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The Twilight Struggle was a conflict between Terran Dominion forces and zerg cerebrates.

During the Brood War a Dominion outpost on a twilight world became surrounded by zerg broods.

The two Dominion commanders on the ground were adviced by General Edmund Duke to eliminate the cerebrates commanding the broods to allow for their escape. They were successful in their efforts to neutralize the cerebrates.

Game Map

The Twilight Struggle conflict serves as a UMS map for StarCraft: Brood War. It is designed for one to two players.

There are two player slots; one for red terrans and one for blue. If only one person plays the map, all terran forces become red.

The base surrounds a large X-shaped cluster of minerals as well as several vespene geysers. The base is initially surrounded by a ring of bunkers.

The players must defend the outpost against numbered waves of zerg, which are generated at the four corners of the map and attack from these directions towards the center. The first waves feature zerglings but later hydralisks, mutalisks, lurkers, ultralisks, guardians, devourers and defilers attack. The zerg forces can change their spawning patterns based on which units the players are using. For instance, using many firebats prompts the zerg to produce more guardians, and using many battlecruisers prompts the zerg to produce more devourers.

Zergs!

The zerg opponents are called the "Zergs!" There are six broods; none of them have drones or control any resource clusters.

The teal, purple, orange and brown broods each have a cerebrate (with higher-than-normal hit points) coordinating them. Each generates minions at the four corners of the map (not just their own corner). Destroying a cerebrate prevents the brood from spawning new minions. Destroying all four cerebrates wins the mission.

The white brood has a small presence in the game, having a number of ultralisk caverns. Whenever a cavern is destroyed, it spawns a Torrasque there.

The yellow brood has numerous hive clusters and has powerful minions defending each cerebrate — four Hunter Killers, four Kukulzas in mutalisk form, one Matriarch, one Yggdrasill and one Torrasque. Whenever one of their defiler mounds are destroyed, it will spawn an Unclean One there. In addition, it spawns numerous overlords which float randomly about the map. When those are killed, more spawn to replace them.

Special Units

Notes

If the players kill the kakaru, the game becomes somewhat harder.

References

  • Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Map: Twilight Struggle. (in English). 1998.
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