The vanguards are piloted by Tal'darim warriors that fell in battle. Disgraced in defeat, they are placed in a vanguard for one more chance to make up for their failure. They revel in causing as much destruction as they can before dying in service to their highlord.[1]
Game Unit[]
The vanguard's normal attack is significantly different from the immortal and the Nerazimannihilator. The vanguard's scatter cannons deal damage in several attacks, allowing them to do significantly higher damage than the other immortal variants, but causing them to be more heavily penalized by armor. The vanguard also deals splash damage in a small radius around their primary target. This makes them very powerful against large numbers of armored enemy units, and can gives them the highest damage potential of the three immortal variants. However, they fire significantly slower than the immortal and annihilator, making them very vulnerable when facing superior numbers in staggered waves and/or unarmored/light enemies. Their attack also has a travel time, so it can partially miss fast enemies such as zerglings or charging zealots. Spreading out vanguards allows them to best utilize their slow rate-of-fire shots on incoming waves of enemies.
Co-op Missions[]
Vanguards can be built by Alarak in Co-op Missions. Upgrades for them are unlocked at Level 6.
Abilities[]
Reliquary of Souls/Power Surge
When a Supplicant dies within a range of 15, the Vanguard's weapon damage and attack speed are increased by 10%. Can stack up to 100%.
Campaign Acquisition
Unlock
Artificer of Souls prestige.
Acquisition
10% Power
Effect
Weapon Damage Weapon Upgrade: +1.1 per level Basic: 8.8 Level 1: 9.9 Level 2: 11 Level 3: 12.1 Fusion Mortars: +7.7 vs Armored Attack Speed: 3.41 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.96
20% Power
Effect
Weapon Damage Weapon Upgrade: +1.2 per level Basic: 9.6 Level 1: 10.8 Level 2: 12 Level 3: 13.2 Fusion Mortars: +8.4 vs Armored Attack Speed: 3.13 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.72
30% Power
Effect
Weapon Damage Weapon Upgrade: +1.3 per level Basic: 10.4 Level 1: 11.7 Level 2: 13 Level 3: 14.3 Fusion Mortars: +9.1 vs Armored Attack Speed: 2.88 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.51
40% Power
Effect
Weapon Damage Weapon Upgrade: +1.4 per level Basic: 11.2 Level 1: 12.6 Level 2: 14 Level 3: 15.4 Fusion Mortars: +9.8 vs Armored Attack Speed: 2.68 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.33
50% Power
Effect
Weapon Damage Weapon Upgrade: +1.5 per level Basic: 12 Level 1: 13.5 Level 2: 15 Level 3: 16.5 Fusion Mortars: +10.5 vs Armored Attack Speed: 2.5 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.17
60% Power
Effect
Weapon Damage Weapon Upgrade: +1.6 per level Basic: 12.8 Level 1: 14.4 Level 2: 16 Level 3: 17.6 Fusion Mortars: +11.2 vs Armored Attack Speed: 2.34 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 2.04
70% Power
Effect
Weapon Damage Weapon Upgrade: +1.7 per level Basic: 13.6 Level 1: 15.3 Level 2: 17 Level 3: 18.7 Fusion Mortars: +11.9 vs Armored Attack Speed: 2.21 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.92
80% Power
Effect
Weapon Damage Weapon Upgrade: +1.8 per level Basic: 14.4 Level 1: 16.2 Level 2: 18 Level 3: 19.8 Fusion Mortars: +12.6 vs Armored Attack Speed: 2.08 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.81
90% Power
Effect
Weapon Damage Weapon Upgrade: +1.9 per level Basic: 15.2 Level 1: 17.1 Level 2: 19 Level 3: 20.9 Fusion Mortars: +13.3 vs Armored Attack Speed: 1.97 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.72
100% Power
Effect
Weapon Damage Weapon Upgrade: +2 per level Basic: 16 Level 1: 18 Level 2: 20 Level 3: 22 Fusion Mortars: +14 vs Armored Attack Speed: 1.88 Mastery: +0.5% per Combat Units Attack Speed mastery point. Up to a maximum 1.63