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"In this alternate timeline, Zeratul has survived to see the battle against Amon fully unfold. As a commander, he harnesses the power of the xel'naga for his army and upgrades."

- Zeratul Spotlight(src)

Zeratul is a commander for the Co-op Missions mode. He brings the power of xel'naga-enhanced protoss to bear against his enemies, and can utilize xel'naga relics to turn the tide in his favor. He is the mode's second hybrid-type commander, combining elements of the protoss and xel'naga arsenal.

Zeratul is deployed to the battlefield as a hero and can build advanced protoss forces augmented with xel'naga technology. Scattered through the map are a series of random artifact fragments Zeratul must collect. Using prophetic vision will give Zeratul a hint as to its location, and once found it will give Zeratul's forces new upgrades and top bar abilities.

Zeratul's top bar abilities are customizable, and each tier has options to select from. Zeratul can call down Legendary legions to help him in battle, which cannot be directly controlled but directed to locations. Zeratul can also utilize these customizable top bar to augment his army with passive abilities or new calldowns. Upon gaining all three artifact fragments, Zeratul can call down one of two xel'naga constructs, the Avatar of Form or the Avatar of Essence.[1]

OverviewEdit

"Alas, the day has finally come. The End War is upon us... and all of creation depends on our victory. I must look again to the wisdom of the Xel'Naga... their ancient constructs hold the power that could be our salvation!"

- Dark Prelate Zeratul(src)

InfoEdit

  • Power up your army and abilities with xel'naga artifacts
  • Control an elite xel'naga-enhanced protoss army
  • Build out your top bar with artifact fragments
  • Summon ultimate xel'naga constructs (Avatar of Form and Avatar of Essence)

MasteryEdit

Power Set 1
Zeratul Attack Speed: +1.5% – 45%
Combat Units Attack Speed: +0.5% – +15%
Power Set 2
Artifact Fragment Spawn Rate: -2 sec – -60 sec (down to a minimum of 120 sec)
Support Calldown Cooldown Reduction: -1 sec – -30 sec
Power Set 3
Legendary Legion Cost: -1% – -30% (down to a minimum of 350 Minerals Terran SC1)
Avatar Cooldown: -2 sec – -60 sec

Game UnitEdit

Zeratul deploys personally to the battlefield to aid his army. He serves as a viable source of air and ground damage, dealing 100 damage per attack. Zeratul himself can hunt around the map for artifact fragments, and use Prophetic Vision to close in on their location. While Zeratul himself is relatively fragile, his high mobility with blink and Void Seeker can let him move in and out of combat and strike key targets.

AbilitiesEdit

OneWithTheShadows Coop Game1
One With the Shadows

Zeratul is permanently cloaked. He becomes immune to damage for 0.5 seconds after being attacked. Cannot occur more than once every 5 seconds.

ve
ZeratulBlink Coop Game1
Blink

Teleports Zeratul to a nearby location.

Usage
Hotkey B
Cooldown 8Time SC2 Game1
ve
VoidSeeker Coop Game1
Summon Void Seeker

Transports Zeratul to a target location.

Usage
Hotkey T
Cooldown 120Time SC2 Game1
ve
ShadowCleave Coop Game1
Shadow Cleave

Deals 100 damage to nearby enemies. Hits both ground and air.

Usage
Hotkey E
Cooldown 12Time SC2 Game1
ve
PropheticVision Coop Game1
Prophetic Vision

Shows the location of or unearths a hidden Xel'Naga Artifact Fragment.

Usage
Hotkey R
Cooldown Standart: 10 Time SC2 Game1
Between finding artifacts: 180 (basic)Time SC2 Game1
120 (with full Mastery)Time SC2 Game1
Notes

After find the final artifact fragment, this ability becomes unavailable.

ve

UpgradesEdit

(All upgrades below only apply at level 15)

ZeratulLevel15 Coop Game1
Purity of Will

Upon finding all three Xel'Naga Artifact Fragments, Zeratul gains additional shield (+100), increased Shadow Cleave damage (+25), and can store 3 charges of Blink.

Campaign Acquisition
Unlock Reach Zeratul Level 15.
ve
SC2 ProGrndWeap
Protoss Weapons

Increases the attack damage of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds an artifact fragment.

