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|time=27 {{Time}} |
|time=27 {{Time}} |
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− | 38 (28 [[warp gate]] cooldown) ( |
+ | 38 (28 [[warp gate]] cooldown) ([[Co-op Missions]]) |
|produced=[[Gateway]]/[[Warp gate]] |
|produced=[[Gateway]]/[[Warp gate]] |
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|parent= |
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|req= |
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|hotkey=Z |
|hotkey=Z |
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− | |speed=3.15 (4. |
+ | |speed=3.15 (4.72 with charge upgrade) |
2.75 ([[Co-op Missions]]) |
2.75 ([[Co-op Missions]]) |
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|accel=1000 |
|accel=1000 |
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|gun1strength=8 |
|gun1strength=8 |
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|gun1attacks=2 |
|gun1attacks=2 |
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− | |gun1ground= |
+ | |gun1ground=x |
|gun1air= |
|gun1air= |
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|gun1cool=0.86 |
|gun1cool=0.86 |
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− | 1.2 ( |
+ | 1.2 ([[Co-op Missions]]) |
|gun1range=0.1 (melee) |
|gun1range=0.1 (melee) |
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|gun1upgrd=+1 {{SC2GroundWeaponsIcon}} |
|gun1upgrd=+1 {{SC2GroundWeaponsIcon}} |
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==Game Unit== |
==Game Unit== |
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− | Zealots are [[damage type|strong]] against units such as [[immortal]]s, [[zergling]]s, and [[hydralisk]]s, and weak against [[hellion]]s, [[roach]]es, and [[baneling]]s. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is [[autocast]] by default, but this can be turned off. |
+ | Zealots are [[damage type|strong]] against units such as [[immortal]]s, [[zergling]]s, and [[hydralisk]]s, and weak against [[hellion]]s, [[roach]]es, [[colossus|colossi]], and [[baneling]]s. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is [[autocast]] by default, but this can be turned off. |
− | |||
− | Zealots are not as effective in late-game scenarios as of the introduction of the [[adept]].<ref>2015-05-11, [http://us.battle.net/sc2/en/blog/19085494/legacy-of-the-void-beta-balance-update-preview-may-11-5-11-2015 Legacy of the Void Beta: Balance Update Preview - May 11]. ''Blizzard Entertainment'', accessed on 2015-05-21</ref> |
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===Versus=== |
===Versus=== |
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[[Artanis (Co-op Missions)|Artanis]], [[Vorazun (Co-op Missions)|Vorazun]], [[Karax (Co-op Missions)|Karax]], and [[Fenix (Co-op Missions)|Fenix]] have access to zealots in ''[[Co-op Missions]]''. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the [[Aiur zealot]] and [[centurion]], respectively, and that unit's upgrades become available for research at the [[twilight council]]. Karax and Fenix start with [[sentinel]]s and [[legionnaire]]s respectively at level 1. |
[[Artanis (Co-op Missions)|Artanis]], [[Vorazun (Co-op Missions)|Vorazun]], [[Karax (Co-op Missions)|Karax]], and [[Fenix (Co-op Missions)|Fenix]] have access to zealots in ''[[Co-op Missions]]''. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the [[Aiur zealot]] and [[centurion]], respectively, and that unit's upgrades become available for research at the [[twilight council]]. Karax and Fenix start with [[sentinel]]s and [[legionnaire]]s respectively at level 1. |
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− | ;Upgrades and Abilities |
+ | ;Artanis Upgrades and Abilities |
− | {{CoopCharge}} |
+ | {{CoopCharge|artanis}} |
− | {{CoopProtossGroundWeapons| |
+ | {{CoopProtossGroundWeapons|artanis |
+ | |effect1='''Damage:''' 9 |
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⚫ | |||
+ | |effect2='''Damage:''' 10 |
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⚫ | |||
+ | |effect3='''Damage:''' 11 |
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+ | }} |
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⚫ | |||
+ | |effect1='''Armor:''' 2 |
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+ | |effect2='''Armor:''' 3 |
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+ | |effect3='''Armor:''' 4 |
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+ | }} |
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⚫ | |||
+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
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+ | }} |
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+ | |||
+ | ;Vorazun Upgrades and Abilities |
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+ | {{CoopCharge|vorazun}} |
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+ | {{CoopProtossGroundWeapons|vorazun |
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+ | |effect1='''Damage:''' 9 |
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+ | |effect2='''Damage:''' 10 |
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+ | |effect3='''Damage:''' 11 |
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+ | }} |
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+ | {{CoopProtossGroundArmor|vorazun |
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+ | |effect1='''Armor:''' 2 |
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+ | |effect2='''Armor:''' 3 |
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+ | |effect3='''Armor:''' 4 |
