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The New Dominion is the third zerg mission of Episode II of StarCraft.

History[]

Background[]

After the zerg invaded Tarsonis, the Terran Confederacy was destroyed and the Sons of Korhal reformed as the Terran Dominion, taking control of much of the Confederacy's assets and becoming the dominant terran power in the sector.[1] Emperor Arcturus Mengsk, sensing the psychic emanations from the creature in the chrysalis,[2] sent General Edmund Duke and Alpha Squadron to Char to investigate the source.

The chrysalis had matured under the watch of the Cerebrate, and Zasz warned its psychic emanations had lured the terrans to Char. The cerebrate was to protect the chrysalis from the terrans and destroy them.[3]

Guardian[]

The cerebrate carried out its objective with ease. The terrans were crushed by the Swarm, and General Duke ordered his forces to retreat.[3] Zasz ordered the Cerebrate not to pursue them, and to instead relocate the chrysalis to a more secure location. Daggoth was sent after the terrans in their place.[4]

Walkthrough[]

The most important gameplay addition in this mission is that the chrysalis is no longer an item to be carried by drones, but a building that can be attacked and destroyed. If this happens, the mission is lost. Alpha Squadron will sometimes attack from the entrance to the player's base near the chrysalis, and the spore colonies around it will do little to protect it, so the player must keep an eye on it and move in quickly if Alpha Squadron strikes this location. There is a second mineral field north-west of the player's starting location, and it should be taken early in the mission. A light terran force guards it, but they are easily dispatched. Alpha Squadron will send their forces along the cliff when moving out, allowing the player foresight of impending attacks and high ground to counterattack from.

The main base is on high ground and defended by bunkers and Siege tank, making an attack by ground units costly and inefficient. The player should instead build up a large force of Mutalisk, two dozen at least. These mutalisks should fly to the far north-east corner of the map and attack to the west, dismantling the base from their weakest point. The player should hotkey their hatcheries and set their rally points to the current attack point, and reinforce their army with more mutalisks to keep up the attack. When the majority of the terran base is destroyed, Duke orders his men to retreat and the mission is won.

Starcraft_-_Zerg_Mission_3_The_New_Dominion_+_Cinematic

Starcraft - Zerg Mission 3 The New Dominion + Cinematic

References[]

  1. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The Hammer Falls (in English). 1998.
  2. Jim Raynor: "But the dreams... I dreamed you were still alive... that somehow... you were calling to me."
    Sarah Kerrigan: "I was. While I was in the Chrysalis, I instinctively reached out to you and Arcturus telepathically." StarCraft. Vivendi Games. Level/area: Agent of the Swarm (in English). 1998.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft. Vivendi Games. Mission: The New Dominion (in English). 1998.
  4. Zasz: "Cerebrate you must stay and relocate the Chrysalis to a more secure location. Daggoth shall deal with the remaining Terran Forces." StarCraft. Vivendi Games. Level/area: The New Dominion (in English). 1998.
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