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"In this ultimate "what if" scenario, Tychus is a commander who can customize his weapons, and recruit his own outlaw crew of heroic units instead of traditional ones. In a callback to his early years, Tychus has reformed his gang, Heaven's Devils, with aid of his closest pals."

- Tychus Spotlight(src)

Tychus Findlay is an upcoming commander for the Co-op Missions mode. In a "what if" scenario, Tychus returns to the sector to reform the Heaven's Devils into a new band of outlaws. Having patched things up with Jim Raynor, he now sends his outlaws in a war against Amon.

Tychus does not operate like a traditional commander, instead fielding four outlaw units (from a total selection of eight) as well as Tychus himself. These Outlaws are split between "The Guns," higher damage outlaws, "The Muscle," tankier outlaws, and the "Fixers," outlaws with support abilities. Each outlaw has one ability, and selecting multiple outlaws will show all of their abilities on a single command bar. Each can be upgraded from a structure that provides upgrades to their role. Outlaws are recruited from Joeyray's Bar, and when they fall in combat, they escape back to the bar and respawn after a short time.

In addition to his outlaws, Tychus can call down the Odin against his enemies, and build medivac platforms to get his outlaws in and out of rough situations. With these at his disposal, the reborn Heaven's Devils can take on any threat.

Overview

"I made a deal with the devil... Always knew how it was going to end. Turns out, though, it wasn't my day to die."

- Tychus Findlay(src)

Info

  • Recommended for experienced players
  • Recruit a band of legendary Outlaws.
  • Purchase gear to upgrade their abilities.

Mastery

Power Set 1
Tychus Attack Speed: +1% – +30%
Tychus Shredder Grenade Cooldown: -1% – -30%
Power Set 2
Tri-Outlaw Research Improvement: +0.5% – +15%
Outlaw Availability: -2s - -60s
Power Set 3
Medivac Pickup Cooldown: +0.5% – +15%
Odin Cooldown: -2s - -60s

Army Composition

Outlaws and Structures

Tychus does not field traditional units, rather fielding a number of elite Outlaws to fight for him. Up to four outlaws can be deployed (five at level 2), so picking the right Outlaws for the situation is key.

The Guns
The Muscle
The Fixers


Talent Progression

Tychus acquires the following talents as he levels up.

TychusLevel1 Coop Game1
Just Like Old Times

Tychus has a maximum of 100 supply and can recruit legendary Outlaws from Joeyray's Bar. When Outlaws are killed, they escape death and can be recruited once again from the Bar.

Campaign Acquisition
Unlock Initially available.
ve
TychusLevel2 Coop Game1
More the Merrier

Unlocks the ability to recruit a 5th Outlaw to Tychus' crew.

Campaign Acquisition
Unlock Reach Tychus Level 2.
ve
TychusLevel3 Coop Game1
Odin

Unlocks the ability to call down the Odin at a target location, picking up Tychus and taking him as its pilot and dealing 150 damage on impact. The Odin is controllable and will fight for 60 seconds.

Usage
Duration 60 seconds
Campaign Acquisition
Unlock Reach Tychus Level 3.
ve
TychusLevel4 Coop Game1
New Outlaw: Kev "Rattlesnake" West, The Marauder

One of the Muscle. Adept at supporting friendly units and dealing with armored ground units. Can use Deploy Revitalizer.

Campaign Acquisition
Unlock Reach Tychus Level 4.
ve
TychusLevel5 Coop Game1
Engineering Bay Upgrade Cache

Unlocks the following upgrades at the engineering bay:

Campaign Acquisition
Unlock Reach Tychus Level 5.
ve
TychusLevel6 Coop Game1
New Outlaw: James "Sirius" Sykes, The Warhound

One of the Guns. Adept at deploying turrets and imbuing himself and his turrets with special abilities. Can use Deploy Warhound Turret.

Campaign Acquisition
Unlock Reach Tychus Level 6.
ve
TychusLevel7 Coop Game1
First One's on the House

Reduces the mineral and gas cost of Tychus's first Outlaw by 50%.

Campaign Acquisition
Unlock Reach Tychus Level 7.
ve
TychusLevel8 Coop Game1
New Outlaw: Rob "Cannonball" Boswell, The HERC

One of the Muscle. Adept at taking damage and dealing it back. Can use Heavy Impact.

Campaign Acquisition
Unlock Reach Tychus Level 8.
ve
TychusLevel9 Coop Game1
Need a Ride?

Increases the maximum number of medivac platforms from 1 to 3.

Campaign Acquisition
Unlock Reach Tychus Level 9.
ve
TychusLevel10 Coop Game1
New Outlaw: Vega, The Ghost

One of the Fixers. Adept at taking control of enemy units. Can use Dominate. Can be upgraded to be a Detector.

Campaign Acquisition
Unlock Reach Tychus Level 10.
ve
TychusLevel11 Coop Game1
Five Finger Discount

Reduces the cost of all gear by 100 minerals and 100 gas.

