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Achievement Images Edit

I have them ready to go; couldn't find them in the editor either, but found them on by ripping them from the website's profile display. :) DrakeyC (talk) 15:59, November 19, 2015 (UTC)

Awesome, good to hear! Thanks! :D I'll start on more mission articles then. Subsourian (talk) 17:12, November 19, 2015 (UTC)

Sounds good. I'm gonna start on the achievement boxes at StarCraft II: Legacy of the Void achievements. I dunno if I'll finish them all today but I may be able to. DrakeyC (talk) 17:58, November 19, 2015 (UTC)
The mission achievements at least are all done and on that page, should save you some time moving ahead. I'll add the mastery ones later tonight. DrakeyC (talk) 20:24, November 19, 2015 (UTC)

Just a note; Walkthrough isn't a subsection of the History section. History is for the story background, Walkthrough is gameplay, they're separate. DrakeyC (talk) 23:14, November 20, 2015 (UTC)

Yeah my fault, I messed up initally. I think the later ones have it right but when I start up the next batch of missions tomorrow or Sunday I'll make sure the categories are all correct. 04:09, November 21, 2015 (UTC)

Mission Pages Edit

Just a note as you keep working. I'm slowing down my work on the other stuff, but there's still things to do. If there's an important building or unit in a mission somewhere that needs a page, feel free to link it, even if it's a redlink. I'll go through the mission pages over time to remind myself of what's to be done, then do it. :) DrakeyC (talk) 19:27, November 23, 2015 (UTC)

Will do! I think you've gotten most of the important ones, but I'll go back and see if there's any I forgot to link. Subsourian (talk) 19:41, November 23, 2015 (UTC)

Aye, the only ones I can think of now are all the "Void Gobbledegook" buildings Amon keeps siccing on you in the later missions. DrakeyC (talk) 20:46, November 23, 2015 (UTC)

Short Story EditsEdit

Thanks for the short story edits. A few things though:

  • When categorizing character articles, they're done in a way that means that on the character pages, they're grouped by surname rather than forename (e.g. Jim Raynor would come under R rather than J). To do this, put {{DEFAULTSORT: Surname, Forename}} at the bottom of a character page - any category they're placed in will automatically be sorted through this.
  • Concerning the HotS short stories (e.g. Momentum, and the Vikings one), I noticed that you've placed the events in 2504, given the death date. It's been ages since I've glanced at the short stories, but I'm wondering where the dates come from. The Viking one is undoubtedly during SGW, but SGW extends into 2505, and Kerrigan could still send zerg against Braxis during HotS. Likewise, Momentum - it has no context bar "protoss vs. terrans" so I'm not sure how the timeframe is established.

Minor other points, but otherwise articles are fine.--Hawki (talk) 21:12, December 4, 2015 (UTC)

Your deletion of my addition to "2506" from dec. 17th. is undersatndable. I'm fine with our action, Subsourian. (Just so you know.)

--VikingCthulhu (talk) 12:47, December 19, 2015 (UTC)

Lockwell's TwitterEdit

Nice find with Lockwell's twitter. However, I noticed you put the dates as 2508, and I'm wondering where the year comes from. We know that Nova Covert Ops takes place a few years after 2508, so while '08 is the last concrete year we have for the overall storyline, we can't really assume that the twitter's events take place in the year.--Hawki (talk) 06:33, March 23, 2016 (UTC)

Tutorial Edit

Is the StarCraft II tutorial new? And if so, how do you get into it? PSH aka Kimera 757 (talk) contribs 22:24, June 21, 2016 (UTC)

Re: BattlesEdit

Yet another thing I haven't got round to. Admittedly this isn't a hard standard since we have stuff like "Battle of Korhal (Planetfall) when it's still all game-based. Of all the LotV battle articles, I think we should keep Reclamation of Aiur (as external material features) and maybe Battle of Korhal, since we can factor in Co-op mission material. The others I think can be deleted.--Hawki (talk) 13:55, July 2, 2016 (UTC)

Re: FactionsEdit

They actually do have categories - for instance, the Dominion/Confderacy categories have articles pertaining to them in general (e.g. the Confederacy has the Old Families page), and sub-categories such as armed forces and worlds. There was a discussion awhile ago concerning Confederate/Dominion characters, but that's another issue (mostly due to the size of the undertaking).--Hawki (talk) 23:13, July 6, 2016 (UTC)

Stuff like Axiom is part of the problem in my mind. The thing about the Confederacy and the Dominion is that they're huge (from a story standpoint), and cover so many people in a story sense. For instance, almost every protoss character can mostly be grouped under the existing character categories, because very few protoss exist outside their factions, and can generally be assumed to be loyal to them. Likewise, the zerg are, well, the zerg. However, take someone like Fagin - is he a "Confederate character?" True, he's a citizen, but he possesses no loyalty or 'role' in the Confederacy. And you pointed out Axiom - are they "Dominion characters," when they only work for it? The Umojan Protectorate and KMC articles have so far avoided this problem in that they've got a manageable number of characters to deal with, but the Confederacy and Dominion? Yeah.
That said, you've certainly got the time on your hands to undergo such an undertaking, so hey, go for it. However, I think the category pages should state the criteria on them (similar to some other category pages), and we decide what that criteria is. Something along the lines of:

The character is a confirmed citizen of the faction (which would apply for most)


The character has demonstrable affiliation with the faction, whether it be in organization or role (e.g. that would exclude Fagin, because his affiliation is only down to citizenship, while his actions do nothing to serve the Confederacy).

That does leave a lot of grey areas, but my instinct is that drawing the line of distinct affiliation would cover it, leaving far more minor and/or rebellious characters out of them.--Hawki (talk) 09:45, July 8, 2016 (UTC)

User Rights Edit

You've made really great contributions to the wiki. Have you thought of becoming an admin? I'm one of the two bureaucrats here, and though I hardly have time to post anymore, I'm still noticing your work. If you agree, I can make you into an admin immediately. PSH aka Kimera 757 (talk) contribs 16:28, July 9, 2016 (UTC)

Done! PSH aka Kimera 757 (talk) contribs 17:21, July 9, 2016 (UTC)

StarCraft 64 Edit

Have you ever played it? I never owned a Nintendo 64, and now that I can afford one they're all old and "rusted". PSH aka Kimera 757 (talk) contribs 23:00, July 13, 2016 (UTC)

I'd be really happy if someone videotaped Resurrection IV (and any accompanying cinematics, if any). PSH aka Kimera 757 (talk) contribs 04:17, July 15, 2016 (UTC)

Re: Strategy and Esport Articles Edit

When I first became an admin on this wiki, it had been orphaned. Also Wikipedia was deleting the vast majority of StarCraft articles there. This was intended to cover everything to do with StarCraft.

In practice, none of the frequent contributors are esports watchers, so you're right, those articles really wither on the vine. Articles that are embarrassingly out of date or obvious don't need to be here, and that might be all, or virtually all, of the strategy articles. Hawki is effectively the head admin now, so he needs to be in on the conversation too, however. PSH aka Kimera 757 (talk) contribs 23:12, July 16, 2016 (UTC)

Concerning the specific points raised on my talk page:

  • I'd personally go for a "general" achievements page. Seems to be a better blanket term.
  • I'm getting the same issue, where the text reads "Template: Legacy of the Void," presented as a link, rather than the template itself. My preference would be to mimic Template: Heart of the Swarm (and the WoL one) by listing the missions rather than using the chart, but including a link to Legacy of the Void missions in the same way. It's something I can do myself when I have time, but it should be simple enough to copy-paste.
  • I'm aware that we kind of lag behind in gameplay stuff, but stuff like Zerg vs. Terran (StarCraft II) is still something I support. It's broad enough to encompass a variety of info (including builds), and allow users to edit it as they desire. Same reason I allow editors free reign (more or less) on stuff like commander articles. I'm wary of linking to Liquidpedia though, as it doesn't state a good message about us - if the info is important, we should be able to cover it ourselves. And so far, there has been an interest in gameplay info (user edits of the commander articles is testament to that), so while it's not ideal, I don't think we need to shift our manual of style too much.--Hawki (talk) 07:23, July 20, 2016 (UTC)

Thank you Edit

Just wanted to drop a big Thank You! for continually updating the Mutators page. - Shoone (talk) contribs 14:19, July 18, 2016 (UTC)

Re: Achievment Images Edit

I extracted them from the website. Here, I'll link you. :) The spritesheets are numbered 1 to 14, just change the 1 in that link appropriately. DrakeyC (talk) 09:07, July 22, 2016 (UTC)

Re: Tal'darim Edit

No problem. I remember asking a mod "why do the templates for achievements have their coding on pages instead of actually being templates?" and he basically gave me the go-ahead to fix that.
Those specific unit skins are in the HotS Campaign dependency, so make sure that's loaded first. Find the normal unit you want to grab the shot for in the Units tab, scroll to the Model stuff, and find that unit's base model. In the table to the right there should be a field for which model is used, double-click that, and click Browse in the window that pops up. Find the "Dark" version of the unit's model file (they're all prefixed that way, DarkStalker, DarkSentry, etc), select that, and boom, the unit will use the dark Tal'darim skin when placed in the editor. Set them to Player 7 to get the green color. DrakeyC (talk) 03:01, August 9, 2016 (UTC)

Bio-Steel Edit

Why do the two Mind Blast templates now link to Bio-Steel? DrakeyC (talk) 15:33, August 10, 2016 (UTC)

Re: HotSEdit

Per the queries (god damn it, this is why I hate timezones, GamesCom aired at 2am for me):

