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==Overview==
 
==Overview==
  +
{{Quote|It’s like watching the grandkids of the old [[spider mine]]s doing the family proud.|[[Redell Quinton]] on widow mines|Project Blackstone}}
 
[[File:WidowMine SC-FM Art1.jpg|thumb|A widow mine]]
 
[[File:WidowMine SC-FM Art1.jpg|thumb|A widow mine]]
A support unit,<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> the widow mine is a quadrapedal device that represents the next step in [[Dominion]] automated weaponry.<ref name = "WidowMine"/> It is just under half as tall as a terran wearing [[CMC armor]].<ref name = "SC:FManual"/> It is controlled remotely, piloted into a contested area and then set to activate when enemy units draw near. Once triggered, the widow mine launches a missile designed to explode in a firestorm of shrapnel, eliminating its primary target as well as any foes that might be nearby.<ref name = "WidowMine">[http://us.battle.net/sc2/en/game/unit/widow-mine Units: Widow Mine], ''Blizzard Entertainment''. Accessed on 2014-05-12</ref> These [[Sentinel missile]]s are of short range and pack a fragmentation warhead, that delivers superheated shrapnel to the target and the adjacent area on detonation. The missiles are assembled in an automated manufacturing plant located in the 'thorax' of the unit. After numerous friendly fire incidents, widow mines were outfitted with a powerful friend or foe identification system, which is loosely based on the operative algorithms present in all [[Crucio]] smart shells. Initially, the system worked as intended, but it didn't take long for casualty rates to rise once again.
+
A support unit,<ref>2014-09-25, [http://us.battle.net/sc2/en/blog/16081849/the-science-corner-the-threat-continues-9-25-2014 The Science Corner –The Threat Continues]. ''Blizzard Entertainment'', accessed on 2014-09-27</ref> the widow mine is a quadrapedal device that represents the next step in [[Dominion]] automated weaponry.<ref name="WidowMine"/> It is just under half as tall as a terran wearing [[CMC armor]].<ref name="SC:FManual"/> It is controlled remotely, piloted into a contested area and then set to activate when enemy units draw near. Once triggered, the widow mine launches a missile designed to explode in a firestorm of shrapnel, eliminating its primary target as well as any foes that might be nearby.<ref name="WidowMine">[http://us.battle.net/sc2/en/game/unit/widow-mine Units: Widow Mine], ''Blizzard Entertainment''. Accessed on 2014-05-12</ref> These [[Sentinel missile]]s are of short range and pack a fragmentation warhead, that delivers superheated shrapnel to the target and the adjacent area on detonation. The missiles are assembled in an automated manufacturing plant located in the 'thorax' of the unit. After numerous friendly fire incidents, widow mines were outfitted with a powerful friend or foe identification system, which is loosely based on the operative algorithms present in all [[Crucio]] smart shells. Initially, the system worked as intended, but it didn't take long for casualty rates to rise once again.
   
If the widow mine sustains crippling damage to any of its systems, an advanced heuristics recovery algorithm quickly begins the process of determining what’s the best course of action to restore operative efficiency. After executing multiple simulated scenarios, the simple onboard [[AI]] reroutes power from affected systems and reprograms the unit’s behavioral patterns to either allow it to complete its mission, or return home for repairs.<ref name = "WidowScience">2014-09-11, [http://us.battle.net/sc2/en/game/unit/widow-mine#science Widow Mine Science], ''Blizzard Entertainment''. Accessed on 2014-09-12</ref>
+
If the widow mine sustains crippling damage to any of its systems, an advanced heuristics recovery algorithm quickly begins the process of determining what's the best course of action to restore operative efficiency. After executing multiple simulated scenarios, the simple onboard [[AI]] reroutes power from affected systems and reprograms the unit's behavioral patterns to either allow it to complete its mission, or return home for repairs.<ref name="WidowScience">2014-09-11, [http://us.battle.net/sc2/en/game/unit/widow-mine#science Widow Mine Science], ''Blizzard Entertainment''. Accessed on 2014-09-12</ref>
   
[[Mira's Mercs]] modified widow mines to accommodate additional weaponry and explosives, after a long period of destructive explosive experimentation.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
+
[[Mira's Mercs]] modified widow mines to accommodate additional weaponry and explosives, after a long period of destructive explosive experimentation.
  +
  +
Widow mines were common pets among the upper-class households of [[Tyrador IX]], in spite of the occasional gory accident that would make the news as a result.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
   
