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The Liberation of Korhal is the fourth zerg mission of Episode VI of StarCraft: Brood War.

History[]

Background[]

Following the UED Expeditionary Fleet's siege of Augustgrad, capital of Korhal and the Terran Dominion, the Terran Dominion's power was broken. Emperor Arcturus Mengsk escaped the planet, and the UED took possession of Korhal, using it as their primary staging grounds in the sector.[1]

After the raid on Moria led by Fenix, Sarah Kerrigan's hive clusters were stronger than ever, and she led an attack on Korhal to free it from the UED and turn it back over to Mengsk. While Jim Raynor and Fenix led the combined protoss and terran forces of Raynor's Raiders against the UED's outlying fortifications, Kerrigan landed her swarm at Augustgrad to strike at the UED primary base.

At Augustgrad, Kerrigan found the UED troops reinforced with an enslaved brood they were controlling. Her own loyal zerg wiped out terran and zerg alike, and sent the UED in retreat from Korhal. Mengsk took back control of the planet and sent General Edmund Duke to Augustgrad to reestablish his operations.[2] With the UED's loss of Korhal, only Char remained as their last standing ground in the sector.[3]

Walkthrough[]

The player begins with a large base; four hatcheries, possibly infested command centers from the last mission (up to five, with a free infested terran for each), and 10,000 minerals. The player should immediately mutate an extractor and more hatcheries, and begin mining gas and mutating the buildings they need. 10,000 minerals will go a long way to establishing the player's base and letting them mutate drones to maintain their minerals. A resource node guarded by some bunkers exists to the north, and a swarm of zerglings can liberate it and allow the player to expand early; the player should do so as they're spoiled for minerals, but will need a steady supply of vespene gas to grow and upgrade their army quickly.

If the player secured any infested command centers last mission, they can create infested terrans. Infested terrans move decently fast and deal 500 splash damage, but are easily shot down harmlessly if they meet heavy defense. Infested terrans are quite effective at busting down static defenses and destroying enemy ultralisks.

There are no enemy ghosts in this mission. The blue garrison will employ marines, firebats, medics, and small numbers of goliaths and siege tanks, while the slave brood (Orange) uses zerglings, hydralisks, and lurkers, and keep mutalisks and guardians around their base. They will also send defilers to plague the player's forces. The Cronus Wing (White) will employ wraiths, valkyries and battlecruisers, along with some ground forces. Their base is fortified with spider mines and siege tanks on high ground while being supported by science vessels, scourges and guardians. The entire middle column of the map is a massive field of bunkers, missile turrets, and sunken colonies, and protect two blue bases that span the map behind them. The Cronus Wing is initially inactive but becomes very active once the blue garrison is overrun or when the player flies into the defences across the southern ravine.

A large group of zerglings and hydralisks can wipe out the blue garrison; ultralisks to tank fire and/or infested terrans to soften up the static defenses, are helpful for this. The player must also bring overlords with their speed upgrade, as the zerg have lurkers in the area. With the blue garrison eliminated, the player can seize several resource nodes in their territory and continue to grow and upgrade their army. To the north-east is the slave brood hive cluster, and south of them is the Cronus Wing base. The Cronus Wing has a strong air force, so the player should bring plenty of hydralisks and consider bringing defilers to use dark swarm.

When all enemy structures are destroyed, the mission is won.

Starcraft_Brood_War_-_Zerg_Mission_4_The_Liberation_of_Korhal

Starcraft Brood War - Zerg Mission 4 The Liberation of Korhal

Notes[]

  • If the player selects this mission from the menu, they always start with no infested command centers, no matter how many they had in the previous mission, even on their initial playthrough.
  • There are technically six versions of this map in the game data; one for each infested command center the player may control, zero through five, labelled 4a through 4f. The previous mission loads the appropriate specific version of this mission depending on how many infested command centers the player controls at the time of their victory.

References[]

  1. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Emperor's Fall. (in English). 1998.
  2. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Liberation of Korhal. (in English). 1998.
  3. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: True Colors. (in English). 1998.
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