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| style="background: #111;"| [[Xel'naga ambusher|Xel'Naga Ambusher]] |
| style="background: #111;"| [[Xel'naga ambusher|Xel'Naga Ambusher]] |
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| style="background: #111;"| Ranged support strider. Can automatically use Predictive Blink when threatened. |
| style="background: #111;"| Ranged support strider. Can automatically use Predictive Blink when threatened. |
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+ | Can attack ground and air units. |
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| style="background: #111;"| {{cost|300|50|2|SC2|Protoss}} |
| style="background: #111;"| {{cost|300|50|2|SC2|Protoss}} |
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| [[Xel'naga shieldguard|Xel'Naga Shieldguard]] |
| [[Xel'naga shieldguard|Xel'Naga Shieldguard]] |
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| Robotic support unit. Can use Shield Recharge and Reflective Shield. |
| Robotic support unit. Can use Shield Recharge and Reflective Shield. |
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+ | Can attack ground and air units. |
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| {{cost|75|150|2|SC2|Protoss}} |
| {{cost|75|150|2|SC2|Protoss}} |
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| style="background: #111;"| [[Void templar|Void Templar]] |
| style="background: #111;"| [[Void templar|Void Templar]] |
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| style="background: #111;"| Deadly warrior-assassin. Cloak renders the unit invisible without detection. Can teleport to a nearby location and deal damage to enemies along the way. |
| style="background: #111;"| Deadly warrior-assassin. Cloak renders the unit invisible without detection. Can teleport to a nearby location and deal damage to enemies along the way. |
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+ | Can attack ground units. |
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| style="background: #111;"| {{cost|375|225|2|SC2|Protoss}} |
| style="background: #111;"| {{cost|375|225|2|SC2|Protoss}} |
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| [[Xel'naga enforcer|Xel'Naga Enforcer]] |
| [[Xel'naga enforcer|Xel'Naga Enforcer]] |
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| Assault strider. Can use Barrier to absorb damage and knock back enemy air units. |
| Assault strider. Can use Barrier to absorb damage and knock back enemy air units. |
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+ | Can attack ground and air units. |
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| {{cost|750|300|4|SC2|Protoss}} |
| {{cost|750|300|4|SC2|Protoss}} |
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| [[File:AbrogatorIcon SC2 Game1.JPG|76px|link=Xel'naga abrogator]] |
| [[File:AbrogatorIcon SC2 Game1.JPG|76px|link=Xel'naga abrogator]] |
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| style="background: #111;"| [[Xel'naga abrogator|Xel'Naga Abrogator]] |
| style="background: #111;"| [[Xel'naga abrogator|Xel'Naga Abrogator]] |
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− | | style="background: #111;"| Robotic Disruption unit. Can use Purification Nova to deal heavy area damage. |
+ | | style="background: #111;" | Robotic Disruption unit. Can use Purification Nova to deal heavy area damage. |
+ | Can attack ground units.<br> |
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(Unlocks at level 4) |
(Unlocks at level 4) |
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| style="background: #111;"| {{cost|450|450|3|SC2|Protoss}} |
| style="background: #111;"| {{cost|450|450|3|SC2|Protoss}} |
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| [[Tesseract cannon|Tesseract Cannon]] |
| [[Tesseract cannon|Tesseract Cannon]] |
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| Primary defensive structure. Can project itself onto the battlefield. Can use Shade Barrier to absorb damage. |
| Primary defensive structure. Can project itself onto the battlefield. Can use Shade Barrier to absorb damage. |
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+ | Can attack ground and air units. |
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| {{cost|250|0|0|SC2|Protoss}} |
| {{cost|250|0|0|SC2|Protoss}} |
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Revision as of 07:00, 25 November 2018
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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You may be looking for:
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- Zeratul Spotlight(src)
Zeratul is a commander for the Co-op Missions mode. He brings the power of xel'naga-enhanced protoss to bear against his enemies, and can utilize xel'naga relics to turn the tide in his favor. He is the mode's second hybrid-type commander, combining elements of the protoss and xel'naga arsenal.