 
===History===
 
===History===
The widow mine was inspired by [[zerg]] [[burrow]]ers,<ref name = "WidowScience"/> and constructed around a modified version of the [[spider mine]] pioneered by [[Victor Kachinsky]].<ref name = "WidowMine"/> Field tests revealed that the burrowing capabilities of the weapon could be improved at a nominal cost. The addition of [[neosteel]] carbide tips, and sonic oscillators that allow each leg to vibrate independently at high speeds, significantly reduced burrow times. The enhanced claws have seen much use in "Mine Fighting", a popular (and illegal) sport that pits two of these robots against each other for [[credits]] and glory.<ref name = "WidowScience"/> The design of these mines was further improved on by the research and development of [[Redell Quinton]] of [[Project Blackstone]].<ref name = "Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/login Project Blackstone], accessed on 2013-02-06</ref>
+
The widow mine was inspired by [[zerg]] [[burrow]]ers,<ref name="WidowScience"/> and constructed around a modified version of the [[spider mine]] pioneered by [[Victor Kachinsky]].<ref name="WidowMine"/> Field tests revealed that the burrowing capabilities of the weapon could be improved at a nominal cost. The addition of [[neosteel]] carbide tips, and sonic oscillators that allow each leg to vibrate independently at high speeds, significantly reduced burrow times. The enhanced claws have seen much use in "Mine Fighting", a popular (and illegal) sport that pits two of these robots against each other for [[credits]] and glory.<ref name="WidowScience"/> The design of these mines was further improved on by the research and development of [[Redell Quinton]] of [[Project Blackstone]].<ref name="Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/login Project Blackstone], accessed on 2013-02-06</ref>
  +
 
Widow mines have been used in diverse scenarios&mdash;perimeter defense, tactical ambushes, and political assassinations. An apocryphal record even attests to a single widow mine killing a corrupt colonial magistrate and his entourage of like-minded officials by destroying the dining room they were in.<ref name="WidowScience"/> Upgrades in drilling technology later allowed the widow mine to reduce its burrow time by two-thirds, with the implementation of [[neosteel]] carbide tips and sonic oscillators.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
   
  +
Under the reign of [[Valerian Mengsk]], technicians were perplexed by the occasional misfires of the past, and added more protective plating to the widow mines to better contain accidents and protect against unintended injuries.
Widow mines have been used in diverse scenarios&mdash;perimeter defense, tactical ambushes, and political assassinations. An apocryphal record even attests to a single widow mine killing a corrupt colonial magistrate and his entourage of like-minded officials by destroying the dining room they were in.<ref name = "WidowScience"/> Upgrades in drilling technology later allowed the widow mine to reduce its burrow time by two-thirds, with the implementation of [[neosteel]] carbide tips and sonic oscillators.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
 
   
Under the reign of [[Valerian Mengsk]], technicians were perplexed by the occasional misfires of the past, and added more protective plating to the widow mines to better contain accidents and protect against unintended injuries.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
+
Always fond of robotics, [[Umojan Protectorate]] engineers held an exclusive competition to craft the perfect widow mine. They were thrilled to discover the winner was still a student finishing her degree. Their widow mine variant was incorporated into their arsenal.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. October 17, 2016</ref>
   
Dominion marines have been known to pit widow mines against each other in friendly scuffles at the [[barracks]]. For the sake of balance, its drilling claws upgrade is disabled for these fights, as well as its missile launcher.<ref name = "SC:FManual"/>
+
Dominion marines have been known to pit widow mines against each other in friendly scuffles at the [[barracks]]. For the sake of balance, its drilling claws upgrade is disabled for these fights, as well as its missile launcher.<ref name="SC:FManual"/>
   
 
==Game Unit==
 
==Game Unit==
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|faction={{FlagDominion}} [[Terran Dominion]]<br>
 
|faction={{FlagDominion}} [[Terran Dominion]]<br>
 
{{FlagMira}} [[Mira's Marauders]]<br>
 
{{FlagMira}} [[Mira's Marauders]]<br>
  +
{{FlagDefenders}}[[Defenders of Man]]<br>
{{FlagHybrid}} [[Amon's Forces]] (''[[Co-op Missions]]'')
+
{{FlagHybrid}} [[Amon's Forces]]
|campname=
 