Acquisition
Level 1
Required Find the first artifact fragment
Effect Damage: 110
Level 2
Required Find the second artifact fragment
Effect Damage: 120
Level 3
Required Find the third artifact fragment
Reach Zeratul Level 2
Effect Damage: 130
ve
SC2 ProGrndArm
Protoss Armor

Increases the armor of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds a artifact fragment.

Acquisition
Level 1
Required Find the first artifact fragment
Effect Armor: 2
Level 2
Required Find the second artifact fragment
Effect Armor: 3
Level 3
Required Find the third artifact fragment
Reach Zeratul Level 2
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds a artifact fragment.

Acquisition
Level 1
Required Find the first artifact fragment
Effect Shield armor: 1
Level 2
Required Find the second artifact fragment
Effect Shield armor: 2
Level 3
Required Find the third artifact fragment
Reach Zeratul Level 2
Effect Shield armor: 3
ve

Calldown AbilitiesEdit

Zeratul can customize his calldown abilities from a variety of options. His Legendary Legion calldowns are gained at the start of a match, but his other three top bar abilities are obtained for each artifact fragment collected. Once a top bar ability is chosen, it is finalized for that mission.

First Tier

The following abilities are available to pick from at the start of the game, and focus on Zeratul's summonable Legendary legions.

TelbrusLegion Coop Game1
Telbrus Legion

Call down Telbrus and his legendary legion of Zealots to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.

Usage
Cost 500 (basic) Minerals Terran SC1
350 (with full Mastery) Minerals Terran SC1
Duration 60Time SC2 Game1
Cooldown 120Time SC2 Game1
Notes

Summon Telbrus and 6 zealots (8 with the first artifact fragment and 10 with the second artifact fragment).

Campaign Acquisition
Unlock Initially available.
ve
ZorayaLegion Coop Game1
Zoraya Legion

Call down Zoraya and her legendary legion of Void Rays to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.

Usage
Cost 500 (basic) Minerals Terran SC1
350 (with full Mastery) Minerals Terran SC1
Duration 60Time SC2 Game1
Cooldown 120Time SC2 Game1
Notes

Summon Zoraya and 4 void rays (5 with the first artifact fragment and 6 with the second artifact fragment).

Campaign Acquisition
Unlock Initially available.
ve
SerdathLegion Coop Game1
Serdath Legion

Call down Serdath and his legendary legion of Dark Archons to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.

Usage
Cost 500 (basic) Minerals Terran SC1
350 (with full Mastery) Minerals Terran SC1
Duration 60Time SC2 Game1
Cooldown 120Time SC2 Game1
Notes

Summon Serdath and 3 dark archons (4 with the first artifact fragment and 5 with the second artifact fragment).

Campaign Acquisition
Unlock Reach Zeratul Level 7.
ve
Second Tier

The following abilities are available to pick from upon discovering the first artifact fragment.

StasisBeam Coop Game1
Stasis Beam

Fires a beam emanating from the Artifact Holder that places enemies in stasis for 15 seconds. Units in stasis cannot move, attack, be attacked, or be affected by abilities.

Usage
Duration 15Time SC2 Game1
Cooldown 180 (basic)Time SC2 Game1
150 (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
Acquisition
Required Find the first artifact fragment.
ve
TesseractMonolith Coop Game1
Deploy Tesseract Monolith

Deploys a tesseract monolith at the target location. Tesseract monoliths can stun enemies, project themselves, and protect themselves from damage. Stores up to 3 charges.

Usage
Cooldown 180 (basic)Time SC2 Game1
150 (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Reach Zeratul Level 5.
Acquisition
Required Find the first artifact fragment.
ve
VoidSupressionCrystal Coop Game1
Void Suppression Crystal

Summons an invulnerable Void Suppression Crystal that slows the movement and attack speeds of enemy units by 70% and disables enemy structures. The Void Suppression Crystal is controllable and lasts for 30 seconds.

Usage
Duration 30Time SC2 Game1
Cooldown 180 (basic)Time SC2 Game1
150 (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Reach Zeratul Level 7.
Acquisition
Required Find the first artifact fragment.
ve
Third Tier

The following abilities are available to pick from upon discovering the second artifact fragment, and focus on passive buffs.

