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{{Quote|We are the blades of Aiur.|Aiur zealot|StarCraft II: Legacy of the Void}} |
{{Quote|We are the blades of Aiur.|Aiur zealot|StarCraft II: Legacy of the Void}} |
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[[File:AiurZealot SC2-LotV Art1.jpg|thumb|An Aiur zealot]] |
[[File:AiurZealot SC2-LotV Art1.jpg|thumb|An Aiur zealot]] |
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− | The '''Aiur |
+ | The '''Aiur zealots''' are ancient [[zealot]]s introduced in the campaign of ''[[StarCraft II: Legacy of the Void]]''. |
==Overview== |
==Overview== |
||
− | These |
+ | These zealots were placed into [[stasis]] on board the ''[[Spear of Adun]]''. They were awakened in [[2506]] and took part in the [[End War]]. Their nerve cords were severed to negate the effects of [[Amon]]'s corruption of the [[Khala]].<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. ([[Activision Blizzard]]). PC. Cinematic: [[Arkship (cinematic)|Arkship]]. (in [[English]]). 2015.</ref> They are equipped with psi-enhancements, protective armor, and [[solarite reaper]]s, ancient polearms that were stored with them.<ref name = "LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[War Council]] interface (in English). 2015-11-10.</ref> |
==Game Unit== |
==Game Unit== |
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|fgcolor={{Black}} |
|fgcolor={{Black}} |
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|image=ZealotAiur LotV Portrait.jpg |
|image=ZealotAiur LotV Portrait.jpg |
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− | |imgsize= |
+ | |imgsize=200px |
|imgdesc= |
|imgdesc= |
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− | |image2= |
+ | |image2=ZealotAiur LotV Rend1.jpg |
− | |imgsize2= |
+ | |imgsize2=200px |
|imgdesc2= |
|imgdesc2= |
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|race=Protoss |
|race=Protoss |
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|faction={{FlagKhalai}} [[Khalai|Aiur]] |
|faction={{FlagKhalai}} [[Khalai|Aiur]] |
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− | |campname=''[[Legacy of the Void]]'' |
+ | |campname=''[[Legacy of the Void]]''<br> |
+ | ''[[Into the Void (campaign)|Into the Void]]'' |
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|baseunit=[[Zealot (StarCraft II)|Zealot]] |
|baseunit=[[Zealot (StarCraft II)|Zealot]] |
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|useguns=[[Solarite reaper]] |
|useguns=[[Solarite reaper]] |
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|timedlife= |
|timedlife= |
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|size= |
|size= |
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− | |type= |
+ | |type=*[[Biological]] |
− | *[[ |
+ | *[[Ground]] |
⚫ | |||
− | *Ground |
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+ | |timedlife=60 (Co-op Zeratul) {{time}}<br> |
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⚫ | |||
+ | 90 (with '''Steadfast Reinforcements''') (Co-op Zeratul) |
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|transcapacity= |
|transcapacity= |
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|transsize=2 |
|transsize=2 |
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Line 60: | Line 62: | ||
|gun1strength=16 |
|gun1strength=16 |
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|gun1attacks=1 |
|gun1attacks=1 |
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− | |gun1ground= |
+ | |gun1ground=x |
|gun1air= |
|gun1air= |
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|gun1cool=1.2 |
|gun1cool=1.2 |
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Line 83: | Line 85: | ||
|makescore=100 |
|makescore=100 |
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|campaign=x |
|campaign=x |
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+ | |npc= |
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}} |
}} |
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⚫ | The |
||
+ | ===Legacy of the Void=== |
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⚫ | |||
⚫ | The zealot is one of three melee warrior variants that the player can choose from in ''Legacy of the Void'', along with the [[centurion]] and the [[sentinel]]. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity. |
||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
− | |note= |
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⚫ | |||
⚫ | |||
− | {{SC2Whirlwind |
+ | {{SC2Whirlwind}} |
− | |note= |
||
⚫ | |||
===Co-op Missions=== |
===Co-op Missions=== |
||
− | + | Zealots are playable in ''[[Co-op Missions]]'' if the player selects [[Artanis (Co-op Missions)|Artanis]].<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> Once Artanis reaches level 4, they can be upgraded at the [[twilight council]]. |
|
+ | [[Zeratul (Co-op Missions)|Zeratul]] gains these zealots as part of the Legendary Legion calldown of [[Telbrus]], summoning them to the field to be directed. These zealots gain charge at Level 8. |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{CoopWhirlwind}} |
{{CoopWhirlwind}} |
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+ | {{CoopProtossGroundWeapons|artanis |
||
+ | |effect1='''Damage:''' 18 |
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+ | |effect2='''Damage:''' 20 |
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+ | |effect3='''Damage:''' 22 |
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⚫ | |||
+ | {{CoopProtossGroundArmor|artanis |
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+ | |effect1='''Armor:''' 2 |
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+ | |effect2='''Armor:''' 3 |
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+ | |effect3='''Armor:''' 4 |
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⚫ | |||
+ | {{CoopProtossPlasmaShields|artanis |
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+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
||
+ | }} |
||
+ | |||
+ | ====Zeratul Upgrades and Abilities==== |
||
+ | {{CoopZeratulWhirlwind}} |