  • You're probably aware of HotS policy on the wiki, that it's okay to include stuff from it on the basis that it's labeled as such, and we draw a line against the 'silly' stuff - very nebulous, but it prevents us from overturning Tychus's deceased status. Also helps that in HotS lore (such as it is), hero skins tend to originate from different realities.
  • The two new maps are fine to include, as they have associated lore with them that easily fits in the SC setting. This shouldn't include them being sucked into the Nexus or whatnot, but I'd be fine with those maps.
  • Stuff like infested (insert unit here), I'm a bit more wary about. I think they should certainly be noted in their articles, but I'm iffy about making articles for them. We'd have no stats, and it doesn't tell us anything that NCO hasn't (that infested terrans can pilot vehicles).
  • On stuff like devouring maw, I was actually under the impression that it was meant to be a nydus worm, with "devouring maw" being a descriptive (I'd have to check the ability description again). Under that assumption, it should be okay to include the unit though, as it can't really be lumped in with a pre-existing article. Heck, even "butcherlisk" might get a page (but wait until we have skin flavor text for that).
  • Keep categorizing in Heroes of the Storm. We don't have much to lose from the category. It also helps us quickly access HotS articles if we have to (e.g. if Blizzard declared that absolutely nothing should be taken from the game in a canon sense).
  • I've been meaning to create a protoss weapons sub-category for awhile. I'm fine with you going ahead with it, even giving it a template as well. That said, I have been a bit wary of some of the articles - usually weapons get individual articles when the weapon itself can exist in isolation from the unit (e.g. the gauss rifle), or has a plenthora of info on the weapon itself (e.g. the Yamato cannon). The liberator's gun for instance, has little info on it, and has only ever been used by the liberator. A lot of the stuff is just a sentence or two. There's no hard or fast rule about this, and it's a bit late now, but if you have the time, check the unit articles and make sure the weapon info is linked to within them.--Hawki (talk) 22:31, August 16, 2016 (UTC)

More points:

  • God, I'd forgotten about Zagara's NW ability. Shows you how much I actually use it. 0_0
  • Treat the maps as locations with the HotS template. Warhead Junction is a storage depot, Braxis Holdout a space platform.
  • Tracer and Illidan would indeed fall into the "silly" end of the spectrum. This is admittedly me utilizing admin privilige, in that when I wrote the HotS canon policy, I used the silly/serious divide as a sort of cop-out to allow some info to be incorporated, some not. But yeah - it's the reason why we don't have an article for a spectre called Tracer, but have one for the phantom jetbike.--Hawki (talk) 23:17, August 16, 2016 (UTC)

Re: Insurrection TemplateEdit

If you're talking about the template on the bottom, the Overmind and Tassadar can be left out. PSH aka Kimera 757 (talk) contribs 11:16, August 29, 2016 (UTC)

Map created by... Edit

When someone has created a map, please link a reference to the article confirming the creator. PSH aka Kimera 757 (talk) contribs 00:11, September 4, 2016 (UTC)

I think we can only comment on mapmakers if we know enough to make a worthwhile article. I think they're usually progamers, and we have very few articles on them. PSH aka Kimera 757 (talk) contribs 01:46, September 4, 2016 (UTC)

Re: Co-opEdit

You referring to the Co-op units template, that lists the commanders, units, etc? I figure it may as well be used. I mean, there's nothing urgent about it, but we don't really lose anything by including it, and some people may only play co-op missions and nothing else, so stuff like pvp or campaign may be academic to them.

Also not sure what you mean against blocking, as I haven't encountered a case where you can't link from one wiki to another bad admin dictates (e.g. the HotS wiki admin insists on linking to WoWwiki rather than Wowpedia). But no, I can't think of any reason to block links.--Hawki (talk) 03:18, September 15, 2016 (UTC)

Ah, right. On that note, I'd say no. If the user is disruptive on this wiki, we can deal with them, but I don't think their supposed guilt on one wiki should be transferred here. Especially since, in this particular case, the Mass Effect wiki is downright draconian.--Hawki (talk) 12:38, September 16, 2016 (UTC)
On occasion, trolls spam talk pages on different wikis to harass a user. I don't think this is happening here, but it's something to watch out for. PSH aka Kimera 757 (talk) contribs 00:45, September 17, 2016 (UTC)

Warhead Junction Edit

I've tried to play this map in Heroes of the Storm but simply can't get to it. I've been able to play Braxis Holdout by selecting a "custom" game and picking it from the list. (I usually pick AI players as I'm less playing the game and more learning about the map.) Is there a way to pick Warhead Junction?

Main PageEdit

Main page looks good. Nice work.

And if it's any consolation, I'm also pissed about the lack of future mission packs, but I guess that's how the cookie crumbles. :(--Hawki (talk) 21:28, October 4, 2016 (UTC)

Re: E-sportsEdit

At some point, we'll have to involve Psi in a discussion as to e-sports notability, and what would make the cut. In the short term, I figure that any player that has a portrait based on them can have an article - we've had 'portrait articles' based on far less.--Hawki (talk) 09:21, October 29, 2016 (UTC)

I think a short article is fine, much like the Craft-related Overwatch articles, and we could link more comprehensive sources on the people in question. PSH aka Kimera 757 (talk) contribs 11:21, October 29, 2016 (UTC)

BlizzCon 2016 EditsEdit

Concerning some of your edits, I think the source is off. For instance, I know Deborah Green has been mentioned in promotional material somewhere, but not in the article you've linked to. Likewise can't find a mention of Shadow Wars in the post.--Hawki (talk) 05:49, November 5, 2016 (UTC)

Infested terran vehicles don't count as breeds Edit

But is that true? Infested terran buildings are listed as "breeds". PSH aka Kimera 757 (talk) contribs 20:47, November 9, 2016 (UTC)

Terran building times Edit

Did all those terran building times change in a patch? PSH aka Kimera 757 (talk) contribs 15:23, December 31, 2016 (UTC)

Re: MerchandiseEdit

I'm iffy about merchandise getting articles given that a lot of it is representations of things that already exist (characters, units, etc.). I don't know if unit articles need a sub-section. It should be noted, yes, but for instance, the firebat article notes the action figure, whereas Raynor has multiple pieces of merchandise, hence the sub-section in his case. That said, I could see a simple "merchandise" article existing which combines them. Not usually our style admittedly, but I feel that would be better than "Jim Raynor 5' figure" articles.

Concerning Heroes of the Storm stuff, I figure it's okay to note. We've already noted the funko pop stuff where it comes up, so if there's a StarCraft element in HotS merchandise, even if it's shared, it should be alright to note.--Hawki (talk) 21:48, February 22, 2017 (UTC)

Good catch on Raynor. It probably ended up there as an extension of his "other appearances" (for other games). I've moved it. So, yeah - merchandise should go under notes/trivia sections.--Hawki (talk) 07:49, February 25, 2017 (UTC)

HotS Evolution MissionsEdit

Although we all know you don't actually have to do the evolution missions in HotS, the fact remains that those special zerg breeds were present in LotV. Even in the prologue that was out before the game itself, we saw hunter banelings, noxious ultralisks, vile roaches, impaler hydralisks, and raptor zerglings as part of the swarm that attacked the Moebius facility. The same was true in the Harbinger of Oblivion mission (though here the hydras were changed to the lurker type). It'll start varying once we reach the epilogue and everything as well. So should we change those pages to say the evolution missions were happened after all? (As in you actually did all of them and didn't just skip over it in HotS)--Psi-ragnarok (talk) 19:29, February 25, 2017 (UTC)

I think that's an unneeded assumption. A year passes between HotS and LotV, Kerrigan could have got the breeds since then. But that aside, the structure of the articles doesn't need changing. Anything that happens in an optional branch of canon is generally assumed to have occurred regardless.--Hawki (talk) 08:44, February 26, 2017 (UTC)
Yeah Hawki pretty much hit the nail on the head, just because Kerrigan has those branches doesn't mean she didn't get them in other ways. Still, I think that noting that those individual broods were canonically incorporated at some point post-HotS in the individual unit articles would be fine. Subsourian (talk) 22:57, February 26, 2017 (UTC)

Black Ops Buildings Images Edit

En taro Adun, mate! I've just uploaded screens of structures from Nova Covert Ops and Nova Co-op Commader. Do you recommand put them into articles or make special gallery under the text? Martian2351 (talk) 17:07, March 22, 2017 (UTC)

Re: ImagesEdit

Right now, my preferred policy is to slot images into articles rather than doubling up on unit boxes. The SC1 articles get away with this because they're gameplay only, so we don't need to worry about in-universe presentation. With SC2, I'm fine with it if a lack of space demands it (e.g. the Night of the Dead zerg units), but otherwise, preferably, it should go in the article. But not too fussed either way, since the placement of images is more that of presentation rather than hard-set policy.--Hawki (talk) 21:43, March 22, 2017 (UTC)

OK! I'll put it to articles tommorow morning. Thanks for advice! Martian2351 (talk) 22:11, March 22, 2017 (UTC)
That was actually for Sub, not the above query. But on the subject of the above query, if you're going for simple recolors being uploaded, the image gallery would generally be preferred, unless there's room in the "overview" section, though that's best left for artwork and whatnot.--Hawki (talk) 03:17, March 23, 2017 (UTC)
I think he just responded in the wrong section (I responded on his wall). I figured with a lot of the structures we wouldn't use a gallery until we had multiple things to put in there, since structure articles are pretty bare-bones anyway and having a gallery with one image looks odd. But considering how much the unit boxes mess up image placement on short articles, we may have to make a gallery anyway. Subsourian (talk) 03:47, March 23, 2017 (UTC)

HotS portraits Edit

There is one difficulty about Heart of the Swarm - lot of portraits exists only in 3D version such as mutalisk or roach strains. I tried switch between 2D and 3D and there is huge different. For example - you can find primal mutalisk very easily - but rest of INGAME portraits no. You can find corpser strain in texture but not vile and still it's not cut content. Try HotS on extreme graphic performance and you'll see. Martian2351 (talk) 01:42, March 25, 2017 (UTC)

Re: HotSEdit

Well, looked at their blog posts, and I'm suddenly reminded of Paladins, and its complex loot system. What happened to keeping things simple? :(

Anyway, a lot of it will depend on how these features are implemented, but answering your points as best I can:

1) If there's a decal for, say, Alpha Squadron, then I don't have an issue with it being tagged/noted/listed. The template itself, however, should only be used for an actual Heroes of the Storm sub-section. If we simple lob it in notes/trivia, it doesn't need it, at least if there are other notes. If it's by its lonesome, maybe, but I don't see it as being necessary in that case.