SteadfastReinforcements Coop Game1
Steadfast Reinforcements

Increases the duration of Zeratul's Legion and Avatar calldowns by 50%.

Campaign Acquisition
Unlock Initially available.
Acquisition
Required Find the second artifact fragment.
ve
TesseractMatrix Coop Game1
Tesseract Matrix

Decreases the cooldown of Shade Projection by 50%. Increases the damage absorbed of Shade Barrier by 100%.

Campaign Acquisition
Unlock Reach Zeratul Level 5.
Acquisition
Required Find the second artifact fragment.
ve
VoidBlink Coop Game1
Void Blink

Reduces the cooldown of Zeratul and his units' Blink abilities by 50%.

Campaign Acquisition
Unlock Reach Zeratul Level 7.
Acquisition
Required Find the second artifact fragment.
ve
Fourth Tier

The following abilities are available to pick from upon discovering the third artifact fragment, and grant Zeratul his ultimate Avatar calldowns.

FormAvatar Coop Game1
Avatar of Form

Call down the Avatar of Form, the embodiment of psionic potential, at the target location. The Avatar of Form is controllable and will fight for 60 seconds.

Usage
Duration 60Time SC2 Game1
Cooldown 300 Time SC2 Game1
240 (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Reach Zeratul Level 2.
Acquisition
Required Find the third artifact fragment.
ve
EssenceAvatar Coop Game1
Avatar of Essence

Call down the Avatar of Essence, the embodiment of evolutionary potential, at the target location. The Avatar of Essence is controllable and will fight for 60 seconds.

Usage
Cooldown 300 (basic)Time SC2 Game1
240 (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Reach Zeratul Level 2.
Acquisition
Required Find the third artifact fragment.
ve

Army CompositionEdit

Units and StructuresEdit

Zeratul has access to the following units and structures:

Icon Unit Details Production Base Statistics:
AmbusherIcon SC2 Game1 Xel'Naga Ambusher Ranged support strider. Can automatically use Predictive Blink when threatened.

Can attack ground and air units.

300 Minerals Terran SC1 50 ProtossVespene SC2 Game1 2 ProtossSupply SC2 Icon1

42 (21 with Chronometry) Time SC2 Game1

Life: 100 / Shields: 100 / Armor: 1

MS: 2.95


Particle Disruptors
Damage: 26 (+10 vs Armored)
AS: 1.44 / Range: 6
Upgrade: +3 (+1 vs Armored) per level
DPS: 18.05 (+2.08)
25 (+2.78) vs Armored

ShieldguardIcon SC2 Game1 Xel'Naga Shieldguard Robotic support unit. Can use Shield Recharge and Reflective Shield.

Can attack ground and air units.

75 Minerals Terran SC1 150 ProtossVespene SC2 Game1 2 ProtossSupply SC2 Icon1

37 (19 with Chronometry) Time SC2 Game1

Life: 120 / Shields: 120 / Armor: 1

MS: 2.25


Disruption Beam
Damage: 12
AS: 1 / Range: 6
Upgrade: +1 per level
DPS: 12 (+1)

VoidTemplarIcon SC2 Game1 Void Templar Deadly warrior-assassin. Cloak renders the unit invisible without detection. Can teleport to a nearby location and deal damage to enemies along the way.

Can attack ground units.

375 Minerals Terran SC1 225 ProtossVespene SC2 Game1 2 ProtossSupply SC2 Icon1

42 (21 with Chronometry) Time SC2 Game1

Life: 80 / Shields: 320 / Armor: 1

MS: 2.81


Warp Blade
Damage: 60
AS: 1.21 / Range: 0.1 (melee)
Upgrade: +6 per level
DPS: 49.59 (+4.96)

EnforcerIcon SC2 Game1 Xel'Naga Enforcer Assault strider. Can use Barrier to absorb damage and knock back enemy air units.

Can attack ground and air units.

