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This article concerns StarCraft II gameplay. You may be looking for:
"Hey hotshot, you want these Wraith fighters now? They'll take down a battlecruiser easy. You can build more at a starport."

- Chief Engineer Rory Swann(src)

The Wraith has been replaced by the Viking in the anti-air role, while the Banshee is far superior in the ground attack role and inherits the Wraith's cloaking ability.

Overview[]

Compared to the Viking, the Wraith is more expensive, slower to build and has much lower air-to-air range, but has the advantages of cloaking, higher speed, and being able to attack ground targets from the air. The damage output of their missiles is a trade-off - the Viking's missiles do more damage (10 +4 versus the wraith's 5 +5), but the Wraith attacks faster. The Viking also has the advantage of not requiring a tech lab, though this is circumvented if the player gets tech reactors.

Strategy[]

SC2DevWraith

Development image

Compared to the Banshee, the Wraith costs one less supply, builds and moves faster, and is able to attack air targets. However, the Banshee costs less vespene gas, and does significantly greater damage to ground targets. As an overall, the Banshee and Viking are preferable to the Wraith, but if the player wishes for an entirely cloaked force, then a fleet of Banshees and Wraiths is perfectly viable.

The Wraith may be built during and after the StarCraft II: Wings of Liberty mission, "Engine of Destruction," where Chief Engineer Rory Swann dispatches them to provide air support for the Odin.

Wraiths are exclusive to Rory Swann in Co-op Missions. Mira Han and Matt Horner field the elite Asteria wraiths variant instead. It has vastly improved stats and even more advanced upgrades than Swann's.

Wraiths are strong against medivac dropships, banshees, battlecruisers, void rays, carriers, warp prisms, overlords, overseers, corruptors, and brood lords. They are weak against marines, goliaths, missile turrets, stalkers, photon cannons, hydralisks, and spore crawlers, while not being very effective against phoenixes and mutalisks, and being on par with vikings and scouts.

Gameplay[]

Versus[]

Enables terran Wraiths to cloak.

Usage
Cost 25 (+0.9 per second) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 110seconds
ve
Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals 150 Vespene gas 160seconds
Level 2
Cost 225 Minerals 225 Vespene gas 190seconds
Level 3
Cost 300 Minerals 300 Vespene gas 220seconds
ve

Wings of Liberty[]

Wraiths start with +100 energy.

These improved power cells provide the wraith with a large up-front energy reserve. This allows newly built wraiths to instantly engage in missions with heavy cloaking requirements, rather than having to wait for the reactor to build up a sufficient charge.

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve
DisplacementField SC2 Icon1
Displacement Field

Wraiths dodge 20% of attacks when cloaked but detected. Misses are indicated with an aura.[1]

ATVX has developed an improved cloaking field that can radically alter the course of incoming projectiles. Field tests have shown that roughly 20% of incoming hits will miss a detected wraith entirely if cloaking is still engaged.[2]

Campaign Acquisition
Acquired from Hyperion armory for $125,000
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[3]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[3]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[4]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Co-op Missions[]

Swann Upgrades
These upgrades only apply to Swann's version. For the effects of Han & Horner's, see Asteria wraith

Due to their lower gas cost, build time, and no requirement of a tech lab/tech reactor to produce, they are much easier to produce. They also come with cloaking already researched for free, and have commander and unit specific upgrades make up for the shortcomings of the campaign unit's poor survivability and damage. These wraiths have much improved potential compared to the originals, but they are still often shelved in favor of the goliath for the following reasons: they fulfill the same role but do not require cloaking micro for survivability, are less vulnerable to splash damage, are produced from the factory like most of Swann's powerful units, and have identical cost to the Wraith.

SC2BansheeCloak
Cloaking Field

Cloaks the Wraith, preventing enemy units from seeing or attacking it. A cloaked Wraith will only be revealed by detectors or effects.

Usage
Cost 0.9 per second Energy
Campaign Acquisition
Acquired from Initially available.
ve
DisplacementField SC2 Icon
Displacement Field

Wraiths evade 20% of incoming attacks and move 20% faster when cloaked.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 13.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
PulseAmplifier SC2 Icon
Pulse Amplifier

While the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Purchased from Armory
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
Effect Range: 6
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage vs Ground: 9
Damage vs Air: 6 (+6 vs Armored)
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Damage vs Ground: 10
Damage vs Air: 7 (+7 vs Armored)
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Damage vs Ground: 11
Damage vs Air: 8 (+8 vs Armored)
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Effect Armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Effect Armor: 3
ve

Quotations[]

See: StarCraft II Wraith Quotations

References[]

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
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