2) I'd need to some of the images myself. "Char Zerg" I'm not sure about creating an article for (zerg spend a lot of time on Char, we have a Char Brood anyway), Sgt. Hammer's battallion...maybe? Don't think a sergeant commands battalions, or maybe it's a battalion she's part of, but, well, I'm not sure. No problem with it being noted, but iffy about article creation.

3) Fine with announcers being listed/noted.

A lot of the HotS stuff is, I think, basically only noteworthy for this wiki. As in, we can note that Nova is a hero in HotS, and add in announcer, but don't need to go too in-depth.--Hawki (talk) 22:03, March 29, 2017 (UTC)

Back on this topic, I've started looking at stuff like the banners. In the instance of stuff like "Kaldir Zerg," I'm even less inclined to give them an article. It seems more like a general descriptive for the change in colour. I've been incorporating flavor text, but I think the color change in of itself isn't indicative of anything.--Hawki (talk) 07:57, April 1, 2017 (UTC)

Re: ImagesEdit

Curses, and I was just beginning to enjoy the new firebat look. ;p

Anyway, fair enough - I actually agree that the SC1 pictures should take precedence. I also agree that we can make a final decision after the game's release, but for now, the old images will take precedence. I'll adjust the existing articles, and add new images to galleries as required.--Hawki (talk) 12:00, March 31, 2017 (UTC)

Tal'darim SymbolEdit

Subsourian, I read your discussion part about the Tal'darim symbol and whether to give the Tal'darim under Nyon's control the flag of the original Tal'darim as shown in LotV. I know you're waiting for people's opinions on this, but I have a suggestion: in the event other people agree with you, should we give the first Tal'darim flag symbol to the Aiur Tal'darim from the DT Saga instead? After all, Blizzard confirmed they didn't serve Amon, and as of this moment, the Aiur Tal'darim don't have a symbol of their own.--Psi-ragnarok (talk) 00:43, April 7, 2017 (UTC)

One of the reasons why I felt there was a need to give the Nyon Tal'darim their own symbol is because we don't know the reason why Duran enlisted Raynor's help in WoL. After HotS, many people felt his actions made no sense. If he commanded the Tal'darim all along, why couldn't Duran just order them to give him the Keystone? That's why originally we thought the Tal'darim faction in WoL was different from that in HotS. However from Alarak's quotations, Nyon belonged to the same faction, but went insane from too much terrazine exposure. That could mean that the terrazine insanity messed with Nyon's loyalty to Duran, and therefore would no longer give him the Keystone. If he would no longer give Duran the Keystone, then it could mean that the insanity made Nyon no longer loyal to Amon (remember, until Alarak defeated Ma'lash, the Tal'darim main body continued to serve him). If that's indeed the case, then it would mean Nyon's Tal'darim had broken away from the main Tal'darim body (even if they didn't realize it, terrazine insanity and all), and therefore deserves their own symbol.--Psi-ragnarok (talk) 17:53, April 7, 2017 (UTC)

I'm not here to say Nyon was a renegade, Subsourian. What I'm saying is that no one can deny the terrazine made him crazy. Terrazine is a drug, and the very character of a drug is that once you take too much of it for too long, it'll have side-effects on you. So if you want to say Nyon's Tal'darim aren't a rebellious faction, that's fine. But the fact still remains that the terrazine affected them to insanity. A possible theory could be that the insanity made them unable to tell friend from foe, and simply saw everyone around them as foes, even Duran. If that's the case, it'd explain why he had to enlist Raynor to get the Keystone fragments, instead of just commanding Nyon to hand it over. In that regard it's not about being a rebellious faction or a renegade in the normal sense, but rather that the terrazine exposure turned Nyon's Tal'darim into a rebellion faction and they didn't even realize it.--Psi-ragnarok (talk) 18:41, April 7, 2017 (UTC)
There is one other theory I have for the differences in Tal'darim actions in WoL and HotS (though this is going slightly off topic here). It's possible Nyon and his Tal'darim forces never suffered from enough insanity to disobey Duran in the first place. After all, we never got to see the story from his POV. In other words, Duran ordered them to defend the Keystone fragments so that he himself could test the terrans. In the case of Raynor, this would be important because back in BW (think the True Colors briefing), Kerrigan specifically admitted that while Mengsk would be easy to deal with once Duke was gone, Raynor and Fenix were far more resourceful. And given the time he spent at Kerrigan's side, Duran would have known that unlike the Dominion generals, Raynor was no pompous commander so full of himself.
At the same time though, Raynor didn't have as much experience in fighting Protoss, and the Tal'darim faction would be far from fanatical than the Protoss he's used to. It's possible that Duran enlisted Raynor's help merely to see what limitations Raynor had. This would be consistent with what Raynor was telling Artanis in LotV, that he lost a lot of good men hunting down those fragments just because of the armageddon prophecy Zeratul told him. Thus the whole of the artifact hunt, as Duran saw it, was to test his pawns. Raynor's desire to free Kerrigan, Mengsk's desire to see Kerrigan dead, and Tychus's desire to spend his life a free man all provided the necessary motivations. Thus as Duran saw it, even if Raynor won in getting the fragments, he would nevertheless have to bleed quite a lot to get it, which would make him easier to deal with in the future. And it's for this reason that Duran told Nyon's Tal'darim to defend the fragments at all costs. You let me know what you think of this (and maybe ask it at Blizzcon too if you get the chance).--Psi-ragnarok (talk) 01:55, April 10, 2017 (UTC)
Alarak didn't exactly throw Ji'Nara's forces out in NCO. She made it clear in the Dark Skies mission that Alarak had been testing her. However to say that Nyon's forces were the weaker of the Tal'darim, that theory makes more sense, mainly because the Raiders were initially weak. They only had the Hyperion and a hand full of volunteers. Even by the time you reach Bel'shir, the Raiders would still have been numerically weak in number, had slender resources, and armed with patched-weaponry. Thus for them to succeed against Nyon's forces on Bel'shir would prove either his troops were weak, or that Nyon was incompetent, or both. It would still factor into my theory of Duran trying to test Nyon though, as he would have wanted to see just what limitations Raynor really had.
By comparison for the Tal'darim in HotS, I always felt that was more due to Duran's arrogance (something we saw since Dark Origin) in thinking the Tal'darim he had would be enough. It had grounds though, given that Kerrigan never seemed to understand the swarm had limitations (that's why she lost at the end of WoL), and in any case the swarm hadn't been fully rebuilt by the time of Skygeirr.
However if Duran was trying to test Raynor, you'd think he wouldn't use the "weak" Tal'darim elements to guard the Keystone fragments and everything. That being said however, Raynor didn't really see them as anything except the means to fund his rebellion against Mengsk until Valerian told him later on. It's possible that Raynor's heart wasn't really in it for the whole Keystone collecting until after the Supernova mission, and only then did we see a major strength increase to Nyon's Tal'darim forces. But by then Raynor was focused on his goal, which made him a tougher opponent. It's possible that Duran was trying to use Raynor as an example to show the rest of the Tal'darim that while most terran opponents are arrogant and can be easily dispatched, Raynor isn't one of them, and the Tal'darim aren't to take any chances when dealing with his Raiders. If you think you can't ask such Qs at Blizzcon, I sincerely hope you can find someone who can do it for you (I too want some answers to all this)--Psi-ragnarok (talk) 03:15, April 10, 2017 (UTC)

Home link Edit

"Chain of Ascension" link on the co-op maps links to the societal order of the Tal'darim, not the co-op mission. -CombatMagic (talk) 18:30, April 27, 2017 (UTC)

Purifier ScoutEdit

Now that Fenix is confirmed to be a co-op commander, and has the ability to make scouts, does this mean we have to change the Purifier Scout page? (Since it can no longer count as a canceled SC2 unit) Psi-ragnarok (talk) 03:01, April 30, 2017 (UTC)

Starcraft I quotes request Edit

Hey, remember me ? I'm working on Starcraft I quotes. I'm currently converting all files from WAV to OGG (it takes some time). You talked about the visual aspect of the Template (Template:Sm2), I can make it look better by adding a line to this import JS page, I just need you to add dev:OggPlayer.js, this will create a link to this page and the template will look better. Thanks for your time. - Tylobic (talk) 13:03, May 8, 2017 (UTC)

Re: Re: Plasteel Edit

Thanks, Subs, I think I'm going to erase that speculation on my end.

Also don't know how it ended up not that good when Anderson co-authored Prelude to Dune trilogy that is absolutely amazing! Oh, well!--CombatMagic (talk) 03:55, May 10, 2017 (UTC)

Re: NamesEdit

Names are generally on a by case basis. The Viking is called that because the "A2 Hybrid whatever" is more an official designation, while Viking is the common name. It's partly a holdover from a discussion I had years ago, the idea that the Viking seen in the Frontline comic wasn't necessarily the same type as the one in SC2. But the key issue is that in the Viking's case, its designation and general name are more segregated. However, with the Banshee, "AG/24 Banshee" (or whatever) flows more naturally, so it's fine to use its designation there.

A similar issue exists with the dropship versus medivac dropship, how the former gets its full name, mainly to distinguish it from other dropship types, even though "dropship" also functions as a redirect. However, "medivac dropship" is used rather than "G-226 medical evacuation transport" as again, the latter is more an official designation rather than a flow-on from the more common name.

