StarCraft Wiki
StarCraft Wiki
(It's a good time quote, but it's not that informative on the arbiter itself)
Tag: sourceedit
No edit summary
 
(18 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Quote|To understand time you must first conceive it. Think of a flat circle. Now, imagine twenty five million circles intersecting that circle at different points from the center.|An [[arbiter]] pilot|StarCraft II: Legacy of the Void}}
 
{{Quote|To understand time you must first conceive it. Think of a flat circle. Now, imagine twenty five million circles intersecting that circle at different points from the center.|An [[arbiter]] pilot|StarCraft II: Legacy of the Void}}
 
[[File:Time SC2 Game1.jpg|thumb|Time]]
 
[[File:Time SC2 Game1.jpg|thumb|Time]]
'''Time''' is one of the fundemental units of physics, defining quantities such as velocities. Numerous races have engaged in the study of space and time, though after thousands of years of study, it is the [[protoss]] that possess the greatest understanding<ref name="Phase Prism">[http://www.starcraft2.com/features/protoss/phaseprism.xml Phase Prism]. Accessed on 2008-29-03</ref> and even then, full understanding is limited to the [[preserver]]s.<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.</ref>
+
'''Time''' is one of the fundamental units of physics, defining quantities such as velocities. Numerous races have engaged in the study of space and time, though after thousands of years of study, it is the [[protoss]] that possess the greatest understanding<ref name="Phase Prism">[http://www.starcraft2.com/features/protoss/phaseprism.xml Phase Prism]. Accessed on 2008-29-03</ref> and even then, full understanding is limited to the [[preserver]]s.<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.</ref>
   
 
==Overview==
 
==Overview==
 
Time is not linear. It wraps in on itself, congregating around feelings, moments of history and memories. It then scatters carrying the imprint of these things with it. They attempt to merge, succeed, then scatter again, the process repeating itself into infinity.<ref name="SC:DkTempSaga1"/> While the nature of time is constantly shifting and changing, certain patterns emerge in it.<ref name="SC:DkTempSaga1"/> One such pattern is the [[xel'naga]]'s cycle of reproduction which has shaped the history of the universe.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref>
 
{{CoopCanon}}
 
Space-time anomalies can emerge large enough to affect entire moons. [[Kaldir]] experienced one such anomaly during the [[End War]].<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Mission: ''[[Co-op Missions]]'' [[Mutator]], ''Shields Up!'' (in English). 2017-01-16.</ref>
   
  +
===Time Manipulation===
Time is not linear. It wraps in on itself, congregating around feelings, moments of history and memories. It then scatters carrying the imprint of these things with it. They attempt to merge, succeed, then scatter again, the process repeating itself into infinity.<ref name="SC:DkTempSaga1"/> If the [[X-factor]] is any indication, the flow of time can be influenced through [[psionic]] means.<ref name="SC:HDevils">Dietz, William C. (April 6, 2010). ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.</ref> The [[temporal sight]] ability possessed by [[Oracle]] pilots is a confirmed method of time manipulation.<ref>2015-02-05, [http://us.battle.net/sc2/en/game/unit/oracle#science Oracle Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref>
 
  +
If the [[X-factor]] is any indication, the flow of time can be influenced through [[psionic]] means.<ref name="SC:HDevils">Dietz, William C. (April 6, 2010). ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.</ref> The [[temporal sight]] ability possessed by [[oracle]] pilots is a confirmed method of time manipulation.<ref>2015-02-05, [http://us.battle.net/sc2/en/game/unit/oracle#science Oracle Science]. ''Blizzard Entertainment'', accessed on 2015-02-08</ref> The [[Nerazim]] are masters of time manipulation, much to the envy of the [[Tal'darim]].<ref name = "Collections">[[Blizzard Entertainment]]. [[StarCraft II: Legacy of the Void]]. Collections Tab: Skins. July 19, 2017</ref> The [[Khalai]] have various technological means of manipulating time, such as the [[arbiter]],<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> [[mothership]],<ref name="SC2">[http://www.starcraft2.com/features/protoss/mothership.xml Mothership]. Accessed on 2008-03-30</ref> and [[arkship]].<ref name="LotVRetail">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard) (in English). November 10, 2015</ref>
   
