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|campcost=
 
|campcost=
 
|time=27 {{Time}}
 
|time=27 {{Time}}
38 (28 [[warp gate]] cooldown) (''[[Co-op Missions]]'')
+
38 (28 [[warp gate]] cooldown) ([[Co-op Missions]])
 
|produced=[[Gateway]]/[[Warp gate]]
 
|produced=[[Gateway]]/[[Warp gate]]
 
|parent=
 
|parent=
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|req=
 
|req=
 
|hotkey=Z
 
|hotkey=Z
|speed=3.15 (4.13 with charge upgrade)
+
|speed=3.15 (4.72 with charge upgrade)
 
2.75 ([[Co-op Missions]])
 
2.75 ([[Co-op Missions]])
 
|accel=1000
 
|accel=1000
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|gun1strength=8
 
|gun1strength=8
 
|gun1attacks=2
 
|gun1attacks=2
|gun1ground=X
+
|gun1ground=x
 
|gun1air=
 
|gun1air=
 
|gun1cool=0.86
 
|gun1cool=0.86
1.2 (''[[Co-op Missions]]'')
+
1.2 ([[Co-op Missions]])
 
|gun1range=0.1 (melee)
 
|gun1range=0.1 (melee)
 
|gun1upgrd=+1 {{SC2GroundWeaponsIcon}}
 
|gun1upgrd=+1 {{SC2GroundWeaponsIcon}}
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==Game Unit==
 
==Game Unit==
Zealots are [[damage type|strong]] against units such as [[immortal]]s, [[zergling]]s, and [[hydralisk]]s, and weak against [[hellion]]s, [[roach]]es, and [[baneling]]s. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is [[autocast]] by default, but this can be turned off.
+
Zealots are [[damage type|strong]] against units such as [[immortal]]s, [[zergling]]s, and [[hydralisk]]s, and weak against [[hellion]]s, [[roach]]es, [[colossus|colossi]], and [[baneling]]s. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is [[autocast]] by default, but this can be turned off.
 
Zealots are not as effective in late-game scenarios as of the introduction of the [[adept]].<ref>2015-05-11, [http://us.battle.net/sc2/en/blog/19085494/legacy-of-the-void-beta-balance-update-preview-may-11-5-11-2015 Legacy of the Void Beta: Balance Update Preview - May 11]. ''Blizzard Entertainment'', accessed on 2015-05-21</ref>
 
   
 
===Versus===
 
===Versus===
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[[Artanis (Co-op Missions)|Artanis]], [[Vorazun (Co-op Missions)|Vorazun]], [[Karax (Co-op Missions)|Karax]], and [[Fenix (Co-op Missions)|Fenix]] have access to zealots in ''[[Co-op Missions]]''. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the [[Aiur zealot]] and [[centurion]], respectively, and that unit's upgrades become available for research at the [[twilight council]]. Karax and Fenix start with [[sentinel]]s and [[legionnaire]]s respectively at level 1.
 
[[Artanis (Co-op Missions)|Artanis]], [[Vorazun (Co-op Missions)|Vorazun]], [[Karax (Co-op Missions)|Karax]], and [[Fenix (Co-op Missions)|Fenix]] have access to zealots in ''[[Co-op Missions]]''. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the [[Aiur zealot]] and [[centurion]], respectively, and that unit's upgrades become available for research at the [[twilight council]]. Karax and Fenix start with [[sentinel]]s and [[legionnaire]]s respectively at level 1.
   
;Upgrades and Abilities
+
;Artanis Upgrades and Abilities
{{CoopCharge}}
+
{{CoopCharge|artanis}}
{{CoopProtossGroundWeapons|standart}}
+
{{CoopProtossGroundWeapons|artanis
  +
|effect1='''Damage:''' 9
{{CoopProtossGroundArmor|standart}}
 
  +
|effect2='''Damage:''' 10
{{CoopProtossPlasmaShields|standart}}
 
  +
|effect3='''Damage:''' 11
  +
}}
 
{{CoopProtossGroundArmor|artanis
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
 