750 Minerals Terran SC1 300 ProtossVespene SC2 Game1 4 ProtossSupply SC2 Icon1

55 (28 with Chronometry) Time SC2 Game1

Life: 400 / Shields: 200 / Armor: 1

MS: 2.25


Annihilation Cannon
Targets: Air
Damage: 40 (+60 vs Armored)
AS: 2.18 / Range 11
Upgrade: +4 (+6 vs Armored) per level
DPS: 18:35 (+1.83)
45.87 (+4.59) vs Armored


Phase Disruptors
Targets: Ground
Damage: 20 (+30 vs Armored)
AS: 1.45 / Range: 5
Upgrade: +2 (+3 vs Armored) per level
DPS: 13.79 (+1.38)
34.48 (+3.45) vs Armored)

AbrogatorIcon SC2 Game1 Xel'Naga Abrogator Robotic Disruption unit. Can use Purification Nova to deal heavy area damage.

Can attack ground units.
(Unlocks at level 4)

450 Minerals Terran SC1 450 ProtossVespene SC2 Game1 3 ProtossSupply SC2 Icon1

50 (25 with Chronometry) Time SC2 Game1

Life: 200 / Shields: 200 / Armor: 1

MS: 2.25


Purification Nova
Damage: 100
AS: 12 / Range: 10
Upgrade: +10 per level
DPS: 8.33 (+0.83)

VoidArrayIcon SC2 Game1 Xel'Naga Void Array Flying wormhole generator. Builds two at a time. Can deploy to create a link between all Xel'Naga Void Arrays on the field.

(Unlocks at level 9)

300 Minerals Terran SC1 2 ProtossSupply SC2 Icon1

50 (25 with Chronometry) Time SC2 Game1 for 2 void arrays.

Life: 200 / Shields: 200 / Armor: 1

MS: 4.79

WatcherIcon SC2 Game1 Xel'Naga Watcher Flying Detector. Cloak renders the unit invisible to enemies without detection. 25 Minerals Terran SC1 75 ProtossVespene SC2 Game1 1 ProtossSupply SC2 Icon1

30 (15 with Chronometry) Time SC2 Game1

Life: 40 / Shields: 20 / Armor: 1

MS: 1.875

TesseractCannonIcon SC2 Game1 Tesseract Cannon Primary defensive structure. Can project itself onto the battlefield. Can use Shade Barrier to absorb damage.

Can attack ground and air units.

250 Minerals Terran SC1 

40 Time SC2 Game1

Life: 200 / Shields: 200 / Armor: 1


Phase Disruptor
Damage: 30
AS: 1.25 / Range: 7
Upgrade: +3 per level
DPS: 24 (+2.4)

Talent ProgressionEdit

Zeratul acquires the following talents as he levels up.

ZeratulLevel1 Coop Game1
Power of the Xel'Naga

Zeratul has a 100 starting supply and his units have increased life and damage. Buildings do not require pylon power and units cannot be warped directly onto the battlefield. Zeratul's ancient nexus can automatically construct ancient assimilators.

Campaign Acquisition
Unlock Initially available.
ve
ZeratulLevel2 Coop Game1
Prophecy Fulfilled

Unlocks the ability for Zeratul to find the third and final Artifact Fragment. Once all Artifacts are found, Zeratul unlocks the following abilities:

Campaign Acquisition
Unlock Reach Zeratul Level 2.
ve
ZeratulLevel3 Coop Game1
Passageway Enhancement Cache 1

Unlocks the following passageway-level Artifact upgrades after the second Artifact Fragment is found:

Campaign Acquisition
Unlock Reach Zeratul Level 3.
ve
ZeratulLevel4 Coop Game1
New Unit: Xel’Naga Abrogator

Robotic Disruption unit. Can use Purification Nova to deal heavy area damage. Built at the constructs facility. Can attack ground units.

Campaign Acquisition
Unlock Reach Zeratul Level 4.
ve
ZeratulLevel5 Coop Game1
Tesseract Enhancement Cache

Unlocks the option to select the following Artifact abilities:

  • Deploys a tesseract monolith at the target location. Tesseract monoliths can stun enemies, project themselves, and protect themselves from damage.
  • Improves the effectiveness of the Shade Projection and Shade Barrier abilities by 100%.
Campaign Acquisition
Unlock Reach Zeratul Level 5.
ve
ZeratulLevel6 Coop Game1
Constructs Enhancement Cache 1

Unlocks the following Constructs-level Artifact upgrades after the second Artifact Fragment is found:

