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Train Job

Raynor's Raiders attack a Terran Dominion train.

Trains are a form of transport utilized by terran[1] and protoss.[2]

Known terran types include multi-trains[3] and maglev trains. Shielding technology may be used to prevent scanning of the cargo.[4]

History[]

Trains have been utilized by the terrans of the Koprulu sector since the days of the Terran Confederacy. In fringe colonies, these trains were often the target of bandit raids, necessitating local authorities to send outriders with the shipments.[1]

In 2500, Fenix and a Khalai Caste worker wandered the railway under New Antioch to hunt down Nerazim terrorists responsible for a nuclear attack on the city. The terrorist threat was stopped by Fenix after he slew their leader.[2]

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This article or section contains information from the optional Rebellion Missions in StarCraft II: Wings of Liberty.

In 2504, the Terran Dominion ran a large number of supply trains with minimal security on Tarsonis. Raynor's Raiders robbed several of these trains, one of which was transporting Adjutant 23-46.[4]

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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

In 2506, Moebius Corps ran trains across Tarsonis to ferry supplies for Amon's forces. Graven Hill was tasked with destroying these trains, but his forces did not arrive in time. Instead he tasked allied commanders with intercepting these trains before they could escape.[5] When one of their bases was being raided by General Carolina Davis and two commanders, Moebius Corps attempted to ferry out their research on two trains, which Davis requested the commanders destroy.[6]

Game Unit[]

Trains appear as the objective of the "Great Train Robbery" and "Oblivion Express" missions, and as a bonus objective on "Part and Parcel." In the first two, they will spawn from three tracks, and the players are tasked with destroying them before they are able to escape. The health of the train varies depending on the mission and difficulty. Trains usually run with an escort of support forces.

Trains also come in a faster variety, but these either have a lighter escort or are undefended. In "Oblivion Express" these trains serve as an optional bonus objectives.[5][4]

Below are the health of the trains on Oblivion Express, on brutal difficulty.

Oblivion Express Train Wave Health
Train 1 4200
Train 2 10400
Train 3 12400
Trains 4 and 5 7200
Train 6 16400
Trains 7 and 8 18400
Train 9 20400
Bonus 1 7750
Bonus 2 11500

Known Trains[]

Notes[]

  • Every train car damaged counts as an individual kill in the end game kill counter when the train is destroyed.

References[]

  1. 1.0 1.1 Golden, Christie (April 12, 2011). StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). ISBN 978-1416-55085-3.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Talandar (in English). 2015.
  3. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 978-0671-04148-9.
  4. 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: The Great Train Robbery (in English). 2010-07-27.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Co-op Missions, Oblivion Express (in English). 2015-11-17.
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Co-op MissionsPart and Parcel (in English). 2017-11-14.
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