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This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
"Dehaka's arm fell off. Grew into Zweihaka. Then Zweihaka's arm fell off. Not sure what happened to that."

- Zweihaka's description(src)

Zweihaka is a clone of Dehaka from Co-op Missions that grew from his fallen off arm. He is available as a second playable hero with the prestige 3 Broodbrother.

Game Unit[]

Abilities[]

Zweihaka Mutations[]

CoopDehakaLevelUp
Collect Essence/Evolve Mutation

Collecting the essence, Zweihaka heals 2 health and gets +0.75 maximum health for each essence point. When Zweihaka level increases, he receives +10 attack damage and +1 evolution point.
There are unused mutation points. Please click here to use.

Campaign Acquisition
Unlock Level 1-10 – Initially available.
Level 11-12 – Reach Dehaka Level 5.
Level 13-14 – Reach Dehaka Level 12.
Level 15 – Reach Dehaka Level 14.
Acquisition
Level 1
Effect Hit points: 600
Damage: 20
Evolution point: 1 (2 at level 14)

Evolve abilities:

  • Leap level 1
  • Intimidating Roar level 1
  • Devour level 1
  • Primal Regeneration level 1
Level 2
Required Collect 15 essence.
Effect Hit points: 611.25
Damage: 30
Evolution point: 2 (3 at level 14)
Level 3
Required Collect 30 essence (summary 45).
Effect Hit points: 633.75
Damage: 40
Evolution point: 3 (4 at level 14)
Evolve abilities:
  • Leap level 2
  • Intimidating Roar level 2
  • Devour level 2
  • Primal Regeneration level 2
Level 4
Required Collect 45 essence (summary 90).
Effect Hit points: 667.5
Damage: 50
Evolution point: 4 (5 at level 14)
Level 5
Required Collect 60 essence (summary 150).
Effect Hit points: 712.5
Damage: 60
Evolution point: 5 (6 at level 14)
Evolve abilities:
  • Leap level 3
  • Intimidating Roar level 3
  • Devour level 3
  • Primal Regeneration level 3
  • Keen Senses
  • Chitinous Plating
Level 6
Required Collect 75 essence (summary 225).
Effect Hit points: 768.75
Damage: 70
Evolution point: 6 (7 at level 14)
Evolve abilities: Scorching Breath

Notes: Zweihaka gain Massive-type and ability to walk above small units.
Level 7
Required Collect 90 essence (summary 315).
Effect Hit points: 836.25
Damage: 80
Evolution point: 7 (8 at level 14)
Level 8
Required Collect 105 essence (summary 420).
Effect Hit points: 915
Damage: 90
Evolution point: 8 (9 at level 14)
Level 9
Required Collect 120 essence (summary 540).
Effect Hit points: 1005
Damage: 100
Evolution point: 9 (10 at level 14)
Level 10
Required Collect 135 essence (summary 675).
Effect Hit points: 1106.25
Damage: 110
Evolution point: 10 (11 at level 14)
Evolve abilities: Deadly Reach

Notes: Zweihaka can be hit by both ground and air attacks, and gains vision on high ground.
Level 11
Required Collect 150 essence (summary 825).
Effect Hit points: 1218.75
Damage: 120
Evolution point: 11 (12 at level 14)
Level 12
Required Collect 165 essence (summary 990).
Effect Hit points: 1342.5
Damage: 130
Evolution point: 12 (13 at level 14)
Level 13
Required Collect 180 essence (summary 1170).
Effect Hit points: 1477.5
Damage: 140
Evolution point: 13 (14 at level 14)
Level 14
Required Collect 195 essence (summary 1365).
Effect Hit points: 1623.75
Damage: 150
Evolution point: 14 (15 at level 14)
Level 15
Required Collect 210 essence (summary 1575).
Effect Hit points: 1781.25
Damage: 160
Evolution point: 15 (16 at level 14)
Max Hit Points
Required Collect 63960 essence (summary 65535).
Effect Hit points: 49151.25
ve
Actives
DehakaLeap Coop Game1
Leap

Zweihaka leaps to the target location, dealing 25 (+50% on weapon) damage to nearby enemy ground units (radius 1).

Leap Level 2: Increases the Leap's range from 6 to 12 and increases the ability damage from 25 (+50% on weapon) to 25 (+75% on weapon).

