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- Excerpt from the Dominion Marine Corps Combat Handbook: Infantry Edition(src)
![YamatoGun SC1 CineInauguration1](https://static.wikia.nocookie.net/starcraft/images/4/44/YamatoGun_SC1_CineInauguration1.jpg/revision/latest/scale-to-width-down/180?cb=20100809015801)
The Yamato being fired
The Yamato cannon (a.k.a. Yamato gun) is a feared terran plasma weapon.[1][2]
Overview[]
- Jim Raynor(src)
![YamatoCannon SC-G Cncpt1](https://static.wikia.nocookie.net/starcraft/images/4/4a/YamatoCannon_SC-G_Cncpt1.jpg/revision/latest/scale-to-width-down/180?cb=20150204075922)
A Yamato cannon's fire control
The Yamato cannon is mounted on the prow of battlecruisers, and draws power from their core. The cannon draws its immense power from the ship's core,[3] and then generates a dense magnetic field to harness a controlled nuclear reaction, turning it into a concentrated energy blast that can destroy almost anything with a few shots,[4] even enough to decimate cities.[3] The cannon requires a huge energy reserve to fire,[1] requiring its own conversion generator and a fire-control station manned by nearly 100 gunnery specialists.[3] However, the effects make it worthwhile.[1] When fully charged, the Yamato cannon has explosive force equal to a low-yield nuclear explosion.[5]
![YamatoCannon SC-G Cncpt2](https://static.wikia.nocookie.net/starcraft/images/7/78/YamatoCannon_SC-G_Cncpt2.jpg/revision/latest/scale-to-width-down/180?cb=20241010130525)
Yamato cannon barrel interior
The cannon is suitable for "scorched earth" work.[6]
Umojan battlecruisers possess a more refined Yamato cannon in comparison to their counterparts.[7]
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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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Mercenary modifications to the reactors of Sovereign battlecruisers allow for the use of mini yamato guns, which have a smaller impact but a much quicker rate of fire.[8]
History[]
![YamatoGun SC1 CineInauguration2](https://static.wikia.nocookie.net/starcraft/images/9/90/YamatoGun_SC1_CineInauguration2.jpg/revision/latest/scale-to-width-down/180?cb=20100809020207)
A ship being destroyed by a Yamato blast
By the Great War, recent research had led to the development of the weapon. In 2499, terran engineers were working overtime to retrofit existing battlecruisers with the weapon. Behemoth-class battlecruisers received such retrofits.[1] This trend continued with the Behemoth-class ships present within the Dominion Fleet. Some of the older vessels were not upgraded due to costs and limited supply.[4]
By 2502,[9] the Minotaur-class battlecruiser was in service.[10] They are equipped with the Type-V Yamato cannon,[4][11] which is more powerful than its Behemoth counterparts.[3]
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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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During the End War, Egon Stetmann created a modified Yamato cannon named the Stetmato cannon, which he outfitted on his Mecha battlecarrier lords.[12]
Game Effect[]
In both StarCraft and StarCraft II, the Yamato cannon's range of ten makes it an effective siege weapon, able to destroy stationary defenses and anti-air units out of their range, leaving the battlecruiser safe. However, it takes a few seconds to charge before firing once a target is acquired. Only the strongest units can survive a shot from a Yamato cannon. The Yamato cannon is best used to eliminate strong anti-air defenders, such as enemy battlecruisers, carriers, and void rays. However, note that the Yamato cannon deals no splash damage whatsoever; it will damage only the one unit or structure targeted.
StarCraft[]
The Yamato Gun is a powerful weapon that focuses a nuclear explosion into a beam using magnetic fields. It deals 260 damage.
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StarCraft: Ghost[]
Yamato cannon firing animation in StarCraft: Ghost
The Yamato cannon appeared as a calldown for Nova in StarCraft: Ghost, which she could mark targets for.[13]
StarCraft II[]
![BattlecruiserYamato SC2 Game1](https://static.wikia.nocookie.net/starcraft/images/7/76/BattlecruiserYamato_SC2_Game1.jpg/revision/latest/scale-to-width-down/180?cb=20090408183424)
Firing the Yamato cannon
Acquisition[]
Enables use of the Battlecruiser Yamato Cannon, dealing 240 damage to a target.
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Use[]
Blasts a target with a devastating plasma cannon, causing 240 damage.
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Blasts a target with a devastating plasma cannon, causing 600 damage to it and dealing splash damage to nearby enemies within a radius of 1.5.
In case of failure, the cooldown won't be triggered.
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Blasts a target with a devastating plasma cannon, causing 300 damage.
Rank 1: Yamato Cannon can store up to 2 charges.
Rank 2: Yamato Cannon now deals damage to the area around the target (within a radius of 1.5).
Rank 3: Yamato Cannon fires on 3 targets.
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Achievements[]
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Destroy 20 units with Yamato blasts in a single Unranked or Ranked game. |
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Criteria |
Destroy 15 units with the Battlecruiser's Yamato Cannon in the "Dark Skies" mission on Normal difficulty or higher. |
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Variants[]
Notes[]
- StarCraft: Shadow of the Xel'Naga infers that the Yamato cannon was in use by 2465.[14] This seemingly contradicts the StarCraft manual, which labels the weapon as the result of "recent research."[1]
- According to Bob Fitch, the Yamato gun was inspired by title ship of Space Battleship Yamato (also known as Star Blazers), and its wave motion gun.[15]
References[]
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