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"En Taro Adun! All for the Empire. Doom to all who threaten the homeworld!"

- Zealot(src)

Zealots are the basic protoss infantry units.

Zealots become available to the player in the campaign with the mission "First Strike" in Episode III and "The Evacuation" in Episode IV.

Strategy[edit | edit source]

Zealots are the strongest of the basic starting units and are correspondingly more expensive. Being modestly outnumbered by marines or zerglings is not a major cause for concern given the quality of the zealot. Their high hit points and excellent base ground attack with normal-type damage ensure that they are useful until late in the game, and they are arguably the best breakthrough unit due to their low cost and lack of need for micromanagement compared to the unwieldy archons.

Zealots are one of the few small units that can withstand punishment from terran bunker-and-siege tank defenses, due to their high hit points and high movement speed (only if the Leg Enhancements are upgraded). If bereft of the Leg Enhancements upgrade, zealots are vulnerable to kiting.

Zealots are virtually effective against all sorts of land units especially when supported by dragoons, high templar and air units. They are also capable of destroying structures very quickly. Effective counters to back down zealot-only groups are firebats, mass hydralisks, reavers and any air unit capable of attacking ground forces. Zealots are also fairly vulnerable to faster units such as vultures (being vulnerable to being killed in one salvo from several of them) as well as spider mines.

Upgrades[edit | edit source]

  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 266seconds
Level 2
Cost 150 Minerals 150 Vespene gas 298seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 330seconds
Required Templar archives
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 266seconds
Level 2
Cost 175 Minerals 175 Vespene gas 298seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 330seconds
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 266seconds
Level 2
Cost 300 Minerals 300 Vespene gas 298seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 330seconds
Required Cybernetics core
LegEnhance Zealot Icon SC1.PNG
Leg Enhancements
  • Increases zealot movement speed.
Acquisition
Purchased from Citadel of Adun
Hotkey L
Cost 150 Minerals 150 Vespene gas 133seconds

Zealot Heroes[edit | edit source]

Quotations[edit | edit source]

See: StarCraft Zealot Quotations

Development[edit | edit source]

The zealot was effectively the baseline protoss unit, representing a "non wimpy grey alien, wearing ornate power armor and wielding a wicked set of blades." Protoss units higher up the tech tree could deviate from this base design.[2]

It is voiced by Allen Adham.

Notes[edit | edit source]

  • A StarCraft II "Classic" skin modeled after the StarCraft zealot is available for reaching level 14 in the free War Chest for BlizzCon 2019.

Images[edit | edit source]

References[edit | edit source]

  1. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  2. 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
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