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{{Quote|We are the blades of Aiur.|A zealot|StarCraft II: Legacy of the Void}}
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{{Quote|We are the blades of Aiur.|Aiur zealot|StarCraft II: Legacy of the Void}}
[[File:AiurZealot SC2-LotV Art1.jpg|thumb|An zealot]]
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[[File:AiurZealot SC2-LotV Art1.jpg|thumb|An Aiur zealot]]
The '''zealots''' are ancient [[zealot]]s introduced in the campaign of ''[[StarCraft II: Legacy of the Void]]''.
+
The '''Aiur zealots''' are ancient [[zealot]]s introduced in the campaign of ''[[StarCraft II: Legacy of the Void]]''.
   
 
==Overview==
 
==Overview==
These zealots were placed into [[stasis]] on board the ''[[Spear of Adun]]''. They were awakened in [[2506]] and took part in the [[End War]]. Their nerve cords were severed to negate the effects of [[Amon]]'s corruption of the [[Khala]].<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. ([[Activision Blizzard]]). PC. Cinematic: [[Arkship (cinematic)|Arkship]]. (in [[English]]). 2015.</ref> They are equipped with psi-enhancements and [[solarite reaper]]s, ancient spear weapons that were stored with them.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[War Council]] interface (in English). 2015-11-10.</ref>
+
These zealots were placed into [[stasis]] on board the ''[[Spear of Adun]]''. They were awakened in [[2506]] and took part in the [[End War]]. Their nerve cords were severed to negate the effects of [[Amon]]'s corruption of the [[Khala]].<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. ([[Activision Blizzard]]). PC. Cinematic: [[Arkship (cinematic)|Arkship]]. (in [[English]]). 2015.</ref> They are equipped with psi-enhancements, protective armor, and [[solarite reaper]]s, ancient polearms that were stored with them.<ref name = "LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[War Council]] interface (in English). 2015-11-10.</ref>
   
 
==Game Unit==
 
==Game Unit==
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|fgcolor={{Black}}
 
|fgcolor={{Black}}
 
|image=ZealotAiur LotV Portrait.jpg
 
|image=ZealotAiur LotV Portrait.jpg
|imgsize=
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|imgsize=200px
 
|imgdesc=
 
|imgdesc=
|image2=Zealot SC2-LotV DevRend1.png
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|image2=ZealotAiur LotV Rend1.jpg
|imgsize2=
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|imgsize2=200px
 
|imgdesc2=
 
|imgdesc2=
 
|race=Protoss
 
|race=Protoss
 
|faction={{FlagKhalai}} [[Khalai|Aiur]]
 
|faction={{FlagKhalai}} [[Khalai|Aiur]]
|campname=''[[Legacy of the Void]]''
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|campname=''[[Legacy of the Void]]''<br>
  +
''[[Into the Void (campaign)|Into the Void]]''
 
|baseunit=[[Zealot (StarCraft II)|Zealot]]
 
|baseunit=[[Zealot (StarCraft II)|Zealot]]
 
|useguns=[[Solarite reaper]]
 
|useguns=[[Solarite reaper]]
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=
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|type=*[[Biological]]
*[[Biological]]
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*[[Ground]]
 
|armortype=*[[Light]]
*Ground
 
  +
|timedlife=60 (Co-op Zeratul) {{time}}<br>
|armortype=[[Light]]
 
  +
90 (with '''Steadfast Reinforcements''') (Co-op Zeratul)
 
|transcapacity=
 
|transcapacity=
 
|transsize=2
 
|transsize=2
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|gun1strength=16
 
|gun1strength=16
 
|gun1attacks=1
 
|gun1attacks=1
|gun1ground=X
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|gun1ground=x
 
|gun1air=
 
|gun1air=
 
|gun1cool=1.2
 
|gun1cool=1.2
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|makescore=100
 
|makescore=100
 
|campaign=x
 
|campaign=x
  +
|npc=
 
}}
 
}}
  +
  +
===Legacy of the Void===
 
The zealot is one of three melee warrior variants that the player can choose from in ''Legacy of the Void'', along with the [[centurion]] and the [[sentinel]]. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity.
 
The zealot is one of three melee warrior variants that the player can choose from in ''Legacy of the Void'', along with the [[centurion]] and the [[sentinel]]. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity.
   
 
The zealot also has a different attack from the centurion and sentinel, doing one attack of 16 damage rather than 2 attacks of 8 damage. This makes them more effective against armored targets, as they have less of a damage penalty.
 
The zealot also has a different attack from the centurion and sentinel, doing one attack of 16 damage rather than 2 attacks of 8 damage. This makes them more effective against armored targets, as they have less of a damage penalty.
   