Leap Level 3: Each enemy hit also grants Zweihaka +1 armor for 2 seconds.

Usage
Hotkey Q
Range 6
12 (at Level 2)
Cooldown 10 seconds
Acquisition
Required Level 2 – Reach Hero Level 3
Level 3 – Reach Hero Level 5
Hero Level 1
Effect Damage: 35
Hero Level 2
Effect Damage: 40
Hero Level 3
Effect Damage: 45 (55 at Level 2)
Hero Level 4
Effect Damage: 50 (62.5 at Level 2)
Hero Level 5
Effect Damage: 55 (70 at Level 2 or 3)
Hero Level 6
Effect Damage: 60 (77.5 at Level 2 or 3)
Hero Level 7
Effect Damage: 65 (85 at Level 2 or 3)
Hero Level 8
Effect Damage: 70 (92.5 at Level 2 or 3)
Hero Level 9
Effect Damage: 75 (100 at Level 2 or 3)
Hero Level 10
Effect Damage: 80 (107.5 at Level 2 or 3)
Hero Level 11
Effect Damage: 85 (115 at Level 2 or 3)
Hero Level 12
Effect Damage: 90 (122.5 at Level 2 or 3)
Hero Level 13
Effect Damage: 95 (130 at Level 2 or 3)
Hero Level 14
Effect Damage: 100 (137.5 at Level 2 or 3)
Hero Level 15
Effect Damage: 105 (145 at Level 2 or 3)
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DehakaIntimidatingRoar Coop Game1
Intimidating Roar

Zweihaka terrifies nearby enemies, reducing their movement speed by 75% and attack speed by 25% for 15 seconds.

Intimidating Roar Level 2: Intimidating Roar additionally disables enemies from casting spells with an energy cost.

Intimidating Roar Level 3: Intimidating Roar additionally decreases the armor on enemies by 2.

Usage
Hotkey W
Range 10
Duration 15 seconds
Cooldown 30 seconds
Acquisition
Required Level 2 – Reach Hero Level 3
Level 3 – Reach Hero Level 5
ve
DehakaDevour Coop Game1
Devour

Zweihaka instantly kill the target enemy unit to heal 5% Life and gain passive abilities based on the enemy type for 15 seconds. The cooldown is based on the amount of life the enemy had when killed.

Devour Level 2: Increases Devour's range from 6 to 9 and increases the passive abilities duration from 15 seconds to 25 seconds.

Devour Level 3: Increases Devour's range from 9 to 12 and decreases the cooldown by 20%.

Receive passive abilities depend on the type-tag of the devoured unit:

  • Air: Gain a ranged attack (Mammoth Breath)
  • Armored: Gain 30% bonus damage against armored units
  • Biological: Heal 20% life (summary 25%)
  • Light: Gain 30% movement speed
  • Massive: Gain +3 armor and reflect damage (10 per hit) at attackers
  • Mechanical: Gain 30% attack speed
  • Psionic: Explode with Psionic Energy (200% Weapon Damage within a radius of 3) and abilities cooldown become 50% faster.


Devouring One: Benefits are shared with all nearby allied units within a range of 10.