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+ | }} |
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+ | {{CoopProtossPlasmaShields|vorazun |
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+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
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+ | }} |
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==Quotations== |
==Quotations== |
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==Development== |
==Development== |
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[[File:Zealot SC2 DevGame2.gif|thumb|Early zealots with psi blades matching their team color]] |
[[File:Zealot SC2 DevGame2.gif|thumb|Early zealots with psi blades matching their team color]] |
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+ | In the early stages of ''[[StarCraft II: Wings of Liberty]]'', the zealot was to be replaced by a ranged unit named the [[adept]]. However, this was dropped, as the team wanted to preserve the base identity of each race that players remembered.<ref name="TAOBE">Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), ''[[The Art of Blizzard Entertainment]]'' (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.</ref> The adept would later be added in ''[[Legacy of the Void]]'' as its own unit. |
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⚫ | The zealots in ''StarCraft II'' received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to [[psi-blade]]s being color-correspondent in accordance with team color, but a compromise was never reached.<ref name |
||
+ | |||
⚫ | The zealots in ''StarCraft II'' received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to [[psi-blade]]s being color-correspondent in accordance with team color, but a compromise was never reached.<ref name="DeviZealot">2010, [https://www.deviantart.com/phillgonzo/art/Starcraft-2-Protoss-Zealot-186565693?comment=1%3A186565693%3A2065248188&offset=10#comments Starcraft 2: Protoss Zealot]. ''Deviantart'', accessed on 2011-07-20</ref> |
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− | [[Glenn Rane]] pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.<ref name="DeviZealot"/> |
+ | [[Glenn Rane]] pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.<ref name="DeviZealot" /> |
During the [[Legacy of the Void beta|''Legacy of the Void'' beta]], the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.<ref>2015-08-28, [http://us.battle.net/sc2/en/forum/topic/18704214130#1 Community Feedback Update - August 28]. ''Blizzard Entertainment'', accessed on 2015-09-11</ref> |
During the [[Legacy of the Void beta|''Legacy of the Void'' beta]], the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.<ref>2015-08-28, [http://us.battle.net/sc2/en/forum/topic/18704214130#1 Community Feedback Update - August 28]. ''Blizzard Entertainment'', accessed on 2015-09-11</ref> |
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==Notes== |
==Notes== |
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− | A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the [[Tal'darim]] in the ''[[Heart of the Swarm]]'' mission ''[[Hand of Darkness]]''.<ref name="SC2:HotS_HandDarkness">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]] |
+ | A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the [[Tal'darim]] in the ''[[Heart of the Swarm]]'' mission ''[[Hand of Darkness]]''.<ref name="SC2:HotS_HandDarkness">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]]''. (Activision Blizzard). PC. Mission: ''[[Heart of the Swarm]]'', [[Hand of Darkness]] (in English). 2013-03-12.</ref> |
==Images== |
==Images== |
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File:PurifierZealot SC2SkinImage.jpg|[[Purifier]] zealot |
File:PurifierZealot SC2SkinImage.jpg|[[Purifier]] zealot |
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File:GoldenZealot Skin Game1.jpg|[[Golden Age]] zealot |
File:GoldenZealot Skin Game1.jpg|[[Golden Age]] zealot |
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+ | File:IhanriiZealot SC2SkinImage.JPG|[[Ihan-rii (protoss)|Ihan-rii]] zealot |
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+ | File:ClassicZealot SC2SkinImage.JPG|[[StarCraft|Classic]] zealot |
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</gallery> |
</gallery> |
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File:Zealot SC2-LotV Head4.jpg|[[Purifier]] zealot portrait |
File:Zealot SC2-LotV Head4.jpg|[[Purifier]] zealot portrait |
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File:Zealot LotV Head6.jpg|[[Golden Age]] zealot portrait |
File:Zealot LotV Head6.jpg|[[Golden Age]] zealot portrait |
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+ | File:IhanriiZealotPortrait SC2SkinImage.JPG|[[Ihan-rii]] zealot portrait |
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+ | File:ClassicZealotPortrait SC2SkinImage.JPG|[[StarCraft: Remastered|Classic]] zealot portrait |
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</gallery> |
</gallery> |
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Revision as of 14:16, 26 January 2020
This article concerns StarCraft II gameplay. You may be looking for:
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- Zealot(src)
The zealot is the basic protoss infantry unit.
Game Unit
Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, colossi, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. This means that all armor (and armor upgrades) are twice as effective against zealots. Their charge ability is autocast by default, but this can be turned off.