While the nature of time is constantly shifting and changing, certain patterns emerge in it.<ref name="SC:DkTempSaga1"/> One such pattern is the [[xel'naga]]'s cycle of reproduction which has shaped the history of the universe.<ref name="SC:DkTempSaga3">Golden, Christie (June 30, 2009). ''[[StarCraft: The Dark Templar Saga: Twilight|StarCraft: The Dark Templar Saga #3: Twilight]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.</ref> The xel'naga themselves could twist time and space using [[rip field]]s.<ref name = "Twitter">2010-04-30, [http://forums.battle.net/thread.html?topicId=24630604051&postId=246283178218&sid=3000#0 BlizzChat Developer Chat on Twitter 4/30]. ''[[Battle.net]]'' forums, accessed on 2010-05-06</ref> A [[chrono-rift device]] may also provide a means of manipulating time.<ref>2010-07-07, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images Beta Images]. ''StarCraft Legacy'', accessed on 2010-07-08</ref>
+
The xel'naga could twist time and space using [[rip field]]s.<ref name="Twitter">2010-04-30, [http://forums.battle.net/thread.html?topicId=24630604051&postId=246283178218&sid=3000#0 BlizzChat Developer Chat on Twitter 4/30]. ''[[Battle.net]]'' forums, accessed on 2010-05-06</ref> A [[chrono-rift device]] may also provide a means of manipulating time.<ref>2010-07-07, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images Beta Images]. ''StarCraft Legacy'', accessed on 2010-07-08</ref>
 
{{CoopCanon}}
 
Space-time anomalies can emerge large enough to affect entire moons. [[Kaldir]] experienced one such anomaly during the [[End War]].<ref>Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. Mission: [[Co-op Missions]] [[Mutator]], ''Shields Up!'' (in English). 2017-01-16.</ref>
 
   
 
===Timekeeping===
 
===Timekeeping===
The [[Terran Confederacy]] and [[Terran Dominion]] had/have a standardized form of timekeeping, using "SCT"<ref name="SC1_E1_M1">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[Wasteland (mission)|Wasteland]] (in English). 1998.</ref> and "GMT"<ref name = "BlizzConP3">Dustin Browder, Rob Pardo. 2008-10-11. [http://www.youtube.com/watch?v=Q9JOKhoI9nY Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3)]. ''Youtube.com'' Accessed 2008-10-11.</ref> designations respectively. The Dominion keeps track of hours with a 27 hour (or longer) system.<ref name = "SC:Chng">Waugh, James. "[[Changeling (short story)|Changeling]]." (November 18, 2009). Blizzard Entertainment. [http://www.starcraft2.com/features/changeling.xml Changeling: A Short Story by James Waugh] Accessed 2009-11-18.</ref> The [[United Earth Directorate]] appears to use a 24 hour day, seven day week standard.<ref name="SC:BW_E5_M7">Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Mission: [[Patriot's Blood]] (in English). 1998.</ref>
+
The [[Terran Confederacy]] and [[Terran Dominion]] had/have a standardized form of timekeeping, using "SCT"<ref name="SC1_E1_M1">Blizzard Entertainment. ''[[StarCraft]].'' Vivendi Games. Mission: [[Wasteland (mission)|Wasteland]] (in English). 1998.</ref> and "Dominion Standard Time" respectively.<ref name = "Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/ Project Blackstone], accessed on 2013-06-28</ref> The Dominion keeps track of hours with a 27-hour (or longer) system.<ref name="SC:Chng">Waugh, James. "[[Changeling (short story)|Changeling]]." (November 18, 2009). Blizzard Entertainment. [http://www.starcraft2.com/features/changeling.xml Changeling: A Short Story by James Waugh] Accessed 2009-11-18.</ref> The [[Umojan Protectorate]] also appears to use traditional hours in its timekeeping.<ref name="SCSur:Issue1">Houser, Jody (w), Guzmán,Gabriel (p, i). "[[StarCraft: Survivors: Issue 1]]" ''[[StarCraft: Survivors]]'' '''1''' (7) (July 24, 2019) Dark Horse Comics.</ref>
   
 
Terrans sometimes used different terms for time units, especially in the military:
 
Terrans sometimes used different terms for time units, especially in the military:
Line 20: Line 21:
 
*Tick: Minute<ref name="SC:Upr">Neilson, Micky (December 18, 2000). ''[[StarCraft: Uprising]].'' Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).</ref>
 
*Tick: Minute<ref name="SC:Upr">Neilson, Micky (December 18, 2000). ''[[StarCraft: Uprising]].'' Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).</ref>
 