  • Combat units restore only 20% (+Mastery) life when Dehaka devour a Biological unit.
  • When Dehaka devour an Air unit, combat units with ranged attack gain +2 attack range.
  • When Dehaka devour a Psionic unit, combat units gain only the ability cooldown reduction.
Usage
Hotkey E
Range 6
9 (at Level 2)
12 (at Level 3)
Duration 15 (25 at Level 2) seconds
Mastery: +0.45 (+0.75 at Level 2) seconds per Devour Buff Duration mastery point. Up to a maximum 28.5 (47.5 at Level 2) seconds
Cooldown Based of the target unit's current life
(1 seconds / 10 hp)
Max cooldown:
Basic: 60 (48 at Level 3) seconds
With Tenderize: 15 (12 at Level 3) seconds
Acquisition
Required Level 2 – Reach Hero Level 3
Level 3 – Reach Hero Level 5
Effect Devour Heal: 5%
Mastery: +0.1% restored life per Devour Healing Increase mastery point. Up to a maximum 8%
Biological Effect Heal: 20%
*Mastery: +0.2% restored life per Devour Healing Increase mastery point. Up to a maximum 26%
Light Effect Movement Speed: 3.9
Massive Effect Armor:
Basic: 4 (3 with Devouring One)
With Chitinous Plating: 7 (6 with Devouring One)
Mechanical Effect Attack Speed: 1.54
Mastery: +1% attack speed per Dehaka Attack Speed mastery point. Up to a maximum 1.18
Psionic Effect Cooldown:
Leap: 5 seconds
Intimidating Roar: 15 seconds
Devour Level 1-2: 30 (7.5 with Tenderize) seconds
Devour Level 3: 24 (6 with Tenderize) seconds
Deep Tunnel: 30 seconds
Hero Level 1
Effect Armored Effect Damage:
Attack: 20 (+6 vs Armored)
Leap Level 1: 35 (+3 vs Armored)
Psionic Effect Damage: 40
Hero Level 2
Effect Armored Effect Damage:
Attack: 30 (+9 vs Armored)
Leap Level 1: 40 (+4.5 vs Armored)
Psionic Effect Damage: 60
Hero Level 3
Effect Armored Effect Damage:
Attack: 40 (+12 vs Armored)
Leap Level 1: 45 (+6 vs Armored)
Leap Level 2: 55 (+9 vs Armored)
Psionic Effect Damage: 80
Hero Level 4
Effect Armored Effect Damage:
Attack: 50 (+15 vs Armored)
Leap Level 1: 50 (+7.5 vs Armored)
Leap Level 2: 62.5 (+11.25 vs Armored)
Psionic Effect Damage: 100
Hero Level 5
Effect Armored Effect Damage:
Attack: 60 (+18 vs Armored)
Leap Level 1: 55 (+9 vs Armored)
Leap Level 2-3: 70 (+13.5 vs Armored)
Psionic Effect Damage: 120
Hero Level 6
Effect Armored Effect Damage:
Attack: 70 (+21 vs Armored)
Leap Level 1: 60 (+10.5 vs Armored)
Leap Level 2-3: 77.5 (+15.75 vs Armored)
Scorching Breath: 70 (+21 vs Armored)
Psionic Effect Damage: 140
Hero Level 7
Effect Armored Effect Damage:
Attack: 80 (+24 vs Armored)
Leap Level 1: 65 (+12 vs Armored)
Leap Level 2-3: 85 (+18 vs Armored)
Scorching Breath: 80 (+24 vs Armored)
Psionic Effect Damage: 160
Hero Level 8
Effect Armored Effect Damage:
Attack: 90 (+27 vs Armored)
Leap Level 1: 70 (+13.5 vs Armored)
Leap Level 2-3: 92.5 (+20.25 vs Armored)
Scorching Breath: 90 (+27 vs Armored)
Psionic Effect Damage: 180
Hero Level 9
Effect Armored Effect Damage:
Attack: 100 (+30 vs Armored)
Leap Level 1: 75 (+15 vs Armored)
Leap Level 2-3: 100 (+22.5 vs Armored)
Scorching Breath: 100 (+30 vs Armored)
Psionic Effect Damage: 200
Hero Level 10
Effect Armored Effect Damage:
Attack: 110 (+33 vs Armored)
Leap Level 1: 80 (+16.5 vs Armored)
Leap Level 2-3: 107.5 (+24.75 vs Armored)
Scorching Breath: 110 (+33 vs Armored)
Psionic Effect Damage: 220
Hero Level 11
Effect Armored Effect Damage:
Attack: 120 (+36 vs Armored)
Leap Level 1: 85 (+18 vs Armored)
Leap Level 2-3: 115 (+27 vs Armored)
Scorching Breath: 120 (+36 vs Armored)
Psionic Effect Damage: 240
Hero Level 12
Effect Armored Effect Damage:
Attack: 130 (+39 vs Armored)
Leap Level 1: 90 (+19.5 vs Armored)
Leap Level 2-3: 122.5 (+29.25 vs Armored)
Scorching Breath: 130 (+39 vs Armored)
Psionic Effect Damage: 260
Hero Level 13
Effect Armored Effect Damage:
Attack: 140 (+42 vs Armored)
Leap Level 1: 95 (+21 vs Armored)
Leap Level 2-3: 130 (+31.5 vs Armored)
Scorching Breath: 140 (+42 vs Armored)
Psionic Effect Damage: 280
Hero Level 14
Effect Armored Effect Damage:
Attack: 150 (+45 vs Armored)
Leap Level 1: 100 (+22.5 vs Armored)
Leap Level 2-3: 137.5 (+33.75 vs Armored)
Scorching Breath: 150 (+45 vs Armored)
Psionic Effect Damage: 300
Hero Level 15
Effect Armored Effect Damage:
Attack: 160 (+48 vs Armored)
Leap Level 1: 105 (+24 vs Armored)
Leap Level 2-3: 145 (+36 vs Armored)
Scorching Breath: 160 (+48 vs Armored)
Psionic Effect Damage: 320
ve
DehakaScorchingBreath Coop Game1
Scorching Breath