Zeratul can deploy to the battlefield as a hero and can build advanced protoss forces augmented with xel'naga technology. Scattered through the map are a series of random artifact fragments Zeratul must collect. Using prophetic vision will give Zeratul a hint as to its location. Once it is found, it will give Zeratul new upgrades and top bar abilities.
Zeratul's top bar abilities are customizable, and each tier has options to select from. Zeratul can call down Legendary legions to help him in battle, which cannot be directly controlled but directed to locations. Zeratul can also utilize these customizable top bar to augment his army with passive abilities or new calldowns. Upon gaining all three artifact fragments, Zeratul can call down one of two xel'naga constructs, the Avatar of Form or the Avatar of Essence.[1]
Overview
- Dark Prelate Zeratul(src)
Info
- Power up your army and abilities with xel'naga artifacts
- Control an elite xel'naga-enhanced protoss army
- Build out your top bar with artifact fragments
- Summon ultimate xel'naga constructs (Avatar of Form and Avatar of Essence)
Mastery
- Power Set 1
- Zeratul Attack Speed: +1.5% – 45%
- Combat Units Attack Speed: +0.5% – +15%
- Power Set 2
- Artifact Fragment Spawn Rate: -2 sec – -60 sec (down to a minimum of 120 sec)
- Support Calldown Cooldown Reduction: -1 sec – -30 sec
- Power Set 3
- Legendary Legion Cost: -1% – -30% (down to a minimum of 350 )
- Avatar Cooldown: -2 sec – -60 sec
Game Unit
Zeratul deploys personally to the battlefield to aid his army. He serves as a viable source of air and ground damage, dealing 100 damage per attack. Zeratul himself can hunt around the map for artifact fragments, and use Prophetic Vision to close in on their location. While Zeratul himself is relatively fragile, his high mobility with blink and Void Seeker can let him move in and out of combat and strike key targets.
Abilities:
Zeratul is permanently cloaked. He becomes immune to damage for 0.5 seconds after being attacked. Cannot occur more than once every 5 seconds.
Teleports Zeratul to a nearby location.
Purity of Will: Gain 1 additional charge per artifact fragment.
Usage | ||||||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-100
(with Knowledge Seeker)
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Transports Zeratul to a target location.
Anakh Su'n: Replaced by Deploy Void Seeker ability.
Usage | ||||
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Deals 100 damage to nearby enemies. Hits both ground and air.
Purity of Will: Increases the Shadow Cleave damage by 10 per artifact fragment.
Herald of the Void: Reduces the Shadow Cleave cooldown by 5 seconds per artifact fragment. Shadow Cleave spawns a tornado which attacks enemy units, dealing 20 damage per second and slowing them by 30% within a radius of 1.5. Lasts for 5 seconds. Detectors are targeted in priority.
Usage | ||||||
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Acquisition | ||||||||||||||||
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Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-100
(with Knowledge Seeker)
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Shows the location of, or unearths, a hidden Xel'Naga Artifact Fragment.
Knowledge Seeker: Zeratul can find 100 additional Artifact Fragments.
Herald of the Void: Zeratul can find only 2 Artifact Fragments.
Usage | ||||||
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Upgrades:
(All upgrades below only apply at level 15)
Zeratul will gain additional shields (+50), increased Shadow Cleave damage (+10), and additional charges of Blink (+1) for each Artifact Fragment he finds.
Campaign Acquisition | ||
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Increases the attack damage of all protoss units and defensive structures.
Usage | ||
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
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Increases the armor of all protoss units and defensive structures.
Usage | ||
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
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Increases the shield armor of all protoss units and structures.
Usage | ||
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||
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Level 1
Level 2
Level 3
(unavailable with Herald of the Void)
Level 4-103
(with Knowledge Seeker)
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Calldown Abilities
Zeratul can customize his calldown abilities from a variety of options. His Legendary Legion calldowns are gained at the start of a match, but his other three top bar abilities are obtained for each artifact fragment collected. Once a top bar ability is chosen, it is finalized for that mission.
- First Tier
The following abilities are available to pick from at the start of the game, and focus on Zeratul's summonable Legendary legions.
Call down Telbrus and his legendary legion of Zealots to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.