*Microtick: Second<ref name="SC:Upr"/>
 
*Microtick: Second<ref name="SC:Upr"/>
  +
  +
In deep space, keeping track of days and months was close to impossible in isolation, as such it was necessary to track relative time compared to the rotation of major worlds such as [[Tarsonis]] and [[Umoja]].<ref name="SC:IMengsk">McNeill, Graham (December 30, 2008). ''[[StarCraft: I, Mengsk]].'' Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.</ref> However, the days of the week and names of months remained the same from the Earth calendar.<ref name = "SC:TheFightin'SceeVeesStory">Bogdanove, Kal-El. "[[The Fightin' SceeVees]]." (May 30, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/the-fightin-scee-vees/1 StarCraft Lore: The Fightin' SceeVees]. Accessed 2013-05-30</ref>
   
 
==References==
 
==References==
{{ref|scroll=x}}
+
{{Ref|scroll=x}}
[[Category: Technology]]
+
[[Category:Technology]]

Latest revision as of 18:23, 24 July 2019

"To understand time you must first conceive it. Think of a flat circle. Now, imagine twenty five million circles intersecting that circle at different points from the center."

- An arbiter pilot(src)

Time SC2 Game1

Time

Time is one of the fundamental units of physics, defining quantities such as velocities. Numerous races have engaged in the study of space and time, though after thousands of years of study, it is the protoss that possess the greatest understanding[1] and even then, full understanding is limited to the preservers.[2]

Overview[]

Time is not linear. It wraps in on itself, congregating around feelings, moments of history and memories. It then scatters carrying the imprint of these things with it. They attempt to merge, succeed, then scatter again, the process repeating itself into infinity.[2] While the nature of time is constantly shifting and changing, certain patterns emerge in it.[2] One such pattern is the xel'naga's cycle of reproduction which has shaped the history of the universe.[3]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Space-time anomalies can emerge large enough to affect entire moons. Kaldir experienced one such anomaly during the End War.[4]

Time Manipulation[]

If the X-factor is any indication, the flow of time can be influenced through psionic means.[5] The temporal sight ability possessed by oracle pilots is a confirmed method of time manipulation.[6] The Nerazim are masters of time manipulation, much to the envy of the Tal'darim.[7] The Khalai have various technological means of manipulating time, such as the arbiter,[8] mothership,[9] and arkship.[10]

The xel'naga could twist time and space using rip fields.[11] A chrono-rift device may also provide a means of manipulating time.[12]

Timekeeping[]

The Terran Confederacy and Terran Dominion had/have a standardized form of timekeeping, using "SCT"[13] and "Dominion Standard Time" respectively.[14] The Dominion keeps track of hours with a 27-hour (or longer) system.[15] The Umojan Protectorate also appears to use traditional hours in its timekeeping.[16]

Terrans sometimes used different terms for time units, especially in the military:

In deep space, keeping track of days and months was close to impossible in isolation, as such it was necessary to track relative time compared to the rotation of major worlds such as Tarsonis and Umoja.[19] However, the days of the week and names of months remained the same from the Earth calendar.[20]

References[]

  1. Phase Prism. Accessed on 2008-29-03
  2. 2.0 2.1 2.2 Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.
  3. Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Co-op Missions Mutator, Shields Up! (in English). 2017-01-16.
  5. 5.0 5.1 Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  6. 2015-02-05, Oracle Science. Blizzard Entertainment, accessed on 2015-02-08
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  8. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  9. Mothership. Accessed on 2008-03-30
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  11. 2010-04-30, BlizzChat Developer Chat on Twitter 4/30. Battle.net forums, accessed on 2010-05-06
  12. 2010-07-07, Beta Images. StarCraft Legacy, accessed on 2010-07-08
  13. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Wasteland (in English). 1998.
  14. Blizzard Entertainment. Project Blackstone, accessed on 2013-06-28
  15. Waugh, James. "Changeling." (November 18, 2009). Blizzard Entertainment. Changeling: A Short Story by James Waugh Accessed 2009-11-18.
  16. Houser, Jody (w), Guzmán,Gabriel (p, i). "StarCraft: Survivors: Issue 1" StarCraft: Survivors 1 (7) (July 24, 2019) Dark Horse Comics.
  17. Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
  18. 18.0 18.1 18.2 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).
  19. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  20. Bogdanove, Kal-El. "The Fightin' SceeVees." (May 30, 2013). Blizzard Entertainment. StarCraft Lore: The Fightin' SceeVees. Accessed 2013-05-30