Warhound turrets are deployed by Sirius as part of Tychus forces in Co-op Missions. They gain bonuses depending on the gear Sirius gains. These turrets are optimal for cloak/burrow detection, space control and defensive maps.[1]
Deploys an automated defensive turret. Holds up to 5 charges.
Turrets gain the same gear bonuses as Sirius himself, time out after 60 seconds, and can attack ground and air units.
Detector
Technical Recruiter: Reduces the Deploy Warhound Turret cooldown by 35%.
Equips Sirius with missiles that deal 100 damage to 8 air targets (or 800 damage to 1 air target). Warhound turrets deal 100 damage to 2 air targets (or 200 damage to 1 air target). Can be set to autocast.
Technical Recruiter: Reduces the SA-55 Thunderbolt Missiles cooldown by 35%.
Lone Wolf: Increases the SA-55 Thunderbolt Missiles cost by 25%.
When Sirius is beyond the vision range of all other Outlaws, his Warhound Turret deals 30% more damage for each Outlaw recruited and take 50% less damage.
Provides a 30% chance for Sirius to cast Fear in a small area with each attack. Enemy units in the area will run around in fear for 3 seconds. Warhound Turrets have a 3% chance to cast Fear with each attack.
Lone Wolf: Increases the Moebius M34 Terror Rounds cost by 25%.