===Abilities===
+
====Abilities====
{{SC2ProtCharge
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{{SC2ProtCharge}}
 
{{SC2Whirlwind}}
|note=
 
}}
 
{{SC2Whirlwind
 
|note=
 
}}
 
   
 
===Co-op Missions===
 
===Co-op Missions===
Zealots are playable in [[Co-op Missions]] if the player selects [[Artanis (Co-op Missions)|Artanis]].<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> Once Artanis reaches level 4, they can be upgraded at the [[twilight council]].
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Zealots are playable in ''[[Co-op Missions]]'' if the player selects [[Artanis (Co-op Missions)|Artanis]].<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> Once Artanis reaches level 4, they can be upgraded at the [[twilight council]].
   
  +
[[Zeratul (Co-op Missions)|Zeratul]] gains these zealots as part of the Legendary Legion calldown of [[Telbrus]], summoning them to the field to be directed. These zealots gain charge at Level 8.
====Upgrades====
 
  +
{{CoopCharge|artanis}}
 
 
====Artanis Upgrades and Abilities====
 
{{CoopCharge|artanis|artanis}}
 
{{CoopWhirlwind}}
 
{{CoopWhirlwind}}
  +
{{CoopProtossGroundWeapons|artanis
  +
|effect1='''Damage:''' 18
  +
|effect2='''Damage:''' 20
  +
|effect3='''Damage:''' 22
 
}}
  +
{{CoopProtossGroundArmor|artanis
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
 
}}
  +
{{CoopProtossPlasmaShields|artanis
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
  +
  +
====Zeratul Upgrades and Abilities====
  +
{{CoopZeratulWhirlwind}}
  +
{{CoopZeratulCharge}}
  +
{{CoopZeratulWeapons|ground
  +
|effect1='''Damage:''' 18
  +
|effect2='''Damage:''' 20
  +
|effect3='''Damage:''' 22
  +
}}
  +
{{CoopZeratulArmor|ground
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopZeratulPlasmaShields
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
   
 
===Development===
 
===Development===
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==Trivia==
 
==Trivia==
 
*The spin ability bears resemblance to similar techniques used by blademasters and barbarians in ''[[Warcraft]]'' and ''[[Diablo]]'' respectively.
 
*The spin ability bears resemblance to similar techniques used by blademasters and barbarians in ''[[Warcraft]]'' and ''[[Diablo]]'' respectively.
*It has been joked by [[James Waugh]] that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."<ref name="CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref>
+
*It has been joked by [[James Waugh]] that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."<ref name = "CommunityCorner">2014-12-01, [https://www.youtube.com/watch?v=hO2v7KDaZ3A BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh]. ''YouTube'', accessed on 2015-04-03</ref>
{{clear}}
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{{Clear}}
  +
  +
==Images==
  +
<gallery>
  +
Zealot SC2-LotV Head7.jpg|Zealot from [[Telbrus]]'s Legandary Legion in service of [[Zeratul (Co-op Missions)|Zeratul]]
  +
</gallery>
   
 
==References==
 
==References==
{{ref}}
+
{{Ref}}
 
{{Protoss (StarCraft II)}}
 
{{Protoss (StarCraft II)}}
 
{{Legacy of the Void}}
 
{{Legacy of the Void}}

Revision as of 15:57, 30 May 2020

"We are the blades of Aiur."

- Aiur zealot(src)

AiurZealot SC2-LotV Art1

An Aiur zealot

The Aiur zealots are ancient zealots introduced in the campaign of StarCraft II: Legacy of the Void.

Overview

These zealots were placed into stasis on board the Spear of Adun. They were awakened in 2506 and took part in the End War. Their nerve cords were severed to negate the effects of Amon's corruption of the Khala.[1] They are equipped with psi-enhancements, protective armor, and solarite reapers, ancient polearms that were stored with them.[2]

Game Unit

Legacy of the Void

The zealot is one of three melee warrior variants that the player can choose from in Legacy of the Void, along with the centurion and the sentinel. They are simply called "zealots" in the campaign, per the campaign's army customization system. The zealot has a Whirlwind ability where they rapidly spin in place when attacking, dealing splash damage to enemies around them. This gives them the highest damage output of the three zealot variants. The damage dealt by Whirlwind is low, making the zealot a "burst" attacker, best for fighting clusters of small enemies, in exchange for the centurion's support skills and the sentinel's longevity.

The zealot also has a different attack from the centurion and sentinel, doing one attack of 16 damage rather than 2 attacks of 8 damage. This makes them more effective against armored targets, as they have less of a damage penalty.