{{CoopProtossPlasmaShields|artanis
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
  +
  +
;Vorazun Upgrades and Abilities
  +
{{CoopCharge|vorazun}}
  +
{{CoopProtossGroundWeapons|vorazun
  +
|effect1='''Damage:''' 9
  +
|effect2='''Damage:''' 10
  +
|effect3='''Damage:''' 11
  +
}}
  +
{{CoopProtossGroundArmor|vorazun
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|vorazun
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
   
 
==Quotations==
 
==Quotations==
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==Development==
 
==Development==
 
[[File:Zealot SC2 DevGame2.gif|thumb|Early zealots with psi blades matching their team color]]
 
[[File:Zealot SC2 DevGame2.gif|thumb|Early zealots with psi blades matching their team color]]
  +
In the early stages of ''[[StarCraft II: Wings of Liberty]]'', the zealot was to be replaced by a ranged unit named the [[adept]]. However, this was dropped, as the team wanted to preserve the base identity of each race that players remembered.<ref name="TAOBE">Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), ''[[The Art of Blizzard Entertainment]]'' (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.</ref> The adept would later be added in ''[[Legacy of the Void]]'' as its own unit.
The zealots in ''StarCraft II'' received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to [[psi-blade]]s being color-correspondent in accordance with team color, but a compromise was never reached.<ref name = "DeviZealot">2010, [http://browse.deviantart.com/?q=gallery:phillgonzo/11039907&order=9&offset=48#/d332r0d Starcraft 2: Protoss Zealot]. ''Deviantart'', accessed on 2011-07-20</ref>
 
  +
 
The zealots in ''StarCraft II'' received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to [[psi-blade]]s being color-correspondent in accordance with team color, but a compromise was never reached.<ref name="DeviZealot">2010, [https://www.deviantart.com/phillgonzo/art/Starcraft-2-Protoss-Zealot-186565693?comment=1%3A186565693%3A2065248188&offset=10#comments Starcraft 2: Protoss Zealot]. ''Deviantart'', accessed on 2011-07-20</ref>
   
[[Glenn Rane]] pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.<ref name="DeviZealot"/>
+
[[Glenn Rane]] pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.<ref name="DeviZealot" />
   
 
During the [[Legacy of the Void beta|''Legacy of the Void'' beta]], the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.<ref>2015-08-28, [http://us.battle.net/sc2/en/forum/topic/18704214130#1 Community Feedback Update - August 28]. ''Blizzard Entertainment'', accessed on 2015-09-11</ref>
 
During the [[Legacy of the Void beta|''Legacy of the Void'' beta]], the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.<ref>2015-08-28, [http://us.battle.net/sc2/en/forum/topic/18704214130#1 Community Feedback Update - August 28]. ''Blizzard Entertainment'', accessed on 2015-09-11</ref>
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==Notes==
 
==Notes==
A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the [[Tal'darim]] in the ''[[Heart of the Swarm]]'' mission ''[[Hand of Darkness]]''.<ref name="SC2:HotS_HandDarkness">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]].'' (Activision Blizzard). PC. Mission: ''[[Heart of the Swarm]]'', [[Hand of Darkness]] (in English). 2013-03-12.</ref>
+
A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the [[Tal'darim]] in the ''[[Heart of the Swarm]]'' mission ''[[Hand of Darkness]]''.<ref name="SC2:HotS_HandDarkness">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]]''. (Activision Blizzard). PC. Mission: ''[[Heart of the Swarm]]'', [[Hand of Darkness]] (in English). 2013-03-12.</ref>
   
 
==Images==
 
==Images==
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File:PurifierZealot SC2SkinImage.jpg|[[Purifier]] zealot
 
File:PurifierZealot SC2SkinImage.jpg|[[Purifier]] zealot
 
File:GoldenZealot Skin Game1.jpg|[[Golden Age]] zealot
 
File:GoldenZealot Skin Game1.jpg|[[Golden Age]] zealot
  +
File:IhanriiZealot SC2SkinImage.JPG|[[Ihan-rii (protoss)|Ihan-rii]] zealot
  +
File:ClassicZealot SC2SkinImage.JPG|[[StarCraft|Classic]] zealot
 
</gallery>
 
</gallery>
   
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File:Zealot SC2-LotV Head4.jpg|[[Purifier]] zealot portrait
 