Campaign Acquisition
Unlock Reach Zeratul Level 6.
ve
ZeratulLevel7 Coop Game1
Path of the Void

Unlocks the option to select the following Artifact abilities:

  • Call down Serdath and his legendary legion of dark archons to aid in the battle. Serdath cannot be directly controlled but can be guided via the top-bar.
  • Summons an invulnerable void suppression crystal that slows the movement and attack speeds of enemy units and disables enemy structures in its vicinity.
  • Reduces the cooldown of Zeratul and his units' Blink abilities by 50%.
Campaign Acquisition
Unlock Reach Zeratul Level 7.
ve
ZeratulLevel8 Coop Game1
Empowered Legions

Legendary Legions gain new abilities once the third Artifact Fragment is found:

  • Telbrus gains the Feedback ability, which drains energy from an enemy unit. Telbrus' Zealot Legion gains the Charge ability, which allows them to intercept enemy ground units.
  • Zoraya and her Void Ray Legion gain the Prismatic Range ability, which increases the range of their weapons as they continue to attack.
  • Serdath and his dark archons gain the Maelstrom ability, which temporarily stuns enemy units in an area.
Campaign Acquisition
Unlock Reach Zeratul Level 8.
ve
ZeratulLevel9 Coop Game1
New Unit: Xel’Naga Void Array

Flying wormhole generator. Builds two at a time. Can deploy to create a link between all xel'naga void arrays on the field.

Campaign Acquisition
Unlock Reach Zeratul Level 9.
ve
ZeratulLevel10 Coop Game1
Chronometry

Reduces the build time of units produced by the xel'naga passageway and the constructs facility by 50%.

Campaign Acquisition
Unlock Reach Zeratul Level 10.
ve
ZeratulLevel11 Coop Game1
Passageway Enhancement Cache 2

Unlocks the following passageway-level Artifact upgrades after the third Artifact Fragment is found:

  • Allows the xel'naga ambusher to store up to 3 charges of Predictive Blink and regain a charge every 8 seconds.
  • Allows the xel'naga shieldguard to create a range 4.5 aura that reflects 50% of all projectiles back to the attacker.
  • When a void templar takes fatal damage, it retreats to the Void and regenerates its health and shields over 10 seconds.
  • Allows tesseract cannons and tesseract monoliths to absorb up to 100 damage every 60 seconds.
Campaign Acquisition
Unlock Reach Zeratul Level 11.
ve
ZeratulLevel12 Coop Game1
Dark Agency

Reduces the supply cost of xel'naga shieldguards to 1. Reduces the supply cost of a pair of xel'naga void arrays to 1. Reduces the supply of xel'naga watchers to 0.

Campaign Acquisition
Unlock Reach Zeratul Level 12.
ve
ZeratulLevel13 Coop Game1
Constructs Enhancement Cache 2

Unlocks the following Constructs-level Artifact upgrades after the third Artifact Fragment is found:

Campaign Acquisition
Unlock Reach Zeratul Level 13.
ve
ZeratulLevel14 Coop Game1
Purity of Perfection

The Avatar of Form gains the ability to summon Charged Constructs that can individually cast miniature Psionic Storms. The Avatar of Essence gains the ability to transform all enemy units in a large area into a lower evolutionary form.

Campaign Acquisition
Unlock Reach Zeratul Level 14.
ve
ZeratulLevel15 Coop Game1
Purity of Will

Upon finding all three Xel'Naga Artifact Fragments, Zeratul gains additional shield (+100), increased Shadow Cleave damage (+25), and can store 3 charges of Blink.

Campaign Acquisition
Unlock Reach Zeratul Level 15.
ve

StrategiesEdit

AmmoCounter SC2-WoL CineFireFury1

This article or section is a stub. Please expand it.

Recommended Masteries Edit

Power Set 1
Combat Units Attack Speed: +0.5% – +15%

Zeratul's army benefits greatly from the increase in attack speed, similar to Nova's army. Zeratul himself is more of a supportive combatant, and he already gets a set of upgrades as it is, making his attack speed bonus much less useful than buffing his entire army of elite units.

However, Zeratul's Cannons and Monoliths do not benefit from combat unit attack speed mastery, even in shade projection form. If going for a pure cannon strategy, Zeratul attack speed is preferred.