On the subject of the SCV, I'm mixed. If we were to incorporate the Evolution variants into the article, it would be renamed as "space construction vehicle," and the lore info put in sub-headings similar to the battlecruiser article. On the other hand, every time the SCV has appeared in-game, it's always been the T-280, whereas battlecruiser classes have differed between games, even while there's only one battlecruiser unit so to speak. Really, I'm fine either way with the SCV article.--Hawki (talk) 23:43, May 17, 2017 (UTC)

StarCraft 1 Quotes project report Edit

Hello, I left a message on my talk page for you about the StarCraft 1 quotes project. The message is pretty long that's why I didn't put it here, I don't want to invade and flood your talk page. Thanks for your time - Tylobic (talk) 22:22, May 22, 2017 (UTC)

Picture LocationEdit

Subsourian, how exactly did you edit the page to actually make the pictures go where they're supposed to go? Because I tried uploading a picture on the Glacius page and it always gets pushed down to under the unit box regarding the planet. Psi-ragnarok (talk) 23:12, May 25, 2017 (UTC)

Blocking Edit

Did we really need to block He wasn't correct, but he wasn't so far off either. Maybe a warning to look at the sources instead? PSH aka Kimera 757 (talk) contribs 13:47, June 2, 2017 (UTC)

Portable Infoboxes Edit

Heya! I'm not sure if you've heard of Portable Infoboxes before, but I wanted to let you know I've been working on converting StarCraft Wiki's infoboxes to this markup. The tl;dr is that it's more future proof than current infoboxes, and better on non-desktop skins, namely the mobile skin. You can read more here and here if you're curious or not sure about the idea. Basically I'll be able to convert all of your infoboxes to the new markup, which won't affect the pages or the content on the infoboxes, but will affect the code.

I've recreated the Map infobox here - any thoughts on this? I can make any tweaks as needed, but if it's all cool with you and the rest of the community here, I'll be able to convert all the rest of your infoboxes to this style (as far as I can tell, you just need infoboxes to look like this, and then be able to change color to green/yellow/blue to match Zerg/Protoss/Terran?). And if you have any questions or need help with anything else, I'll be free to help you out. Thanks!--V Technobliterator TC 00:26, June 5, 2017 (UTC)

Thanks for the response! I've gotten the text to vertically align properly for you now, please lemme know if you spot anything else you think needs fixing. I'll message the others as well, and try and get UnitBox to work so that I can show off the different color switches - when that works, it should work the same as the ColorRace thing works.--V Technobliterator TC 07:22, June 5, 2017 (UTC)
To follow up: I've made a prototype of the Unit infobox now (since I thought that would be one of the most important boxes). Done both Thor and Void rays. Look good?--V Technobliterator TC 18:30, June 5, 2017 (UTC)
Thanks for checking that - I think I've addressed all your issues right now. As for images, however, with Portable Infoboxes they automatically resize for the user based on their browser to get the right size, so it means you don't need to set your own size. Is your problem with the gifs for the portraits being too small?--V Technobliterator TC 19:51, June 5, 2017 (UTC)
I know Wikia encourages us to use portable infoboxes, as we have as many mobile as "regular" viewers. However I don't have a smartphone or tablet, so I can't check "check my work". If you're willing to work on the templates, great. I think "template: infobox" (a template that covers almost everything) needs to be updated to be portable. PSH aka Kimera 757 (talk) contribs 00:02, June 6, 2017 (UTC)
Yeah, about that, I've noticed that your infoboxes named "Template:Infobox [whatever]" are styled differently to the others. So Umoja using "Infobox planetoid physical" is very different from Chau Sara using "WorldBox" - though WorldBox is used on way more pages. Is this deliberate? While I can do both styles, it's easier to make all the infoboxes follow the same style (and WorldBox and infoboxes using that design are on far more pages, so it would be easier to stick with that one).--V Technobliterator TC 04:27, June 6, 2017 (UTC)
Ah, okay, in that case it would be preferable to shift all the infoboxes like on the Umoja page to those on the Chau Sara page. As for the infobox colors - what browser are you using? They should all have different colors like the original infoboxes (you might need to ctrl + F5 hard refresh on my sandbox to check). If there are no problems other than that, I could just wait for Hawki to comment and then convert them all?--V Technobliterator TC 17:48, June 6, 2017 (UTC)
Right makes sense, it doesn't work properly on IE (but IE is not supported anymore and it works fine on other browsers). Last thing to check: on my sandbox, I added a Battle template. Instead of having the box expand when there are more than two cells, which can lead to overly large infoboxes at times and bloated code, I got it to work so it automatically adds a third/fourth and fifth/sixth in a row below when needed. Is this cool with you?--V Technobliterator TC 18:21, June 6, 2017 (UTC)
Thanks for checking that! I've aligned it to the left now, it should be ok. If that's everything, I'll just wait for Hawki to get back and then start approving the drafts! Other than the fact that I might not be able to retain the infobox concat thing, I think this now means that the new Portable Infoboxes are basically identical or close enough to the originals. Let me know if you have any issues or questions at this point in time.--V Technobliterator TC 22:50, June 6, 2017 (UTC)

Hey! It looks like everyone is mostly cool with the infoboxes now, so I'm just wondering if I have the go-ahead to convert them all? Or you could convert yourself if you prefer. Again, everything should be retained right now with the exception of infobox concat - beyond that, all the functionality is retained from the originals.--V Technobliterator TC 00:08, June 12, 2017 (UTC)

Only just now getting back (jetlag, emails, work, etc.). Anyway, it's a bit late to chime in, but looking at the infoboxes, they're...fine, I guess? I gather portable infoboxes are designed to make things easier for mobile users (which doesn't affect me, as I only view/edit on PC), but as long as the appearance remains the same, I'm fine. That, and coding. A lot of the infoboxes we use were created by Meco who's since left, so editing the code within them is often challenging. As long as the functionality isn't hindered as well, I'm fine with whatever upgrade's being proposed.--Hawki (talk) 03:56, June 12, 2017 (UTC)
Thanks for taking a look, all! And indeed, the appearance and functionality remain intact (only exception is joining infoboxes and BattleBox' layout changed), and the code should actually be much easier with PIs.
I have now converted them all, and I've gone around and checked pages and everything looks mostly fine so far. With that said, please let me know if there are any issues and I will try and fix them (in worst case scenario, you can revert my conversions until the page is fixed if it is badly broken). And if you need help with infoboxes or anything else, do not hesitate to inform me!--V Technobliterator TC 10:25, June 12, 2017 (UTC)

Requesting a redo of the infobox issue.--Hawki (talk) 00:31, June 15, 2017 (UTC)

NPC CommentEdit

I'm not here to blame you for the lashing out part. Trust me I've encountered those online WAY worse. For example, I've been on some anime sites where the guys in power IP ban regular members just because they have a different lore opinion (you know, basically where the lore is kind of left open to interpretation). As soon as Hawki gets back, you let me know what his thoughts are. Because I saw your point in it as well. If we follow that logic, then even the units you can build in multiplayer would count as NPC because they were used in the campaign.Psi-ragnarok (talk) 20:39, June 7, 2017 (UTC)

Subsourian, another note I recommend look into: look at the Brutalisk page on the wiki. Recall that the Brutalisk was an NPC unit in WoL, but was controllable in HotS and therefore was also given the category of 'zerg campaign unit.' Keep in mind that all this had taken place before Blizzard even gave us any info for LotV, which means this is also before Abathur was introduced as a Co-op commander (who also had brutalisks to control).

Therefore, the Brutalisk was controllable in one campaign but was considered non-controllable in another, yet it got both the NPC and campaign unit categories on its page. Under that logic, how is that any different from the Wrathwalker? (Since it was a controllable unit in LotV but non-controllable in NCO) I hope you can understand what I'm getting at here...Psi-ragnarok (talk) 16:40, June 8, 2017 (UTC)

I know what you mean. You also have to consider that after LotV, there are times where the NPC unit and the campaign unit categories could get blurred too easily, and it was no longer possible to say "It's either one or the other, it can't be both."
Examples of this could be looking at the SC2 Guardian and Scout pages. As you know, both units cannot be built by the player, and therefore we would say it has to belong in the NPC category (remember Abathur and Fenix didn't become co-op commanders until WELL after LotV was out). But LotV also gave you access to the Dark Archon, which had mind control. Following that logic, a player could also argue "Well they're considered campaign units as well because I used Dark Archons and mind controlled them, which meant both units were mine to control." And if we're to factor the mind control ability onto NPC units, I'm sure you can see this would make things a lot more complicated. Psi-ragnarok (talk) 21:56, June 8, 2017 (UTC)
Under the talk page stuff, per the definition, a unit can be both an NPC and campaign one. As in, if it appears as an NPC in WoL, but becomes playable in HotS for instance, then it gets both categories. But I would disagree about dark archon control breaking the divide.--Hawki (talk) 00:40, June 14, 2017 (UTC)

Supplicant's Canon StatusEdit

Subsourian, the whole reason why I felt the coop canon part of the supplicant should be moved is because of what was said in the war council. If you had clicked on the Ascendant and read its description, part of it specifically said "Years of absorbing terrazine and the essence of their supplicants have made these ascendants powerful indeed."