Usage | ||||||||
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Campaign Acquisition | ||
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Acquisition | ||
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Call down Zoraya and her legendary legion of Void Rays to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.
Usage | ||||||||
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Campaign Acquisition | ||
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Acquisition | ||
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Call down Serdath and his legendary legion of Dark Archons to aid in the battle. This legion cannot be directly controlled but can be guided via the top-bar and will fight for 60 seconds.
Usage | ||||||||
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Campaign Acquisition | ||
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Acquisition | ||
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- Second Tier
The following abilities are available to pick from upon discovering the first artifact fragment.
Fires a beam emanating from the Artifact Holder that places enemies in stasis for 15 seconds. Units in stasis cannot move, attack, be attacked, or be affected by abilities.
Usage | ||||
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Campaign Acquisition | ||
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Acquisition | ||||
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Deploys a tesseract monolith at the target location. Tesseract monoliths can stun enemies, project themselves, and protect themselves from damage. Stores up to 3 charges. (Starting with 1 charge)
Usage | ||
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Campaign Acquisition | ||
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Acquisition | ||||
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Summons an invulnerable Void Suppression Crystal that slows the movement and attack speeds of enemy units by 70% and disables enemy structures. The Void Suppression Crystal is controllable and lasts for 30 seconds.
Usage | ||||
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Campaign Acquisition | ||
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Acquisition | ||||
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- Third Tier
The following abilities are available to pick from upon discovering the second artifact fragment, and focus on passive buffs.
Increases the duration of Zeratul's Legion and Avatar calldowns by 50%.
Campaign Acquisition | ||
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Acquisition | ||||
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Decreases the cooldown of Shade Projection by 25%. Increases the damage absorbed by Shade Barrier by 100%.
Campaign Acquisition | ||
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Acquisition | ||||
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Reduces the cooldowns of Zeratul and his units Blink abilities by 50%.
Campaign Acquisition | ||
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Acquisition | ||||
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- Fourth Tier
The following abilities are available to pick from upon discovering the third artifact fragment, and grant Zeratul his ultimate Avatar calldowns.
Call down the Avatar of Form, the embodiment of psionic potential, at the target location. The Avatar of Form is controllable and will fight for 60 seconds.
Herald of the Void: Avatar of Form is unavailable.
Usage | ||||
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Campaign Acquisition | ||
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Acquisition | ||||
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Call down the Avatar of Essence, the embodiment of evolutionary potential, at the target location. The Avatar of Essence is controllable and will fight for 60 seconds.
Herald of the Void: Avatar of Essence is unavailable.
Usage | ||||
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Campaign Acquisition | ||
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Acquisition | ||||
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Army Composition
Units and Structures
Zeratul has access to the following units and structures:
Icon | Unit | Details | Production |
Xel'Naga Ambusher | Ranged support strider. Can automatically use Predictive Blink when threatened.
Can attack ground and air units. |
300 50 2 | |
Xel'Naga Shieldguard | Robotic support unit. Can use Shield Recharge and Reflective Shield.
Can attack ground and air units. |
75 150 2 | |
Void Templar | Deadly warrior-assassin. Cloak renders the unit invisible without detection. Can teleport to a nearby location and deal damage to enemies along the way.
Can attack ground units. |
375 225 2 | |
Xel'Naga Enforcer | Assault strider. Can use Barrier to absorb damage and knock back enemy air units.
Can attack ground and air units. |
750 300 4 | |
Xel'Naga Abrogator | Robotic Disruption unit. Can use Purification Nova to deal heavy area damage.
Can attack ground units. |
450 450 3 | |
Xel'Naga Void Array | Flying wormhole generator. Builds two at a time. Can deploy to create a link between all Xel'Naga Void Arrays on the field. (Unlocks at level 9) |
300 2 for 2 void arrays. | |
Xel'Naga Watcher | Flying Detector. Cloak renders the unit invisible to enemies without detection. | 25 75 1 | |
Tesseract Cannon | Primary defensive structure. Can project itself onto the battlefield. Can use Shade Barrier to absorb damage.
Can attack ground and air units. |
250 |
Talent Progression
Zeratul acquires the following talents as he levels up.
