This article is about xel'naga-crafted warp gates. You may be looking for:
Overview[edit | edit source]
Warp gates are present on thousands of worlds with each connecting to other active gates unless specifically programmed not to do so. The Aiur gate opens for six minutes before disabling itself. There is also a gate on Shakuras and Ehlna.
The warp gate of Shakuras can be sealed against entry from any other gate. Anything attempting to access the gate while it is being sealed would be redirected to a world, survivable to the protoss, but without access to other protoss. If zerg managed to enter the gate in such a state, they would pose no threat to Shakuras.
When someone enters a gate, the "ground" seems solid beneath them but it quickly becomes dark until they reach near the other side.
Much of protoss technology is based on the study of xel'naga artifacts. The protoss gateway and stargate perform similarly to the xel'naga warp gate but are technically inferior due to incomplete understanding of the original examples.
History[edit | edit source]
Ancient History[edit | edit source]
During the mentorship the protoss learned to build warp gates from the xel'naga. The protoss continued to build their own gates during the Aeon of Strife before the necessary knowledge was lost until recent times. The strategic value of rediscovered xel'naga and protoss warp gates means conflict may erupt as great powers attempt to assert control over them.
Brood War[edit | edit source]
Flight to Shakuras[edit | edit source]
Following the zerg invasion of Aiur and the destruction of the Overmind, the zerg rampaged across Aiur, killing nearly seventy percent of its population.  Aiur had a single functional warp gate. Survival became the primary concern for the protoss. Dark Prelate Zeratul and Praetor Artanis led an exodus of refugees through the gate to Shakuras. Zerg were already extant in the gate's immediate vicinity.
Templar, including Praetor Fenix and Ladranix, and Commander Jim Raynor remained on Aiur to defend the refugees fleeing to the gate. However, zerg also began making the transit to the Dark Templar homeworld. The defenders were forced to shut down the gate to inhibit the zerg. Fenix programmed the gate not to open onto Shakuras, whereas Raynor simply shot the control panel with his rifle. The stranded protoss scattered.
Emperor's Flight[edit | edit source]
Fenix and Raynor remained on Aiur and fortified a gate. Elsewhere the United Earth Directorate Expeditionary Force was conquering the Terran Dominion. Raynor and a protoss escort traveled to Korhal and rescued Emperor Arcturus Mengsk from capture and execution. Mengsk and his rescuers returned to the base on Aiur. The gate was activated in preparation for an escape from UED pursuers.
The UED had to deal with both the nearby, and seemingly disoriented, zerg, in addition to protoss and terran fortifications, as they closed in on Mengsk. However, the gate's energies incited the surrounding zerg to attack; in the confusion Raynor and Mengsk escaped through the gate, which then self-destructed.
Enslavers[edit | edit source]
The Dark Templar terrorist Ulrezaj hatched a plot to drive the Khalai from Shakuras. He planned to transfer enslaved zerg from Char to a space platform over Shakuras through a warp gate, then enhance them until they could resist the effects of the xel'naga temple. This plan was foiled by heroes dispatched to Char on Zeratul's orders.
Post-Brood War[edit | edit source]
Following the Brood War, the protoss had become so desperate they became willing to attempt to build these devices themselves. Warp gate technology had been devised by the Battle of Artika, which took place on or before 2503.
In 2503, Jake Ramsey, a renegade terran archaeologist, and Rosemary Dahl, a mercenary, traveled to Aiur in a system runner, seeking a specific piece of ancient technology. They were advised by a protoss preserver, Zamara, now a disembodied spirit within Ramsey's brain. Together they reunited the two quarreling groups and attempted to escape to Shakuras through the warp gate. However, due to the damage inflicted on the gate by Jim Raynor, they had to pause to repair it. Few of the refugees made it before they were attacked by the zerg and later by the devastating dark archon, Ulrezaj. In an effort to protect themselves, the protoss of Shakuras shut down their gate network, stranding Ramsey.
End War[edit | edit source]
The Aiur warp gate was reactivated during the End War, sending zerg and hybrid forces commanded by Amon through to attack Shakuras. The Shakuras warp gate was destroyed along with the rest of the planet.
Locations of Warp Gates[edit | edit source]
Warp gates are found on thousands of worlds. The following is a confirmed list:
- Char (Fist of Ulrezaj, may have been destroyed)
- Shakuras (destroyed, along with whole planet)
- Unnamed snow planet
- Unnamed pink-skied sanctuary world
Notes[edit | edit source]
In StarCraft: The Dark Templar Saga: Shadow Hunters, the last functional warp gate on Aiur is shown to be disabled by Jim Raynor and Fenix, and is later repaired and used by Jacob Ramsey to escape the planet, and utilized once again during the End War for Amon's Forces to invade Shakuras. This contradicts the StarCraft mission "Emperor's Flight", where the warp gate self destructs to allow Raynor and Fenix to make their escape from the UED.
References[edit | edit source]
This page uses content from the English Wikipedia. The original content was at Psionic technology (StarCraft)#Warp gate technology
The list of authors can be seen in the page history of Psionic technology (StarCraft)#Warp gate technology.
Wikipedia content was licensed under the GNU Free Documentation License prior to June 15, 2009 is. Wikipedia content from June 15, 2009, and StarCraft Wiki content, is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported).