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(→‎Outlaws and Structures: Unless they have lore we never make articles for abilities)
(Medivac Cooldown mastery)
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;Power Set 3
 
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:'''Medivac Pickup Cooldown''': +0.5%+15%
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:'''Medivac Pickup Cooldown''': -1.5s-45s
 
:'''Odin Cooldown''': -2s - -60s
 
:'''Odin Cooldown''': -2s - -60s
   

Revision as of 03:24, 11 September 2018

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"In this ultimate "what if" scenario, Tychus is a commander who can customize his weapons, and recruit his own outlaw crew of heroic units instead of traditional ones. In a callback to his early years, Tychus has reformed his gang, Heaven's Devils, with aid of his closest pals."

- Tychus Spotlight(src)

Tychus Findlay is a commander for the Co-op Missions mode. In a "what if" scenario, Tychus returns to the sector to reform the Heaven's Devils into a new band of outlaws. Having patched things up with Jim Raynor, he now sends his outlaws in a war against Amon. He was released with patch 4.6.0 on August 9th, 2018.

Tychus does not operate like a traditional commander, instead fielding four outlaw units (from a total selection of eight) as well as Tychus himself. These Outlaws are split between "The Guns," higher damage outlaws, "The Muscle," tankier outlaws, and the "Fixers," outlaws with support abilities. Each outlaw has one ability, and selecting multiple outlaws will show all of their abilities on a single command bar. Each can be upgraded from a structure that provides upgrades to their role. Outlaws are recruited from Joeyray's Bar, and when they fall in combat, they escape back to the bar and respawn after a short time.

In addition to his outlaws, Tychus can call down the Odin against his enemies, and build medivac platforms to get his outlaws in and out of rough situations. With these at his disposal, the reborn Heaven's Devils can take on any threat.

Overview

"I made a deal with the devil... Always knew how it was going to end. Turns out, though, it wasn't my day to die."

- Tychus Findlay(src)

Info

  • Recommended for experienced players
  • Recruit a band of legendary Outlaws.
  • Purchase gear to upgrade their abilities.

Mastery

Power Set 1
Tychus Attack Speed: +1% – +30%
Tychus Shredder Grenade Cooldown: -1% – -30%
Power Set 2
Tri-Outlaw Research Improvement: +0.5% – +15%
Outlaw Availability: -2s - -60s
Power Set 3
Medivac Pickup Cooldown: -1.5s – -45s
Odin Cooldown: -2s - -60s

Calldown Abilities

MedivacPickup Coop Game1
Medivac Pickup

Transports Tychus friendly combat units in the target area to a targeted location, healing and cloaking them on drop-off over 10 seconds. The number of charges depends on the number of Medivac Platforms built.

Usage
Hotkey Z
Duration 10 seconds
Cooldown 120seconds
Mastery: -1.5seconds per Medivac Pickup Cooldown mastery point. Down to a minimum 75 seconds
Notes

Restore 5% hp per second for the Outlaws that got dropped. If the unit takes damage during this period, both the cloaking and healing effect of Medivac Pickup will be removed.

Campaign Acquisition
Unlock Initially available.
Acquisition
Required Medivac platform (gain 1 charge per Platform)
ve
Odin Ability Calldown
Calldown Odin

Calls down the Odin at the target location, dealing 150 damage on impact. The Odin takes Tychus as the pilot and revives him if he is inactive. It is controllable and will fight for 60 seconds.

Dutiful Dogwalker: The Odin no longer requires Tychus as its pilot, its duration is increased by 100%, and its cooldown is reduced by 40%.

