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===Timekeeping=== |
===Timekeeping=== |
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− | The [[Terran Confederacy]] and [[Terran Dominion]] had/have a standardized form of timekeeping, using "SCT"<ref name="SC1_E1_M1">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[Wasteland (mission)|Wasteland]] (in English). 1998.</ref> and "GMT"<ref name = "BlizzConP3">Dustin Browder, Rob Pardo. 2008-10-11. [http://www.youtube.com/watch?v=Q9JOKhoI9nY Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3)]. ''Youtube.com'' Accessed 2008-10-11.</ref> designations respectively. The Dominion keeps track of hours with a 27 hour (or longer) system.<ref name = "SC:Chng">Waugh, James. "[[Changeling (short story)|Changeling]]." (November 18, 2009). Blizzard Entertainment. [http://www.starcraft2.com/features/changeling.xml Changeling: A Short Story by James Waugh] Accessed 2009-11-18.</ref> |
+ | The [[Terran Confederacy]] and [[Terran Dominion]] had/have a standardized form of timekeeping, using "SCT"<ref name="SC1_E1_M1">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[Wasteland (mission)|Wasteland]] (in English). 1998.</ref> and "GMT"<ref name = "BlizzConP3">Dustin Browder, Rob Pardo. 2008-10-11. [http://www.youtube.com/watch?v=Q9JOKhoI9nY Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3)]. ''Youtube.com'' Accessed 2008-10-11.</ref> designations respectively. The Dominion keeps track of hours with a 27 hour (or longer) system.<ref name = "SC:Chng">Waugh, James. "[[Changeling (short story)|Changeling]]." (November 18, 2009). Blizzard Entertainment. [http://www.starcraft2.com/features/changeling.xml Changeling: A Short Story by James Waugh] Accessed 2009-11-18.</ref> |
Terrans sometimes used different terms for time units, especially in the military: |
Terrans sometimes used different terms for time units, especially in the military: |
Revision as of 13:25, 2 May 2018
Time is one of the fundemental units of physics, defining quantities such as velocities. Numerous races have engaged in the study of space and time, though after thousands of years of study, it is the protoss that possess the greatest understanding[1] and even then, full understanding is limited to the preservers.[2] The Nerazim are masters of time manipulation, much to the envy of the Tal'darim.[3]
Overview
Time is not linear. It wraps in on itself, congregating around feelings, moments of history and memories. It then scatters carrying the imprint of these things with it. They attempt to merge, succeed, then scatter again, the process repeating itself into infinity.[2] If the X-factor is any indication, the flow of time can be influenced through psionic means.[4] The temporal sight ability possessed by Oracle pilots is a confirmed method of time manipulation.[5]
While the nature of time is constantly shifting and changing, certain patterns emerge in it.[2] One such pattern is the xel'naga's cycle of reproduction which has shaped the history of the universe.[6] The xel'naga themselves could twist time and space using rip fields.[7] A chrono-rift device may also provide a means of manipulating time.[8]
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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Space-time anomalies can emerge large enough to affect entire moons. Kaldir experienced one such anomaly during the End War.[9]
Timekeeping
The Terran Confederacy and Terran Dominion had/have a standardized form of timekeeping, using "SCT"[10] and "GMT"[11] designations respectively. The Dominion keeps track of hours with a 27 hour (or longer) system.[12]
Terrans sometimes used different terms for time units, especially in the military:
References
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