From that quote, it means the supplicant already exists in the campaign canon, we just don't know what its capabilities are. Psi-ragnarok (talk) 01:03, June 13, 2017 (UTC)

Box UpdateEdit

Ok I managed to work as much as I could for today on the colors. It appears the colors yellow, red, black, white, green, purple and orange are working just fine. The ones for blue, skyblue, royal blue (if that color exists), pink and teal don't seem to work out (there might be others, I don't know yet). Also, for the sake of curiosity, you happen to know who this Flufferbot is? Spent quite a few hours changing some of what HEX codes back into colors. Psi-ragnarok (talk) 04:28, June 17, 2017 (UTC)

I've added those, but there was already a template:blue. PSH aka Kimera 757 (talk) contribs 20:18, June 17, 2017 (UTC)

Thanks for the tips with categories. I am still learning to edit big wikias like this. :)

Remastered imagesEdit

They're all uploaded from DCinside galleries. I've already added them when uploading. See Zeratul for example. You can see the file, and the source is added on it inside. -Tlaqh1335 (talk) 16:37, July 27, 2017 (UTC)

Infested Terran
Duke, Edmund
Duran, Samir
Stukov, Alexei
-Tlaqh1335 (talk) 17:20, July 27, 2017 (UTC)

Correcting file namesEdit

Thank you. -Tlaqh1335 (talk) 17:58, July 28, 2017 (UTC)

More correctonEdit

Would you change File:Civilian SC1 HeadAnim.gif to :File:Civilian SCR HeadAnim.gif|File:Civilian SCR HeadAnim.gif, please?-Tlaqh1335 (talk) 18:32, July 28, 2017 (UTC)

Re: More CorrectionsEdit

-Tlaqh1335 (talk) 19:10, July 28, 2017 (UTC)

All right. Take care.
-Tlaqh1335 (talk) 19:41, July 28, 2017 (UTC)

Deletion requestEdit

-Tlaqh1335 (talk) 21:08, July 28, 2017 (UTC)

Correction requestEdit

-Tlaqh1335 (talk) 08:18, July 30, 2017 (UTC)

Rock the Cabinet CanonEdit

Subsourian, now that the Part and Parcel map has been made Co-op canon lore on the wiki, does this mean you intend to make every RTC submission Co-op Canon here on the wiki? Psi-ragnarok (talk) 23:22, July 30, 2017 (UTC)

It wasn't exactly my plan to make some of the RTC maps into the wiki. Some of them don't exactly make much sense with the canon. Scavenger Hunt was one, as I was never convinced of Amon's forces coming to pay Mira Han for her services. There's not exactly profit to be made for the destruction of the universe. Big City Showdown is another, as Kazorgo was the one who created the Marauders custom campaign, which was never meant to be taken seriously.
Others more had Blizzard themselves to blame. If Blizzard had actually bothered trying to hide the evidence of siphoning "Return of the Jedi" concept via the forest moon of Endion, we never would have had the Purification Redux mission where the bonus objective is to go kill the Ewoks, along with their leader Darth Teddy (the SW fans out there would be rolling in their graves).
IMO, perhaps the one that's closest to the actual SC canon would be the Losing Memories map, where the Nerazim moon of Ehlna came under assault by Amon's forces, and you have to get to the Wall of Knowledge and help the Alysaar move all the Ihan crystals out of the Alys'aril Archives. Psi-ragnarok (talk) 00:19, July 31, 2017 (UTC)

Third file correctionEdit

If you return in 7th of August, please accede these:

-Tlaqh1335 (talk) 14:16, August 4, 2017 (UTC)

Heroic Unit ClarificationEdit

Subsourian, I would like to hear your opinion regarding Heroic units in the game. As you know, before it was agreed that any unit that could only be controlled in the campaign would be considered a campaign unit, while any unit you can't control would be considered an NPC unit. If that's the case, then this would hold true for heroic units as well. However Hawki recently said the following on the High Templar Hero page: "All heroes can only be used in campaign, the distinction is that heroes are single individuals and can't be produced."

Does this mean that heroic units cannot get the Campaign unit or NPC unit category if they're only one of a kind? (ie there will never be another identical hero unit in the game) Or does this mean heroic units cannot get those categories at all simply because they're a heroic rank?

Because if we're to follow the part of "can't be produced," then if you look at the Omegalisk page, this wouldn't make any sense. After all, those only appeared in the campaign, you can't produce those (not even in Co-op), yet it got the categories of NPC unit as well as Zerg hero unit just the same. Psi-ragnarok (talk) 17:29, August 7, 2017 (UTC)

Well, it's like this Subsourian: I saw the key words were "single individual." That's why I had wanted the High Templar Hero page to have the campaign category because there was more than one high templar hero, so I don't know why Hawki felt otherwise. If we follow that, then the case with the Brutalisk and Omegalisk would work because although they're a heroic rank, there's more than one such unit within the SC2 campaign.
Failing that, perhaps you, Hawki and PSH could discuss on how the campaign and NPC categories work for Heroic units for SC1 and SC2? That way, if the category rules apply differently between the games, there won't be all this confusion. Psi-ragnarok (talk) 02:44, August 9, 2017 (UTC)

Clarification for Protoss NPC buildingsEdit

I've just added Category:StarCraft Protoss NPC buildings on five pages because the StarEdit delcares those buliding as "Protoss special buildings":

However, Psi-ragnarok has reverted all of my edits and said, "The description specifically said it's a Xel'Naga building, so therefore it can't be a Protoss NPC one", "It is NOT a Protoss NPC building because the Protoss didn't create the temple, the Xel'Naga did", and "That means nothing lorewise. It was left by the Xel'Naga, the Protoss claimed it, but its origins still belonged to the Xel'Naga". Do you think his words make any senses? - 06:27, August 8, 2017 (UTC)

Hello? Do you respond?
- 12:36, August 9, 2017 (UTC)

Another file name CorrectionEdit

-Tlaqh1335 (talk) 09:58, August 19, 2017 (UTC)

Clarification of Zeratul and Dark templar's AffiliationEdit

Hello, I'd want to ask you.

As you know, the pages Zeratul (StarCraft) and Dark templar (hero) were afflicated as (even before I came this wiki):
Nerazim SC2-LotV Logo1 Dark Templar
You see that as an original, right? but Psi-ragnarok just changed the dark templars to nerazim.
Nerazim SC2-LotV Logo1 Nerazim
and commednted like these:

  • "You don't need that extra space, that part of the link alone suffices".
  • "Shouldn't that be the case for the lore link of the character?".
  • "You don't see this in the SC2 part of the character".

...and Hawki agreed only to him, not keeping the original edit. That's strange, isn't it? Since the other dark templar units in sc1 (Dark templar (StarCraft), Dark archon (StarCraft) and Corsair (StarCraft)) are afflicated to dark templar, not nerazim. Of cource, The nerazim is another term of Dark templar, but that term is used for sc2 units, not the original sc1. Do you agree all of his opinions? May I change those edit to normal? -Tlaqh1335 (talk) 16:29, August 19, 2017 (UTC)

Thanks. It's clear now. :) -Tlaqh1335 (talk) 17:03, August 19, 2017 (UTC)

Admiral Horner & Colonel Kazansky's clarification as Terran soldiersEdit

As you know, Tom Kazansky was both a pilot and a colonel. The in-game refers his military rank, too. So I think he is considered as Terran soldiers.

And for Matthew Horner, his currant rank is Dominion Admiral. So I've added Terran soldiers. But Psi-ragnarok reverted my works and said: "As was Warfield with the general rank, yet I think the category was removed from him". In that case, Do you agree his opinion?

PS. Psi also added terran soldiers in Turfa Dei, the mercenary page. He said that War Pigs are considered as soldiers. I can't agree with him, since the mercenaries are not the regular armed forces. Do you agree him as well? -Tlaqh1335 (talk) 06:27, August 20, 2017 (UTC)

Hello? please respond.
-Tlaqh1335 (talk) 07:35, August 20, 2017 (UTC)

Part and ParcelEdit

For curiosity's sake Subsourian, where exactly did Blizzard say they were actually going to turn the Part and Parcel RTC map into a real Co-op campaign? I thought it was just the winner of RTC 2017 and that was the end of the matter.... Psi-ragnarok (talk) 18:02, August 22, 2017 (UTC)

Another file name CorrectionEdit

-Tlaqh1335 (talk) 15:45, August 24, 2017 (UTC)

File re-correctionEdit

-Tlaqh1335 (talk) 15:59, August 31, 2017 (UTC)

File:AnabelleThatcher SC2 Head1.jpgFile:AnnabelleThatcher SC2 Head1.jpg
-Tlaqh1335 (talk) 16:07, August 31, 2017 (UTC)

File re-correction - 2Edit

-Tlaqh1335 (talk) 05:49, September 1, 2017 (UTC)

Aurana's LinesEdit

Well Subsourian, it looks like you've played enough of the Malwarfare mission to add some new purifier personalities onto the wiki here. Just out of curiosity (and because my connection is constantly crap), do you know if Aurana's mission dialogue changes if Alarak is one of the Co-op commanders? (Since she did talk about the viciousness of the Tal'darim AI here) After all, Blizzard did that in Chain of Ascension as Ji'nara's dialogue will be different if Alarak is one of the commanders, and the same held true for Scythe of Amon if Vorazun is one of the commanders. -Psi-ragnarok (talk) 18:32, September 3, 2017 (UTC)

Raynor's Raiders' clarification as soldiersEdit

Are all members of the Raynor's Raiders can be considered as Terran soldiers? Since you said about Horner & Kazansky: "I'm ok with Horner and Kazansky, if only because they do fight in a war and take military action". As all SC2 players who played the campaigns should know, the Raiders fought and took actions as soldiers. So I think they should considered as soldiers. I'm waiting for your answers about that.