Support Calldown Cooldown Reduction: -1 sec – -30 sec

This enables Zeratul to make use of his powerful abilities much more quickly. While the artifact spawning rate may seem appealing, it is a trap. The artifacts themselves spawn quickly enough, and Zeratul himself is needed for most of the early game as a line of defense. Topping that off is that the artifacts themselves may spawn at a rapid pace, but Zeratul's ability to find them is still dependent on the player being able to bring Zeratul to the fragments safely, something which is harder to do in the early game.

Power Set 3
Legendary Legion Cost: -1% – -30% (down to a minimum of 350 Minerals Terran SC1)

Reducing the cost of the Legendary Legion enables Zeratul to make much more avid use of his call downs. This enable Zeratul to summon a cheap, highly effective, and expendable force to serve as a shield for his expensive army and lead pushes through enemy bases.

Playstyle Edit

Zeratul's gameplay will revolve heavily around the Prophetic Vision ability, which allows the player to discover three Xel’Naga Artifact Fragments on the map. Players are encouraged to seek out these Artifact Fragments as they will improve Zeratul in a variety of ways:

  • Zeratul, his units, calldowns, defensive structures, and even Probes will gain weapon, armor, and shield upgrades with each Artifact Fragment.
  • Zeratul has no traditional researchable abilities. Instead, Artifact Fragments he finds will grant his units Artifact Enhancements, which are either new abilities or improvements to existing abilities.
  • Zeratul has a potential of four top-bar abilities, but only one is unlocked at the start of the game. Players unlock new top-bar abilities with each Artifact Fragment they find.
  • The Legendary Legion calldowns improve with each Artifact Fragment found.
  • Zeratul himself gains bonuses.

In addition, uniquely among Commanders, Zeratul's top-bar is fully customizable. Both at the start of the game and with each Artifact Fragment recovered, players will be able to choose one additional top-bar ability from a selection of two or three. Players should select these abilities carefully based on both their individual playstyles and the needs of the mission.

I Shall Find A Way Edit

Zeratul's unique mechanics make him somewhat tricky to use. While the nature of the artifact pieces means that the player can get a tremendous amount of value for free, it also presents a difficulty: artifacts can be hard to find or be placed right in the middle of an enemy base. Good map awareness and good reflexes are key. Players should familiarize themselves with Zeratul's blink and his ability to use the Void Seeker to traverse great distances, while also being wary of unwittingly dropping Zeratul into a death trap with the Void Seeker.

Protect the Dark Prelate Edit

Just as keeping a good eye on Zeratul when he is searching for artifacts is critical, so is keeping him alive during battle. Zeratul himself is a powerful hero, but he has less aggressive abilities then heroes like Fenix or Alarak. His cleave allows him incredible wave clear, but hybrid units and siege tanks can rapidly wear down Zeratul. This can be especially problematic if he dies directly before the next artifact is ready to be found. Essentially, the player can accidentally increase the time it takes to find the artifacts by poor micro. Xel'Naga Shieldguards can help alleviate this weakness, but players should still keep a careful eye on Zeratul during engagements.

Retribution Will be Swift Edit

The army Zeratul can field is almost entirely ground-based, bar the Xel'Naga Watchers, and they are fairly slow moving. Players should familiarize themselves with the Void Array, which allows Zeratul and his army to traverse the battlefield at incredible speeds. Without them, the player is left watching Zeratul's army perform a slow march across the battlefield while the other commander handles speedier threats. This weakness can be somewhat compensated for by an awareness of map objectives and careful timing, however that strategy will leave Zeratul in a precarious position in the more random mutators.

The Might of the Ancients Edit

Zeratul's units function similarly to Nova's army: they are all much more powerful than regular units and they are also much more expensive and limited by a 100 max supply cap. Thus, knowing which units to pick is essential. All of Zeratul's Xel'Naha enhanced units function similarly to the standard variety of the unit at first glance, but they have powerful buffs and additional abilities. The Xel'Naga Enforcer, unlike the Immortal, can target air units with a slower but powerful attack. In a similar vein, the Xel'Naga Abrogator automatically targets enemy units, as opposed to its multiplayer counterpart. As a general rule of thumb, the Xel'Naga Ambusher will form the backbone of Zeratul's forces, due to it effectively replacing zealots as the first combat unit Zeratul gains access to, and Xel'Naga Shieldguards will keep Zeratul's expensive units alive to fight.