Usage
Hotkey Z
Duration 60 seconds
120 (with Dutiful Dogwalker) seconds
Cooldown Basic:
360 (Initial cooldown=600) seconds
Mastery: -4seconds per Odin Cooldown mastery point. Down to a minimum 240 (Initial cooldown=600)
With Dutiful Dogwalker:
216 (Initial cooldown=600) seconds
Mastery: -2.4 seconds per Odin Cooldown mastery point. Down to a minimum 144 (Initial cooldown=600) seconds
Campaign Acquisition
Unlock Reach Tychus Level 3
ve

Game Unit

Tychus serves as the first outlaw players get, and will always be on the field. For the first stage of the battle Tychus serves as a solid source of damage, but due to his fragility having a second outlaw out when he spawns to back him up will help immensely in gaining an expansion or clearing the first objective. Tychus's Shredder Grenades are a great source of area damage, and with their KD9a Implosion Core upgrade pair fantastically with area of effect spells like the Ultrasonic Pulse of Nux.

When Tychus has fallen, calling down the Odin will revive him for free and without the 25 second wait time.

Abilities

ShredderGrenade Coop Game1
Shredder Grenade

Deals 75 damage to enemy units in the target area. Has a radius of 4 by default.

Technical Recruiter: Reduces the Shredder Grenade cooldown by 35%.

Usage
Hotkey Q
Range 7
Cooldown 20 (13 with Technical Recruiter) seconds
Mastery: -0.2 seconds per Tychus Shredder Grenade Cooldown mastery point. Down to a minimum 14 (7 with Technical Recruiter) seconds
ve

Upgrades

KD9aCharge Coop Game1
KD9a Implosion Core

Allows Shredder Grenade to pull affected units to the center of its area of effect, stunning them for 2 seconds.

Lone Wolf: Increases the KD9a Implosion Core cost by 25%.

Acquisition
Purchased from Gunslinger's hideout
Hotkey Q
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1
312 (with Lone Wolf) Vespene gas
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1
187 (with Lone Wolf) Vespene gas
ve
Tychus Vanadium Shell Upgrade
Vanadium Shell

Increases the damage of Tychus Shredder Grenade by 50 (summary 125).

Lone Wolf: Increases the Vanadium Shell cost by 25%.

Acquisition
Purchased from Gunslinger's hideout
Hotkey W
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1
312 (with Lone Wolf) Vespene gas
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1
187 (with Lone Wolf) Vespene gas
ve
RipperRounds Coop Game1
Kel-Morian Ripper Rounds

Tychus attacks decrease the armor of their targets by 5 for 2 seconds.

Lone Wolf: Increases the Kel-Morian Ripper Rounds cost by 25%.

Usage
Duration 2 seconds
Acquisition
Purchased from Gunslinger's hideout
Hotkey E
Basic
Cost 700 Minerals
875 (with Lone Wolf) Minerals
250 TerranVespene SC2 Game1
312 (with Lone Wolf) Vespene gas
Cost 600 Minerals
750 (with Lone Wolf) Minerals
150 TerranVespene SC2 Game1
187 (with Lone Wolf) Vespene gas
ve
SureShotHelmet Coop Game1
SureShot Networked Helmet

Increases Tychus weapon damage by 20% for each Outlaw in a range of 15 of Tychus.

Lone Wolf: SureShot Networked Helmet is unavailable.

Usage
Passive
Range 15
Notes

Damage with 1 Outlaw
Basic: 21.6
Level 1: 24
Level 2: 26.4
Level 3: 28.8
Level 4: 31.2
Level 5: 33.6
Damage with 2 Outlaws
Basic: 25.2
Level 1: 28
Level 2: 30.8
Level 3: 33.6
Level 4: 36.4
Level 5: 39.2
Damage with 3 Outlaws
Basic: 28.8
Level 1: 32
Level 2: 35.2
Level 3: 38.4
Level 4: 41.6
Level 5: 44.8
Damage with 4 Outlaws
Basic: 32.4
Level 1: 36
Level 2: 39.6
Level 3: 43.2
Level 4: 46.8
Level 5: 50.4

Campaign Acquisition
Unlock Reach Tychus Level 12.
Acquisition
Purchased from Gunslinger's hideout
Hotkey R
Cost 1200 Minerals 400 Vespene gas
Required Buy all previous Gears for Tychus.
ve
ITC-ETriggers Coop Game1
ITC-E Triggers

Increases the attack speed of Tychus, Crooked Sam, and Sirius by 25%.

