"In this ultimate "what if" scenario, Tychus is a commander who can customize his weapons, and recruit his own outlaw crew of heroic units instead of traditional ones. In a callback to his early years, Tychus has reformed his gang, Heaven's Devils, with aid of his closest pals."
Tychus Findlay is a commander for the Co-op Missions mode. In a "what if" scenario, Tychus returns to the sector to reform the Heaven's Devils into a new band of outlaws. Having patched things up with Jim Raynor, he now sends his outlaws in a war against Amon. He was released with patch 4.6.0 on August 9th, 2018.
Tychus does not operate like a traditional commander, instead fielding four outlaw units (from a total selection of eight) as well as Tychus himself. These Outlaws are split between "The Guns," higher damage outlaws, "The Muscle," tankier outlaws, and the "Fixers," outlaws with support abilities. Each outlaw has one ability, and selecting multiple outlaws will show all of their abilities on a single command bar. Each can be upgraded from a structure that provides upgrades to their role. Outlaws are recruited from Joeyray's Bar, and when they fall in combat, they escape back to the bar and respawn after a short time.
In addition to his outlaws, Tychus can call down the Odin against his enemies, and build medivac platforms to get his outlaws in and out of rough situations. With these at his disposal, the reborn Heaven's Devils can take on any threat.
Transports Tychus friendly combat units in the target area to a targeted location, healing and cloaking them on drop-off over 10 seconds. The number of charges depends on the number of Medivac Platforms built.
Usage
Hotkey
Z
Duration
10
Cooldown
120 Mastery: -1.5 per Medivac Pickup Cooldown mastery point. Down to a minimum 75
Notes
Restore 5% hp per second for the Outlaws that got dropped. If the unit takes damage during this period, both the cloaking and healing effect of Medivac Pickup will be removed.
Calls down the Odin at the target location, dealing 150 damage on impact. The Odin takes Tychus as the pilot and revives him if he is inactive. It is controllable and will fight for 60 seconds.
Dutiful Dogwalker: The Odin no longer requires Tychus as its pilot, its duration is increased by 100%, and its cooldown is reduced by 40%.
Usage
Hotkey
Z
Duration
60 120 (with Dutiful Dogwalker)
Cooldown
Basic: 360 (Initial cooldown=600) Mastery: -4 per Odin Cooldown mastery point. Down to a minimum 240 (Initial cooldown=600) With Dutiful Dogwalker: 216 (Initial cooldown=600) Mastery: -2.4 per Odin Cooldown mastery point. Down to a minimum 144 (Initial cooldown=600)
Tychus serves as the first outlaw players get, and will always be on the field. For the first stage of the battle Tychus serves as a solid source of damage, but due to his fragility having a second outlaw out when he spawns to back him up will help immensely in gaining an expansion or clearing the first objective. Tychus's Shredder Grenades are a great source of area damage, and with their KD9a Implosion Core upgrade pair fantastically with area of effect spells like the Ultrasonic Pulse of Nux.
When Tychus has fallen, calling down the Odin will revive him for free and without the 25 second wait time.
Abilities
Shredder Grenade
Deals 75 damage to enemy units in the target area. Has a radius of 4 by default.
Technical Recruiter: Reduces the Shredder Grenade cooldown by 35%.
Usage
Hotkey
Q
Range
7
Cooldown
20 (13 with Technical Recruiter) Mastery: -0.2 per Tychus Shredder Grenade Cooldown mastery point. Down to a minimum 14 (7 with Technical Recruiter)
Tychus does not field traditional units, rather fielding a number of elite Outlaws to fight for him. Up to four outlaws can be deployed (five at level 2), so picking the right Outlaws for the situation is key. Tychus is always selected at the start of the map.
One of the Guns. Adept at deploying turrets and imbuing both himself and his turrets with special abilities. Can use Deploy Warhound Turret. (Unlocks at level 6)
Detector: Automated defensive structure. Can attack air and ground units.
150
Talent Progression
Tychus acquires the following talents as he levels up.
Just Like Old Times
Tychus has a maximum of 100 supply and can recruit legendary Outlaws from Joeyray's Bar. When Outlaws are killed, they escape death and can be recruited once again from the Bar.
Unlocks the ability to call down the Odin at a target location, picking up Tychus and taking him as its pilot and dealing 150 damage on impact. The Odin is controllable and will fight for 60 seconds.
Tychus was designed by imagining how the commander would fit had he been in his own campaign, and as such his design borrowed heavily from Wings of Liberty missions featuring Tychus, especially the dungeon crawler “Belly of the Beast.” In this mission, the players control four hero units that you meet throughout the campaign—Tychus, Raynor, Swann, and Stetmann.
The team that designed Tychus was inspired by Tychus's story before StarCraft, where he lead a platoon in the Guild Wars named the Heaven's Devils. With this inspiration in mind, Tychus was designed around controlling a small, elite squad. So in this ultimate “what if” scenario, imagining that he non-canonically survives the events of Wings of Liberty, Tychus reforms the Heaven's Devils into a new group to take the fight to Amon.[1]
Tychus's gameplay style was inspired by heist movies such as Ocean's 11, and around selecting the right team of elite specialists to accomplish a task.[2]
Tychus went through a number of iterations before settling on the small group. Initially, Tychus had a larger army, and his units had a resource named "coldheart," which would increase as he dealt and took damage, based off of the rage mechanic from World of Warcraft. Remnants of this mechanic can be found in Cannonball.
A number of Outlaws were added to fill holes in Tychus's arsenal, as it was found that the small number of units caused Tychus to struggle in the later game. Tychus's Outlaws were initially based off of the classes from World of Warcraft, each covering a similar role. In early builds, Blaze was replaced with a hellbat/hellion based around the druid class. Other caut ideas include a siege tank and widow mine outlaw. At some point Tychus had the ability to call down War Pig mercenaries.
Initially the Outlaws each had three abilities, in order to encourage more micromanagement oriented players to thrive which Tychus, while allowing less skilled players to pick options with more passive abilities. However, developers found tabbing through the different commanders to be frustrating, and scaled down the abilities to one per hero, then creating the mechanic where if multiple heroes were selected all of their abilities would appear on the single command card.[3]