Zeratul's Void Templar are capable units. Their blink has the passive ability to do damage to enemy units, allowing Zeratul and his cloaked allies to blink into the middle of an enemy force and shred ground enemies. However, this can be very risky. The player should wait until Zeratul has all three artifact fragments before investing in Void Templar, as their high cost makes them devastating to lose. With the third fragment, the Void Templar gain the ability to fully recharge upon taking critical damage, and Zeratul himself becomes a more able combatant with his final upgrades, making a blink into the enemy force less of an all or nothing gamble.

An intriguing ability that Zeratul has access to is the ability to temporarily create a copy of his Tesseract Cannons. With these copies, Zeratul can add some additional firepower to the battlefield or close a gap in the battlefield with a series of expendable copies. These copies do come at the cost of draining the shields of the original cannons, however, meaning that the player should use them judiciously.

Legendary Power Edit

Arguably, Zeratul has the most versatile and powerful set of call downs in the game. He can customize his call downs depending on the map and the composition of the enemy forces or the needs of the other commander. Players should practice with all of Zeratul's powerful abilities and examine the different combinations or uses of the units for maximum effect. For example, Serdath's forces can form a powerful wave of crowd control, but they lack the speed of the Telbrus zealots. Similarly, Zeratul's final call downs, the Avatar of Form and the Avatar of Essence, each have different strengths that make them incredibly effective in the proper situations.

Players should experiment with Tesseract Monlyths and Void Suppression Crystals, as both lend powerful effects: the Monlyths give crowd control via stun and the Void Suppression Crystals drastically weaken enemies.

In is important for players to remember that the Legendary Legion is expendable and on a timer. Likewise, the Avatars are powerful, but they can rapidly be crushed by hybrid if the Avatar is left to fend for itself.

SynergiesEdit

Protoss CommandersEdit

Unlike other protoss commanders, Zeratul does not utilize pylon power and thus cannot benefit from nor provide benefit to other protoss allies in that manner. Chrono boost from the nexus however remains a vital asset. Xel'naga shieldguards are capable of restoring the shields of all allied protoss units and structures.

Artanis remains ever a trusted companion for Zeratul. Guardian shell serves to allow Zeratul's very expensive units a safety net to retreat. High templar or archons with Plasma Surge can be used to charge shields in an area, with shieldguards topping them off. Enforcers provide the answer to all of Artanis's anti-air problems, and pair well with immortals on the ground for dealing with armor. Watchers can be spread around the map for no detriment to supply, giving Artanis the ability to intercept attack waves with warp-ins on a moment's notice.

Vorazun is a great ally to her fellow Nerazim. Strike From the Shadows boosts Zeratul's damage, while Veil gives him stronger shield regeneration. These benefits are also applied to the cloaked void templar as well. Time Stop can be combined with Serdath's legion to quickly strip enemy positions of strong defenders, and Vorazun's normal dark archons can clean up. Zeratul can blink into a black hole full of enemy defenders, use Cleave, and leave them crippled; abrogators can also provide splash damage potential to erase attack waves. Time stop also provides Zeratul a safety net where he can quickly retrieve artifact fragments without fear of attack.

Karax, while not the most obvious of choices, proves a valuable asset to Zeratul, and receives benefit from him in return. Reconstruction Beam benefits all of Zeratul's units save for void templar and Zeratul himself. Combined with shieldguards and shield batteries, this allows all units to remain at full health. Enforcers provide a wonderfully strong ground-to-air unit to make up for Karax's lack of, and energizers are invaluable in boosting the effectiveness of Zeratul's force. On the defensive front, tesseract monoliths provide the perfect addition to Karax's already solid static defense, with an AoE stun allowing his cannons and khaydarin monoliths to be more effective than ever in holding a position. Tesseract cannons can be projected in to provide reinforcement should it appear Karax will not be able to hold. Chrono Wave is not as valuable to Zeratul as any other commander due to his lack of timed research, but it still quintuples his production, and thus should be taken advantage of.