Zeratul has a 100 starting supply and his units have increased life and damage. Buildings do not require pylon power and units cannot be warped directly onto the battlefield. Zeratul's ancient nexus can automatically construct ancient assimilators.
Campaign Acquisition | ||
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Unlocks the ability for Zeratul to find the third and final Artifact Fragment. Once all Artifacts are found, Zeratul unlocks the following abilities:
- Call down the Avatar of Form, the embodiment of psionic potential.
- Call down the Avatar of Essence, the embodiment of evolutionary potential.
Campaign Acquisition | ||
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Unlocks the following passageway-level Artifact upgrades after the second Artifact Fragment is found:
- Allows the xel'naga ambusher's Blink to leave behind a void apparition that attacks once for 200% of its weapon damage.
- Increases the energy regeneration of the xel'naga shieldguard by 100%.
- Allows the void templar's Blink to deal 50 damage to units caught in its path.
- Allows tesseract cannons and tesseract monoliths to project themselves to a target location for 60 seconds.
Campaign Acquisition | ||
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Robotic Disruption unit. Can use Purification Nova to deal heavy area damage. Built at the constructs facility. Can attack ground units.
Campaign Acquisition | ||
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Unlocks the option to select the following Artifact abilities:
- Deploys a tesseract monolith at the target location. Tesseract monoliths can stun enemies, project themselves, and protect themselves from damage.
- Improves the effectiveness of the Shade Projection and Shade Barrier abilities by 100%.
Campaign Acquisition | ||
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Unlocks the following Constructs-level Artifact upgrades after the second Artifact Fragment is found:
- Allows the xel'naga enforcer's anti-air weapon to knock back enemy air units, dealing 50% of its damage to units caught in the path of the blast.
- Reduces the cooldown of the xel'naga abrogator's Purification Nova by 50%.
- Increases the movement speed of xel'naga watchers by 50%.
Campaign Acquisition | ||
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Unlocks the option to select the following Artifact abilities:
- Call down Serdath and his legendary legion of dark archons to aid in the battle. Serdath cannot be directly controlled but can be guided via the top-bar.
- Summons an invulnerable void suppression crystal that slows the movement and attack speeds of enemy units and disables enemy structures in its vicinity.
- Reduces the cooldown of Blink abilities for Zeratul and his units by 50%.
Campaign Acquisition | ||
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Legendary Legions gain new abilities once the third Artifact Fragment is found:
- Telbrus gains the Feedback ability, which drains energy from an enemy unit. Telbrus Zealot Legion gains the Charge ability, which allows them to intercept enemy ground units.
- Zoraya and her Void Ray Legion gain the Prismatic Range ability, which increases the range of their weapons as they continue to attack.
- Serdath and his dark archons gain the Maelstrom ability, which temporarily stuns enemy units in an area.
Campaign Acquisition | ||
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Flying wormhole generator. Builds two at a time. Can deploy to create a link between all xel'naga void arrays on the field.
Campaign Acquisition | ||
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Reduces the build time of units produced by the xel'naga passageway and the constructs facility by 50%.
Campaign Acquisition | ||
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Unlocks the following passageway-level Artifact upgrades after the third Artifact Fragment is found:
- Allows the xel'naga ambusher to store up to 3 charges of Predictive Blink and regain a charge every 8 seconds.
- Allows the xel'naga shieldguard to create a range 4.5 aura that reflects 50% of all projectiles back to the attacker.
- When a void templar takes fatal damage, it retreats to the Void and regenerates its health and shields over 10 seconds.
- Allows tesseract cannons and tesseract monoliths to absorb up to 100 damage every 60 seconds.
Campaign Acquisition | ||
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Reduces the supply cost of xel'naga shieldguards to 1. Reduces the supply cost of a pair of xel'naga void arrays to 1. Reduces the supply of xel'naga watchers to 0.
Campaign Acquisition | ||
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Unlocks the following Constructs-level Artifact upgrades after the third Artifact Fragment is found:
- Increases the damage absorbed by the xel'naga enforcer's Barrier by 300%. The xel'naga enforcer's Barrier will fully restore its health whenever it activates.
- When a xel'naga abrogator's Purification Nova explodes, it generates three smaller Novas that deal 50 damage each to enemy units in their paths.