Zweihaka's fiery breath scorches the earth, dealing weapon damage (20 + 10 per level) to all enemy ground units in its path. Can store up to 3 charges.

Usage
Hotkey R
Cooldown 30 (charge cooldown)seconds
2 (after using) seconds
Acquisition
Required Reach Hero Level 6
Hero Level 6
Effect Damage: 70
Hero Level 7
Effect Damage: 80
Hero Level 8
Effect Damage: 90
Hero Level 9
Effect Damage: 100
Hero Level 10
Effect Damage: 110
Hero Level 11
Effect Damage: 120
Hero Level 12
Effect Damage: 130
Hero Level 13
Effect Damage: 140
Hero Level 14
Effect Damage: 150
Hero Level 15
Effect Damage: 160
ve
DeepTunnel Coop Game1
Deep Tunnel

Zweihaka quickly burrows to any explored location.

Usage
Hotkey D
Cooldown 60 seconds
Campaign Acquisition
Unlock Reach Dehaka Level 4.
ve


Passives
DehakaPrimalRegeneration Coop Game1
Primal Regeneration

Allied units near Zweihaka heal 1 life per second.

Primal Regeneration Level 2: Increases the restored life on allied units from 1 per second to 2 per second.

Primal Regeneration Level 3: Increases the restored life on allied units from 2 per second to 3 per second.

Usage
Passive
Range 10
Campaign Acquisition
Unlock Reach Dehaka Level 12.
Acquisition
Required Level 2 – Reach Hero Level 3
Level 3 – Reach Hero Level 5
ve
DehakaKeenSenses Coop Game1
Keen Senses

Zweihaka can detect cloaked, burrowed, and hallucinated units.

Usage
Passive
Campaign Acquisition
Unlock Reach Dehaka Level 5.
Acquisition
Required Reach Hero Level 5
ve
DehakaChitinousPlating Coop Game1
Chitinous Plating

Increases Zweihaka's armor by 3.

Usage
Passive
Campaign Acquisition
Unlock Reach Dehaka Level 5.
Acquisition
Required Reach Hero Level 5
Effect Armor: 4
ve
DehakaDeadlyReach Coop Game1
Deadly Reach

Allows Zweihaka to attack air units.

Usage
Passive
Campaign Acquisition
Unlock Reach Dehaka Level 12.
Acquisition
Required Reach Hero Level 10
ve


Upgrades[]

Talents[]

DeepTunnel Coop Game1
Deep Tunnel

Dehaka, Zweihaka (with Broodbrother), Primal Wurms, and Greater Primal Wurms gain the ability to Deep Tunnel.

Campaign Acquisition
Unlock Reach Dehaka Level 4
ve
PrimalInsight Coop Game1
Primal Insight

Dehaka’s maximum level increases from 10 to 12 and unlocks the following mutation choices for Dehaka:

  • Gain the ability to detect cloaked and burrowed units.
  • Gain increased armor.
Campaign Acquisition
Unlock Reach Dehaka Level 5
ve
SurvivalInstinct Coop Game1
Survival Instinct

Dehaka’s maximum level increases from 12 to 14 and unlocks the following mutation choices for Dehaka:

  • Passively heal nearby friendly units.
  • Can attack air units.
Campaign Acquisition
Unlock Reach Dehaka Level 12
Notes

Because the healing got 3 levels, you only get 2/4 (2/7 with Devouring One Prestige) of the points needed to get all available abilities to maximum.

ve
ZerusCunning Coop Game1
Zerus Cunning

Dehaka’s maximum level increases from 14 to 15 and Dehaka starts with an additional mutation point.

Campaign Acquisition
Unlock Reach Dehaka Level 14
ve

References[]

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