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+ | {{CoopZeratulCharge}} |
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+ | {{CoopZeratulWeapons|ground |
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+ | |effect1='''Damage:''' 18 |
||
+ | |effect2='''Damage:''' 20 |
||
+ | |effect3='''Damage:''' 22 |
||
+ | }} |
||
+ | {{CoopZeratulArmor|ground |
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+ | |effect1='''Armor:''' 2 |
||
+ | |effect2='''Armor:''' 3 |
||
+ | |effect3='''Armor:''' 4 |
||
+ | }} |
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+ | {{CoopZeratulPlasmaShields |
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+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
||
+ | }} |
||
===Development=== |
===Development=== |
||
− | Prior to Patch 3.1, |
+ | Prior to Patch 3.1, zealots both in Co-op Missions and the single-player campaign only dealt 8 damage with their normal attacks. They were buffed afterwards to 16 damage with normal attacks. |
{{clear}} |
{{clear}} |
||
==Trivia== |
==Trivia== |
||
*The spin ability bears resemblance to similar techniques used by blademasters and barbarians in ''[[Warcraft]]'' and ''[[Diablo]]'' respectively. |
*The spin ability bears resemblance to similar techniques used by blademasters and barbarians in ''[[Warcraft]]'' and ''[[Diablo]]'' respectively. |
||
− | *It has been joked by [[James Waugh]] that the |
+ | *It has been joked by [[James Waugh]] that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."<ref name = "CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref> |
− | {{ |
+ | {{Clear}} |
+ | |||
+ | ==Images== |
||
+ | <gallery> |
||
+ | Zealot SC2-LotV Head7.jpg|Zealot from [[Telbrus]]'s Legandary Legion in service of [[Zeratul (Co-op Missions)|Zeratul]] |
||
+ | </gallery> |
||
==References== |
==References== |
||
− | {{ |
+ | {{Ref}} |
{{Protoss (StarCraft II)}} |
{{Protoss (StarCraft II)}} |
||
{{Legacy of the Void}} |
{{Legacy of the Void}} |
||
[[Category:Protoss zealots]] |
[[Category:Protoss zealots]] |
||
− | [[Category:StarCraft II Protoss campaign units]] |
Revision as of 15:57, 30 May 2020
- Aiur zealot(src)
The Aiur zealots are ancient zealots introduced in the campaign of StarCraft II: Legacy of the Void.
Overview
These zealots were placed into stasis on board the Spear of Adun. They were awakened in 2506 and took part in the End War. Their nerve cords were severed to negate the effects of Amon's corruption of the Khala.[1] They are equipped with psi-enhancements, protective armor, and solarite reapers, ancient polearms that were stored with them.[2]
Game Unit
Legacy of the Void
The zealot is one of three melee warrior variants that the player can choose from in Legacy of the Void, along with the centurion and the sentinel. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity.
The zealot also has a different attack from the centurion and sentinel, doing one attack of 16 damage rather than 2 attacks of 8 damage. This makes them more effective against armored targets, as they have less of a damage penalty.
Abilities
The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Acquisition | ||||||
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The Zealot spins in place, dealing summary 17.5 damage for 3 seconds to nearby enemy ground units within range 1.5. Can be set to autocast.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Co-op Missions
Zealots are playable in Co-op Missions if the player selects Artanis.[3] Once Artanis reaches level 4, they can be upgraded at the twilight council.
Zeratul gains these zealots as part of the Legendary Legion calldown of Telbrus, summoning them to the field to be directed. These zealots gain charge at Level 8.
Artanis Upgrades and Abilities
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.
Valorous Inspirator: Increases the Charge's bonus movement speed from 3 to 6
Usage | ||||||||
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|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
The Zealot spins in place, dealing a total of 35 damage over 3 seconds to nearby enemy ground units (within range 1.5). Can be set to autocast.
Valorous Inspirator: Increases the Whirlwind total damage from 35 to 70.
Usage | ||||||||
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|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||
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|
Increases the attack damage of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the shield armor of all protoss units and structures.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Zeratul Upgrades and Abilities
The Zealot spins in place, dealing summary 35 damage for 3 seconds to nearby enemy ground units (within range 1.5).
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Intercepts enemy ground units and increases movement speed by 3.
Herald of the Void: Charge is unavailable.
Usage | ||||
---|---|---|---|---|
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||
---|---|---|
|
Increases the attack damage of all protoss units and defensive structures.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
|
Increases the armor of all protoss units and defensive structures.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
|
Increases the shield armor of all protoss units and structures.
Usage | ||
---|---|---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
|
Development
Prior to Patch 3.1, zealots both in Co-op Missions and the single-player campaign only dealt 8 damage with their normal attacks. They were buffed afterwards to 16 damage with normal attacks.
Trivia
- The spin ability bears resemblance to similar techniques used by blademasters and barbarians in Warcraft and Diablo respectively.
- It has been joked by James Waugh that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."[4]
Images
References
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Arkship. (in English). 2015.
- ↑ Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
- ↑ 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
- ↑ 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03