- Units near a xel'naga void arrays in Wormhole Mode have an increased shield regeneration rate of 2 per second.
- Increases the sight radius of xel'naga watchers by 50%
Campaign Acquisition | ||
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The Avatar of Form gains the ability to summon Charged Constructs that can individually cast miniature Psionic Storms. The Avatar of Essence gains the ability to transform all enemy units in a large area into a lower evolutionary form.
Campaign Acquisition | ||
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Zeratul will gain additional shields (+50), increased Shadow Cleave damage (+10), and additional charges of Blink (+1) for each Artifact Fragment he finds.
Campaign Acquisition | ||
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Strategies
Playstyle
Zeratul’s gameplay will revolve heavily around the Prophetic Vision ability, which allows the player to discover three Xel’Naga Artifact Fragments on the map. Players are encouraged to seek out these Artifact Fragments as they will improve Zeratul in a variety of ways:
- Zeratul, his units, calldowns, defensive structures, and even Probes will gain weapon, armor, and shield upgrades with each Artifact Fragment.
- Zeratul has no traditional researchable abilities. Instead, Artifact Fragments he finds will grant his units Artifact Enhancements, which are either new abilities or improvements to existing abilities.
- Zeratul has a potential of four top-bar abilities, but only one is unlocked at the start of the game. Players unlock new top-bar abilities with each Artifact Fragment they find.
- The Legendary Legion calldowns improve with each Artifact Fragment found.
- Zeratul himself gains bonuses.
In addition, uniquely among Commanders, Zeratul’s top-bar will be fully customizable. Both at the start of the game and with each Artifact Fragment recovered, you’ll be able to choose one additional top-bar ability from a selection of two or three. Players should select these abilities carefully based on both their individual playstyles and the needs of the mission.
Synergies
Protoss Commanders
Terran Commanders
Zerg Commanders
Achievements
Gameplay
Have a Portable Charger? | |
Points | |
Criteria |
Recharge 5,000 shields on allied units in Co-op Missions. |
Edit |
Bank Shot, Pocket Natural | |
Points | |
Criteria |
Deal 2,000 damage with the Xel'Naga Abrogator's Cluster Novas. |
Edit |
Devolution Retribution | |
Points | |
Criteria |
Kill 200 devolved enemies in a single game. |
Edit |
That Belongs in a Museum! | |
Points | |
Criteria |
Complete the Xel'Naga Artifact within 12 minutes on Hard difficulty. |
Edit |
Prophecy Fufilled | |||
Points | |||
Criteria |
Complete all the Commander Zeratul achievements. | ||
Rewards |
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Edit |
Levels
Zeratul: Level 5 | |
Points | |
Criteria |
Reach level 5 with Zeratul in Co-op Missions. |
Edit |
Zeratul: Level 10 | |
Points | |
Criteria |
Reach level 10 with Zeratul in Co-op Missions. |
Edit |
Zeratul: Level 15 | |
Points | |
Criteria |
Reach level 15 with Zeratul in Co-op Missions. |
Edit |
Development
The designers of Co-op have stated that they always had been huge fans of Zeratul as a character in the StarCraft universe, and wanted to bring him into Co-op Missions. However, there was already a “Dark Templar” commander in Vorazun, so care was taken to differentiate him.
The team wanted him both to be on the field as a hero and have a small elite fighting force, as he was most often featured in insurgent-style missions in the StarCraft II campaign, but to go beyond his singular identity as a dark templar. Throughout the campaign, Zeratul looked to the wisdom of the xel’naga for guidance, obsessed with finding their prophecies, and as such the idea to have him hunt xel'naga relics to aid him was made.
In addition, the team was committed to creating a commander that felt and played differently from his protoss brethren. To that end, Zeratul’s army was given xel'naga enhancements, with the intention of making him feel as much of a xel'naga commander as a protoss commander.
The Legendary Legion mechanic was inspired by Zeratul's propensity to have allies sacrifice themselves to aid him in the campaign.[1]
References
- ↑ 1.0 1.1 2018-11-02, Co-op Commander Preview: Zeratul. Battle.net, accessed on 2018-11-02