Campaign Acquisition
Unlock Reach Tychus Level 11.
ve
TychusLevel12 Coop Game1
Primary Ultimate Gear Cache

Unlocks the following upgrades:

  • Tychus gains weapon damage for each Outlaw on the field.
  • Crooked Sam gains the ability to reduce the cooldown of Demolition Charge with each attack.
  • Blaze gains the ability to reduce all damage to 30.
  • Lt. Nikara gains the ability to cast a defensive shield around friendly units.
  • Nux gains the ability to reduce the cooldown and charge up time of all primary Outlaw abilities.
Campaign Acquisition
Unlock Reach Tychus Level 12.
ve
TychusLevel13 Coop Game1
Fully Loaded

Unlocks the following upgrades at the engineering bay:

  • Level 4 and 5 Outlaw Weapons research upgrades.
  • Level 4 and 5 Outlaw Life and Armor research upgrades.
Campaign Acquisition
Unlock Reach Tychus Level 13.
ve
TychusLevel14 Coop Game1
Advanced Ultimate Gear Cache

Unlocks the following upgrades:

  • Improves the health and attack damage of Sirius Warhound Turrets.
  • Rattlesnake gains the ability to deal area of effect damage.
  • Cannonball gains a 30% chance to deal 4x damage on each attack.
  • Improves the duration of Vega's Dominate ability.
Campaign Acquisition
Unlock Reach Tychus Level 14.
ve
TychusLevel15 Coop Game1
Odin: Big Red Button

Unlocks the following upgrade at the engineering bay:

  • Replaces the Odin's Barrage ability with a better ability that allows the Odin to call down a nuke.
Campaign Acquisition
Unlock Reach Tychus Level 15.
ve

Achievements

Gameplay

ThisBill SC2AchiveImage I Ain't Flipping This Bill
Points

10 Achievement SC2 Game1

Criteria

Purchase the ultimate gear of every heroic unit.

Edit
OutofNetwork SC2AchiveImage Out-Of-Network Coverage
Points

10 Achievement SC2 Game1

Criteria

Heal 50,000 life on allied units in Co-op Missions.

Edit
InCaseOfEmergancy SC2AchiveImage Push In Case of Emergency
Points

10 Achievement SC2 Game1

Criteria

Kill 1,000 units with the Odin's Big Red Button ability.

Edit
BuyBuyBuy SC2AchiveImage Buy Buy Buy (Buy Buy)
Points

10 Achievement SC2 Game1

Criteria

Purchase 5 pieces of ultimate gear by 20 minutes on Hard difficulty.

Edit
LeaderHeavensDevils SC2AchiveImage Leader of the Heaven's Devils
Points

10 Achievement SC2 Game1

Criteria

Complete all the Commander Tychus achievements.

Rewards
TychusCoop SC2 Portrait1 Tychus portrait
Edit

Levels

Tychus5 SC2AchiveImage Tychus: Level 5
Points

10 Achievement SC2 Game1

Criteria

Reach level 5 with Tychus in Co-op Missions.

Edit
Tychus10 SC2AchiveImage Tychus: Level 10
Points

10 Achievement SC2 Game1

Criteria

Reach level 10 with Tychus in Co-op Missions.

Edit
Tychus15 SC2AchiveImage Tychus: Level 15
Points

10 Achievement SC2 Game1

Criteria

Reach level 15 with Tychus in Co-op Missions.

Edit


Videos

Development

Tychus was designed by imagining how the commander would fit had he been in his own campaign, and as such his design borrowed heavily from Wings of Liberty missions featuring Tychus, especially the dungeon crawler “Belly of the Beast.” In this mission, the players control four hero units that you meet throughout the campaign—Tychus, Raynor, Swann, and Stetmann.

The team that designed Tychus was inspired by Tychus's story before StarCraft, where he lead a platoon in the Guild Wars named the Heaven's Devils. With this inspiration in mind, Tychus was designed around controlling a small, elite squad. So in this ultimate “what if” scenario, imagining that he non-canonically survives the events of Wings of Liberty, Tychus reforms the Heaven's Devils into a new group to take the fight to Amon.[1]

Tychus's gameplay style was inspired by heist movies such as Ocean's 11, and around selecting the right team of elite specialists to accomplish a task.[2]

Tychus went through a number of iterations before settling on the small group. Initially, Tychus had a larger army, and his units had a resource named "coldheart," which would increase as he dealt and took damage, based off of the rage mechanic from World of Warcraft. Remnants of this mechanic can be found in Cannonball.

A number of Outlaws were added to fill holes in Tychus's arsenal, as it was found that the small number of units caused Tychus to struggle in the later game. Tychus's Outlaws were initially based off of the classes from World of Warcraft, each covering a similar role. In early builds, Blaze was replaced with a hellbat/hellion based around the druid class.

Initially the Outlaws each had three abilities, in order to encourage more micromanagement oriented players to thrive which Tychus, while allowing less skilled players to pick options with more passive abilities. However, developers found tabbing through the different commanders to be frustrating, and scaled down the abilities to one per hero, then creating the mechanic were if multiple heroes were selected all of their abilities would appear on the single command card.[3]

References

  1. 2018-08-20, Co-op Commander Preview: Tychus. Battle.net, accessed on 2018-08-20
  2. 2018-08-22, Tychus Gameplay Preview! New Coop Commander & Commentary with Lead Designer . Youtube, accessed on 2018-08-22
  3. 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08

External links

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