PS. Does Cal can be deserved as a soldier? Cal is an archangel pilot, and he should fought in battle as a soldier. Too bad I can't find his military rank. What should I do? --Tlaqh1335 (talk) 10:57, September 10, 2017 (UTC)

File re-correction (3rd)Edit

-Tlaqh1335 (talk) 13:17, October 22, 2017 (UTC)

Part and Parcel GlitchEdit

Subsourian, as a small favor (because my connection is crap), can you please test the new coop map with Vorazun? Was at a friend's house he played it and found out that for some reason if you use Time Stop, it doesn't stop the train from moving, and it doesn't stop the Moebius hybrids from attacking you. Is this supposed to happen? Or is it something Blizzard simply overlooked? -Psi-ragnarok (talk) 18:37, November 16, 2017 (UTC)

In that case, can you check the Oblivion Express mission with the whole Time Stop thing? Because to keep the Moebius Hybrid fighting is something I can understand, but the trains in Part and Parcel is only a bonus objective, it's not required to win. Unless, of course, Blizzard felt this had to be done to prove a player's quickness, instead of just cheesing via Time Stop. So if you get the time, use Vorazun on the Oblivion Express mission again, I want to see if there's a difference in that mission. -Psi-ragnarok (talk) 19:54, November 16, 2017 (UTC)

Deletion RequestEdit

-Tlaqh1335 (talk) 08:02, December 4, 2017 (UTC)

Shadow Wars TimelineEdit

Quick question, Subsourian: I noticed on the wiki page that Shadow Wars takes place after SC Evolution. But from the battlenet site, it only said it took place after the events of NCO. Did Blizzard recently update the timeline to say this? If not, then does Shadow Wars take place before or after the events of Evolution?-Psi-ragnarok (talk) 05:51, December 6, 2017 (UTC)

Got it. Shame they didn't tell the exact time, would have been helpful. Still, were there ANY time specifications? (As in did Blizzard even say something like "Shadow Wars takes place years after NCO")-Psi-ragnarok (talk) 00:57, December 7, 2017 (UTC)
Well, we got an implication of the consequences for the sector this time with Urun's death. Zagara made it clear in Evolution that all the queens and broodmothers answer to her, and now all of a sudden there's one who doesn't. Personally I feel this is becoming a habit of the writers every time terrans and Protoss fight together, the former hardly ever takes any casualties. Still, did Blizzard say Part 6 (next month) would end the series? Or will there be a season 3?-Psi-ragnarok (talk) 00:43, January 6, 2018 (UTC)

File re-correctionEdit

-Tlaqh1335 (talk) 04:19, December 8, 2017 (UTC)

DefaultSort on Zerg and Protoss charactersEdit

Subsourian, got a Q for you: Regarding the whole defaultsort (as you did for Kowalski), is that supposed to apply only to terran characters? Or does it apply to zerg and protoss characters too? Because Tlaqh1335 said a character that has no surname shouldn't have it, but on the co-op commanders page they were on Zagara, Abathur, Dehaka, Vorazun, and Karax's pages (and I wasn't the one who added them). So should it not apply to them? Or does it not matter?-Psi-ragnarok (talk) 01:18, January 5, 2018 (UTC)

Co-op Tech Tree Edit

And how do you get the idea to introduce Tech Tree commanders into the description?--NemesiSKiller97 (talk) 14:15, January 6, 2018 (UTC).

Deletion of duplicated videosEdit

-Tlaqh1335 (talk) 23:28, January 20, 2018 (UTC)

Nice to know one Admin. I've readed a lot of this wiki and mostly understood everything i wasn't knowing from Starcraft so thank you. (about a quote I made on Shadow wars) I know that you refer to the universe when quoting. I saw that comming lol. Yet I see Brakk character having a quote for character description from a personal view, if you want me or you to remove it.


--Psionicblades (talk) 01:56, January 29, 2018 (UTC)

Re:RE: Edits Edit

Yeah well I saw some aspects of community on the wiki. But just related to the topics of starcraft wiki. Is it there more aspects of social interaction within fandom wiki (on this wiki)? That's what you could aid me with.

I also made a blog seeking for replies, you may find it interesting regarding my intention of interaction within the community.

PD: Did you made the Stukov "do it for him" image? thats some sacred meme right there lol.


--Psionicblades (talk) 03:39, January 29, 2018 (UTC)

The Zerg info I am attempting to place in (without editing any previous info) is directly gathered from the StarCraft Manual.

I do not desire to have a back and forth of post / delete post. how do I prove that This is what I say it is. I spent the last 4 hours typing out the whole zerg history minus zerg species overview section. zerg units section, zerg buildings section, and zerg broods section. (though I intend to type those out as well)

Re: APCEdit

I'd leave the article title as it is for now. Main reason is that the article's lore stuff covers, among other things, the KMC APC. It's very unlikely it's the same model number as the one we see in SC2.--Hawki (talk) 07:42, March 10, 2018 (UTC)

Re: HeroesEdit

I don't think we can reasonably declare HotS to be unambiguously non-canon, considering that there's no statement supporting that (unlike Co-op), and when there's a lot of stuff that fits seemlessly into canon anyway (the UED medics as you point out). If there's something that changes that then we can start using a non-canon template, but until then, ambigcanon feels like the better way to go.

Concerning the Omega Swarm itself, while its lore has come exclusively from HotS, that isn't unusual (e.g. the phantom), and while the specifics can't fit (e.g. Warcraft heroes fighting zerg), the overall 'plotline' does - UED brood goes rogue, attacks Deadman's Port. There's no mention of the port being sucked into the Nexus or anything, it's just mentioned as the Omega Swarm attacking it. As for not mentioning the heroes, that isn't exactly unheard of in game-based wikis, where one has to account for player characters having a lack of identity. It's far more common in RPGs than other genres, but even here, we have to use terms like "the magistrate" or "the cerebrate" in lieu of named characters.

So, if there's a statement from HotS to the contrary, we can adjust, but I think the current system is fine as is.--Hawki (talk) 07:36, March 29, 2018 (UTC)

Shadow Wars ContinuationEdit

Got your message about the parcel and I thank you for it. Anyways since you left a message for me, might as well leave one for you: do you know if there's any new info on the Shadow Wars comic? Part 6 clearly ended with a "To Be Continued" message, so the series isn't over.--Psi-ragnarok (talk) 11:38, April 9, 2018 (UTC)

Nova SkinEdit

I didn’t see the twentieth anniversary area. Could you copy and paste the text into your talk page? Thanks!

So I realized the problem, it was under the Overwatch in StarCraft section. My mistake actually, you were correct. I moved it under the Widowmaker Nova. For context this was the quote:
A Sarah Kerrigan variant of Widowmaker's Nova skin was given out for the StarCraft 20th anniversary celebrations. Her rifle has her Terran Confederacy ghost designation, No. 24601. Erroneously, the unlock message for the skin calls Kerrigan "one of the deadliest Dominion operatives," when Kerrigan never served as a ghost when the Terran Dominion was formed. --Subsourian (talk) 16:54, April 20, 2018 (UTC)

Disambiguation Edit

Template on top of the article or bottom?

I saw a "disamb" with it down, but most I've seen were top, then I checked and "corrected" some but... Now I'm thinking there is no rule for that in Help, or any place...

I think top looks more pleasing, but hey, different perspective input?

CombatMagic (talk) 20:24, May 30, 2018 (UTC)

Cradle of DeathEdit

Well Subsourian, now that it's been confirmed that Stone will be the host once the official map comes out, it would be prudent to use Nova on the map right away, just to see if Stone's dialogue would change if she's chosen as the commander (kind of like how Lyrak's dialogue may change on Scythe of Amon if Vorazun is chosen and Ji'Nara's dialogue will change on Chain of Ascension if Alarak is chosen)--Psi-ragnarok (talk) 19:58, June 19, 2018 (UTC)

Wait, what theory of Stone being Raynor's son? I don't recall anything like that at all anywhere....--Psi-ragnarok (talk) 23:34, June 19, 2018 (UTC)
Nova was born in January 2485, Subsourian. WoL took place during the last few months of 2504, meaning she was 19 by the time of WoL, not 17. Stone's whole "We are who we choose to be" line doesn't prove anything. You don't know if Raynor actually told his son Johnny about that. Furthermore, all we know is NCO takes place after the End War, which would also mean after Raynor's Raiders joined the Dominion military. For all we know, that phrase was merely Raynor's way of telling the Dominion ghosts that they're people, not just mindless drones as Arcturus Mengsk wanted them to be, and that'd be consistent with what Valerian would have wanted these ghosts to be as well. The point here is that Raynor would have wanted them to know they have choices in the end. That's how I see what the phrase meant from Stone.
As for the whole graduation in 2508 and therefore couldn't be an agent in Co-op, it's possible the Dominion broke the rules during the End War. Yes we know from the Ghost Academy comics that Nova was sent on missions against the Zerg even when she was a ghost trainee, but here it's different. Kerrigan's actions at the end of HotS left the Dominion military largely decimated, which meant the Dominion was in no position to fight the Golden Armada that Amon took over in 2506. Under such circumstances, the military would have no choice but to promote people way beyond what they are once suited for in order to fill the gaps. So as I see it (you can let me know if you think otherwise), Stone was an agent in the End War because the Dominion used the "desperate times call for desperate measures" concept.--Psi-ragnarok (talk) 04:36, June 20, 2018 (UTC)
Well, the way I see it is that changing the mentality of Dominion ghosts isn't entirely easy, especially the ones who had been part of the program when Arcturus ruled. Remember, at the beginning of the SC Ghost Spectres book, Nova specifically said she only wanted to be Agent X41822N, and didn't want to be anyone else. It's possible that other ghosts felt the same way, having been accustomed to the cold ruthless ways under Arcturus's rule and only known by a serial number. Now yes, we don't know if Stone was part of the program or not when Arcturus was still alive, but if he was, it may explain his mentality to keep his codename and not his real name. Either that or he just doesn't fully trust Valerian or something.--Psi-ragnarok (talk) 13:18, June 20, 2018 (UTC)

Re: Battle BoxEdit

I can't comment too much, but it looks okay. Minor issue in that the images don't fit the infobox, but it's not anything serious.--Hawki (talk) 09:04, July 13, 2018 (UTC)

Purifier and Tal'darim Technology CategoriesEdit

I'm somewhat unsure how to explain what units should fall under such categories. For example, look at the Sentry. We know the Tal'darim used them since WoL, but for the Purifiers we only got that via the skins. The same holds true for the Purifer Void Ray, Oracle, Observer, etc. So does it have to actually be seen in some sort of lore (like games, books, comics, short stories) to qualify for the category? Or can it qualify simply because it was mentioned or seen via skins? Because if you say the latter, that's going to make things a bit complicated....--Psi-ragnarok (talk) 04:39, July 16, 2018 (UTC)