  +
|campname=''[[Heart of the Swarm]]'' (versus)<br>
  +
''[[Legacy of the Void]]'' (versus)<br>
  +
[[Co-op Missions]]
 
|baseunit=
 
|baseunit=
 
|role=
 
|role=
Line 46: Line 54:
 
|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*Ground
+
|type=*[[Ground]]
 
*[[Mechanical]]
 
*[[Mechanical]]
 
|armortype=*[[Light]]
 
|armortype=*[[Light]]
Line 54: Line 62:
 
|detect=
 
|detect=
 
|broodling=
 
|broodling=
|costmin=75
+
|costmin=75 (Versus)<br>
  +
100 (Co-op Missions)
 
|energycost=
 
|energycost=
|costgas=25
+
|costgas=25 (Versus)<br>
  +
0 (Co-op Missions)
 
|supply=2
 
|supply=2
 
|campcost=
 
|campcost=
 
|time=21.4 {{Time}}<br>
 
|time=21.4 {{Time}}<br>
20 (''[[Co-op Missions]]'')
+
21 (15 at [[Mira Han and Matt Horner (Co-op Missions)|Han and Horner]] level 6) ([[Co-op Missions]])
 
|produced=[[Factory]]
 
|produced=[[Factory]]
 
|parent=
 
|parent=
Line 67: Line 77:
 
|hotkey=
 
|hotkey=
 
|speed=3.94
 
|speed=3.94
  +
2.81 ([[Co-op Missions]])
 
|accel=
 
|accel=
 
|lataccel=
 
|lataccel=
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===Versus===
 
===Versus===
  +
Widow mines are a burrowing assault unit in the terran arsenal. While unburrowed they cannot attack, but when burrowed, they can fire a sentinel missile at opponents, dealing splash damage in a massive area. This makes them effective against clumped low health units like [[mutalisk (StarCraft II)|mutalisk]]s, or [[marine (StarCraft II)|marines]]. However, the missile takes time to recharge after a use. Its attack only targets units, not structures.
''Sentinel Missiles'' is an [[autocast]] ability that automatically activates when a widow mine is burrowed, and cannot be turned off unless the widow mine unburrows. This ability causes the widow mine to fire a missile at a target within 5 range, causing 125 damage (+35 vs. shields) and 40 [[splash damage]] (+40 vs. shields). The widow mine then spends 40 seconds rearming. This attack damages friendly units, with the exception of allied burrowed widow mines.
 
   
  +
Widow mines are [[cloak]]ed when initially burrowed, but become decloaked while their missile is on cooldown. With the Burrowing Claws upgrade, the widow mine will always remain cloaked while burrowed.
Burrowed widow mines are revealed when sentinel missiles are on cooldown.
 
   
''Activate Mine'': The mine takes 3 seconds to [[burrow]], or 1 second after it has received the Drilling Claws upgrade.
 
 
While unburrowed, a widow mine's priority is reduced.<ref name = "HotSBetaPatch9">Spyrian. 2012-12-12. [http://us.battle.net/sc2/en/forum/topic/7393489674 Beta Balance Update #9 – December 12, 2012]. ''Heart of the Swarm Beta Discussion'' Accessed 2012-12-12.</ref>
 
 
The ability is [[autocast]] and can be turned on or off in both activated and deactivated modes.
 
 
====Upgrades and Abilities====
 
====Upgrades and Abilities====
 
{{SC2DrillingClaws}}
 
{{SC2DrillingClaws}}
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===Co-op Missions===
 
===Co-op Missions===
Widow mines are usable by [[Mira Han and Matt Horner (Co-op Missions)|Mira Han and Matt Horner]] in [[Co-op Missions]]. They can be built from the [[assault galleon]], and can be upgraded to send out five explosions on death.
+
Widow mines are usable by [[Mira Han and Matt Horner (Co-op Missions)|Mira Han and Matt Horner]] in [[Co-op Missions]]. They can be built from [[assault galleon]]s, and can be upgraded to send out five explosions upon death.
   
