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[[Category: Terran Vehicle Classes]]
 
[[Category: Terran Vehicle Classes]]
 
[[Category:StarCraft II Terran campaign units]]
 
[[Category:StarCraft II Terran campaign units]]
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Revision as of 05:56, 1 January 2010

"Vulture Hover Bikes...they were fast, light and highly maneuverable and gave their riders about as much protection as a paper hat."

(src)

The vulture-class hover bike[2] (aka vulture hover cycle)[2] is a terran hoverbike used mainly for scouting.

Overview

Vulture SC-G Art1

The vulture (post-Brood War design)

Vulture SC2 Art1

A vulture on sale

In use by 2478,[3] the vulture is a lightly-armored one-man hoverbike primarily used for scouting and patrol,[2] designed with speed and reliability in mind.[4] Its limited gravity hover technology allows the bike to travel over rough terrain with little loss of traction or speed, and reach speeds up to 230 miles per hour.[2] Three men could overload a bike.[5] An onboard computer and sensors mounted in the "nose" of the craft keeps it at a steady pace for most of the time.[6] These features make the vulture suitable for patrolling the vast wildernesses typically found around terran colonies.[4] They produce a humming whine as they move.[7]

Vultures are ill suited for heavy combat, given their light frame.[4][8] However, they make excellent skirmishers, especially against lightly armored targets.[4] Vultures are also tasked with scavenging ("scavenger hover bike" is a term occasionally used).[7] In some occasions, vultures may be formed into small squadrons, usually attached to mechanized infantry. Given the speed at which the bikes move however, it is difficult to maintain cohesion.[8] The vulture's driver seat can be enclosed depending on model, customization, or operating environment[8] and can be configured for someone to ride shotgun.[6][9]

In the Confederate Armored Vehicle Corps, aspiring vulture pilots had to pass a minimal physical fitness exam before becoming a pilot.[10] Originally, the standard Vulture armament was an anti-personnel[2] APG-2 "Thumper" Grenade Launcher.[1] Since the Brood War however, may instead be equipped with a mounted laser cannon.[11] Other optional equipment includes spider mines and ion thrusters.[4]

The vulture remained in use by the Terran Dominion into 2505, where it was subsequently removed from its armed forces.[12] Up to this point, Dominion Ghost Program trainees began training in the use of vultures in their second year.[13] However, vultures can still be found in use by the mercenary group Raynor's Raiders.[14]

Technology similar to that found in the vulture is available in civilian hoverbikes, such as the 428 hoverbike.[13]

Game Unit

StarCraft

Vulture SC1 Game1

StarCraft I sprite

Vulture Profile

StarCraft I profile

Vultures are ideal for scouting and dealing with small-sized ground units such as zerglings, zealots and marines. Given that vultures are not very durable, they are most effective when using hit-and-run attacks to harass the enemy and are not recommended for large scale attacks. Vultures are also effective hunters against units such as high templar, defilers and other ground-based spellcaster units and can get rid an expansion base's workers in little time.

In terran vs protoss matches, vultures are vital with their mines which can severely injure high-hit point protoss units and for delaying an attack. Spider mines also fill a harassment role very well against both zerg and protoss.

Abilities

Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures.

Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit.

Usage
Hotkey I
Range 3
Acquisition
Purchased from Machine shop
Hotkey M
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Upgrades

  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Machine shop
Hotkey I
Cost 100 Minerals 100 Vespene gas 80seconds


Quotations

See: Vulture Quotations

StarCraft: Ghost

Vulture SC-G Art2

Nova riding a vulture

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

The vulture unit in StarCraft: Ghost is still a lightly-armored fast-moving vehicle. It is armed with either an AGP-2 "Thumper" Grenade Launcher[1] or a laser cannon.[11] Capable of being used by ghosts and light infantry, it is nonetheless vulnerable to enemy attacks, including having the vehicle stolen from underneath the driver.

StarCraft II

File:Vulture SC2 DevGame1.jpg

The Vulture in StarCraft II

The vulture, while not available in multiplayer, is available in the terran campaign, Wings of Liberty, able to be built by Raynor's Raiders.[14]

Known Vulture Pilots

References

  1. 1.0 1.1 1.2 Source: BlizzCon 2005 StarCraft: Ghost information. Terran Vehicles. Artist: Blizzard Entertainment. Accessed 2007-09-08.
  2. 2.0 2.1 2.2 2.3 2.4 SC1 Vulture. StarCraft Compendium. Accessed on 2008-01-24
  3. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  4. 4.0 4.1 4.2 4.3 4.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Heaven's Devils Free Dowload. Simon & Schuster. Accessed 2009-11-07. (Requires registration.)
  6. 6.0 6.1 Grubb, Jeff. StarCraft: Liberty's Crusade. Pocket Books, February 27, 2001. ISBN 0-671-04148-7.
  7. 7.0 7.1 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  8. 8.0 8.1 8.2 Hickman, Tracy. StarCraft: Speed of Darkness. Simon & Schuster/Pocket Books, May 21, 2002. ISBN 0-671-04150-9.
  9. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.
  10. Armored Vehicle Corps. Accessed on 2008-01-28
  11. 11.0 11.1 2006-02-09. Vulture. Blizzard Entertainment. Accessed 2007-09-06.
  12. Morrissey, Paul, ed. StarCraft: Frontline: Volume 1 (paperback binding). Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  13. 13.0 13.1 DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  14. 14.0 14.1 2008-17-10, Q&A: The Starcraft II Brain Trust. Giant Bomb News. Accessed on 2008-20-10