Shadow Wars Part 6 EndingEdit

Should it be changed on the wiki so that Zagara only sensed the rise of a broodmother instead of saying Niadra's return? Because there's no way to prove if Zagara really knew about Niadra at all. Even if you did the Char missions before Kaldir, it doesn't prove Zagara actually knew of Niadra's existence (remember, we don't know if Zagara was actually by Kerrigan's side when she was telepathically issuing the orders to Niadra in the Enemy Within mission). Furthermore, if you went to Kaldir before Char, Zagara certainly wouldn't know of Niadra's existence because communications with Niadra was lost on the Daelaam Ark before Kerrigan even left Kaldir (unless she specifically told Zagara about Niadra, but that's not proven). Don't forget, at the end of Part 6, Zagara specifically said "A new broodmother has risen." That doesn't prove she knows the "new broodmother" is Niadra....--Psi-ragnarok (talk) 00:23, August 10, 2018 (UTC)

Battle Box and Unit BoxEdit

The Battle Box says "Commanders" instead of "Casualties." And it doesn't look like we can't actually manually modify the size of the image in the Unit Box. --MisterRandom2 (talk) 01:15, August 22, 2018 (UTC)

Thanks for fixing it. "Casualties" is misspelled, though.-- MisterRandom2 (talk) 06:08, August 22, 2018 (UTC)

Found another error in the Battle Box. "New Characters" is spelled "New Chracters". -- MisterRandom2 (talk) 02:24, August 26, 2018 (UTC)

James "Sirius" Sykes upgrades Edit

I noticed here that Sirius has three different upgrades that have the same name, and two of them have the same icon. Can you fix it somehow? And I myself can not do it. NemesisHunter97 (talk) 10:00, September 7, 2018 (UTC)

Zeratul CoopEdit

I put up as much as I could (sorry don't have the time to expand on them right now) for Zeratul's coop things, though I'm unsure if it's a good idea to put so much of it right this moment since some things aren't confirmed. Having said that, we do have in the "In Development" banner for a reason....--Psi-ragnarok (talk) 22:33, November 2, 2018 (UTC)

Subsourian, since you said you're testing Zeratul in coop, can you tell me once and for all is Zoraya male or female? Because I just re-read the article on battlenet, and when Zoraya is introduced in that article, Blizzard said it's a he. But later down on the article with the Empowered Legions upgrade, they said it's a she. I only made a separate article for Zoraya via Co-op because I thought Blizzard changed the gender to male, which would make that character a completely different character from the existing lore's Zoraya, who is female. But if Zoraya is female in Coop as well, then you might as well just combine my page with the current Zoraya unless you think it's too early to tell (technically you can do the same for Telbrus too, I only made a different page for him just to play it safe).--Psi-ragnarok (talk) 20:35, November 4, 2018 (UTC)
I didn't know the units for Zeratul in coop (ambusher, shieldguard, enforcer, abrogator, watcher, and void array) all had the word "xel'naga" in their official unit name. In that case I'm going to need you to change the title name of the pages I made a few days ago for them, if it's not too much trouble for you.--Psi-ragnarok (talk) 02:34, November 7, 2018 (UTC)
Hey Subsourian, maybe I'm getting a bit ahead of things here, but given that you're allowed to see the whole map through the fog of war due to the artifact hunt mechanic for Zeratul, do you know if anyone has thought how this would work in a coop missions map where the "Darkness" or "Afraid of the Dark" mutator is applied? Would the mechanic just negate that mutator or something?--Psi-ragnarok (talk) 21:45, November 15, 2018 (UTC)

Voice Actors Edit

How do you get in touch with the voice actors? There's a persistent rumor that the voice actor for Zeratul (in StarCraft I) is still alive. The only information came from Blizzard, who said the voice actor died, which is why they had a new voice actor for him in StarCraft II. PSH aka Kimera 757 (talk) contribs 15:13, November 4, 2018 (UTC)

Duplicate PageEdit

Quick favor, Subsourian: I already made the Xel'Naga passageway page, but Martian2351 made another one under the Xel'Naga Passageway name. Can you please delete one of them?--Psi-ragnarok (talk) 17:43, November 14, 2018 (UTC)

Precursors attack upgrade Edit

Maybe add to the article Xel'naga precursor attack improvement? Just while watching the game for the commander, I found that his Precursors had a completely improved attack. NemesisHunter97 (talk) 06:42, november 15, 2018 (UTC)

Serdath Legion Edit

Does Serdath and his Dark Archons use Confusion ability? In the Empowered Legions talent, it is written that they have the Maelstorm ability. NemesisHunter97 (talk) 07:07, November 18, 2018 (UTC)

Hello, i am having some problems using HTML and and i am new on Fandom. Can You help me? I ve read the references tutorial but i can't understand how to include it. Every time i try i get error message. I ve used dominion's field manual's unit sccale chart to calculate Thor's height.

Sorry i think i forgot to sign previous message. BigSCfan (talk) 10:10, December 5, 2018 (UTC)

Infested Siege Tank and Infested Banshee Edit

I still can’t find the screenshots of Infested Siege Tanks and Infested Banshees from the left perspective, as well as the version of Infested Siege Tank from Coop. Can you please add these screenshots? I just want to take a good look at them. NemesisHunter97 (Talk) 20:55, December 24, 2018 (UTC)

Thank you! You are the best! True, you got rid of the screenshot of Infested Banshee on the right side, and not on the left. And on the left side of the Infested Banshee the turbofan engine is badly damaged. That is why I would like to see a screenshot of Infested Banshee on the left side in order to get a good look at it. NemesisHunter97 (talk) 06:39, December 27, 2018 (UTC)

Non-Koprulu PlanetsEdit

Hey, Thank you for the response to my question, although I wish to know about the 5-6 planets you mentioned that are not part of the Koprulu Sector, and the few ambiguous planets that you mentioned, I know Zerus and Earth are not part of the sector, could you mention the others?--CNBA3 (talk) 17:58, April 8, 2019 (UTC) Thank you.--CNBA3 (talk) 18:19, April 8, 2019 (UTC)

Merging the Gampedia StarCraft wiki into here? Edit

Hey Subsourian,

You probably know that there is another StarCraft Wiki over at Gamepedia, and perhaps you also know that Fandom and Gamepedia recently joined forces.

What do you think about combining the two wikis, so that visitors and editors have one place to go, instead of two competing wikis? In the very long run, the two platforms will become one anyway. This wiki here has more pages, is much more actively edited and ranks higher on Google, so we'd archive the Gamepedia wiki and redirect users from there to here. Any content they might have that you're still missing can be transferred over - we'd leave that for you to judge, since the community would know best what you could use from over at the other wiki, if anything.

We've put up a public debate at the other wiki so the active users there (if there are any) can weigh in on the decision. If they're okay with it and you are, too, then we'd love to merge the two wikis in about two weeks! Mira Laime @fandom  (help forum | blog) 22:51, May 2, 2019 (UTC)

In the likely case of a merger between this wiki and the Gamepedia wiki, you would not change your skin, or content structure, or anything else. The wiki would basically remain exactly as it is, but hopefully gain additional traffic that would have landed on Gamepedia before - at least once a transition period is over.
The Gamepedia wiki doesn't appear to have active admins who'd potentially have a right to ask for rights here when the wikis merge. I have started a public discussion on that community, so if there is any admin around who won't want this merge to happen unless they can have rights here, we should hear about it, and can decide from there. I expect that won't be the case. Mira Laime @fandom  (help forum | blog) 18:01, May 3, 2019 (UTC)

Stetmann's Category as Zerg CommanderEdit

I'm unsure about putting him in that category, Subsourian. I watched someone play the Temple of the Past mission with him. As you know, when hybrids show up, you'll be warned. A protoss commander is warned by the executor, a zerg commander by Izsha, and a terran commander by the adjutant. In Stetmann's case, it was the adjutant, which would imply the terran commander. That being said I don't think you can put him in any of the categories. When Stukov came out, it made sense for him to be a zerg commander because he himself is an infested terran, he had his story in HotS, and most of his forces were terran units infested by the zerg, and therefore granted different abilities. The same holds true for Zeratul. Blizzard can claim all they want they wanted something close to a xel'naga commander, but it's just protoss units enhanced with xel'naga tech and that's it.

With Stetmann it's somewhat different. I saw this basically like the Moebius Hybrid when Part and Parcel came out, basically just hybrids augmented with terran technology. It's no different with the mecha zerg, just zerg units in terran power armor. But you have all these terran upgrades for them, and even protoss research (like the hardened shields, which came from the immortal). And that of course is assuming the mecha zerg really are just zerg units in terran power armor. For all we know they could just be terran robots designed to look like zerg (we have a page for the zerg bots anyway).

On the other hand, it does seem like a waste simply to put the category of hybrid commanders with only Stetmann in there....--Psi-ragnarok (talk) 22:43, May 22, 2019 (UTC)

Fandom Staff IntroductionEdit

Wikia Staff
Hi! My name is PsiSeveredHead, and I’m now the Fandom Wiki Manager for the StarCraft Wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, etc., please contact me on my message wall or talk page. PSH aka Kimera 757 (talk) (wall) contribs 22:56, June 1, 2019 (UTC)

Protoss count Edit

I have that precise number from the lore panel in 2008. Why do you believe the information is invalid? Mckaysalisbury (talk) 00:50, June 10, 2019 (UTC)

I'll watch the entire lore panel again, but probably not this evening. You mentioned on my talk page that there was a number given later that this contradicts. I gave a cursory read through the article, but I couldn't find it. Could you point it out to me? Mckaysalisbury (talk) 04:13, June 10, 2019 (UTC)
So, I was watching those videos you linked on my talk, but those 4 videos don't seem complete. Like the guy who made them had to stop and restart his video so he's missing stuff, and I think there's more at the end. To further that claim, there's things mentioned in some of the other writeups of the panel that are not in there, like it being the coolest Science Fiction story in video games. Where's that in the video? Mckaysalisbury (talk) 16:13, September 3, 2019 (UTC)

Timeline of This Sacred LandEdit

Subsourian, did Blizzard happen to tell a more specific time as to when This Sacred Land is taking place? Because the way I see it after reading part 2, it should take place before the events of NCO. Malain had specifically said that the Tal'darim weren't allowed to wage war against the Dominion. But on the other hand, Alarak doesn't know what happened in Endgame, and therefore doesn't know that despite putting Nova on his enemies list, she and her covert ops crew aren't part of the Dominion anymore.