Versus
- Upgrades and Abilities
- +1 damage for zealots,sentrys and high templars
- +1 base damage and +1 bonus damage for stalkers,colossus and adepts
- +2 base damage and +3 bonus damage for immortals
- +3 base damage and +1 bonus damage for archons
- +5 damage for dark templars
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of protoss ground units.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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- +1 armor to shields per level.
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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The zealot charges towards a target enemy unit or structure, boosting its speed to 8.47 for the duration. The zealot must have clear ground pathing to their target to reach it. Also increases the zealot's normal movement speed to 4.725
Usage | ||||||||
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Acquisition | ||||||
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Legacy of the Void
In the single-player campaign of Legacy of the Void, the player may choose between the Aiur zealot, centurion, or sentinel variants for their zealots.
In "The Spear of Adun," the base zealots the player controls use a modified unit model where their nerve cords have been removed.
Co-op Missions
Artanis, Vorazun, Karax, and Fenix have access to zealots in Co-op Missions. When they reach Level 4, Artanis's and Vorazun's zealots are automatically replaced with the Aiur zealot and centurion, respectively, and that unit's upgrades become available for research at the twilight council. Karax and Fenix start with sentinels and legionnaires respectively at level 1.
- Artanis Upgrades and Abilities
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.
Valorous Inspirator: Increases the Charge's bonus movement speed from 3 to 6
Usage | ||||||||
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Campaign Acquisition | ||
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Acquisition | ||||||
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Increases the attack damage of protoss ground units.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of protoss ground units.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the shield armor of all protoss units and structures.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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- Vorazun Upgrades and Abilities
Intercepts enemy ground units and increases movement speed by 3. Can be set to autocast.
Passive: Also increases the movement speed of Zealots from 2.75 to 3.
Usage | ||||||||||
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Campaign Acquisition | ||
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Acquisition | ||||||
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Increases the attack damage of protoss ground units.
Usage |
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Passive
|
Campaign Acquisition | ||
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|
Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of protoss ground units.
Usage |
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Passive
|
Campaign Acquisition | ||
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|
Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the shield armor of all protoss units and structures.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Quotations
Development
In the early stages of StarCraft II: Wings of Liberty, the zealot was to be replaced by a ranged unit named the adept. However, this was dropped, as the team wanted to preserve the base identity of each race that players remembered.[1] The adept would later be added in Legacy of the Void as its own unit.
The zealots in StarCraft II received a cosmetic overhaul from their predecessors, but their animations remained the same. Fans reacted negatively to psi-blades being color-correspondent in accordance with team color, but a compromise was never reached.[2]
Glenn Rane pitched a concept where the zealot's psi-blade count would be increased to 4. However, this didn't make it through to the final game.[2]
During the Legacy of the Void beta, the zealot's charge ability dealt 30 damage on impact. The developers agreed with gamer feedback that this was too high. In truth, the buff was unintentional, as it was the result of an internal bug where zealots were not always dealing damage on charge. The bug was dealt with before the release of the subsequent patch, but the developers forgot to double check how this affected the game. The buff was removed soon afterwards.[3]
Achievements
Zealot Push | |
Points | |
Criteria |
Warp in 5 zealots during the first 250 seconds of a single Melee game. |
Notes | |
Use the nexus' Chrono Boost. | |
Edit |
Zerglot | |
Points | |
Criteria |
While playing as Zerg, warp in a Zealot in a Melee game. |
Notes | |
The easiest way to do this is play as zerg vs a friend playing as protoss. Also possible is playing zerg with a protoss ally; the ally leaves the game and one can use his gateway to make a zealot. Alternatively, play against a easy or very easy protoss AI. Destroy all of the opponent's buildings except one, without hurting the probes. Use an infestor to infest a probe, and use it to build a nexus (and a pylon if there's time enough). From this nexus, build a probe, and warp in a pylon, then a gateway. Then construct a zealot. | |
Edit |
Notes
A judicator zealot skin is available in multiplayer for players who reach level 30 with protoss. It bears the darker color scheme of the Tal'darim in the Heart of the Swarm mission Hand of Darkness.[4]
Images
- Concepts/Skins
- Portraits
References
- ↑ Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), The Art of Blizzard Entertainment (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.
- ↑ 2.0 2.1 2010, Starcraft 2: Protoss Zealot. Deviantart, accessed on 2011-07-20
- ↑ 2015-08-28, Community Feedback Update - August 28. Blizzard Entertainment, accessed on 2015-09-11
- ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, Hand of Darkness (in English). 2013-03-12.