 
====Abilities and Upgrades====
 
====Abilities and Upgrades====
{{SC2TerranVehicleShipArmor}}
 
 
{{CoopExecutionerMissile}}
 
{{CoopExecutionerMissile}}
 
{{CoopBlackMarketLaunchers}}
 
{{CoopBlackMarketLaunchers}}
  +
{{CoopTheHornersImpatience}}
  +
{{CoopTheHornersSignifigantOthers}}
  +
{{TheHornersTerranArmor
  +
|effect1='''Armor:''' 1
  +
|effect2='''Armor:''' 2
  +
|effect3='''Armor:''' 3
  +
}}
   
 
===Development===
 
===Development===
 
{{Main|Widow mine/development}}
 
{{Main|Widow mine/development}}
The widow mine was previously a suicide unit.<ref name = "TLJuneReport">Blizzard Entertainment, Teamliquid. 2012-06-09. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491 Heart of the Swarm Update]. ''Blizzard Entertainment.'' Accessed 2012-06-09.</ref><ref>[[David Kim|Dayvie]]. 2012-10-05. [http://us.battle.net/sc2/en/forum/topic/6794730574 Thoughts on Balance Update #5] ''Heart of the Swarm Beta Discussion.'' Accessed 2012-10-13.</ref>
+
The widow mine was previously a suicide unit.<ref name="TLJuneReport">Blizzard Entertainment, Teamliquid. 2012-06-09. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491 Heart of the Swarm Update]. ''Blizzard Entertainment.'' Accessed 2012-06-09.</ref><ref>[[David Kim|Dayvie]]. 2012-10-05. [http://us.battle.net/sc2/en/forum/topic/6794730574 Thoughts on Balance Update #5] ''Heart of the Swarm Beta Discussion.'' Accessed 2012-10-13.</ref>
   
In patch #8, it lost the ability to autoacquire [[cloaked]] units.<ref name = "HotSBetaPatch8">Kaivax. 2012-12-05. [http://us.battle.net/sc2/en/forum/topic/7320452320 Beta Balance Update #8 – December 5, 2012]. ''Heart of the Swarm Beta Discussion'' Accessed 2012-12-05.</ref>
+
In patch #8, it lost the ability to autoacquire [[cloaked]] units.<ref name="HotSBetaPatch8">Kaivax. 2012-12-05. [http://us.battle.net/sc2/en/forum/topic/7320452320 Beta Balance Update #8 – December 5, 2012]. ''Heart of the Swarm Beta Discussion'' Accessed 2012-12-05.</ref>
   
For Patch 4.0, widow mines were altered to be observable when reloading their sentinel missile, even if still burrowed. This was done to "reduce certain game ending moments" and make cleaning up unattended widow mines easier, while still allowing the widow mine to perform its splash damage role if properly set up with a terran army or used defensively.<ref name = "MajorDesign">2017-08-17, [http://us.battle.net/sc2/en/blog/20975163/starcraft-ii-multiplayer-major-design-changes-8-17-2017 StarCraft II Multiplayer - Major Design Changes]. ''Blizzard Entertainment'', accessed on 2017-08-20</ref>
+
For Patch 4.0, widow mines were altered to be observable when reloading their sentinel missile, even if still burrowed. This was done to "reduce certain game ending moments" and make cleaning up unattended widow mines easier, while still allowing the widow mine to perform its splash damage role if properly set up with a terran army or used defensively.<ref name="MajorDesign">2017-08-17, [http://us.battle.net/sc2/en/blog/20975163/starcraft-ii-multiplayer-major-design-changes-8-17-2017 StarCraft II Multiplayer - Major Design Changes]. ''Blizzard Entertainment'', accessed on 2017-08-20</ref>
 
{{Clear}}
 
{{Clear}}
   
 
==Images==
 
==Images==
  +
;Skins
  +
<gallery>
  +
File:SpecialWidowMine SC2SkinImage.jpg|[[Dominion Special Forces]] widow mine
  +
File:WidowMine SC2-LotV Rend1.png|[[Mira's Marauders]] widow mine
  +
UmojaWidowMine Skin Game1.jpg|[[Umojan]] widow mine
  +
TyradorWidowMine SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] widow mine
  +
</gallery>
  +
  +
;Portraits
 
<gallery>
 
<gallery>
File:SpecialWidowMine SC2SkinImage.jpg|A [[Dominion Special Forces]] widow mine
+
File:Widowmine SC2-LotV Portrait2.jpg|[[Dominion Special Forces]] widow mine portrait
File:Widowmine SC2-LotV Portrait2.jpg|A [[Dominion Special Forces]] widow mine portrait
+
File:Widowmine SC2-LotV Portrait3.jpg|[[Mira's Marauders]] widow mine portrait
File:WidowMine SC2-LotV Rend1.png|A [[Mira's Marauders]] widow mine
+
Widowmine SC2-LotV Portrait4.jpg|[[Umojan]] widow mine portrait
File:Widowmine SC2-LotV Portrait3.jpg|A [[Mira's Marauders]] widow mine portrait
+
TyradorWidowMinePortrait SC2SkinImage.JPG|[[Knights of Tyrador|Tyrador]] widow mine portrait
 
</gallery>
 
</gallery>
   

Revision as of 18:56, 19 February 2020

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"When the time for an ambush arrives, remember that the Zerg aren't the only ones who can go underground. The Widow Mine packs a nasty surprise, and is ideal for perimeter defense as well as tactical ambushes."