In addition I'm also curious as to why you wrote the possibility that this could have been taking place before Amon's defeat in LotV. You'd think with all that's happened, Alarak would need to focus all of his forces to concentrate on Amon, and not actually send people to Bel'shir for terrazine harvest. Don't forget, the whole treaty with the Terran Dominion only happened after Amon's death. If this was actually taking place prior to that, the most the Tal'darim would have agreed to is a temporary cease fire. "Cease fire" is different from a peace treaty, as it only means the bullets have stopped flying, but the state of war still exists. I got the impression that for the sake of stopping Amon, the Tal'darim called off any offensive operations against the Dominion, but still distrusted them.

Thus to me the storyline should be taking place in the years after Amon's death, but before NCO happened.--Psi-ragnarok (talk) 16:01, Sept 15, 2019 (UTC)

New Wiki Manager introduction Edit

Hi Subsourian, I'm Bluerock, and I'm the new Wiki Manager, taking over from PsiSeveredHead. Feel free to drop me a message if you have any questions or need any help editing the Wiki! --Bluerock (talk) 19:00, September 30, 2019 (UTC)

Hello Edit

Arash.nassiri (talk) 15:43, October 7, 2019 (UTC) Hello Subsourian! my name is Arash Nassiri, I am an artist from France making art videos and short cinema films. My precedent works have been shown at the International Berlinale film festival or at the New Directors at the Moma of New York. I was myself a Starcraft player when the Broodwar extension was originally sold and since a few weeks I started doing some research about the games storylines.I am interested how this game can relate to our current society through its class and race system. I am also a big fan of the whole Sci Fi storylines of the game. So I am looking for someone who would be specialized in the games narrative and I recently discovered SC wiki. After wandering around the website I saw your profile coming out a lot on contributions and you seem having a lot of knowledge around the game and its storyline. I would love to be able to have a chat with you if possible, in order to get more knowledge on the game. If it would be possible to start a discussion via email would be great ! My account name is I am not familiar with the discussion system of SC Wiki so it would be so much more simple for me if possible... You can check some of my work on or on google directly ! My life for Aiur ! a Arash.nassiri (talk) 15:43, October 7, 2019 (UTC)

Main page, local navigation and Discussions Edit

Hi Subsourian, just to let you know, I made a few suggestions for the wiki on Hawki's Talk page. I didn't want to disturb you, since your user page said you were taking a small break, but if you get a chance to provide your input, that would be great. Many thanks! --Bluerock (talk) 18:35, October 14, 2019 (UTC)

Hey Sub, how's it going? I know it's been a while since we last talked, but I designed a new layout for the top navigation menu, and wondered what your thoughts on it were?
This was just to highlight the wiki's content more, make the editor-centric links less prominent, and overall streamline the options a bit. I also removed some links that were redundant with Fandom's default "Explore" option on the far-right, and adjusted others that didn't display properly in the current layout.
If you paste the raw wikitext below (from the source editor view) into MediaWiki:Wiki-navigation and "Preview", it will give you an idea of how it looks. Let me know what you think, and if it all looks ok, feel free to publish the changes!
--Bluerock (talk) 20:22, December 2, 2019 (UTC)

  • Category:Games|StarCraft Games
    • StarCraft|StarCraft
        1. category-StarCraft units|StarCraft units
        2. category-StarCraft buildings|StarCraft buildings
        3. category-StarCraft gameplay|StarCraft gameplay
        4. category-StarCraft maps|StarCraft maps
          1. category-StarCraft downloadable maps|Downloadable maps
      • StarCraft version history|StarCraft patches
    • StarCraft II|StarCraft II
      • List of StarCraft II units|StarCraft II units
        1. category-StarCraft II buildings|StarCraft II buildings
        2. category-StarCraft II gameplay|StarCraft II gameplay
        3. category-StarCraft II maps|StarCraft II maps
      • List_of_single_player_cheats#Starcraft_II|StarCraft II cheats
      • StarCraft II version history|StarCraft II patches
    • StarCraft: Brood War|Brood War
    • StarCraft II: Wings of Liberty|Wings of Liberty
    • StarCraft II: Heart of the Swarm|Heart of the Swarm
    • StarCraft II: Legacy of the Void|Legacy of the Void

  • Category:Lore|Lore
    • StarCraft universe
    • StarCraft storyline
    • Timeline
      1. Category:Races
      2. category-Characters#
      3. category-Organizations#
      4. category-Places#

  • Category:Official Fiction|Books
    • List of books
      1. category-Novels|Novels
      2. category-Short stories|Short stories
      3. category-Comics|Comics
      4. category-Manga|Manga
      5. category-Art books|Art books

  • Project:Community Portal|Community
    • StarCraft_Wiki:Languages|Languages
    • Forum:Index|Forum
    • Help:Contents|Help
    • |Editor tools
      • Special:CreatePage|Create page
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      • Special:SpecialPages|Special Pages
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      • StarCraft Wiki:Citation_index|Citation index

Royal Guard's and Nova's Liberators alternative modes Edit

Can you add the following images?: Shock Division in Siege mode from Campaign and Co-op, Blackhammer in Overwatch mode, Sky Fury in Assault mode from Campaign and Co-op, and Raid Liberator in Defender mode. NemesisHunter97 (talk) 08:44, December 1, 2019 (UTC)

Royal Guard's experience Edit

How many experience points does each Royal Guard (Marauder, Ghost, Thor, Viking, Battlecruiser) need for each rank level? NemesisHunter97 (talk) 14:18, December 2, 2019 (UTC)

VehicleBox Edit

Could you do a pass over Template:VehicleBox and erase the mention of |imgsize and |concattop data? They are both defunct CombatMagic (talk) 01:05, December 19, 2019 (UTC)

Top navigation menu Edit

Hi Subsourian, how are you?

A while ago I talked about potentially updating the top navigation menu, and was wondering if you were still interested in doing this? I offered to carry this out on Hawki's talk page (more details/preview) just recently, but I noticed that you're currently the more active admin, and was wondering what your thoughts were?

--Bluerock (talk) 13:20, April 4, 2020 (UTC)

Main page improvements Edit

Hi Sub, I made a proposal for a slight redesign to the top of the main page, over on Hawki's talk page, and just wanted to gather your thoughts.

Hawki said I should probably bring these to you first, given that you're generally more active on the wiki than him, so I'll do so in future. Alternatively, do you think making proposals in blog posts or forums would work better? They were both pretty inactive last time I looked, and I'm not sure how useful you find them, or how visible they are, compared with talk page notifications. But let me know what suits you best!

Anyway, hope the redesign works for you.

--Bluerock (talk) 09:54, April 11, 2020 (UTC)

A blog post would be probably would be easiest to collaborate though this works, but looking at that, it looks good! I may change the description a bit to have the list fit a bit more with our focus, but that idea looks fine to me!
On the background, do you have a quick guide on how to do that? I was able to change it before but it would be in a repeating tile pattern, never was able to get it to do a singular static image. Mostly because while I like that image I wanted to test with the SC1 menu background since it's a bit more iconic to the franchise. --Subsourian (talk) 16:50, April 12, 2020 (UTC)
Thanks, I'll implement those main page changes and you can go ahead and tweak the description to fit better. There is a helpful Fandom blog regarding best practises for main pages here, which explains a bit more about designing an effective layout, especialy "Don't bury the ledes", just for a bit of context.
Regarding customization of the wiki theme, check this help page here. Basically, after you've switched the "graphic" and "header graphic" images around using Special:ThemeDesigner, just check the box to "fix" the background image in place. (Also, due to the transparency in the content area, I also checked the "tile" box to avoid the background image being split in the middle for wider screens).
Oh, I hope you don't mind, but I tend to paste respondents' comments before my own replies on talk pages, just to help me see the conversation in one place. Making a blog though would resolve this, at least for general wiki-wide discussion, so I'll do that in future. As an alternative, has the wiki ever considered updating to the new Message Walls? Not only does it keep all posts together, but all participants will also receive notifications of new posts. If you're interested you can read more here.
Anyway,as always, let me know if I can be of any further assistance!
--Bluerock (talk) 09:51, April 13, 2020 (UTC)

Issue on Earthsplitter ordnance page Edit


I wish I could fix it myself, but it's broken in a way that's hard to fix.
You've wrote "these platforms can be "leapfrogged" forward to an area where they can fire ob the objective. The attack so the Earthsplitter can be targeted through the fog of war, and briefly give vision of the area targeted." The "ob" is where things get strange, then there's the sudden dot.I could try to guess what you were thinking about, but it's probably safer to ask here instead.Maybe it's a failed copy-paste, and it's missing information that cannot be guessed anyway. 21:00, May 26, 2020 (UTC)

Golden Age recolor Edit

I was thinking about recolor the Golden Age Protoss from teal to violet/purple color, i wonder what is your opinion CyberSpectre (talk) 02:56, June 5, 2020 (UTC)

I agree (since in the skinset video was used that TC for the Golden Age skinset), at least until that skin is not used with a commander that have another Team Color. Right now I suggest to change too the TC for default Zerg (using magenta instead of purple), default Protoss (using teal instead of blue), Mira's Marauders (using rose instead of pink), Cerberus (using Mengsk's TC instead of red) and maybe Umojans (using blue instead of white), I admit I'm not sure for this last, but in the official trailer of the skinsets, Umojans used a blue TC instead of white. The Leviathan Brood skins look more violet then dark blue to me... but maybe I'm wrong, not sure.
I suggest too to change Special Forces decal, since that one is not even a decal (in some unit/structure look weird), is a spray, the official Special Forces decal is another one and the Purifier Mothership is using the Akilae Tribe decal instead of the Purifier decal--PRISON KEEPER (talk) 11:03, June 5, 2020 (UTC)

can you ADD the missions and campaigns in the conflicts pages? like end war, legacy of the void.--Thebestdumbpersonusername (talk) 14:14, June 6, 2020 (UTC)

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