File:Zealot SC2-LotV Head4.jpg|[[Purifier]] zealot portrait
 
File:Zealot LotV Head6.jpg|[[Golden Age]] zealot portrait
 
File:Zealot LotV Head6.jpg|[[Golden Age]] zealot portrait
  +
File:IhanriiZealotPortrait SC2SkinImage.JPG|[[Ihan-rii]] zealot portrait
  +
File:ClassicZealotPortrait SC2SkinImage.JPG|[[StarCraft: Remastered|Classic]] zealot portrait
 
</gallery>
 
</gallery>
   

Revision as of 14:16, 26 January 2020

Shakurus SC1 Art2
This article concerns StarCraft II gameplay. You may be looking for:

"I am Templar! I am the sword of truth!"

- Zealot(src)

The zealot is the basic protoss infantry unit.

Game Unit

Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, colossi, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is autocast by default, but this can be turned off.

Versus

Upgrades and Abilities
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve
Charge SC2 Icon1
Charge

The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725

Usage
Hotkey C
Range 4
Duration 2.5 seconds
Cooldown 7 seconds
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Legacy of the Void

In the single-player campaign of Legacy of the Void, the player may choose between the Aiur zealot, centurion, or sentinel variants for their zealots.

In "The Spear of Adun," the base zealots the player controls use a modified unit model where their nerve cords have been removed.

Co-op Missions

Artanis, Vorazun, Karax, and Fenix have access to zealots in Co-op Missions. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the Aiur zealot and centurion, respectively, and that unit's upgrades become available for research at the twilight council. Karax and Fenix start with sentinels and legionnaires respectively at level 1.

Artanis Upgrades and Abilities
Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.

Valorous Inspirator: Increases the Charge's bonus movement speed from 3 to 6

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 10
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 11
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
Vorazun Upgrades and Abilities
Charge SC2 Icon1
Charge

Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.

Usage
Hotkey C
Range 4
Duration 3.5 seconds
Cooldown 10 seconds
Notes

At level 4, replaced by Shadow Charge.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Twilight council
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 9
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 10
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 11
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Quotations

See: StarCraft II Zealot Quotations

Development

Zealot SC2 DevGame2

Early zealots with psi blades matching their team color

In the early stages of StarCraft II: Wings of Liberty, the zealot was to be replaced by a ranged unit named the adept. However, this was dropped, as the team wanted to preserve the base identity of each race that players remembered.[1] The adept would later be added in Legacy of the Void as its own unit.

The zealots in StarCraft II received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to psi-blades being color-correspondent in accordance with team color, but a compromise was never reached.[2]

Glenn Rane pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.[2]

During the Legacy of the Void beta, the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.[3]

Achievements

ZealotPush SC2 Icon1 Zealot Push
Points

10 Achievement SC2 Game1

Criteria

Warp in 5 zealots during the first 250 seconds of a single Melee game.

Notes

Use the nexus' Chrono Boost.

Edit
Zerglot SC2 Icon1 Zerglot
Points

10 Achievement SC2 Game1

Criteria

While playing as Zerg, warp in a Zealot in a Melee game.

Notes

The easiest way to do this is play as zerg vs a friend playing as protoss. Also possible is playing zerg with a protoss ally; the ally leaves the game and one can use his gateway to make a zealot. Alternatively, play against a easy or very easy protoss AI. Destroy all of the opponent's buildings except one, without hurting the probes. Use an infestor to infest a probe, and use it to build a nexus (and a pylon if there's time enough). From this nexus, build a probe, and warp in a pylon, then a gateway. Then construct a zealot.

Edit

Notes

A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the Tal'darim in the Heart of the Swarm mission Hand of Darkness.[4]

Images

Concepts/Skins
Portraits

References

  1. Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), The Art of Blizzard Entertainment (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.
  2. 2.0 2.1 2010, Starcraft 2: Protoss Zealot. Deviantart, accessed on 2011-07-20
  3. 2015-08-28, Community Feedback Update - August 28. Blizzard Entertainment, accessed on 2015-09-11
  4. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hand of Darkness (in English). 2013-03-12.