Usage
Notes

Mastery: +0.5% attack speed per Tri-Outlaw Research Improvement mastery point. Up to a maximum 40% attack speed

Campaign Acquisition
Unlock Reach Tychus Level 5.
Acquisition
Purchased from Engineering bay
Hotkey S
Cost 150 Minerals 150 Vespene gas 90seconds
ve
TychusOutlawWeapons Coop Game1
Outlaw Weapons

Increases the attack damage of Tychus and his Outlaws.

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
ve
TychusOutlawArmor Coop Game1
Outlaw Life and Armor

Increases the armor of Tychus and his Outlaws and increases their life by 10%.

(Affects SCVs)

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
ve

Army Composition

Outlaws and Structures

Tychus does not field traditional units, rather fielding a number of elite Outlaws to fight for him. Up to four outlaws can be deployed (five at level 2), so picking the right Outlaws for the situation is key. Tychus is always selected at the start of the map.

Icon Unit Details Production
(No Discounts)
Damage
CrookedSamIcon Coop Game1 Crooked Sam One of the Guns. Adept at dealing heavy damage against individual targets. Can use Demolition Charge. 1000 Minerals 250 Vespene gas 10 Supply
SiriusIcon Coop Game1 James "Sirius" Sykes One of the Guns. Adept at deploying turrets and imbuing both himself and his turrets with special abilities. Can use Deploy Warhound Turret.
(Unlocks at level 6)
1000 Minerals 250 Vespene gas 10 Supply
MilesLewis SC2-LotV Rend1 Miles "Blaze" Lewis One of the Muscle. Adept at dealing with masses of weak ground units. Can use Oil Spill. 1000 Minerals 250 Vespene gas 10 Supply
RattlesnakeIcon Coop Game1 Kev "Rattlesnake" West One of the Muscle. Adept at supporting friendly units and dealing with armored ground units. Can use Deploy Revitalizer.
(Unlocks at level 4)
1000 Minerals 250 Vespene gas 10 Supply
CannonballIcon Coop Game1 Rob "Cannonball" Boswell One of the Muscle. Adept at taking damage and dealing it back. Can use Heavy Impact.
(Unlocks at level 8)
1000 Minerals 250 Vespene gas 10 Supply
Vega SC2-LotV Rend1 Vega One of the Fixers. Adept at taking control of enemy units. Can use Dominate. Can be upgraded into a Detector.
(Unlocks at level 10)
1000 Minerals 250 Vespene gas 10 Supply
NuxIcon Coop Game1 Nux One of the Fixers. Adept at dealing with masses of enemy units and waves. Can use Ultrasonic Pulse. Can be upgraded into a Detector. 1000 Minerals 250 Vespene gas 10 Supply
NikaraIcon Coop Game1 Lt. Layna Nikara One of the Fixers. Adept at healing friendly units and preventing damage. Can use Restorative Burst. Can be upgraded into a Detector. 1000 Minerals 250 Vespene gas 10 Supply N/A
AutoTurret Coop Game1 Auto-turret Detector: Automated defensive structure. Can attack air and ground units. 150 Minerals 

Talent Progression

Tychus acquires the following talents as he levels up.

TychusLevel1 Coop Game1
Just Like Old Times

Tychus has a maximum of 100 supply and can recruit legendary Outlaws from Joeyray's Bar. When Outlaws are killed, they escape death and can be recruited once again from the Bar.

Campaign Acquisition
Unlock Initially available.
ve
TychusLevel2 Coop Game1
More the Merrier

Unlocks the ability to recruit a 5th Outlaw to Tychus' crew.

Campaign Acquisition
Unlock Reach Tychus Level 2.
ve
TychusLevel3 Coop Game1
Odin

Unlocks the ability to call down the Odin at a target location, picking up Tychus and taking him as its pilot and dealing 150 damage on impact. The Odin is controllable and will fight for 60 seconds.

Usage
Duration 60 seconds
Campaign Acquisition
Unlock Reach Tychus Level 3.
ve
TychusLevel4 Coop Game1
New Outlaw: Kev "Rattlesnake" West, The Marauder

One of the Muscle. Adept at supporting friendly units and dealing with armored ground units. Can use Deploy Revitalizer.

