make it into the game.[11] Blizzard employees again said it could be in StarCraft II at New York Comic Con.[10] References to the substance can be found at Blizzard Entertainment's StarCraft II website[3] and in the game itself.[4]

References

  1. John Lagrave, Stuart Bishop. 2003-11-18. Interview: StarCraft: Ghost. CVG. Accessed 2009-02-08.
  2. Michael McWhertor. 2010-04-23. StarCraft II: Wings of Liberty: Once More Into The Campaign. Kotaku. Accessed 2010-04-24.
  3. 3.0 3.1 2008-7-24. Mar Sara. Official StarCraft II Website. Accessed 2008-7-24.
  4. 4.0 4.1 StarCraft II Art Panel Highlights. Gamespot. Accessed 2009-0827.
  5. Elder, Josh (w), Ramanda Kamarga (p), Angie Nathalia (i), Junadi (i). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  6. 2006-02-15. Story. Blizzard Entertainment. Accessed 2007-09-01.
  7. Rausch, Allen 'Delsyn'. 2005-08-19. StarCraft: Ghost Preview Gamespy Accessed 2007-07-26.
  8. 2007-03-18. StarCraft Ghost Trailer. Blizzard Entertainment/Youtube. Accessed 2007-04-18.
  9. StarCraft Legacy staff. 2010-04-22. April 19 Single Player Campaign Info and Press Event. StarCraft Legacy. Accessed 2010-04-23.
  10. 10.0 10.1 Chris Metzen, Micky Neilson, Blizzplanet. 2009-02-09. Chris Metzen & Micky Neilson Pocket Star Books Lore Q&A Video Interview. Blizzplanet. Accessed 2009-02-09.
  11. Metzen, Chris; Chambers, Andy; StarCraft Legacy staff. 2009-04-03. BlizzCon 2007 StarCraft Lore Panel Editorial. StarCraft Legacy. Accessed 2009-05-18.