Abilities

Charge SC2 Icon1
Charge

The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725

Usage
Hotkey C
Range 4
Duration 2.5 seconds
Cooldown 7 seconds
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds
ve
Whirlwind SC2-LotV Icon1
Whirlwind

The Zealot spins in place, dealing summary 17.5 damage for 3 seconds to nearby enemy ground units within range 1.5. Can be set to autocast.

Usage
Hotkey E
Range 1.5
Duration 3 seconds
Cooldown 10 seconds
ve

Co-op Missions

Zealots are playable in Co-op Missions if the player selects Artanis.[3] Once Artanis reaches level 4, they can be upgraded at the twilight council.

Zeratul gains these zealots as part of the Legendary Legion calldown of Telbrus, summoning them to the field to be directed. These zealots gain charge at Level 8.

Artanis Upgrades and Abilities

Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.

Valorous Inspirator: Increases the Charge's bonus movement speed from 3 to 6

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Whirlwind SC2-LotV Icon1
Whirlwind

The Zealot spins in place, dealing a total of 35 damage over 3 seconds to nearby enemy ground units (within range 1.5). Can be set to autocast.

Valorous Inspirator: Increases the Whirlwind total damage from 35 to 70.

Usage
Hotkey E
Range 1.5
Duration 3 seconds
Cooldown 10 seconds
Mastery: -0.15 seconds per Energy Regeneration and Ability Cooldown reduction mastery point. Down to a minimum 5.5 seconds
Campaign Acquisition
Unlock Reach Artanis Level 4
Acquisition
Purchased from Twilight council
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 18
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 20
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 22
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Zeratul Upgrades and Abilities

Whirlwind SC2-LotV Icon1
Whirlwind

The Zealot spins in place, dealing summary 35 damage for 3 seconds to nearby enemy ground units (within range 1.5).

Usage
Hotkey E
Range 1.5
Duration 3 seconds
Cooldown 10 seconds
ve
Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3.

Herald of the Void: Charge is unavailable.

Usage
Hotkey C
Cooldown 10 seconds
Campaign Acquisition
Unlock Reach Zeratul Level 8.
Acquisition
Required Find the third artifact fragment
ve
SC2 ProGrndWeap
Protoss Weapons

Increases the attack damage of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds an artifact fragment.

Campaign Acquisition
Unlock Level 1 and 2 – Initial available.
Level 3 – Reach Zeratul Level 2.
Acquisition
Level 1
Required Find the first artifact fragment
Effect Damage: 18
Level 2
Required Find the second artifact fragment
Effect Damage: 20
Level 3
(unavailable with Herald of the Void)
Required Find the third artifact fragment
Effect Damage: 22
Level 4-103
(with Knowledge Seeker)
Required Find the fourth and more artifact fragments (summary 103)
ve
SC2 ProGrndArm
Protoss Armor

Increases the armor of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds an artifact fragment.

Campaign Acquisition
Unlock Level 1 and 2 – Initial available.
Level 3 – Reach Zeratul Level 2.
Acquisition
Level 1
Required Find the first artifact fragment
Effect Armor: 2
Level 2
Required Find the second artifact fragment
Effect Armor: 3
Level 3
(unavailable with Herald of the Void)
Required Find the third artifact fragment
Effect Armor: 4
Level 4-103
(with Knowledge Seeker)
Required Find the fourth and more artifact fragments (summary 103)
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds an artifact fragment.

Campaign Acquisition
Unlock Level 1 and 2 – Initially available.
Level 3 – Reach Zeratul Level 2.
Acquisition
Level 1
Required Find the first artifact fragment
Effect Shield armor: 1
Level 2
Required Find the second artifact fragment
Effect Shield armor: 2
Level 3
(unavailable with Herald of the Void)
Required Find the third artifact fragment
Effect Shield armor: 3
Level 4-103
(with Knowledge Seeker)
Required Find the fourth and more artifact fragments (summary 103)
ve

Development

Prior to Patch 3.1, zealots both in Co-op Missions and the single-player campaign only dealt 8 damage with their normal attacks. They were buffed afterwards to 16 damage with normal attacks.

Trivia

  • The spin ability bears resemblance to similar techniques used by blademasters and barbarians in Warcraft and Diablo respectively.
  • It has been joked by James Waugh that the zealots do indeed get dizzy from all the spinning. He commented a few seconds later that "I'm retconning that."[4]

Images

References

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Arkship. (in English). 2015.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  3. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  4. 2014-12-01, BlizzCon 2014 LotV Lore Community Corner Discussion with James Waugh. YouTube, accessed on 2015-04-03