Campaign Acquisition
Unlock Reach Tychus Level 4.
ve
TychusLevel5 Coop Game1
Engineering Bay Upgrade Cache

Unlocks the following upgrades at the engineering bay:

Campaign Acquisition
Unlock Reach Tychus Level 5.
ve
TychusLevel6 Coop Game1
New Outlaw: James "Sirius" Sykes, The Warhound

One of the Guns. Adept at deploying turrets and imbuing himself and his turrets with special abilities. Can use Deploy Warhound Turret.

Campaign Acquisition
Unlock Reach Tychus Level 6.
ve
TychusLevel7 Coop Game1
First One's on the House

Reduces the mineral and gas cost of Tychus's first Outlaw by 50%.

Campaign Acquisition
Unlock Reach Tychus Level 7.
ve
TychusLevel8 Coop Game1
New Outlaw: Rob "Cannonball" Boswell, The HERC

One of the Muscle. Adept at taking damage and dealing it back. Can use Heavy Impact.

Campaign Acquisition
Unlock Reach Tychus Level 8.
ve
TychusLevel9 Coop Game1
Need a Ride?

Increases the maximum number of medivac platforms from 1 to 3.

Campaign Acquisition
Unlock Reach Tychus Level 9.
ve
TychusLevel10 Coop Game1
New Outlaw: Vega, The Ghost

One of the Fixers. Adept at taking control of enemy units. Can use Dominate. Can be upgraded to be a Detector.

Campaign Acquisition
Unlock Reach Tychus Level 10.
ve
TychusLevel11 Coop Game1
Five Finger Discount

Reduces the cost of all gear by 100 minerals and 100 gas.

Campaign Acquisition
Unlock Reach Tychus Level 11.
ve
TychusLevel12 Coop Game1
Primary Ultimate Gear Cache

Unlocks the following upgrades:

  • Tychus gains weapon damage for each Outlaw on the field.
  • Crooked Sam gains the ability to reduce the cooldown of Demolition Charge with each attack.
  • Blaze gains the ability to reduce all damage to 30.
  • Lt. Nikara gains the ability to cast a defensive shield around friendly units.
  • Nux gains the ability to reduce the cooldown and charge up time of all primary Outlaw abilities.
Campaign Acquisition
Unlock Reach Tychus Level 12.
ve
TychusLevel13 Coop Game1
Fully Loaded

Unlocks the following upgrades at the engineering bay:

  • Level 4 and 5 Outlaw Weapons research upgrades.
  • Level 4 and 5 Outlaw Life and Armor research upgrades.
Campaign Acquisition
Unlock Reach Tychus Level 13.
ve
TychusLevel14 Coop Game1
Advanced Ultimate Gear Cache

Unlocks the following upgrades:

  • Improves the health and attack damage of Sirius Warhound Turrets.
  • Rattlesnake gains the ability to deal area of effect damage.
  • Cannonball gains a 30% chance to deal 4x damage on each attack.
  • Improves the duration of Vega's Dominate ability.
Campaign Acquisition
Unlock Reach Tychus Level 14.
ve
TychusLevel15 Coop Game1
Odin: Big Red Button

Unlocks the following upgrade at the engineering bay:

  • Replaces the Odin's Barrage ability with a better ability that allows the Odin to call down a nuke.
Campaign Acquisition
Unlock Reach Tychus Level 15.
ve

Strategies

AmmoCounter SC2-WoL CineFireFury1
This article or section is a stub. Please expand it.
Recommended masteries

Power Set 1:

:

Power Set 2:

Tri-Outlaw Research Improvement
Note: this bonus is multiplicative. e.g. the 25% attack speed boost becomes 28.75% with this mastery.


Power Set 3:

Synergies

AmmoCounter SC2-WoL CineFireFury1
This article or section is a stub. Please expand it.