- A Dominion Armed Forces blurb for the widow mine.(src)

WidowMine SC2-HotS Art1

A widow mine

The widow mine is a terran unit introduced in Heart of the Swarm.

Overview

"It’s like watching the grandkids of the old spider mines doing the family proud."

- Redell Quinton on widow mines(src)

WidowMine SC-FM Art1

A widow mine

A support unit,[1] the widow mine is a quadrapedal device that represents the next step in Dominion automated weaponry.[2] It is just under half as tall as a terran wearing CMC armor.[3] It is controlled remotely, piloted into a contested area and then set to activate when enemy units draw near. Once triggered, the widow mine launches a missile designed to explode in a firestorm of shrapnel, eliminating its primary target as well as any foes that might be nearby.[2] These Sentinel missiles are of short range and pack a fragmentation warhead, that delivers superheated shrapnel to the target and the adjacent area on detonation. The missiles are assembled in an automated manufacturing plant located in the 'thorax' of the unit. After numerous friendly fire incidents, widow mines were outfitted with a powerful friend or foe identification system, which is loosely based on the operative algorithms present in all Crucio smart shells. Initially, the system worked as intended, but it didn't take long for casualty rates to rise once again.

If the widow mine sustains crippling damage to any of its systems, an advanced heuristics recovery algorithm quickly begins the process of determining what's the best course of action to restore operative efficiency. After executing multiple simulated scenarios, the simple onboard AI reroutes power from affected systems and reprograms the unit's behavioral patterns to either allow it to complete its mission, or return home for repairs.[4]

Mira's Mercs modified widow mines to accommodate additional weaponry and explosives, after a long period of destructive explosive experimentation.

Widow mines were common pets among the upper-class households of Tyrador IX, in spite of the occasional gory accident that would make the news as a result.[5]

History

The widow mine was inspired by zerg burrowers,[4] and constructed around a modified version of the spider mine pioneered by Victor Kachinsky.[2] Field tests revealed that the burrowing capabilities of the weapon could be improved at a nominal cost. The addition of neosteel carbide tips, and sonic oscillators that allow each leg to vibrate independently at high speeds, significantly reduced burrow times. The enhanced claws have seen much use in "Mine Fighting", a popular (and illegal) sport that pits two of these robots against each other for credits and glory.[4] The design of these mines was further improved on by the research and development of Redell Quinton of Project Blackstone.[6]

Widow mines have been used in diverse scenarios—perimeter defense, tactical ambushes, and political assassinations. An apocryphal record even attests to a single widow mine killing a corrupt colonial magistrate and his entourage of like-minded officials by destroying the dining room they were in.[4] Upgrades in drilling technology later allowed the widow mine to reduce its burrow time by two-thirds, with the implementation of neosteel carbide tips and sonic oscillators.[3]

Under the reign of Valerian Mengsk, technicians were perplexed by the occasional misfires of the past, and added more protective plating to the widow mines to better contain accidents and protect against unintended injuries.

Always fond of robotics, Umojan Protectorate engineers held an exclusive competition to craft the perfect widow mine. They were thrilled to discover the winner was still a student finishing her degree. Their widow mine variant was incorporated into their arsenal.[5]

Dominion marines have been known to pit widow mines against each other in friendly scuffles at the barracks. For the sake of balance, its drilling claws upgrade is disabled for these fights, as well as its missile launcher.[3]

Game Unit

Versus

Widow mines are a burrowing assault unit in the terran arsenal. While unburrowed they cannot attack, but when burrowed, they can fire a sentinel missile at opponents, dealing splash damage in a massive area. This makes them effective against clumped low health units like mutalisks, or marines. However, the missile takes time to recharge after a use. Its attack only targets units, not structures.

Widow mines are cloaked when initially burrowed, but become decloaked while their missile is on cooldown. With the Burrowing Claws upgrade, the widow mine will always remain cloaked while burrowed.