Terran CommandersEdit

'Rory Swann': Zeratul benefits from Swann's vespene drones to help ease the expense of his high cost units and Swann's laser drill recieves added damage from the dark templar's stealth when moving into enemy entrenchments. Combined with a few science vessels for detection and healing for Zeratul's mechanical units (Stalkers and Xel'naga enforcers) and Zeratul's army becomes even more unstoppable.

'Nova Terra': Both of these commanders have similar play styles and costs with similar offensive and defensive capabilities. Having two cloaked commanders on the field can present challenges but when utilizing Nova's nukes with zeratuls avatar calldowns creates a surprisingly effective pairing. One major draw back to void seeker is that you can only move Zeratul from one end of the map to the other, but playing off your partners use of tactical airlift can mobilize both armies to drop in on different map objectives, bonuses, or to easily fall back to take down incoming enemy attack waves. This comes in handy if you're both playing offensively with little base defense. Otherwise a nice mix of tesseract monolith's, and cannons with Nova's turrets makes for a devastating defensive line.

Zerg CommandersEdit

'Egon Stetmann': While they have very different playstyles, Stetmann's Stetzones can help Zeratul's relatively slow Protoss army move around the field, and can help all of his units regenerate health. Combined with Shieldguards, this gives Zeratul's army unprecedented sustaining power. Stetzones will also regenerate Shieldguard energy significantly faster.

AchievementsEdit

GameplayEdit

PortableCharger SC2 AchieveIcon1 Have a Portable Charger?
Points

10 Achievement SC2 Game1

Criteria

Recharge 5,000 shields on allied units in Co-op Missions.

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BankShotNatural SC2 AchieveIcon1 Bank Shot, Pocket Natural
Points

10 Achievement SC2 Game1

Criteria

Deal 2,000 damage with the Xel'Naga Abrogator's Cluster Novas.

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Devolution SC2 AchieveIcon1 Devolution Retribution
Points

10 Achievement SC2 Game1

Criteria

Kill 200 devolved enemies in a single game.

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ThatBelongsInAMuseum SC2 AchieveIcon1 That Belongs in a Museum!
Points

10 Achievement SC2 Game1

Criteria

Complete the Xel'Naga Artifact within 12 minutes on Hard difficulty.

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ProphecyFufilled SC2 AchieveIcon1 Prophecy Fufilled
Points

10 Achievement SC2 Game1

Criteria

Complete all the Commander Zeratul achievements.

Rewards
Zeratul SC2Portrait Zeratul portrait
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LevelsEdit

Zeratul5 SC2AchiveImage Zeratul: Level 5
Points

10 Achievement SC2 Game1

Criteria

Reach level 5 with Zeratul in Co-op Missions.

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Zeratul10 SC2AchiveImage Zeratul: Level 10
Points

10 Achievement SC2 Game1

Criteria

Reach level 10 with Zeratul in Co-op Missions.

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Zeratul15 SC2AchiveImage Zeratul: Level 15
Points

10 Achievement SC2 Game1

Criteria

Reach level 15 with Zeratul in Co-op Missions.

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DevelopmentEdit

The designers of Co-op have stated that they always had been huge fans of Zeratul as a character in the StarCraft universe, and wanted to bring him into Co-op Missions. However, there was already a “Dark Templar” commander in Vorazun, so care was taken to differentiate him.

The team wanted him both to be on the field as a hero and have a small elite fighting force, as he was most often featured in insurgent-style missions in the StarCraft II campaign, but to go beyond his singular identity as a dark templar. Throughout the campaign, Zeratul looked to the wisdom of the xel’naga for guidance, obsessed with finding their prophecies, and as such the idea to have him hunt xel'naga relics to aid him was made.

In addition, the team was committed to creating a commander that felt and played differently from his protoss brethren. To that end, Zeratul's army was given xel'naga enhancements, with the intention of making him feel as much of a xel'naga commander as a protoss commander.

The Legendary Legion mechanic was inspired by Zeratul's propensity to have allies sacrifice themselves to aid him in the campaign.[1]

ReferencesEdit

  1. 1.0 1.1 2018-11-02, Co-op Commander Preview: Zeratul. Battle.net, accessed on 2018-11-02
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