Protoss Commanders

Artanis

Karax

Vorazun

Alarak

Fenix

Terran Commanders

Raynor

Swann

Nova

Han and Horner

Zerg Commanders

Kerrigan

Zagara

Abathur

Stukov

Dehaka

Achievements

Gameplay

ThisBill SC2AchiveImage I Ain't Flipping This Bill
Points

10 Achievement SC2 Game1

Criteria

Purchase the ultimate gear of every heroic unit.

Edit
OutofNetwork SC2AchiveImage Out-Of-Network Coverage
Points

10 Achievement SC2 Game1

Criteria

Heal 50,000 life on allied units in Co-op Missions.

Edit
InCaseOfEmergancy SC2AchiveImage Push In Case of Emergency
Points

10 Achievement SC2 Game1

Criteria

Kill 1,000 units with the Odin's Big Red Button ability.

Edit
BuyBuyBuy SC2AchiveImage Buy Buy Buy (Buy Buy)
Points

10 Achievement SC2 Game1

Criteria

Purchase 5 pieces of ultimate gear by 20 minutes on Hard difficulty.

Edit
LeaderHeavensDevils SC2AchiveImage Leader of the Heaven's Devils
Points

10 Achievement SC2 Game1

Criteria

Complete all the Commander Tychus achievements.

Rewards
TychusCoop SC2 Portrait1 Tychus portrait
Edit

Levels

Tychus5 SC2AchiveImage Tychus: Level 5
Points

10 Achievement SC2 Game1

Criteria

Reach level 5 with Tychus in Co-op Missions.

Edit
Tychus10 SC2AchiveImage Tychus: Level 10
Points

10 Achievement SC2 Game1

Criteria

Reach level 10 with Tychus in Co-op Missions.

Edit
Tychus15 SC2AchiveImage Tychus: Level 15
Points

10 Achievement SC2 Game1

Criteria

Reach level 15 with Tychus in Co-op Missions.

Edit


Videos

Development

Tychus was designed by imagining how the commander would fit had he been in his own campaign, and as such his design borrowed heavily from Wings of Liberty missions featuring Tychus, especially the dungeon crawler “Belly of the Beast.” In this mission, the players control four hero units that you meet throughout the campaign—Tychus, Raynor, Swann, and Stetmann.

The team that designed Tychus was inspired by Tychus's story before StarCraft, where he lead a platoon in the Guild Wars named the Heaven's Devils. With this inspiration in mind, Tychus was designed around controlling a small, elite squad. So in this ultimate “what if” scenario, imagining that he non-canonically survives the events of Wings of Liberty, Tychus reforms the Heaven's Devils into a new group to take the fight to Amon.[1]

Tychus's gameplay style was inspired by heist movies such as Ocean's 11, and around selecting the right team of elite specialists to accomplish a task.[2]

Tychus went through a number of iterations before settling on the small group. Initially, Tychus had a larger army, and his units had a resource named "coldheart," which would increase as he dealt and took damage, based off of the rage mechanic from World of Warcraft. Remnants of this mechanic can be found in Cannonball.

A number of Outlaws were added to fill holes in Tychus's arsenal, as it was found that the small number of units caused Tychus to struggle in the later game. Tychus's Outlaws were initially based off of the classes from World of Warcraft, each covering a similar role. In early builds, Blaze was replaced with a hellbat/hellion based around the druid class. Other caut ideas include a siege tank and widow mine outlaw. At some point Tychus had the ability to call down War Pig mercenaries.

Initially the Outlaws each had three abilities, in order to encourage more micromanagement oriented players to thrive which Tychus, while allowing less skilled players to pick options with more passive abilities. However, developers found tabbing through the different commanders to be frustrating, and scaled down the abilities to one per hero, then creating the mechanic where if multiple heroes were selected all of their abilities would appear on the single command card.[3]

References

  1. 2018-08-20, Co-op Commander Preview: Tychus. Battle.net, accessed on 2018-08-20
  2. 2018-08-22, Tychus Gameplay Preview! New Coop Commander & Commentary with Lead Designer . Youtube, accessed on 2018-08-22
  3. 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08

External links