Upgrades and Abilities

DrillingClaws SC2-HotS Icon
Drilling Claws

Reduces the time Activate Mine takes to burrow and unburrow the widow mine from 3 seconds to 1.07 seconds.

Unlocks the Concealment upgrade, preventing the widow mine from being revealed by default when reloading.

Acquisition
Purchased from Tech lab attached to factory
Hotkey C
Cost 75 Minerals 75 Vespene gas 79seconds
Required Armory
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
UnstablePayload SC2-HotS Icon
Sentinel Missiles

The widow mine fires a sentinel missile that deals 125 damage (+35 vs. shields) and 40 (+25 vs. shields) splash damage to units within 1.75 radius. The ability is automatically activated when the widow mine burrows and can only be deactivated when the mine unburrows.

The attack damages any friendlies except itself or other widow mines[7]

Reveals the widow mine when on cooldown, unless the player has constructed an armory.

The ability is autocast.

Usage
Range 5
Cooldown 29 seconds
ve
ActivateMine SC2-HotS Icon
Activate Mine

The widow mine burrows, activating the Sentinel Missiles ability. When the player has an armory, the widow mine is cloaked while burrowed.

The ability can be autocast.

Usage
Hotkey E
Duration 2 (0.6 with Drilling Claws) seconds
ve

Co-op Missions

Widow mines are usable by Mira Han and Matt Horner in Co-op Missions. They can be built from assault galleons, and can be upgraded to send out five explosions upon death.

Abilities and Upgrades

Reduces Sentinel Missile cooldown by 20 seconds. When Widow Mines are destroyed, they launch 5 Sentinel Missiles at random nearby targets (within a radius of 5.5) that deal 10 (20 vs. Shields) area damage (radius 2.625).

Stronger Death Chance Mastery: When Widow Mines are destroyed, they launch 10 Sentinel Missiles at random nearby targets (within a radius of 5.5) that deal 10 (20 vs. Shields) area damage (radius 2.625) with a 2% chance per mastery point.

Chaotic Power Couple: Increases the damage dealt by Sentinel Missiles from destroyed Widow Mines from 10 (20 vs. Shields) to 20 (30 vs. Shields).

Usage
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance

Acquisition
Purchased from Engineering bay
Hotkey D
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
BlackMarketLaunchers Game1
Black Market Launchers

Sentinel missile range is increased by 50%, and Widow Mines can burrow and unburrow much faster.

Campaign Acquisition
Acquired from Reach Han and Horner Level 4
Acquisition
Purchased from Engineering bay
Hotkey R
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Impatience Coop Game1
Impatience

Mira's unit production and research times are reduced by 30%.

Campaign Acquisition
Unlock Reach Han and Horner Level 6
ve
SignifigantOthers Coop Game1
Significant Others

Horner's units gain 0.5% health for each supply of Mira's units. Mira's units gain 0.5% attack speed for each supply of Horner's units.

Usage
Notes

Mastery: increases the Significant Others bonus by +0.005% per Mastery point. (up to a maximum 0.65% bonus)

Campaign Acquisition
Unlock Reach Han and Horner Level 15.
ve
TheHornersArmor
Terran Armor

Increases the armor of all terran units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve

Development

The widow mine was previously a suicide unit.[8][9]

In patch #8, it lost the ability to autoacquire cloaked units.[10]

For Patch 4.0, widow mines were altered to be observable when reloading their sentinel missile, even if still burrowed. This was done to "reduce certain game ending moments" and make cleaning up unattended widow mines easier, while still allowing the widow mine to perform its splash damage role if properly set up with a terran army or used defensively.[11]

Images

Skins
Portraits

References

  1. 2014-09-25, The Science Corner –The Threat Continues. Blizzard Entertainment, accessed on 2014-09-27
  2. 2.0 2.1 2.2 Units: Widow Mine, Blizzard Entertainment. Accessed on 2014-05-12
  3. 3.0 3.1 3.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  4. 4.0 4.1 4.2 4.3 2014-09-11, Widow Mine Science, Blizzard Entertainment. Accessed on 2014-09-12
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016 Cite error: Invalid <ref> tag; name "Collections" defined multiple times with different content
  6. Blizzard Entertainment. Project Blackstone, accessed on 2013-02-06
  7. Nuthouse01. 2014-01-11. SC2 widow test. Youtube. Accessed 2014-01-11.
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